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chips

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Everything posted by chips

  1. What's wrong about poison? It was mentioned a few times but not very high ranked even though on paper it seems extremely strong against AVs. On the main target it debuffs massive -res (65%), -def (78% base), some -reg (50%). That's more then most other powersets. Additionally all these debuffs are toggles or on a very low cooldown (not sure if they stack or not).
  2. Hey Trickshooter I like the thinking you've done on the poison set. I can't estimate the math behind this. But the ideas are great. Only with Neurotoxic Breath and Venomous Gas I would disagree. I prefer having a shorter cooldown on Neurotoxic Breath like it is today. Because it makes you more flexible in fast killing teams. Even for Envenom and Weaken I would let it as it is or lower the duration and reusetimer. For me is Venomous Gas the bigger "problem". I saw your post too late. But like I already mentioned (https://forums.homecomingservers.com/index.php/topic,6829.0.html) I'd prefer having it (and all other pbaoe debuff toggles) as a ranged ability. The other ideas are really nice! Especially this chain heal effect. Greeting Chips
  3. I love playing support classes. While some of them are nice to play, others have small but crucial inconsistencies. For example toggled pbaoe debuffs. Unlike buff auras (pbaoe buffs) you want to stand with them in the crowed, to catch them all. Every single support class is a ranged class (MM, corr, def) which is weaker to aoe damage and crowed control and has therefor (with some exceptions) range powers. Abilities like entangling aura (nature affinity), venomous gas (poisn), chocking cloud (radiation emission), hurricane (storm summoning) and time's juncture (time manipulation), are counterintuitive (maybe is hurricane an exception, because you can us it like a repell effect). I find myself often not using them because you get too much damage while you're staying in a foe group or you get stuned, disorientated, etc. and end with reactivating the ability again and again. Maybe it's different after getting set enhancements. But during the leveling process it feels not very natural to the playstyle. And there are enough options. Ranged pbaoe toggles, ground target toggles or a friendly toggles (on a team mate) would fit much better in my opinion. What do you think?
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