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Bopper

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Bopper last won the day on March 17

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  1. I believe Hover grants 100 movement control and movement friction, which is the max amount you can have. So nothing can add to it as you're already at the cap.
  2. That's not a bug, the patch notes state you get an upfront shield equivalent in strength to 5 stacks that lasts 10s. So you're seeing the big upfront shield plus the first tick from the absorb toggle. So if you look at the sequence you'll see. 0s: 5+1 = 6 stacks 2s: +1 = 7 stacks 4s: +1 = 8 6s: +1 = 9 8s: +1 = 10 10s: -5+1 = 6 12s: +1 = 7 14s: +1 = 8 16s: +1 = 9 18s: +1 = 10 20s: -1+1 = 10 22s: -1+1 = 10 and so on. You could have it changed where it stays at 5 stacks up front for the first 10s, then grows from there,
  3. Interesting, I wonder if fold space working in other forms is an oversight. Fold Space replaced Long Range Teleport and it wouldn't surprise me if that power had an exception for use in other forms. When redesigning that power, it wouldn't surprise me if an old setting wasn't updated.
  4. Correct me if I'm wrong, but don't you lose access to pool powers while in shape-shift form? If so, it makes sense that you can't build up a pool power attack as you essentially no longer have it.
  5. Can you reproduce this with Timestamps turned on in your combat log? You want the one that shows 24 hrs w/ seconds.
  6. I don't think it was a bug, it was mostly the impact on Role Playing. Walk suppressed everything, including your inherent. So things like Panacea would stop procing green numbers over your head. So it sounds like it needs more time to flesh out all the impacts for changing walk. Hopefully it's in Page 3 because I also liked the changes.
  7. You need to slot speed enhancements so that Infiltration will have the highest value and the flipping should stop. Two prints is normal. One of those is the unenhanceable speed effect, the other is the enhanceable speed effect. If you slot sprint with a speed enhancement you'll see one of those numbers increase.
  8. It swapping back and forth seems odd. I'm guessing you haven't enhanced Infiltration, so two powers with same buff values might be wonky in the new collective stacking system. As for endurance, that is a drawback, you will have to remember to detoggle powers (or not use it since it's not adding anything).
  9. Thanks for providing the combat logs. It's very helpful to review what you are seeing. First thing to address: "You feel Arcane Power crackle at your fingertips.". This is the combat message you'll see when your chance to proc AP increases. So if you had a X% chance before that, it will now be X+10% chance going forward. Second thing: "Arcane Power bursts through your body!". This is the combat message you'll see when you proc AP. This is the time at which you'll get AB to recharge and it will do its Arcane crit. Here it looks like you activated AB and it p
  10. https://cod.uberguy.net/html/modifiers-table.html From the dropdown menu on the left side, select ranged_heal
  11. That was intended. The power now uses the Ranged_Heal modifier table (so defenders will offer the strongest buff). The version on Beta does 0.2 scale absorb every 2s, and each absorb tick lasts 20s. So at its max, the Absorb will cap at 2 scale. For a level 50 defender, that max would be 267.724 (before enhancements/buffs). For a level 50 Blaster (and many other ATs), that will be 192.7614.
  12. It really isn't random as you'll know when it's ready to do double damage. It's not like a scrapper where you might get the crit, you'll know with certainty if you'll get the crit. It's just a matter of when that crit will be ready that is somewhat random (you'll reach a point where the chance hits 100+%).
  13. Maybe. It depends if the private server uses the same commands as Homecoming to grant enhancements. It also would require the server to use the same naming convention for enhancements (if you try using any enhancements that are HC only, it likely won't work). You'll also need the private server's directory to have the same set up as Homecoming. ,The functions asks for where the HC directory is then drops the pop menu into the subfolder its supposed to be*
  14. That sounds right, recall Invisibility was merged into Stealth (kinda like how Teleport Friend was merged into Teleport Foe). So now Stealth has Invisibility's old stealth radius (55 ft?) and old unsuppressed defense (7.5%?). When you lose your stealth, the defense gets suppressed to 1.875% (which is what Stealth does on Live). As for the bugginess, I'm not surprised but it's good to report that. And the 0 recharge is definitely odd to hear...if that's not in the patch notes that should get addressed. It might have been a blunder when converting Invisibility into a travel power (Infiltration),
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