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mjrbuzz

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  1. For me as a role player it's simply not a question. For me, the world and even the characters i have verbatim remade. Have no continuity connection of any kind to the previous game for me. From my POV, this game could have a completely unrelated name, for how much i connect events of CoH to CoHH. I mean you can if you want to of course, the awesome power of RP games is this freedom. But as you see, you now face a "big question." While my approach has kept it not only more simplified, but also more open to imagine whatever i want, without constraints or paradoxes being passed on from the previous one. I treat continuity for my fiction in this way: If it seems to improve it, then effort to get story continuity is good to put out. If keeping a continuity creates too many issues, a clean slate start is free to be taken at any time.
  2. OK super thanks for the DocBot reference. That is me. That one is motivated by an RP POV build. It is a Bot and it is built as a support "do no harm" bot programing POV. Delivered with some tongue in cheek, ikea instructions meets pipboy kinda thing. However in response to the OP here suggesting the build only brings I rarely just stand around...but it can happen sometimes, team comp+mission difficulty determining mostly. Mostly I'm keeping the team double buffed on clear mind and injection, fortitude every 30 seconds, that's 50% of the team at any given time(@2.5 min buff time per team member). As well RA+RA every 2.5 min(or as needed), and AB at 50% recharge time too. My crews are juiced more than the Russians' Olympic teams. So just say'n here. Some builds may have some short comings/limitations. Maybe not every build is good for just every mission or team composition. But building a team can be less about focus on all member builds individually. And instead be more focused on playing as a team, the group effort of working with what you have to work with. Additionally, as we face the same missions/challenges here over and over again. Instead of facing them in a mechanically safe bet consistency every time, we can change up how we choose to face the challenges. As a means to keeping them more interesting to face repeatedly.
  3. As a gamer i play all of it. I play the character build sometimes more or the RP sometimes more, and it is arbitrary from play to play as to which i may be doing. When i have a good specific character play i want, then the mechanics of build are mostly ignored in favor of the RP POV dictating my build mechanics choices. DocBot is a DocBot. No DocBot is equipped to do any harm, they only render support aid. SO DocBot has only 3 attack powers, ones i as a player was not allowed to mechanically forgo. So i have the starting secondary blast power, the background attack power every one starts with, and brawl. However none off those powers get any upgrades and none of them are slotted on my bars. only DocBot powers are ever used by the DocBot. At other times I have a specific mechanical build in mind. A class/set of powers i want to run because i find them mechanically interesting. in these cases i probably still give some RP to the character, but in this case the RP is derived from the character build, rather than i form a character in my mind that informed power choices based on their personality. kind of like reverse engineer the RP. Common RP is: we imagine a personality and then that informs class/skill choices. but you can actually start with the power/skill set and imagine the personality that made those choices. So for me it depends on what's been of interest in my brain of late. more mechanics interests is to build the toon and determine the RP from that. more story telling interests is to imagine the character and build the toon from that. But yeah when it comes down to it, if it is the RP that is the focus of the fun, then i can't see the "objectively irrational mechanics" choices being made, these are the rational choices from the character POV.
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