Zylli Posted September 9, 2019 Share Posted September 9, 2019 This build has no travel power, but I don't think that's a problem with all of the teleport powers you can pick up, temporary travel powers, and Ninja Run. It features capped S/L resist, practically perma-hasten, and enough defense that a small inspiration gets you softcapped on typed defenses (technically 44.1% S/L but you won't notice the difference). If you're on a budget, the purple sets can be swapped out for their non-purple counterparts and Hasten will be down 15 seconds or so. Hero Plan by Hero Hero Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer Level 50 Natural Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Concealment Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Ninja Tool Mastery Hero Profile: ------------ Level 1: Pistols SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(3), SprSntWar-Acc/Dmg/Rchg(3), SprSntWar-Acc/Dmg/EndRdx(5), SprSntWar-Acc/Dmg/EndRdx/Rchg(5), SprSntWar-Rchg/+Absorb(7) Level 1: Hardened Carapace UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-EndRdx/Rchg(9), StdPrt-ResDam/Def+(11) Level 2: Dual Wield SprOppStr-Rchg/+Opportunity(A), SprOppStr-Acc/Dmg/EndRdx/Rchg(13), SprOppStr-Acc/Dmg/EndRdx(13), SprOppStr-Acc/Dmg/Rchg(15), SprOppStr-Acc/Dmg(15) Level 4: Inexhaustible PrfShf-EndMod(A) Level 6: Suppressive Fire Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(17), Dcm-Dmg/Rchg(19), Dcm-Acc/EndRdx/Rchg(19), Dcm-Acc/Dmg/Rchg(21) Level 8: Swap Ammo Level 10: Adaptation Level 12: Bullet Rain Dtn-Acc/Dmg/EndRdx(A), Dtn-Dmg/Rchg(21), AirBrs-Acc/Dmg(23), AirBrs-Dmg/EndRdx(23), AirBrs-Dmg/Rchg(25), AirBrs-Dmg/Rng(25) Level 14: Environmental Adaptation LucoftheG-Rchg+(A), RedFrt-Def/EndRdx/Rchg(27), RedFrt-Def/EndRdx(27) Level 16: Ablative Carapace NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(29), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(31) Level 18: Executioner's Shot Apc-Dmg(A), Apc-Dmg/Rchg(31), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(33), Apc-Dmg/EndRdx(33) Level 20: Rebuild DNA Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(34) Level 22: Hasten RechRdx-I(A), RechRdx-I(34) Level 24: Stealth LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(34), RedFrt-Def/EndRdx/Rchg(36) Level 26: Piercing Rounds Rgn-Dmg(A), Rgn-Dmg/Rchg(36), Rgn-Acc/Dmg/Rchg(36), Rgn-Dmg/EndRdx(37), Rgn-Acc/Rchg(46) Level 28: Athletic Regulation Clr-EndRdx(A), Clr-RunSpd(37) Level 30: Boxing SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39) Level 32: Hail of Bullets Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(42) Level 35: Genomic Evolution GldArm-3defTpProc(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(43), UnbGrd-Max HP%(43) Level 38: Tough UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45) Level 41: Weave LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def/EndRdx/Rchg(46) Level 44: Tashibishi Dtn-Dmg/Rchg(A), Dtn-Dmg/EndRdx(46) Level 47: The Lotus Drops SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(50) Level 49: Combat Jumping LucoftheG-Rchg+(A), Ksm-ToHit+(50), Rct-ResDam%(50) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Clr-Stlth(A), Clr-EndRdx(11) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health Mrc-Rcvry+(A) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-EndMod(A), PrfShf-End%(17) Level 8: Cryo Ammunition Level 8: Incendiary Ammunition Level 1: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Agility Radial Paragon Level 8: Chemical Ammunition ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1543;732;1464;HEX;| |78DA6594594F135114C7EFD0C142A1406529D80252C0B6D00E2DA0714B8C8A1A0C2| |082F17532C258C6D429E914238F7E034513DC35F1093518BF076E4F1A01E3FAE49A| |B8C7987A3AE74F6DD24926BF3BE79E7DCEBDC3A7072A170F9CD925A4AABD49CDB2D| |471DDCC18A69E748E689999B49614B9C749AF7F6D471DD3CC843EA90CCC684975D4| 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oldskool Posted September 9, 2019 Share Posted September 9, 2019 (edited) It is absolutely a nice build that focuses highly on defense at the expense of some offense. The damage it is capable of isn't bad though. Between Offensive Adaption and Incendiary Ammo, the ranged only attack chain (Executioner's Shot -> Pistols -> Dual Wield) is OK. Suppressive Fire is probably a set mule since that power will be behind Dual Wield when under Incendiary Ammunition. You don't have the Decimation Proc in there so it looks like you may have taken that into account. There are really no procs at all in this build and so that is one of the best times to consider Agility as an Incarnate. Piercing Rounds could be skipped but it can mule that Purple set so its all good. You could run Standard Ammunition for the resistance debuff, but I have never found that worth the time on Sentinel DP. AoE has a lot of nice options. Nice job! Did you see the other thread about this topic? Edited September 9, 2019 by oldskool Link to comment Share on other sites More sharing options...
Zylli Posted September 9, 2019 Author Share Posted September 9, 2019 The other thread seemed to be specifically requesting a cheap build. I didn't think this build would be a good fit due to the global and proc120 IOs used. Piercing Rounds looks like it has better damage per animation than Pistols and Dual Wield. Unless I'm missing something, I think it should be a good attack to use in the single-target rotation. I did want this build to be decent for either AoE or single-target. I think it achieves that goal. I'm not a big fan of damage procs, but it shouldn't be hard for someone else using this build to figure out where to put them if they want to squeeze out slightly more average damage. Link to comment Share on other sites More sharing options...
oldskool Posted September 9, 2019 Share Posted September 9, 2019 (edited) At baseline, no enhancements, Piercing Rounds is only slightly behind Pistols and a bit ahead of Dual Wield. Swap Ammo does not change the actual DPA of these powers, but Mid's seems to lump the Damage-Over-Time into the DPA metric. So, if you did want to lump the DoT in (from Incendiary Ammo) and make a DPS comparison between these powers the gaps change. Pistols changes from being fractions ahead of Piercing Rounds into being several whole numbers ahead. Piercing Rounds will still be ahead of Dual Wield but the gap is a few whole numbers less. Piercing Rounds has a very long recharge. You need PR to recharge in 4.224 seconds in order to run Piercing Rounds -> Pistols -> Executioner's Shot -> Pistols without a gap. That full chain takes 6.864 seconds to animate. You absolutely have enough built-in recharge to run Executioner's Shot -> Pistols -> Dual Wield -> Executioner's Shot* because your Executioner's Shot animates in less than 3.03 seconds. (It was one of the first things I looked at) That chain takes 6.732 seconds. Because you can fire off Executioner's Shot twice vs using Pistols twice, the shorter animation attack chain is going to be very competitive. We're talking single digit levels of DPS though so really you can pick and choose which you wanted to run at any given moment. *You could also consider Executioner's Shot -> Dual Wield -> Pistols (repeat) if you're good on endurance at all times. This will let you trigger Offensive Opportunity without disruption. Dual Wield builds the exact same amount of Opportunity as Suppressive Fire so I can say from experience it works as stated. 😉 Anyway, the build looks like it achieves your goals which is pretty awesome! Edited September 9, 2019 by oldskool Link to comment Share on other sites More sharing options...
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