I love playing support classes. While some of them are nice to play, others have small but crucial inconsistencies. For example toggled pbaoe debuffs. Unlike buff auras (pbaoe buffs) you want to stand with them in the crowed, to catch them all. Every single support class is a ranged class (MM, corr, def) which is weaker to aoe damage and crowed control and has therefor (with some exceptions) range powers. Abilities like entangling aura (nature affinity), venomous gas (poisn), chocking cloud (radiation emission), hurricane (storm summoning) and time's juncture (time manipulation), are counterintuitive (maybe is hurricane an exception, because you can us it like a repell effect). I find myself often not using them because you get too much damage while you're staying in a foe group or you get stuned, disorientated, etc. and end with reactivating the ability again and again. Maybe it's different after getting set enhancements. But during the leveling process it feels not very natural to the playstyle. And there are enough options. Ranged pbaoe toggles, ground target toggles or a friendly toggles (on a team mate) would fit much better in my opinion.
What do you think?