-
Posts
31 -
Joined
-
Last visited
Reputation
57 ExcellentRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
nyttyn replied to The Curator's topic in [Open Beta] Focused Feedback
Just from quickly testing it out, like the math is one thing as other people have pointed out, but my SS/Regen takes dramatically more damage on a crash in practice and it feels really bad? Seems kind of pointless to make this change this late in the game for Super Strength when you're already putting in a Rage alternative. Just leave it be as its current state, and never poke it again so you don't have to worry about people complaining. -
page 3 [FOCUSED FEEDBACK] Shield Defense Adjustments
nyttyn replied to The Curator's topic in [Open Beta] Focused Feedback
Why is Shield Charge getting changed to break Hide after a literal decade of it not being a problem? It can't crit. -
Implement MM on-summon buffs to prevent pet deathloops.
nyttyn replied to Shin Magmus's topic in Suggestions & Feedback
Yeah, I fully agree pets need some way to be immune for a bit while being raised, make upgrades automatic, or even both. There's nothing you can really do when you're stuck in the failure vortex. The task force kind of invalidates stuff in general, I did it in a trio with two friends and the fact that I brought a tanker was totally moot since the TF was full of auto-hit stuff or attacks that completely ignored aggro or did a massive AoE. Really poorly designed TF. -
page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
nyttyn replied to The Curator's topic in [Open Beta] Focused Feedback
Through the grapevine from a friend, were they misinformed? I believed it unconditionally since it seemed like a logical change. -
page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
nyttyn replied to The Curator's topic in [Open Beta] Focused Feedback
Just idly testing out some Peregrine Island missions on my mid 40s Demons/Dark MM, which is already basically the apex of pet survivability - Even +2x1 was making my T1s and T2s sweat still, and at +3x4 (which is by no means anything crazy) they were still getting utterly shredded at about the same rates at live. I really am not feeling any meaningful difference in my pets survivability (they might be slightly bulkier, I guess?), and even making the two train powers have no CD doesn't matter when it's still obnoxious to need to hit those two buttons every single time a single pet dies and needs to be resummoned. I'm also not like, putting a stopwatch timer on it or anything, but their overall damage output feels...extremely similar too. Pets are also still so, so slow movement speed wise and this patch didn't fix that at all. I heard the MM END tax was going to be removed too, but it seems all my powers cost the same too? That would've been nice to have. -
page 3 [FOCUSED FEEDBACK] Mastermind Archetype Adjustments
nyttyn replied to The Curator's topic in [Open Beta] Focused Feedback
I'll try the beta later, but before I do: Why are only the 2-6 equipped set bonuses being factored in for MM pets, and not the unique equipped global bonuses? On top of the 40% of set bonuses being inherited, it feels incredibly arbitrary. Live never balanced anything around IOs anyway and we're working off over a decade of balance towards that, why not just make MM pets actually durable and mez resistant and reasonably accurate as a baseline rather than all of these convoluted, "yeah X applies but Y doesn't even though they're all listed as set bonuses on the character sheet" song and dances? It's not like masterminds have ever come even close to being on the top, so I don't know why all these roundabout workarounds are being made when you could just make pets baseline tankier, more acccurate, more damaging, and less prone to mez. -
There's multiple MSRs in a day on Everlasting - of them, some are instanced, others are not. Usually the one after the earlier Hami in the day isn't instanced, for whatever reason.
-
Focused Feedback: Tanker - Archetype Inherent Changes
nyttyn replied to The Curator's topic in [Open Beta] Focused Feedback
Since there weren't dev notes on this, I'd like to ask what the purpose of the damage nerfs are. Not trying to screech at the changes out of hand, this is just something I'd like to get insight on. I'm not very great as a player or builder so I couldn't really tell you if it was warranted or not, so not here to debate that or nothin', it's just nice seeing the developer reasoning, especially for a pretty big nerf. -
issue 27 Focused Feedback: Toxic/Psionic Mitigation Changes
nyttyn replied to The Curator's topic in [Open Beta] Focused Feedback
Oh right, good point. And looking back on it, they had Repulse originally, which. Is still confusing, since they could've just considered replacing Energy Cloak with Hide to be good enough and leave it at that...? I give up trying to guess why anything on Stalker Energy Aura is the way it is. What a mess. -
issue 27 Focused Feedback: Toxic/Psionic Mitigation Changes
nyttyn replied to The Curator's topic in [Open Beta] Focused Feedback
Kinetic Dampening is just Energy Protection, but renamed and with some extra energy, smashing and lethal resists since Stalkers have Disrupt instead of Dampening Field (itself a weird change to make up for them not having a -recharge aura on their version of Entropic Aura because of archaic design rules about stalkers). For all intents and purposes, it is their version of Energy Protection, and should thus get Psi Res for parity. -
issue 27 Focused Feedback: Toxic/Psionic Mitigation Changes
nyttyn replied to The Curator's topic in [Open Beta] Focused Feedback
Why isn't Stalker's version of Energy Aura getting psi res as well? Its version of Invuln and Ice Armor are getting psi res. -
issue 27 Focused Feedback: Architect Entertainment
nyttyn replied to The Curator's topic in [Open Beta] Focused Feedback
Why cut off veteran XP from farm maps? Obviously this doesn't matter for people who already have maxed out farmers, but this makes it more miserable for people without a fully maxed out farmer already to get theirs online, as dedicated farmer Brute builds have a tendency to struggle in non-farm content, due to how specialized they are. The intent for this change would be appreciated - if, say, this isn't meant to target Incarnates and only to keep people from getting the badges from farm maps, there's ways to mitigate the collateral damage, such as adding Incarnate rewards to AE tickets. -
Make alternative IO sets to Luck of the Gambler
nyttyn replied to nyttyn's topic in Suggestions & Feedback
sir, this is an arby's alternate IO suggestion thread. i just wanted to suggest alternatives for the already existing LotG orz