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Akinesia

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Posts posted by Akinesia

  1. This is my current design for the build. Any thoughts or suggestions? 

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Firelord: Level 50 Science Controller

    Primary Power Set: Fire Control

    Secondary Power Set: Radiation Emission

    Power Pool: Leaping

    Power Pool: Speed

    Power Pool: Fighting

    Power Pool: Concealment

    Ancillary Pool: Fire Mastery

     

    Hero Profile:

    Level 1: Char

    • (A) Superior Winter's Bite - Accuracy/Damage
    • (3) Superior Winter's Bite - Damage/RechargeTime
    • (3) Superior Winter's Bite - Accuracy/Damage/Endurance
    • (5) Superior Winter's Bite - Accuracy/Damage/Recharge
    • (5) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
    • (13) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

    Level 1: Radiant Aura

    • (A) Preventive Medicine - Heal
    • (7) Preventive Medicine - Heal/Endurance
    • (7) Preventive Medicine - Endurance/RechargeTime
    • (9) Preventive Medicine - Heal/RechargeTime
    • (9) Preventive Medicine - Heal/RechargeTime/Endurance
    • (45) Preventive Medicine - Chance for +Absorb

    Level 2: Radiation Infection

    • (A) Dark Watcher's Despair - To Hit Debuff
    • (11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (11) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (48) Dark Watcher's Despair - To Hit Debuff/Recharge

    Level 4: Accelerate Metabolism

    • (A) Performance Shifter - EndMod/Recharge
    • (37) Performance Shifter - EndMod/Accuracy/Recharge
    • (40) Performance Shifter - Accuracy/Recharge
    • (40) Performance Shifter - EndMod

    Level 6: Fire Cages

    • (A) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (13) Gravitational Anchor - Accuracy/Recharge
    • (15) Gravitational Anchor - Immobilize/Endurance
    • (17) Gravitational Anchor - Immobilize/Recharge
    • (17) Gravitational Anchor - Chance for Hold

    Level 8: Super Jump

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 10: Enervating Field

    • (A) Endurance Reduction IO

    Level 12: Flashfire

    • (A) Absolute Amazement - Accuracy/Stun/Recharge
    • (19) Absolute Amazement - Accuracy/Recharge
    • (19) Absolute Amazement - Endurance/Stun
    • (21) Absolute Amazement - Stun/Recharge
    • (21) Absolute Amazement - Chance for ToHit Debuff

    Level 14: Hasten

    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO

    Level 16: Ring of Fire

    • (A) Apocalypse - Accuracy/Damage/Recharge
    • (31) Apocalypse - Accuracy/Recharge
    • (31) Apocalypse - Damage
    • (33) Apocalypse - Damage/Recharge
    • (33) Apocalypse - Damage/Endurance

    Level 18: Cinders

    • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
    • (23) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
    • (23) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
    • (25) Superior Will of the Controller - Endurance/Recharge
    • (25) Superior Will of the Controller - Recharge/Chance for Psionic Damage

    Level 20: Boxing

    • (A) Accuracy IO

    Level 22: Hot Feet

    • (A) Superior Avalanche - Accuracy/Damage
    • (43) Superior Avalanche - Damage/Endurance
    • (43) Superior Avalanche - Accuracy/Damage/Endurance
    • (43) Superior Avalanche - Accuracy/Damage/Recharge
    • (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (45) Superior Avalanche - Recharge/Chance for Knockdown

    Level 24: Tough

    • (A) Gladiator's Armor - Resistance
    • (46) Gladiator's Armor - End/Resist

    Level 26: Bonfire

    • (A) Overwhelming Force - Accuracy/Damage
    • (27) Overwhelming Force - Endurance/Recharge
    • (27) Overwhelming Force - Accuracy/Damage/Endurance
    • (29) Overwhelming Force - Damage/Endurance/Recharge
    • (29) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
    • (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

    Level 28: Choking Cloud

    • (A) Ghost Widow's Embrace - Accuracy/Endurance

    Level 30: Weave

    • (A) Luck of the Gambler - Recharge Speed
    • (46) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Defense/Endurance/Recharge
    • (48) Luck of the Gambler - Defense

    Level 32: Fire Imps

    • (A) Blood Mandate - Accuracy/Damage
    • (33) Blood Mandate - Damage/Endurance
    • (34) Blood Mandate - Accuracy/Endurance
    • (34) Blood Mandate - Accuracy/Damage/Endurance
    • (34) Blood Mandate - Accuracy
    • (37) Blood Mandate - Damage

    Level 35: Fire Ball

    • (A) Ragnarok - Accuracy/Damage/Recharge
    • (36) Ragnarok - Accuracy/Recharge
    • (36) Ragnarok - Damage/Recharge
    • (36) Ragnarok - Damage/Endurance
    • (37) Ragnarok - Chance for Knockdown

    Level 38: EM Pulse

    • (A) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (39) Unbreakable Constraint - Accuracy/Recharge
    • (39) Unbreakable Constraint - Hold/Recharge
    • (39) Unbreakable Constraint - Endurance/Hold
    • (40) Unbreakable Constraint - Chance for Smashing Damage

    Level 41: Fire Shield

    • (A) Unbreakable Guard - Resistance
    • (42) Unbreakable Guard - Resistance/Endurance
    • (42) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (42) Unbreakable Guard - RechargeTime/Resistance

    Level 44: Lingering Radiation

    • (A) Pacing of the Turtle - Accuracy/Endurance

    Level 47: Stealth

    • (A) Luck of the Gambler - Recharge Speed

    Level 49: Combat Jumping

    • (A) Luck of the Gambler - Recharge Speed
    • (50) Reactive Defenses - Scaling Resist Damage
    • (50) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 1: Brawl

    • (A) Empty

    Level 1: Containment

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Empty

    Level 2: Health

    • (A) Empty

    Level 2: Hurdle

    • (A) Empty

    Level 2: Stamina

    • (A) Performance Shifter - EndMod
    • (48) Performance Shifter - EndMod/Recharge
    • (50) Performance Shifter - EndMod/Accuracy

    ------------

     

     

     

     

  2. Do you use Hot Feet once you have bonfire slotted up?

     

    I was using Hot Feet Choking Cloud combo for damage and control. Now i seem to get the same effect using Bonfire. I was wondering if any experienced Fire / Rad still use Hot Feet or Choking Cloud.

     

    Next question. Since Rad Infection is a to hit de-buff is defense needed or should i go for Damage Res instead? or is both an option? If def is an option what defensive powers would you suggest?

     

    I have been looking over the pools and i just don't see any quality options for def or resistance except for the Ancillary pool is there something i am missing?

     

    One last question here. Do you slot Char and Ring of Fire for damage or for hold?

     

    Thank you for your time

     

  3. The next big question what IOsets should i use. And how many slots should i put in the powers. Looking to get as mush recharge as possible. For perma Hasten and AM

     

    Char current Gladiators net 6 slotted

     

    Fire cages Rooting grasp 3 slotted

     

    Flashfire staggar 5 slotted

     

    Ring of Fire 3 slotted regular io

     

    Hot feet regular io 1 slot

     

    Bonfire regular io 1 slot

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