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Dark Current

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Posts posted by Dark Current

  1. Thanks for the looks. I spend a good deal of time on costumes when I make a new character. I'm no pro at it, but I like unique looks and try to tie them in with the character's theme. Luckily this game's costume creator is unmatched still even after all these years.

     

    And the screenshots probably are the hardest part of this whole series - getting the right angle, some sort of action pose, moving the camera, editing the pic. The screenies aren't are good as the real things, but they get the idea across for what the character looks like. 

     

    Spore King is a hodge-podge of parts from different sets with a lot of the fire/ice elemental pieces. Included a lot of asynchronous pairings. It's hard to make a mushroom looking guy, so I went with this amorphous combo that suggests different types of fungi all fused together.

     

    Head

    Hats

    Face - fire and ice 1

    Hat - resistance

    Ears - elf

    Detail 1 - cosmic corsair left

    Detail 2 - soul patch

     

    Upper Body

    Robotic Arm 3

    Chest - fire and ice 1

    Shoulders - circle of thorns 1

    Right arm - fire and ice 1

    Chest Detail - fire and ice - ice

    Left Glove - organic armor thorny

    Belt - fire and ice - fire

     

    Lower Body

    Tight

    Pants - fire and ice 1

    Left Boot - fire and ice 2 - ice

    Right Boot - organic armor

    Tails - none

     

    Weapons

    Bows - cupid

     

    Back Detail

    Back Packs - fire and ice 2

     

    Auras - steam jets

    Effect - body

     

    Path Aura - none

     

     

    • Thanks 1
  2. Sentinels are going on break. Time to call in the tankers!

     

    Tankers

    Archetypeicon tanker.png 41) Dione - Fire / Staff / Pyre

    Theme: Burn, burn, burn. Burning with fire. High damage tank.

    Mids Build: https://mids.app/build/preview/kbZH5Dm0CMC.htm

     

    image.png.7f972da0ada171564eb31ed4eed5fbec.png

     

     

    Archetypeicon tanker.png 42) Yule - Ice / Staff / Arctic

    Theme: Freeze and shatter. Slow and slam high damage ice tank.

    Mids Build: https://mids.app/build/preview/kcmq0Rc9YbI.htm

     

    image.png.2d0f0ac305ec911656e09b2801722da2.png

     

     

    Archetypeicon tanker.png 43) Sao - SR / TW / Mu

    Theme: High speed and agility to build momentum fast and dodge hits like Neo. Very scrappy.

    Mids Build: https://mids.app/build/preview/kcCkRqS77sq.htm

     

    image.png.d805d507a25653d0f7ddf8e27191e77e.png

     

     

    Archetypeicon tanker.png 44) Cressida - Rad / Fire / Pyre

    Theme: high survivability nuclear furnace

    Mids Build: https://mids.app/build/preview/kdqGcA5QZlk.htm

     

    image.png.e6e7dcf6082bed77b26c2c433360c5ed.png

     

     

    Archetypeicon tanker.png 45) Puck - Bio / Savage / Leviathan

    Theme: Brutal, high speed slasher. High survivability through regen and absorb.

    Mids Build: https://mids.app/build/preview/kesCeUMYcqi.htm

     

    image.png.1e86daa58cb67c32381d36900d718f11.png

     

    • Like 1
  3. Masterminds have run out of pets, so it's time for you to keep your eye out for the Sentinels!

     

    Sentinels

     

    File:Archetypeicon sentinel.png 36) Astrologer - Dark / Invul / Dark

    Theme = Flying Fortress

    Mids Build: https://mids.app/build/preview/gzFqrauoB76.htm

     

    image.png.236c35bcfaf40819b14752072196cfb8.png

     

     

    File:Archetypeicon sentinel.png 37) Skin Tight - DP / Ninja / Ninja

    Theme = Femme Fatale assassin / spy

    Mids Build: https://mids.app/build/preview/gA4cJBVLxgi.htm

     

    image.png.28a53c756cb8065cf213e676d07d394e.png

     

     

    File:Archetypeicon sentinel.png 38) Banisher - Sonic / Dark / Psi

    Theme = Stun stacking, fear-wielding wicked soul collector

    Mids Build: https://mids.app/build/preview/fJmYfKoPJPU.htm

     

    image.png.4aa4e7e8696ec99f706809e4c6d2b93d.png

     

     

    File:Archetypeicon sentinel.png 39) Sifon - Elec / NRG / Elec

    Theme = Drain and pain hovering energy siphon

    Mids Build: https://mids.app/build/preview/fKwvy1UxtcW.htm

     

    image.thumb.png.e794728339afcbdefe9b987a507bf546.png

     

     

    File:Archetypeicon sentinel.png 40) Europa - Ice / Ice / Psi

    Theme: How slow can you go? Stacking -SPD, -RCH

    Mids Build = https://mids.app/build/preview/bUsCrCGU39o.htm

     

    image.png.40c30aa1d2757a3cc8ca778878c29ca8.png

    • Like 1
  4. Now that Mids has been updated, I can finally post all the missing build links since Episode 13. 

     

    Also had to update all the older links as they didn't seem to function in the new version.

     

    Anyway, enjoy!

    • Like 1
  5. Dominators have run out of endurance. So it's on to the masters of pets!

     

    Masterminds

     

    File:V archetypeicon mastermind.png 31) Witch Leather - Thugs / Traps / Mace

    Theme: Insurmountable defense and high recharge to cycle traps quickly.

    Build: https://mids.app/build/preview/b8OQDWwK60a.htm

     

    image.png.7db5522a8104e8b1a87465b2f4630c28.png

     

     

    File:V archetypeicon mastermind.png 32) Spore King - Ninjas / Nature / Soul

    Theme: "Creeping Doom" tank - mobile mass of regen, heals, absorb, resists, and debuffery that spreads infection across the field

    Build: https://mids.app/build/preview/jVw1MJYowAm.htm

     

    469037559_SporeKing2.png.678f55bd62fa7959b93da2baea674301.png

     

     

    File:V archetypeicon mastermind.png 33) Air Drop - Mercs / FF / Heat

    Theme: AC 130 Gunship - Death from Above using Group Fly + Machine Guns

    Build: https://mids.app/build/preview/fFWSlOUgkEK.htm

    image.png.da630f65f37ddbcf19573df1fc780d57.png

     

     

    File:V archetypeicon mastermind.png 34) Doctor Voltaous - Necro / Elec / Mu

    Theme: Mad Buffbot

    Build: https://mids.app/build/preview/iwJyuWPPBYW.htm

    image.png.1de5895c68691e6296232124a36a0169.png

     

     

    File:V archetypeicon mastermind.png 35) Galatea - Beast / Rad / Lev

    Theme - Radioactive rage monster!

    Build: https://mids.app/build/preview/bHtHf5IkDPU.htm

     

    image.png.ec8a84d3a85559998cfa00f8a856b0f3.png

     

    • Like 1
    • Thanks 1
  6. Defenders be done, so it's on to the dominators!

     

    Dominators

     

    File:V archetypeicon dominator.png 26) Miranda - Gravity / Earth / Primal

    Theme: Ground 'Em and Pound 'Em. Or as Conan would say, "To crush our enemies. See them driven before you. And to hear the lamentations of the women."

    Build: https://mids.app/build/preview/fYHnDi0fvhI.htm

     

    image.thumb.png.6c66a6e982c5d86a77e1d2f8b28e7efe.png

     

     

    File:V archetypeicon dominator.png 27) Spring Fury - Plant / Electric / Psi

    Theme: Plant seeds of confusion, then call down the thunder among the creeper patch.

    Build: https://mids.app/build/preview/fWUzqMCAj2y.htm

     

    image.thumb.png.8b77114bec8d648dff36cf3ba291a36b.png

     

     

    File:V archetypeicon dominator.png 28) Thalassa - Fire / Rad / Fire

    Theme: High damage output, with mistaken reliance on Medicine Pool.

    Build: https://mids.app/build/preview/fWsOrIHloLA.htm

     

    image.png.d2805020f0ac1a5fd36a5223bfa15928.png

     

     

    File:V archetypeicon dominator.png 29) Janus - Dark / Energy / Soul

    Theme: Stun Stacker

    Build: https://mids.app/build/preview/fU8q0xtuoDs.htm

     

    image.png.764525c4c4ed4b575008f76c417aff4b.png

     

     

    File:V archetypeicon dominator.png 30) Pasiphae - Electric / Martial / Mu

    Theme: Chain, Drain and Pain

    Build: https://mids.app/build/preview/fTXeihVOjeu.htm

     

    image.png.ed79911fc37add6f4d39771ff8094615.png

     

    • Like 1
  7. Controllers are finit! Say bonjour to the defenders!

     

    Defenders

     

    File:Archetypeicon defender.png 21) Juliet - Traps / Water / Psychic

    Theme: slow, slow their roll + high defense + debuff the bejeekers out of the enemy

    Build: https://mids.app/build/preview/f8tdPcVLpAW.htm

     

    image.png.f27a33e2926d76611c6d2d1d84b92c07.png

     

     

    File:Archetypeicon defender.png 22) Portia - Nature / Psi / Psychic

    Theme: Stand-off buffs and blasts... but, ah heck, let's swoop in and nuke their minds!

    Build: https://mids.app/build/preview/f67VmRmsH2y.htm

     

    image.thumb.png.b96b925a00d009be3ec99687e518a987.png

     

     

    File:Archetypeicon defender.png 23) Sycorax - Storm / Beam / Mace

    Theme: Hover Blasting Chaos Warrior

    Build: https://mids.app/build/preview/f5IzGX5IGgS.htm

     

    image.thumb.png.838e29056df87951b6071e76af1e4715.png

     

     

    File:Archetypeicon defender.png 24) Red Ridin Hood - TA / Fire / Flame

    Theme: Offender - Debuff EVERYTHING and then burn it to the ground!

    Build: https://mids.app/build/preview/f3ox9SIo96q.htm

     

    image.thumb.png.5a806278953c30de87609620bfe93a36.png

     

     

    File:Archetypeicon defender.png 25) Triton - Cold / DP / Soul

    Theme: Mobile defense platform - raining shields and icy death from above

    Build: https://mids.app/build/preview/f10jETgfJp6.htm

     

    image.thumb.png.4077018e786eede612a4ffd4f7392bed.png

     

     

     

    • Like 1
    • Thanks 1
  8. Controllers are done! On to the Corruptors!

     

    Corruptors

     

    File:V archetypeicon corruptor.png 16) Io - Fire / Rad / Fire 

    Theme: Damage and Debuff - melt em all, let Recluse sort em out! Edge of seat, kill or be killed, but safer than a blaster.

    Build https://mids.app/build/preview/gifSyBKXbFI.htm

     

    image.png.61a4609cddf22a353006ddfd49d35ed0.png

     

     

    File:V archetypeicon corruptor.png 17) Nereid - Water / FF / Mace

    Theme: Bubbles and Blasts! Witness the binary boom or bust of Forcefields in action!

    Build https://mids.app/build/preview/ghzXswuEYk8.htm

     

    image.png.ebf1909f045fbb9960d29967aaece352.png

     

     

    File:V archetypeicon corruptor.png 18) Elara - Beam / Poison / Power

    Theme: Pew Pew Poison - Debuffs, debuffs, debuffs from range.

    Build https://mids.app/build/preview/ggEMQB1jHbw.htm

     

    image.png.f9f7e338e46e2b59bba330d8f1bdde81.png

     

     

    File:V archetypeicon corruptor.png 19) Titania - Energy / Kinetics / Psychic

    Theme: Buffs and Blasts, Boom boom pow!

    Build https://mids.app/build/preview/gfqxAP8m7SS.htm

    Split video into 3 parts - Build, Solo, Team. Part one is linked above and will link to Part two through YT.

     

    image.png.c04cfe8d248ea6e84fbf6d4f0a4169cf.png

     

     

    File:V archetypeicon corruptor.png 20) Charme - Psi / Pain / Psychic

    Theme - Single target control buffet.

    Build https://mids.app/build/preview/gesvUNqm1wy.htm!

     

    image.png.380ea34c95663f49740c99a4b2880d18.png

     

     

     

     

    • Like 1
  9. Brutes are done! On to the Controllers!

     

    The first video I recorded is the reverse order of my previous showcase vids. I start literally in the middle of team action as Liquid Remi drops the 6 of us into a meat grinder! I circle back at the end to review the build and its strategy.

     

    Controllers

     

    File:Archetypeicon controller.png 11) Ogham - Earth / Cold / Primal

    Theme = Patch Master of Control and Debuff.

    Build: https://mids.app/build/preview/gmVfShhz05A.htm

     

    image.png.6e3a9d1e1ee660849a14d68767393d09.png

     

     

    File:Archetypeicon controller.png 12) Himalia - Plant / Nature / Leviathan

    Theme = stand-off controls and buffs. Lots of heals, regen, absorb, recovery support.

    Build: https://mids.app/build/preview/glXXLdO3SzA.htm

     

    image.png.606ab2897896cbf9063abd154fbf8c29.png

     

     

    File:Archetypeicon controller.png 13) Caliban - Dark / Pain / Psy

    Theme: stand-off controls and buffs. Pet-heavy, Chaos-medium damage and support.

    Build https://mids.app/build/preview/gi2BCnAI5FQ.htm

     

    image.png.6b25485f5cb5308e2f2fc8ee4116ae4a.png

     

     

    File:Archetypeicon controller.png 14) Callisto - Electricity / Time / Mu

    Theme: tanktroller. Debuff patches and aura that drain, slow and reduce to hit + high dmg resists = draws aggro into focused survivability pocket.

    Build https://mids.app/build/preview/glz4KPCnGbk.htm

     

    image.png.849469da729335d1e78b3c41f3025f0c.png

     

     

    File:Archetypeicon controller.png 15) Hydra - Fire / Kinetics / Soul

    Theme: damage capped self- and team buffer. Edge of seat, kill or be killed play.

    Build https://mids.app/build/preview/gkeA515udwq.htm

     

    image.png.dc7d39d3ab29f6f6cd413fd7ff959037.png

    • Like 1
  10. Here come the brutes right up in your face!

     

    Brutes

     

    File:V archetypeicon brute.png 06) Neso - Staff / Bio / Soul

    Theme = overlapping HP, Regen, Absorb + Debuffs.

    Build: https://mids.app/build/preview/hdnpfOkKEQC.htm

     

    image.png.5c1a24c40a26776cd04e6caea10bc5cf.png

     

     

    File:V archetypeicon brute.png 07) Tethys - KM / Elec / Mu

    Theme = stun stacking, end drainer. 

    Build: https://mids.app/build/preview/hc0bcSVA1w4.htm

     

    image.png.e5e9b0b195e8132c0fe1a903a42cfb40.png

     

     

    File:V archetypeicon brute.png 08) Enceladus - Spines / Ice / Earth

    Theme = slows and -DEF, control / debuff.

    Build: https://mids.app/build/preview/hcg6kqs9zdQ.htm

     

    image.png.d6f7486dd6f27b5a75a776701b65915e.png

     

     

    File:V archetypeicon brute.png 09) Summer Blaidze - DB / Fire / Soul

    Theme = Damage of course!

    Build: https://mids.app/build/preview/hb0H4UB0deS.htm

     

    image.png.2744fc4badd5a0c1fdb7827543d8ef9c.png

     

     

    File:V archetypeicon brute.png 10) Phoebe - Radiation / Dark / Soul

    Theme - walking debuff and damage machine / negative damage farmer. 

    Build: https://mids.app/build/preview/hbEMn7Yn00a.htm

     

    image.thumb.png.e4c281f4696cfbb2f537ed0f4c0a50ed.png

    • Like 1
  11. Hello, all!

     

    Like many of you, I have a lot of alts. And over these last few years, I've gotten dozens of them to Level 50. All kinds of archetypes and builds. So I decided to have some fun and put together a showcase of fifty of my level 50s over the course of fifty days of playing.

     

    I went through my list of characters and picked out 5 from each of the major ATs that I play and that present a unique or interesting combo (IMHO):

    • 5 Blasters
    • 5 Brutes
    • 5 Controllers
    • 5 Corruptors
    • 5 Defenders
    • 5 Dominators
    • 5 Masterminds
    • 5 Sentinels
    • 5 Tankers
    • 5 Miscellaneous (VEATS, HEATS maybe)

     

    No, I didn't forget Scrappers and Stalkers. I don't have any as I don't like their playstyle. Sorry!

     

    Anyway, I'm going to record videos of each of them starting with the concept, followed by the Mids build, then some solo play, and finally some team play. I'll provide my commentary and suggestions throughout. Most of the builds will have a theme or quirk. I don't typically focus on capped Defense or Recharge that a lot of forum builds show. Instead, I put together what I consider to be a fun and focused build that does one or two things really well. They're often experimental and answer the question, "What if?" I try to push the envelope and hopefully give you all something to consider putting together yourself. I think you'll find many of the builds are relatively inexpensive and just about anyone can afford. Of course they're not perfect and I'm sure you can think of improvements and tweaks you'd make or could suggest for me.

     

    So if you're interested in catching a glimpse of my character design process, or want to see how a specific combo works in actual play, or are just looking for some unique builds to try for yourself I invite you to check my YT vids linked below (I'll update as I go). Feel free to share your thoughts below with the caveat that I am not pretending that my builds are the best and only ways to do a combo or that they are the most efficient way to put them together.

    Blasters

     

    File:Archetypeicon blaster.png 01) Prometheus - Dark / Dark / Soul

    Theme = To Hit Debuffer

    Build: https://mids.app/build/preview/hf6GF65FwNE.htm

     

    image.png.47f4921760887c4f6af701b1802bdc2e.png

     

     

    File:Archetypeicon blaster.png 02) Epimetheus - Rad / Plant / Flame

    Theme = Def Debuffer 

    Build: https://mids.app/build/preview/hfMiUVvpR9w.htm

     

    image.png.ad234cbf0fed30277ac0ffbc4e587d5c.png

     

     

    File:Archetypeicon blaster.png 03) Midnight Zone - Water / Temporal / Leviathan

    Theme = Speed Debuffer

    Build: https://mids.app/build/preview/hfoLf6E9rQy.htm

     

    image.png.83ed236f146e5ed9a6b6f413d84e69a2.png

     

     

    File:Archetypeicon blaster.png 04) Knife Fish - Elec / Ninja / Elec

    Theme = Hold Stacker

    Builld: https://mids.app/build/preview/he5fBOSpeIS.htm

     

    image.png.d5596f1a8ec9bb47b02b5cc3038870d2.png

     

     

    File:Archetypeicon blaster.png 05) Warlok - Energy / Martial / Force

    Theme = KB King

    Build: https://mids.app/build/preview/heN5f2p399o.htm

     

    image.png.87394eb2c6601a0080a077cce019aaa3.png

     

    • Like 1
  12. Built as a dark farmer, Se'khmet has grown into a ferocious beast in all content. I use her extensively to work my negative damage farm, Dark Side Circus (Arc ID 29558), but have broken her out of AE to run some mundane missions in recent days.

     

    As a negative damage farmer, she has extensive amounts of +ACC, +To HIt, and to hit debuff resistance. As a dark armor running 12 toggles, she's also built with massive amounts of End redux and recovery. She needs to be highly mobile so she can reposition mid-combat to leverage her multiple short range cones against as many foes as possible. But these things do not hamstring her as you can see in the recordings of some level 54 missions and a farm snippet below:

     

    Se'Khmet vs 54 Voids

     

    vs 54 Crey

     

    vs 54 Nemesis

     

    54 CoT

     

     

    Negative Damage Farm

     

     

    And here's her build for anyone that's interested in looking under the hood:

     

    This Villain build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Se'Khmet: Level 50 Magic Brute
    Primary Power Set: Spines
    Secondary Power Set: Dark Armor
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Barb Swipe

    • (A) Touch of Death - Accuracy/Damage
    • (37) Touch of Death - Damage/Endurance
    • (37) Touch of Death - Damage/Endurance/Recharge
    • (37) Touch of Death - Accuracy/Damage/Endurance
    • (42) Touch of Death - Chance of Damage(Negative)

    Level 1: Dark Embrace

    • (A) Unbreakable Guard - Resistance
    • (3) Unbreakable Guard - Resistance/Endurance
    • (3) Unbreakable Guard - RechargeTime/Resistance
    • (5) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (45) Gladiator's Armor - TP Protection +3% Def (All)

    Level 2: Death Shroud

    • (A) Scirocco's Dervish - Accuracy/Damage
    • (9) Scirocco's Dervish - Damage/Endurance
    • (13) Scirocco's Dervish - Accuracy/Recharge
    • (17) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (34) Scirocco's Dervish - Chance of Damage(Lethal)

    Level 4: Murky Cloud

    • (A) Unbreakable Guard - Resistance
    • (5) Unbreakable Guard - Resistance/Endurance
    • (7) Unbreakable Guard - RechargeTime/Resistance
    • (7) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (9) Unbreakable Guard - +Max HP

    Level 6: Boxing

    • (A) Crushing Impact - Accuracy/Damage

    Level 8: Combat Jumping

    • (A) Karma - Knockback Protection

    Level 10: Obsidian Shield

    • (A) Unbreakable Guard - Resistance
    • (11) Unbreakable Guard - Resistance/Endurance
    • (11) Unbreakable Guard - RechargeTime/Resistance
    • (13) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (43) Unbreakable Guard - Endurance/RechargeTime

    Level 12: Lunge

    • (A) Mako's Bite - Accuracy/Damage
    • (23) Mako's Bite - Damage/Endurance
    • (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (39) Mako's Bite - Accuracy/Endurance/Recharge
    • (39) Mako's Bite - Chance of Damage(Lethal)

    Level 14: Tough

    • (A) Unbreakable Guard - Resistance
    • (15) Unbreakable Guard - Resistance/Endurance
    • (15) Unbreakable Guard - RechargeTime/Resistance
    • (17) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (45) Steadfast Protection - Resistance/+Def 3%

    Level 16: Dark Regeneration

    • (A) Multi-Strike - Accuracy/Damage
    • (34) Multi-Strike - Damage/Endurance
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Multi-Strike - Accuracy/Endurance
    • (36) Touch of the Nictus - Chance for Negative Energy Damage
    • (46) Theft of Essence - Chance for +Endurance

    Level 18: Spine Burst

    • (A) Superior Brute's Fury - Accuracy/Damage
    • (19) Superior Brute's Fury - Damage/Recharge
    • (19) Superior Brute's Fury - Accuracy/Damage/Recharge
    • (25) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
    • (39) Superior Brute's Fury - Recharge/Fury Bonus

    Level 20: Cloak of Darkness

    • (A) Reactive Defenses - Defense
    • (21) Reactive Defenses - Defense/Endurance
    • (21) Reactive Defenses - Defense/RechargeTime
    • (23) Reactive Defenses - Scaling Resist Damage
    • (42) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 22: Build Up

    • (A) Recharge Reduction IO

    Level 24: Taunt

    • (A) Perfect Zinger - Chance for Psi Damage

    Level 26: Quills

    • (A) Armageddon - Damage/Endurance
    • (27) Armageddon - Damage/Recharge
    • (27) Armageddon - Damage/Recharge/Accuracy
    • (29) Armageddon - Recharge/Accuracy
    • (43) Armageddon - Chance for Fire Damage

    Level 28: Cloak of Fear

    • (A) Glimpse of the Abyss - Chance of Damage(Psionic)
    • (29) Nightmare - Accuracy/Recharge
    • (33) Nightmare - Accuracy/Endurance
    • (33) Nightmare - Accuracy/Fear
    • (46) Cloud Senses - Chance for Negative Energy Damage

    Level 30: Ripper

    • (A) Superior Unrelenting Fury - Accuracy/Damage
    • (31) Superior Unrelenting Fury - Damage/RechargeTime
    • (31) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
    • (31) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
    • (33) Superior Unrelenting Fury - RechargeTime/+Regen/+End

    Level 32: Throw Spines

    • (A) Detonation - Accuracy/Damage
    • (40) Detonation - Damage/Endurance
    • (40) Detonation - Damage/Recharge
    • (40) Detonation - Damage/Range
    • (43) Detonation - Accuracy/Damage/Endurance

    Level 35: Focused Accuracy

    • (A) Adjusted Targeting - To Hit Buff
    • (42) Adjusted Targeting - To Hit Buff/Endurance
    • (46) Adjusted Targeting - Endurance/Recharge

    Level 38: Maneuvers

    • (A) Kismet - Defense/Endurance
    • (45) Kismet - Accuracy +6%

    Level 41: Physical Perfection

    • (A) Numina's Convalesence - +Regeneration/+Recovery

    Level 44: Superior Conditioning

    • (A) Performance Shifter - Chance for +End

    Level 47: Laser Beam Eyes

    • (A) Decimation - Accuracy/Damage
    • (48) Decimation - Damage/Endurance
    • (48) Decimation - Damage/Recharge
    • (48) Decimation - Accuracy/Endurance/Recharge

    Level 49: Energy Torrent

    • (A) Sudden Acceleration - Knockback/Damage/Endurance
    • (50) Sudden Acceleration - Knockback/Accuracy/Damage
    • (50) Sudden Acceleration - Knockback/Accuracy
    • (50) Sudden Acceleration - Knockback to Knockdown

    Level 1: Fury


    Level 1: Brawl

     

     

     

    • Like 1
  13. Combining the power of gravity with the pounding fury of brutal earth assault, I present Miranda, my Level 50 Grav / Earth / Primal permadom. This build has so much ground pounding control it should be illegal. It's the perfect fusion of ranged domination and melee brutality.

     

    Here she is in a kill-most LRSF the other day unloading point-blank thumps on multiple level 54 Heroes:

     

     

    Part 2 is lost! Forgot to restart the recording!!!

     

     

     

     

     

    And here's her build for anyone interested in what's under the hood:

     

    This Villain build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Miranda: Level 50 Science Dominator
    Primary Power Set: Gravity Control
    Secondary Power Set: Earth Assault
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Force of Will
    Ancillary Pool: Primal Forces Mastery

    Villain Profile:
    Level 1: Lift

    • (A) Sudden Acceleration - Knockback/Damage/Endurance
    • (17) Sudden Acceleration - Knockback/Accuracy/Damage
    • (21) Sudden Acceleration - Knockback/Accuracy
    • (25) Sudden Acceleration - Knockback/Damage/Recharge

    Level 1: Stone Spears

    • (A) Decimation - Accuracy/Damage
    • (15) Decimation - Damage/Endurance
    • (25) Decimation - Accuracy/Endurance/Recharge
    • (31) Decimation - Accuracy/Damage/Recharge
    • (46) Decimation - Chance of Build Up

    Level 2: Gravity Distortion

    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (5) Basilisk's Gaze - Endurance/Recharge/Hold
    • (5) Basilisk's Gaze - Recharge/Hold

    Level 4: Tremor

    • (A) Armageddon - Damage
    • (31) Armageddon - Damage/Recharge/Accuracy
    • (34) Armageddon - Recharge/Accuracy
    • (34) Armageddon - Damage/Endurance
    • (37) Armageddon - Chance for Fire Damage

    Level 6: Propel

    • (A) Apocalypse - Damage
    • (7) Apocalypse - Damage/Recharge/Accuracy
    • (7) Apocalypse - Recharge/Accuracy
    • (9) Apocalypse - Damage/Endurance
    • (9) Apocalypse - Chance of Damage(Negative)

    Level 8: Crushing Field

    • (A) Superior Ascendency of the Dominator - Accuracy/Control Duration
    • (11) Superior Ascendency of the Dominator - Endurance/Recharge
    • (11) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance
    • (13) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
    • (13) Superior Ascendency of the Dominator - Recharge/Chance for +Damage

    Level 10: Boxing

    • (A) Accuracy IO

    Level 12: Hasten

    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO

    Level 14: Stone Mallet

    • (A) Superior Blistering Cold - Accuracy/Damage
    • (17) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
    • (37) Superior Blistering Cold - Recharge/Chance for Hold
    • (39) Crushing Impact - Accuracy/Damage/Endurance

    Level 16: Power Up

    • (A) Recharge Reduction IO

    Level 18: Gravity Distortion Field

    • (A) Basilisk's Gaze - Accuracy/Hold
    • (19) Basilisk's Gaze - Accuracy/Recharge
    • (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (21) Basilisk's Gaze - Endurance/Recharge/Hold

    Level 20: Heavy Mallet

    • (A) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (39) Superior Blistering Cold - Damage/Endurance
    • (40) Superior Blistering Cold - Accuracy/Damage/Recharge
    • (40) Crushing Impact - Accuracy/Damage/Recharge

    Level 22: Tough

    • (A) Unbreakable Guard - Resistance
    • (23) Unbreakable Guard - Resistance/Endurance
    • (23) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 24: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (39) Luck of the Gambler - Defense/Endurance

    Level 26: Wormhole

    • (A) Absolute Amazement - Stun
    • (27) Absolute Amazement - Stun/Recharge
    • (27) Absolute Amazement - Stun/Recharge/Accuracy
    • (29) Absolute Amazement - Recharge/Accuracy
    • (29) Absolute Amazement - Stun/Endurance
    • (31) Sudden Acceleration - Knockback to Knockdown

    Level 28: Seismic Smash

    • (A) Hecatomb - Damage
    • (40) Hecatomb - Damage/Recharge/Accuracy
    • (42) Hecatomb - Recharge/Accuracy
    • (43) Hecatomb - Damage/Endurance
    • (46) Hecatomb - Chance of Damage(Negative)

    Level 30: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 32: Singularity

    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (34) Sudden Acceleration - Knockback to Knockdown

    Level 35: Energy Transfer

    • (A) Crushing Impact - Accuracy/Damage
    • (36) Crushing Impact - Damage/Endurance
    • (36) Crushing Impact - Damage/Recharge
    • (36) Crushing Impact - Accuracy/Damage/Endurance
    • (37) Crushing Impact - Damage/Endurance/Recharge

    Level 38: Fissure

    • (A) Positron's Blast - Accuracy/Damage
    • (43) Positron's Blast - Damage/Endurance
    • (43) Positron's Blast - Damage/Range
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Chance of Damage(Energy)

    Level 41: Temp Invulnerability

    • (A) Unbreakable Guard - Resistance
    • (42) Unbreakable Guard - Resistance/Endurance
    • (42) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 44: Energy Torrent

    • (A) Sudden Acceleration - Knockback/Accuracy/Damage
    • (45) Sudden Acceleration - Knockback/Accuracy
    • (45) Sudden Acceleration - Knockback/Damage/Endurance
    • (46) Sudden Acceleration - Knockback to Knockdown

    Level 47: Explosive Blast

    • (A) Sudden Acceleration - Knockback/Damage/Recharge
    • (48) Sudden Acceleration - Knockback/Damage/Endurance
    • (48) Sudden Acceleration - Knockback/Accuracy/Damage
    • (48) Sudden Acceleration - Knockback/Accuracy
    • (50) Sudden Acceleration - Knockback to Knockdown
    • (50) Sudden Acceleration - Knockback/Recharge

    Level 49: Mighty Leap

    • (A) Winter's Gift - Slow Resistance (20%)

    Level 1: Domination


    Level 1: Brawl

     

     

    • Like 1
  14. Let me tell ya, I AM tempted to permadom this dragon. I can definitely imagine what you're talking about. Was keeping this one on the cheap just to monkey with the concept, but it might be worth the investment of some purple sets at some point. Right now, she's really good on teams where I have other targets drawing fire. Otherwise, solo, she takes a beating. Which is it's own kind of fun.

  15. On 4/4/2023 at 11:25 AM, Uun said:
    • While Distortion Field accepts hold enhancements, slotting a full set of Overpowering Presence is a waste of slots. The power is primarily a slow and the hold only has a 2% chance to occur. Plus the power is auto-hit and doesn't require accuracy. Unless you're slotting damage procs, Distortion Field doesn't require more than 1-2 slots (I slot 1 slow IO and 1 recharge IO).
    • Slot Gravity Distortion Field with Unbreakable Constraint or move Will of the Controller to Gravity Distortion Field and slot Wormhole with Absolute Amazement.
    • You want KB>KD in Wormhole and Propel.
    • Slot the Expedient Reinforcement +res unique.
    • Not sure why you've got Tough, but I would slot it with the two +def uniques and use as a mule. 
    • Vigor is a poor choice for your Alpha. Intuition Radial would serve you better.
    • Support Radial is a better choice than Support Core. Singularity is the only pet that would benefit from the doubled values while you and your team would receive a smaller buff.

     

    Thanks for your concerns with the build. As a master of time and space, Bhootakash doesn't seem to have any issues soloing standard 54 x8 missions as you can see in the video linked below. She says she'll stick with her current powers and abilities, but will keep your suggestions in mind should something come up.

     

    Bhootakash Lvl 54 x8 Solo

  16. 46 minutes ago, Gobbledygook said:

    Not critizing, or saying you're wrong, as everyone is entitled to their opinion, but I have to ask something.

    Could most of this not be addressed as Origin, or theme/concept?

    Example, I have an Em Scrapper that's mutation allows him to rechannel the energy that he absorbs from his surroundings and converts it to negative energy (Anti-matter) that begins breaking things down on an atomic level, which he uses to protect himself and attack others.

     

    Arcane could be any blast set with a Magic origin. Add Sorcery pool for additional flavor.

     

    Lava could be Water blast recolored orangish, brownish, or redish, add the incarnate that gives fire damage proc to attacks. Or just Fire Blast

     

    Plasma Blast, super heated plasma: Fire, or Energy Blast. Due to the rapid heating at second of impact, it causes a an explosion, knocking them back, while also setting them on fire.

     

    Force, Energy Blast, slot a Forced Feedback +Rech.

     

    It's the secondary effects that matter more than what you can color something.

    • Like 1
    • Thumbs Up 1
  17. Put together a build to maximize the amount of cones with a ranged position dominator:

    Symphony Control = 4 cones

    Fire Assault = 1 cone

    Leviathan PPP = 1 cone

    Force of Will = 1 cone

     

    Idea is to just spray cones at groups of enemies and stacking oodles of soft control from range.

     

    Here are some sample vids from a Manticore TF I ran with Opal Dragyn from the other day to see how the concept works in the 30s. We were doing a 'kill most' taskforce run vs +2s most of the time. Only deaths I suffered were from the countess, which were not the fault of the build or powersets, but bad positioning in the first death (7a) and then getting range ganked by her on the second (7b).

     

    Here are links to the complete series of vids if you want to check it out in action:

    Manti TF Pt 1

    Manti TF Pt 2

    Manti TF Pt 3

    Manti TF Pt 4

    Manti TF Pt 5

    Manti TF Pt 6

    Manti TF Pt 7a

    Manti TF Pt 7b

     

    And if anyone is curious about the current build, it looks like this (not going for permadom, just range and soft control):

     

    This Villain build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Opal Dragyn: Level 50 Natural Dominator
    Primary Power Set: Symphony Control
    Secondary Power Set: Fiery Assault
    Power Pool: Force of Will
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Hymn of Dissonance

    • (A) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
    • (5) Gladiator's Net - Endurance/Recharge/Hold
    • (5) Gladiator's Net - Accuracy/Recharge
    • (7) Gladiator's Net - Accuracy/Hold

    Level 1: Flares

    • (A) Devastation - Accuracy/Damage
    • (7) Devastation - Accuracy/Damage/Endurance/Recharge
    • (9) Devastation - Accuracy/Damage/Recharge
    • (9) Devastation - Chance of Hold

    Level 2: Aria of Stasis

    • (A) Ice Mistral's Torment - Chance for Cold Damage
    • (11) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge
    • (11) Ice Mistral's Torment - Accuracy/Damage/Endurance
    • (13) Ice Mistral's Torment - Damage/Slow
    • (13) Ice Mistral's Torment - Endurance/Slow
    • (48) Debilitative Action - Disorient Bonus

    Level 4: Fire Breath

    • (A) Detonation - Accuracy/Damage
    • (15) Detonation - Damage/Endurance
    • (15) Detonation - Damage/Range
    • (17) Detonation - Damage/Endurance/Range
    • (17) Detonation - Accuracy/Damage/Endurance
    • (48) Annihilation - Chance for Res Debuff

    Level 6: Mighty Leap

    • (A) Springfoot - Endurance/Jumping

    Level 8: Dreadful Discord

    • (A) Glimpse of the Abyss - Accuracy/Recharge
    • (19) Glimpse of the Abyss - Endurance/Fear
    • (19) Glimpse of the Abyss - Accuracy/Endurance
    • (21) Glimpse of the Abyss - Accuracy/Fear/Recharge
    • (21) Glimpse of the Abyss - Chance of Damage(Psionic)
    • (48) Unspeakable Terror - Disorient Bonus

    Level 10: Fire Blast

    • (A) Devastation - Accuracy/Damage
    • (23) Devastation - Damage/Endurance
    • (23) Devastation - Accuracy/Damage/Endurance/Recharge
    • (25) Devastation - Chance of Hold

    Level 12: Enfeebling Lullaby

    • (A) Superior Frozen Blast - Recharge/Chance for Immobilize
    • (25) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
    • (27) Superior Frozen Blast - Accuracy/Damage/Endurance
    • (27) Annihilation - Accuracy/Damage/RechargeTime
    • (29) Annihilation - Accuracy/Damage/Endurance
    • (50) Annihilation - Chance for Res Debuff

    Level 14: Weaken Resolve

    • (A) Shield Breaker - Chance for Lethal Damage
    • (29) Shield Breaker - Accuracy/Recharge

    Level 16: Embrace of Fire

    • (A) Recharge Reduction IO

    Level 18: Confounding Chant

    • (A) Razzle Dazzle - Chance of Immobilize
    • (31) Bombardment - Chance for Fire Damage
    • (31) Bombardment - Accuracy/Recharge/Endurance
    • (31) Bombardment - Damage/Recharge
    • (33) Bombardment - Accuracy/Damage/Recharge
    • (50) Bombardment - Accuracy/Damage/Recharge/Endurance

    Level 20: Wall of Force

    • (A) Detonation - Accuracy/Damage
    • (33) Detonation - Damage/Endurance
    • (33) Detonation - Damage/Range
    • (34) Detonation - Accuracy/Damage/Endurance
    • (34) Detonation - Damage/Endurance/Range
    • (50) Annihilation - Chance for Res Debuff

    Level 22: Project Will

    • (A) Devastation - Accuracy/Damage
    • (34) Devastation - Damage/Endurance
    • (36) Devastation - Accuracy/Damage/Endurance/Recharge
    • (36) Devastation - Chance of Hold

    Level 24: Maneuvers

    • (A) Red Fortune - Defense/Endurance

    Level 26: Chords of Despair

    • (A) Lockdown - Chance for +2 Mag Hold
    • (36) Lockdown - Accuracy/Hold
    • (37) Lockdown - Accuracy/Recharge
    • (37) Lockdown - Endurance/Recharge/Hold
    • (37) Lockdown - Accuracy/Endurance/Recharge/Hold

    Level 28: Assault

    • (A) Endurance Reduction IO

    Level 30: Combat Jumping

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (39) Reactive Defenses - Scaling Resist Damage

    Level 32: Reverberant

    • (A) Expedient Reinforcement - Accuracy/Damage
    • (39) Expedient Reinforcement - Damage/Endurance
    • (39) Expedient Reinforcement - Endurance/Damage/Recharge
    • (40) Expedient Reinforcement - Accuracy/Recharge

    Level 35: Bile Spray

    • (A) Detonation - Accuracy/Damage
    • (40) Detonation - Damage/Endurance
    • (40) Detonation - Damage/Range
    • (42) Detonation - Accuracy/Damage/Endurance
    • (42) Detonation - Damage/Endurance/Range

    Level 38: Blaze

    • (A) Devastation - Accuracy/Damage
    • (42) Devastation - Damage/Endurance
    • (43) Devastation - Accuracy/Damage/Endurance/Recharge
    • (43) Devastation - Chance of Hold

    Level 41: Shark Skin

    • (A) Unbreakable Guard - Resistance
    • (43) Unbreakable Guard - Resistance/Endurance
    • (45) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (45) Unbreakable Guard - +Max HP

    Level 44: Water Spout

    • (A) Sudden Acceleration - Knockback to Knockdown
    • (45) Sudden Acceleration - Knockback/Accuracy/Damage
    • (46) Sudden Acceleration - Knockback/Accuracy
    • (46) Touch of Lady Grey - Chance for Negative Damage
    • (46) Touch of Lady Grey - Recharge/Endurance

    Level 47: Unleash Potential

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 49: Consume

    • (A) Preemptive Optimization - Accuracy/Recharge

    Level 1: Domination


    Level 1: Brawl

     

     

  18. Update on my primal goddess. She's level 50 and fully IOd. Ran a couple missions exemplared to the mid-20s for comparison with the above pre-IO vids.

     

    Here they are:

     

    Level 24

     

    Level 25

     

    She can hold her own in a fight and create a veritable doorstop for enemies.

     

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Bhootakash: Level 50 Technology Controller
    Primary Power Set: Gravity Control
    Secondary Power Set: Time Manipulation
    Power Pool: Force of Will
    Power Pool: Fighting
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Lift -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Acc/EndRdx/Rchg(3), Dcm-Build%(40), Dcm-Acc/Dmg/Rchg(43)
    Level 1: Time Crawl -- TmpRdn-Acc/Slow(A), TmpRdn-Acc/EndRdx(34)
    Level 2: Gravity Distortion -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(5), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(36), Apc-Dam%(37)
    Level 4: Temporal Mending -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(7), DctWnd-Heal/Rchg(7), DctWnd-Heal/EndRdx/Rchg(37), DctWnd-Heal(37)
    Level 6: Time's Juncture -- IceMisTrmt-+ColdDmg(A), DarWtcDsp-Slow%(9), DarWtcDsp-ToHitDeb/EndRdx(9), DarWtcDsp-Rchg/EndRdx(23), DarWtcDsp-ToHitdeb/Rchg/EndRdx(50)
    Level 8: Crushing Field -- PstBls-Acc/Dmg/EndRdx(A), TraoftheH-Acc/EndRdx(11), PstBls-Dam%(11), TraoftheH-Dam%(13), ImpSwf-Dam%(13), SprWiloft-Rchg/Dmg%(31)
    Level 10: Mighty Leap -- BlsoftheZ-ResKB(A)
    Level 12: Weaken Resolve -- ShlBrk-%Dam(A), ShlBrk-Acc/DefDeb(23)
    Level 14: Temporal Selection -- DctWnd-EndRdx/Rchg(A)
    Level 16: Distortion Field -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(17), SprOvrPrs-EndRdx/Rchg(17), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25)
    Level 18: Gravity Distortion Field -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(19), BslGaz-EndRdx/Rchg/Hold(21), BslGaz-Acc/Hold(25)
    Level 20: Unleash Potential -- LucoftheG-Def/Rchg+(A)
    Level 22: Propel -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(34), Dcm-Acc/EndRdx/Rchg(34), Dcm-Acc/Dmg/Rchg(43), Dcm-Dmg/Rchg(43)
    Level 24: Time Stop -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(40), BslGaz-Slow%(40), BslGaz-EndRdx/Rchg/Hold(46)
    Level 26: Wormhole -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29)
    Level 28: Farsight -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(31), RedFrt-Def(36), RedFrt-Def/EndRdx/Rchg(46)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Singularity -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33)
    Level 35: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(36)
    Level 38: Chrono Shift -- DctWnd-Heal/EndRdx/Rchg(A), DctWnd-EndRdx/Rchg(39), DctWnd-Heal/Rchg(39), DctWnd-Rchg(39), DctWnd-Heal/EndRdx(46)
    Level 41: Power Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(42), Dcm-Dmg/Rchg(42), Dcm-Acc/EndRdx/Rchg(42), Dcm-Acc/Dmg/Rchg(50)
    Level 44: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(50)
    Level 47: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(48), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-ResDam(48)
    Level 49: Power Boost -- RechRdx-I(A)
    Level 1: Containment
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(15)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
    Level 10: Takeoff
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run
    Level 50: Vigor Core Paragon
    Level 50: Gravitic Core Flawless Interface
    Level 50: Support Core Embodiment
    Level 50: Cryonic Radial Final Judgement
    Level 50: Clarion Radial Epiphany
    Level 50: Storm Elemental Core Superior Ally
    ------------
    ------------
    Set Bonus Totals:

    • 13% DamageBuff(Smashing)
    • 13% DamageBuff(Lethal)
    • 13% DamageBuff(Fire)
    • 13% DamageBuff(Cold)
    • 13% DamageBuff(Energy)
    • 13% DamageBuff(Negative)
    • 13% DamageBuff(Toxic)
    • 13% DamageBuff(Psionic)
    • 5% Defense(Energy)
    • 5% Defense(Negative)
    • 1.88% Defense(Psionic)
    • 2.5% Defense(Ranged)
    • 9% Max End
    • +8.8% Enhancement(Terrorized)
    • +16% Enhancement(Sleep)
    • +8% Enhancement(Heal)
    • +8% Enhancement(Held)
    • +93.75% Enhancement(RechargeTime)
    • +8% Enhancement(Stunned)
    • +24% Enhancement(Accuracy)
    • 2.5% Enhancement(Max EnduranceDiscount)
    • +8% Enhancement(Confused)
    • +21% Enhancement(Immobilized)
    • 7.5% SpeedFlying
    • 110.6 HP (10.88%) HitPoints
    • 7.5% JumpHeight
    • 7.5% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • 45% MezResist(Confused)
    • 45% MezResist(Held)
    • 45% MezResist(Immobilized)
    • 45% MezResist(Sleep)
    • 45% MezResist(Stunned)
    • 45% MezResist(Terrorized)
    • 22% (0.37 End/sec) Recovery
    • 16% (0.68 HP/sec) Regeneration
    • 10.5% Resistance(Smashing)
    • 10.5% Resistance(Lethal)
    • 6.75% Resistance(Fire)
    • 6.75% Resistance(Cold)
    • 9.75% Resistance(Energy)
    • 9.75% Resistance(Negative)
    • 7.5% SpeedRunning

     

     

     

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