HexxenBeast
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Thanks, the whole healing io's and which work anywhere and which don't is confusing.
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I'm learning the class, I like having versatility, it's a Night Widow with some moderate AoE and I like the soul line for additional (If almost negligible) layered defense. The goal is to have fun, see what works for me. Trying to enjoy the character and game is the goal. Ok. Like I said, it's an experiment, going to try it out. See how it goes. Nothing is set in stone.
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The toxic resist was the whole point of slotting healing flames for damage resist, to try and close that hole a bit.
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So this thread made me risk tossing out Fighting pool for medicine, I think it could work, but I had to sacrifice some resists in order to get perma-hasten without Ageless. I don't like relying on Ageless since it might fail during the last sixty seconds where it's only 10%. Overall I think it's right at Incarnate level defenses with 52.6% Defence Debuff Resistance which, seems pretty good (Not SR Good, but way better than 0) I haven't put the accolades in, cuz I don't know how to get them yet myself but this is the build I am currently working towards with my Widow. She's really a glass cannon lol. I'd love to fit smoke bomb in there for the debuff to hit to stack with the rest I've got but... it'll do well enough. I think. I hope. And the data chunk is here:
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Hah I feel that, I don't like having major holes either but the difference between 45% resist and 48% resist is not worth 3 overslots imho, but that might just be me.
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I am not sold on needing taunt at all with having fireball or another ranged attack with punchvoke but I don't know if punch voke even works on such but I know a lot of people expect taunt, I also don't know about phoenix rising at all, figured it was better safe than sorry but both of those could definitely be different power picks. I like the v2 version more, but I read somewhere that putting the knockdown into burn will make it spam into knockback cuz it ticks so fast? Has that been changed? It is definitely interesting! I think it's a little over invested in chasing that toxic hole but it helps a lot.
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Interesting, but, it's missing a few things I thought would be really useful like, recharge reduction and speed resists of 100% so what tools I had would always be available. The 90% E/N resist is nice, as is the melee def, but it's an interesting tradeoff. It's also missing a travel power and I like the to hit buff defense and laser eyes, I'll give it some thought.
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I have heard that Fire/Fire is actually in a decent place for PvE and I've been considering trying out a tanker in PvE but don't have all that much pve experience. Especially with fire/fire, I've always used fire/fire brutes for farming but this is my first attempt at something PvE. In my experimentation I couldn't see how to incarnate cap defenses, so decided to try resists instead which I think turned out moderately better, but they'll chew on purples still I am sure, if they don't have good def support from a defender, maybe even then. Anyways, here's the build, for all but the nastiest stuff I think it's pretty good but I could be pretty wrong. Damage is of course wet noodle but this is a team based build as I see it. Curious what y'all think and how I can improve it. ETA: I realize some powers are in weird level positions, I literally forgot blazing aura until I was almost done in mids and was like, crap, fix, it's not representative of actual level acquired, more, level 50 totals. Thanks. PvE Test Build - Tanker (Fiery Aura).mxd
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@PLVRIZR Invulnerability is so overdone it holds no interest to me. My only 50 on live was an inv/ss tanker and... it's so boring. SR wasn't an option for tankers back in the day, so am going to try and make it work. I had made a Katana/SR scrapper on Live but I didn't get very far with it.
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Eh, I /just/ got it, I'm sticking SO's into everything since I just hit 24, I'll worry about sets at 30+ 🙂 Procs too But I have your build saved so I can take a look in detail later. Thanks for that!
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I just picked up Touch of Fear while levelling, and it's damage is only so so, but it is an AoE which is nice and it recycles very fast, so am definitely considering putting it in somehow. I can see how with damage enhancements it could go up a lot, right now just have 1 acc and 1 dam SO and it's slipped into my repertoire nicely
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Haha I'd forgotten the end issues dark melee has at low levels, cannot wait to get dark consumption Approaching 20, and having 41% positionals is nice.
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Haha I mean as I have it slotted it's only a 6 second hole or something, not a terrible amount of downtime 🙂 Thank you for all the advice everyone, the DPA on Shadow Punch is pretty damned good though, not gonna lie, but I understand it not fitting into the other rotation but... I don't think I am a rotation type of player trying to eke everything out. I like to have fun and seeing different abilities used is why I have so many and try to slot them all! 🙂 Also animation variety and if I lose a little dps... is it really going to stop me from succeeding most the time? I do very much appreciate all the advice everyone, I'm learning a lot.
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@Nemu No inf isn't a problem, I have a spines/fire and a fire/fire pair of brutes I can farm with if I need inf. They are not optimized as much as some, but, they get me about 100 million inf an hour which is good enough for me. I am not worrying about anything but DO's and SO's till I get to 30'ish but I will take a look at those builds for sure!
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@Bill Z Bubba Thanks, I am pretty sure my slotting is still fubar but I think it's getting better. Took out hasten, and weave, added assault and tactics... My positionals aren't incarna capped now (Melee is, ranged is 1% off but AoE is only at 56%) that's due to losing weave am pretty sure. But I dunno how much content of that level I'm going to be doing to begin with. I do appreciate all the advice, I /think/ this is better now, but I'm still looking for suggestions.