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Need input on how to make this Beast/Nature build better.


SmalltalkJava

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On 9/6/2019 at 5:13 PM, SmalltalkJava said:

Ok,  I was just reviewing my latest revised build.  I notice now, that in the build's current state, if i drop hasten then Overgrowth is just over perma by .72 seconds, and if I keep the Force feedback proc, then it should stay in perma status.   If I drop hasten, then i can put 1 slot somewhere else and also add the 3rd MM personal attack.  What do you think?    In this next iteration, I dropped hasten, and picked up the third MM personal attack.  I also moved a Damage/Endurance to Swam and Hawk, just for a bit more damage.  I"m not sure what to actually do with the open 2 slots that i used for that.  It also might be more beneficial to just keep the cone and 1 other attack, then i can pick up Assault for more damage for me and the pets, which should be more overall damage, I think.

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Nature Affinity
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Summon Wolves

  • (A) Superior Mark of Supremacy - Accuracy/Damage
  • (3) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
  • (3) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (5) Soulbound Allegiance - Accuracy/Recharge
  • (5) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (7) Soulbound Allegiance - Chance for Build Up

Level 1: Corrosive Enzymes

  • (A) Accuracy IO

Level 2: Regrowth

  • (A) HamiO:Golgi Exposure

Level 4: Wild Growth

  • (A) Impervious Skin - Resistance/Endurance
  • (9) Impervious Skin - Resistance/Recharge
  • (11) Impervious Skin - Endurance/Recharge
  • (11) Impervious Skin - Resistance/Endurance/Recharge
  • (13) Impervious Skin - Status Resistance

Level 6: Train Beasts

  • (A) Endurance Reduction IO

Level 8: Call Ravens

  • (A) Ragnarok - Damage
  • (13) Ragnarok - Damage/Recharge
  • (46) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Damage/Endurance
  • (50) Ragnarok - Chance for Knockdown

Level 10: Spore Cloud

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (15) Dark Watcher's Despair - To Hit Debuff/Endurance

Level 12: Summon Lions

  • (A) Superior Mark of Supremacy - Accuracy/Damage/Endurance
  • (15) Superior Mark of Supremacy - Damage
  • (17) Call to Arms - Defense Bonus Aura for Pets
  • (17) Call to Arms - Damage/Endurance
  • (19) Call to Arms - Accuracy/Damage
  • (19) Call to Arms - Accuracy/Damage/Recharge

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Luck of the Gambler - Defense

Level 16: Lifegiving Spores

  • (A) Panacea - +Hit Points/Endurance
  • (21) Panacea - Heal/Endurance
  • (23) Panacea - Endurance/Recharge
  • (23) Panacea - Hea/Recharge
  • (25) Panacea - Heal/Endurance/Recharge
  • (25) Panacea - Heal

Level 18: Fortify Pack

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 20: Wild Bastion

  • (A) Preventive Medicine - Heal
  • (27) Preventive Medicine - Heal/Endurance
  • (27) Preventive Medicine - Endurance/RechargeTime
  • (29) Preventive Medicine - Heal/RechargeTime
  • (29) Preventive Medicine - Heal/RechargeTime/Endurance
  • (31) Preventive Medicine - Chance for +Absorb

Level 22: Call Hawk

  • (A) Force Feedback - Chance for +Recharge
  • (48) Devastation - Damage/Endurance

Level 24: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Red Fortune - Defense
  • (31) Red Fortune - Defense/Endurance
  • (33) Red Fortune - Defense/Recharge
  • (33) Red Fortune - Defense/Endurance/Recharge
  • (33) Red Fortune - Endurance

Level 26: Summon Dire Wolf

  • (A) Superior Mark of Supremacy - Accuracy/Endurance
  • (34) Superior Mark of Supremacy - Damage/Endurance
  • (34) Superior Command of the Mastermind - Accuracy/Damage
  • (34) Superior Command of the Mastermind - Accuracy/Damage/Recharge
  • (36) Superior Command of the Mastermind - Damage/Endurance
  • (36) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura

Level 28: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 30: Kick

  • (A) Hecatomb - Chance of Damage(Negative)

Level 32: Tame Beasts

  • (A) Endurance Reduction IO

Level 35: Entangling Aura

  • (A) Superior Entomb - Recharge/Chance for +Absorb
  • (39) Superior Entomb - Accuracy/Hold
  • (39) Superior Entomb - Hold/Recharge
  • (40) Superior Entomb - Endurance/Recharge
  • (40) Superior Entomb - Accuracy/Hold/Endurance

Level 38: Overgrowth

  • (A) Adjusted Targeting - To Hit Buff
  • (40) Adjusted Targeting - To Hit Buff/Endurance
  • (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (42) Adjusted Targeting - Endurance/Recharge
  • (42) Adjusted Targeting - To Hit Buff/Recharge
  • (43) Adjusted Targeting - Recharge

Level 41: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Red Fortune - Defense
  • (43) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (45) Red Fortune - Endurance

Level 44: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (46) Steadfast Protection - Knockback Protection
  • (46) Gladiator's Armor - TP Protection +3% Def (All)

Level 47: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance

Level 49: Call Swarm

  • (A) Apocalypse - Chance of Damage(Negative)
  • (50) Apocalypse - Damage/Endurance

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Supremacy 


Level 2: Rest

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I really like what you have done with this!.  I have a fairy themed Beast/Nature MM and I've stuggled to find a build for her.  However she has to have flight for the theme so I'm wondering what I can drop to get Hover/Flight.

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12 hours ago, AstralTempest said:

I really like what you have done with this!.  I have a fairy themed Beast/Nature MM and I've stuggled to find a build for her.  However she has to have flight for the theme so I'm wondering what I can drop to get Hover/Flight.

 

Just take the flying aspects over the leaping since evasive maneuvers gives a lot of def by itself and it very good when slotted like 21.1 def as a MM

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2 hours ago, ExeErdna said:

 

Just take the flying aspects over the leaping since evasive maneuvers gives a lot of def by itself and it very good when slotted like 21.1 def as a MM

FYI, the defense can not be counted on.  If you do anything (attack, command pets, buff an ally, etc) the defense is suppressed.

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