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xeaon

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Everything posted by xeaon

  1. Woot! Congratz! (im very very far behind )
  2. I have updated the name to "Do-Gooder" with the dash in the middle
  3. Also, I have been told from someone who has 1529 badges, there is one villain side badge name that is not working. Swapping to hero side and running the binds again fixed the issue. Meaning, or rather I'm guessing one of the villain side badge name is off a little. Just don't know which one yet.
  4. When you enable "Log Chat" you have to relog for it to take effect. I am guessing this is the issue.
  5. Did log chat was enabled for that 2nd character? I went back to test this again, and it worked for me. In any case, thx for the input, looking forward to fix any bugs we may find!
  6. Oh nice, but relative to what i'm wondering, the game root folder?
  7. Hi Everyone, Back in December I have built a tool, as a proof of concept, to automatically detect badges in game using bind files. Those that remember it, back in the days we use to have bind files to trigger “setTitle” command lines. Those command lines were written in log files. From there a tool was fetching the info and publishing it to City Info Tracker (https://cit.cohtitan.com/character/leaderboards) The tool I have built back in December, was to see If it was possible to recreate a similar tool. The proof of concept was working well enough. This encouraged me to start working on the next logical step, build a replacement for City Info Tracker. I have been working on this since the last few weeks. Today I am ready to show the result. If such a tool/web site could be of interest to you, simply go to https://cityofbadgers.com Also, I want to give a big thank you to Kitsune and collaborators. I have used Kitsune’s open source badges database to start this project. I Also want to thank everyone that helped me tested the site while it was being developed.
  8. Thanks a bunch, much appreciated!
  9. Nice of you! I went with an Excel sheet as database, so ppl could help me fill it. I would normally never consider Excel for any of my project tho, lol / the Irony! Anyways, it will be easy to update the data if you provide the info. From there maybe ill make a new button to create bind files from the know ids, rather then going from 1 to 2500ish
  10. That said, if the tool work its magic, the next logical step would be to have it work with a data driven web site. Have a "push" data or export to X website button. This would be another endeavor itself. I surely do have the expertise to do that part too, but I wonder how much time I will have for this in the next few weeks/months for such a project. If anyone else feel like doing that part, I'll be happy to work with them.
  11. I wanted to get back to this sooner, but with the holidays... Anyways, I did a few tweaks: - Updated the RawData.xlsx using Piyerus info - Tried to fetch the set titles ids from Kitsune Json database( Homecoming data pack - https://github.com/n15g/coh-content-db-homecoming ) This seems to be Node.js stuff and I have no expertise with node.js (sadly), I figured a way to extract the data somehow. Still some settitlesids are missing. For now I'm sticking with the from 1 to 2400 ids method - Tweaked the set titles to go from 2400 to 2500, added fields to tweak those by the user. - With Kitsune data, I was also able to fix some of the badges names. Hopefully this will help. I don't even have 500 badges myself on my main, so it's hard to do more testing on my own. The idea was to have a tool while I'm badging and not get all then figure a tool later 🙂
  12. I agree with you, this "proof of concept" version is not that user friendly I have created a help file, with print screen to help clarify a few things: https://github.com/xeaonsoft/CoHBadgesDetectionTool/blob/master/Help.docx I am not sure what cause your issue with the bind files. Maybe the path is too long ?! no idea. Can you provide a print screen? Thanks
  13. Hi Everyone, Let me start by saying, I think Kitsune, did a marvelous job. And I don't think what I'm proposing here is remotely comparable to what Kitsume have done. In fact I have use the spread sheet to make this DetectionTool to work. Anyways, ill cut the the chase. I had some spare time this week end and I made this: https://github.com/xeaonsoft/CoHBadgesDetectionTool you can try it using this zip file: https://github.com/xeaonsoft/CoHBadgesDetectionTool/blob/master/CoHBadgesDetectionTool_Deploy.zip At this point, it's just a proof of concept. I'm hoping it will work fine for most players. If it's the case, I also hope some other coders will jump in and help enhance it. Please let me know what you think! Regards
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