oldskool Posted August 27, 2019 Share Posted August 27, 2019 2 hours ago, Leandro said: Pool > Sorcery > Enflame: Should now do damage for Sentinels Sentinel > Ice Blast > Chilling_Ray: Should now accept Slow enhancements. Sentinel > Regeneration > Dismiss Pain: Increased amount of MaxHP granted to 24% from 6%, should had not been that low to begin with. Beam Rifle > Disintegration: Should [hopefully] never linger after the target dies. All versions of Beam Rifle's Penetrating Ray now has a 55% chance of spreading disintegration. All versions of Beam Rifle's Lancer Shot now has a 100% chance of spreading disintegration. WOOOOO!!! 😄 Link to comment Share on other sites More sharing options...
Hopeling Posted August 27, 2019 Share Posted August 27, 2019 (edited) I'm really happy about the Disintegrate spread thing. Looking forward to seeing how that works in play. Also, Barracuda and the Kheldians now know we exist: Quote Sentinels will now receive the Power of Scirocco clickie in the Barracuda SF. Kheldians > Inherent: Should now see Sentinels the same way they see Blasters and Scrappers, for the purpose of their inherent powers. Edited August 27, 2019 by Hopeling 1 Link to comment Share on other sites More sharing options...
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