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PaxArcana

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Everything posted by PaxArcana

  1. Macros, you mean? ParagonWiki still has a page on that: https://paragonwiki.com/wiki/Macro [EDIT: corrected URL for anyone else who pops in to find the answer to the OP's question.] As for keybinds, I have three that are common to all MM builds I make. I know eventually I'll have more, but it's been two entire computers, and almost a decade, since I actually played MMs on live servers (before Homecoming) so I don't have any of my old, rather extensive keybind files anymore. :'( Anyway, those three are: SHIFT+LBUTTON "petcom_all goto" ALT+Q "petcom_all attack$$petcom_all aggressive" SHIFT+Q "petcom_all follow$$petcom_all defensive" The shift/click lets me reposition the minions on the fly, with minimal fuss, even during combat - without changing their stance. Alt+Q let's me throw them into "burn it all down" mode, and Shift+Q puts them back into mostly-passive follow-the-Leader after combat is done. Wish I could be more help, but like I said, it's been a long, long time ... I'm still relearning it all, myself ...
  2. My main, back when CoX was still in business, was a Robotics/Forcefield Mastermind. And yes, don't bother with your own attacks. Early levels, that can be a pain (especially with only one Battle Drone), but you could always pick them up early, then respec when you hit level ... 12, I think it is, to get the first Protector? When I was at the cap, heck, when I was 45+ ... having all six bots out, equipped, and upgraded? I didn't NEED to be attacking for damage. (I picked up some powers that had immobilize, slow, etc, for a touch of battlefield control, not direct damage.) Indeed, when on Strike Forces or just teaming in general, it would always LOOK like I was doing nothing at all ('because there are no animations for picking new targets, moving one or two 'bots to a better position, etc). But let me tell you, I was still pretty much MVP for damage output, unless there was another MM around. A couple times on 4- and 5-man teams I had people complain I was "just leeching", so - in true villainous style, I said "fine, let's test that. There's several equal mob spawns in this area. You lot pick one, and I'll set my 'bots to passive and literally do nothing. Then we'll trade places, and compare results." Every time, EVERY time, I would intentionally pull twice as much as the rest of the team, yet be done in 3/4 of the time. At which point, I'd pull out the villain-snarky quip "Now remind me, which one of us needs the other more, hmm? So be good minions, like my robots here, and let's go do some crime already! MWA HA HA HA!" (Yes, yes, I hammed it up. Kept me from losingmy temper for real.) And that was BEFORE they made things like Dispersion Field AoE. Running three leadership toggles, keeping everyone with double-bubble joy, directing my robots ... yeah, not very many attack animations, but I was always a solid contributor. And solo? Like crap through a goose ... with diarrhea. (THAT pleasant image should stick with you for a while, eh? :D :D :D ) Unless it's changed since I last played - shortly before i13 dropped - Leadership toggles are an enormous END sink. Consider some END reduction enhancements in each of them. ... Do you have much experience with masterminds, by the by? Pet management is much easier with a few very simple keybinds ... something to read up on. :)
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