Jump to content

The Volt

Members
  • Posts

    42
  • Joined

  • Last visited

Posts posted by The Volt

  1. 3 hours ago, Cpt. Caveat said:

    OMG I absolutely love it. What the heck is that mace from? 


    ...

     

    give that bad boy a cape and swing a necron lord look. 
    image.jpeg.9619740d86ecb3726ae5fd3049929d56.jpeg

    I went with the Cybertech spine backpack for the extra hunchback over a cape.

     

    The weapon is part of Staff Melee, so not the most Necron-esque move set haha.

  2. I've long wanted some new Judgement powers to round out some synergetic gaps.

     

    And I had some ideas, they're not super original but I'd really like to see them:

     

    Bombardment Judgement:

    An airstrike based judgement power. Will be the first judgement power that you can place down so can be shot out of line of sight.

    Would have two different animations: the first being a high tech variant that uses the Surveillance animation calling down an orbital strike that could use the same animation the IDF Heavy's use. The second uses the radio that Mercenary MM's uses when summoning, this calls down a few, scaled down warburg nukes.

    It's secondary could be something like a really heavy slow patch, to infer the terrain has been affected and increases difficulty of movement.

     

    Full Force Judgement:

    This one would have a few animations, to help cover more bases. Either an energy blast or sonic blast in appearance (like a gigantic version of Power Burst and a whole mess of sonic attacks), this would use 3 different existing animations, the first being the one you see used for Thunderous Blast and Energy transfer, where you build p the energy in your hands and release. The second will use one of the sonic attack animations, so long as it emanates from the face so the sonic blast seems like a huge cry ala Black Canary, and the energy blast looks like a giant optic blast ala Cyclops taking his visor off. The third animation would use the Assassins Strike animation from Kinetic Melee, because my god do I want a massive Kamehameha/Hadouken in this game.

    It's secondary, I imagine could end up being used as a huge tool for griefing but I feel it would look really cool, is gigantic Knockback. Like what Might Judgement did for Knock Up, this does for KB. Would make for a great panic button, say for instance you have one too many Nictus to deal with while saving Sister Solaris...

     

    Obliviate Judgement:

    A psionic based judgement. Just to be different, I though why not have a single target Judgement? Obviously it makes up for the lack of AoE with way higher damage. Thematically I thought it'd be like trying to erase someone's mind by focusing everything you have on them.

    It's secondary is a high magnitude confuse (possibly confuse an AV in a single shot for a few seconds)

    • Like 3
  3. 1 hour ago, Virtual Green said:

    Not necessarily my most original name or character (I've lost count of how many times I've recycled that name...), but I've been meaning to make my own hommage to Punisher-like, vigilante-type characters. (with a design accidentaly similar to one of @First Player's latest masterpieces, despite this character having been a long time in the making!)

     

    Disfigured and left for the dead by the Family, PPD detective Dwight Kowalski lost his sanity at the same time he gained his Glasgow smile...

    Deciding to take the law into his own hands, he now hunts down Paragon's criminals as the gun-toting jokester, Wisecrack ! (AR/SR Sent)

     

    wisecrack.PNG.e35d4e142e3075cc6f2aba74e9bcdea6.PNG

     

    wisecrack_1.PNG.edd8893e484d9a490f5879d91b2907e4.PNG

     

    I have something in the same vein. I wanted a more bomb disposal type of look, on account of his love of trip mines. My Traps/AR defender: Bottom Dollar.

     

    bottomd.jpg.deeded87a0d8e9b95176912afbe0edd4.jpg

    • Like 10
  4. I get the impression folk think I hate knockback, which is not the case, I just wish I had better control over it (that doesn't involve removing it from my arsenal via IO's)

     

    Was just hoping to breathe some new life into an old set like has been done with other sets of late, I didn't come here with an agenda against knockback. Not saying I don't have an agenda...that agenda being nudging towards a ranged kinetic blast set, including alt animations for the blasts that reuse kinetic melee anims (Burst for Nova, Focussed Burst for Power Bolt, Assassins Strike for Snipe, Repulsing Torrent for Energy Torrent, I'm just unsure of others as I'm not sure how to implement them, also don't know if there's any files that are made or unfinished from the planned Kinetic Assault set that could be used)

     

    Also, I have bias towards to Power Burst as I think it is the sets most iconic power (it just looks so cool) and had ideas based most around it. So I thought it would be cool if each different type of Energy change affected it somehow, so obviously Concussive makes it a huge knockback beast without sacrificing it's power, whilst Plasmatic would give a small AoE (think exploding shuriken, small DoT around the main target) and Kinetic could have a combo mechanic (build power using other blasts, once reached, power burst does increased damage)

    • Like 2
  5. My idea is this: replace Power Push with a power like Dual Pistols' Swap Ammo.

     

    You would be able to swap between 3 different energy types: Concussive, Plasmatic, and Kinetic.

     

    Concussive would increase the knockback magnitude of all your attacks, Power Burst would have a 100% chance to make up for the removal of Power Push.

     

    Plasmatic would remove knockback and add a small DoT of Fire type damage.

     

    Kinetic would change the knockback to knockdown and now does a small -dmg debuff.

    • Like 2
    • Thumbs Up 10
  6. 2 minutes ago, biostem said:

    Great design!  I really wish we could color the buttons on that corset/bustier, and the inside of the veil.  Still, really awesome look!

    You can recolour the inside of the veil, much like the other "cape" options such as the Tech Knight Belt and the Circle of Thorns Shoulders, you should decide it's colour first and use the "Costume Colours Linked" option to set it. Just be sure to uncheck it when you want to recolour the rest of your outfit.

    • Thanks 2
  7. So I watched Coco for the first time, loved it, and now I have a new Dark/Bio stalker.

     

    muerta.jpg.7333b86ab5da8eb3656c435a50136be0.jpg

     

    Also, not sure where to put this, but I recently saw someone with nearly my exact costume of my main (albeit different hair, face and aura) but the iteration before his current where I use a dark grey instead of black. Mine is the one on the right, which I posted in this thread about a year ago.

    wat.thumb.jpg.3374290cfe3b52ad4a82f66b98c1da80.jpg

    • Like 10
  8. I agree with this, but also would like to see more proliferation of animations. Such as allowing the Soul mastery variants on regular Darkness attacks (such as Gloom) and Mu variations on Electric attacks (especially Static Discharge and Ball Lightning)

    • Like 1
  9. Can I get some advice on this build. Would I be better off proc'ing out Fistful of Arrows?

     

    I'd really like to avoid having another character with Scorpion Shield, and I like just the ranged def and Force of Nature panic button.

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Cursor: Level 50 Magic Corruptor
    Primary Power Set: Archery
    Secondary Power Set: Trick Arrow
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Power Mastery

    Villain Profile:
    Level 1: Snap Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
    Level 1: Entangling Arrow -- Acc-I(A)
    Level 2: Flash Arrow -- ToHitDeb-I(A)
    Level 4: Glue Arrow -- EndRdx-I(A)
    Level 6: Fistful of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(11), Artl-End/Rech/Rng(11)
    Level 8: Blazing Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(17)
    Level 10: Ice Arrow -- Lck-Acc/Hold(A), Lck-Acc/Rchg(17), Lck-Rchg/Hold(19), Lck-EndRdx/Rchg/Hold(19), Lck-Acc/EndRdx/Rchg/Hold(21), Lck-%Hold(21)
    Level 12: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit(23), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(27)
    Level 14: Explosive Arrow -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(27), OvrFrc-Acc/Dmg(29), OvrFrc-Acc/Dmg/End(29), OvrFrc-Dmg/End/Rech(31), FrcFdb-Rechg%(31)
    Level 16: Poison Gas Arrow -- RechRdx-I(A)
    Level 18: Ranged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Dmg/Rchg(33), Thn-Acc/Dmg/Rchg(33), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(34)
    Level 20: Acid Arrow -- AchHee-ResDeb%(A)
    Level 22: Maneuvers -- RedFrt-Def(A), RedFrt-Def/EndRdx(45), RedFrt-Def/Rchg(45), RedFrt-EndRdx(46), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46)
    Level 24: Tactics -- EndRdx-I(A)
    Level 26: Victory Rush -- SynSck-EndMod/+RunSpeed(A)
    Level 28: Disruption Arrow -- EndRdx-I(A)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(48)
    Level 32: Rain of Arrows -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(34), SprMlcoft-Acc/Dmg/Rchg(34), SprMlcoft-Dmg/EndRdx/Rchg(36), SprMlcoft-Acc/Dmg/EndRdx/Rchg(36), SprMlcoft-Rchg/Dmg%(36)
    Level 35: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(37), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(39), Artl-End/Rech/Rng(39)
    Level 38: EMP Arrow -- Lck-Acc/Hold(A), Lck-Acc/Rchg(40), Lck-Rchg/Hold(40), Lck-EndRdx/Rchg/Hold(40), Lck-Acc/EndRdx/Rchg/Hold(43), Lck-%Hold(43)
    Level 41: Power Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/EndRdx(42), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-EndRdx/Rchg(43)
    Level 44: Temp Invulnerability -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45)
    Level 47: Force of Nature -- GldArm-RechRes(A), GldArm-RechEnd(50), GldArm-Res/Rech/End(50)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(39), NmnCnv-Regen/Rcvry+(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Rchg(48), PrfShf-EndMod(50)
    Level 50: Agility Core Paragon 
    ------------

     

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1473;681;1362;HEX;|
    |78DA6594CB6F125114C6EFC0505A9E2DF44169690BB6A5523B05E9DE547C446D934|
    |68D2E09A1D342240EB980B43EA2D574EB4217AEB40FDF89A2FE09EEF47F303EFE00|
    |AD1B5FDDE0E99C2F948449C86FF8EEFDE69CFB7198F99563AEDAC9B52342F1A60A9|
    |952299D32A4AC14CB86B4CD6796F359AB10A22D55912543DAE936D0584E9FCD5C5E|
    |D617B55999CDE97235B8BF70B4B2B4A49D97F9ECA5F4AC94465578170CA3A0CDE99|
    |9455D9672F9A2C3FC7EAEA8EB8B4EF3F64421BF9C2BFBF8DE90593D6D2CA52FE60B|
    |05DFF1623EAB2D18555DA6E733A532150A501751FADC700B5C759B784848A8C2F20|
    |8DC60AA9BE016B36D9B59DEF70A1164AD429A024D49B27685342B346B98B59BA4D9|
    |50D766B5F1735566BB0D6C633AEC603BF31679EDF0DAD1B30B3DBBD0B3073D7BD07|
    |3277AAE92B703DE8E5F165EFBCDF4FD01FF32BBFF81BBCC35F23AE175BE64ADF709|
    |F8941978063E67065F306F93D7ADB0D7FDCDCA6B5F99839FC0CFCCA12FE03A7B57C|
    |8EB457EDE493EC71DD2BAD04B173218420623C86004198C208330325825AF1FCFF3|
    |BFA71A7E557451A03DE8AFC7A398FB0E39402773CA0BBA4037D34FDE3EF68A3EFCB|
    |E77C784E8478DFE1DD5D4AE52DD016803D817216F88BD4A08679B06D769FF30CE38|
    |FC8A3309BF066BCC036FC0B7E03BE635F246E08D60BE46315FA398AF51CCD738E66|
    |B1CF3759DBC63F08E6146A298912866248A198961466298910F547E82BDEAC463D6|
    |0E6E831BE0263C5BCC8FE4994406937B418628F3C37C8E1AF5A2F1F32CDA0C6B892|
    |4186776538671E41AEFE1DF64506DFA6FD6E91267620DA51E6B598DB728891625D9|
    |A2CCB428A7F6144531ABCCB5AC2EA84D6F0753E9E86CBC1BEADF1DB0EEAD4EF10CE|
    |CEC6B1625CCE71D3F4D4294E6E4029FF547B36F827D3F9B7D0F38E7E9FBCCC43DE6|
    |6E2F81F7D4FF037812EB16|
    |-------------------------------------------------------------------|
×
×
  • Create New...