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Everything posted by Snakebit
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I'm not really saying the player designs the game. I'm saying the player makes choices that give the content some direction so that it is unique. Like a chatbot.
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Ditch all AT's. During character creation you just select the powers you want. Want rock armor and the ability to lob fireballs? Pick it. No more "better defense for you but no defense for you". No more "You get to lock stuff down, you don't". Use a point system instead to purchase powers individually. The base strength of the power determines the point cost. IE If I want an aggro managing meat shield I spend most of my points on defense, taunt and a couple of points on a ranged ST attack and a couple of points on a melee cone. When I get more points, I can invest them into improving my current powers Also, I get to pick the actual effects of the power. Say I want a range ST attack that does fire damage over time plus fear and an -acc debuff. I should be able to spend development currency to get exactly that. Maybe not out of the training area, but it should be part of character progression. It would be much simpler to balance because all you have to do is change the cost of the progression currency. Or I can just get a simple attack to get me started and pick entirely new powers later. No more levels. No more defeat XP for progression currency. Find a way to gate progression that does not involve doing the same thing over and over again. Finish a story arc, get progression currency. Run it again, get less currency than the first time. Finish a Task Force, get more than an Arc. Spend time doing things that aren't combat related but are Heroic/Villanious? Get progression currency. No more "End game" content, no more worrying about Powerleveling or not powerleveling, no more worries about balance through levels. You only have to balance against the players power. And THAT would be easy to do with a point based power gating system. A A true Nemesis system that introduces an AV for YOU at character creation. You spend your career fighting this AV/Group as your main storyline. Everyone has their very own Statesman/Recluse story. Procedurally generated content based on origin, background, and other variables that the PLAYER chooses at creation. No 2 toons will ever be the same. At all. Maybe some repeat maps, maybe some repeat common names for cohesiveness, but procedural content. No freaking dead content. No more Boomtown/Faultline/Crey's Folley nonsense. Why are there SO MANY violations of Chekhov's Gun in COH? If it's in the game, it needs to be real content. Oh yeah, let me meet my alts in the game.
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Devs Stance on PvP and Balance of the Game?
Snakebit replied to Solarverse's topic in General Discussion
You aren't wrong but consider this... When it became obvious that you could hover-snipe your way from 6 to 40 without taking a point of damage that was fixed by adding ranged attacks to every mob and extending the range in a maintenance patch. Not in an issue release. It didn't take anything to tip the scales, they just fixed it. Jousting didn't make you inappropriately safe against PVE until it made you inappropriately safe in PVP. Just saying. I was never butt hurt over the stupid Cryptic corporate double talk about risk versus reward because it was so transparently obvious what they were doing. Just like the ED statement. It was nonsense. -
Schrodinger's Market: Wait, this sells for how much?
Snakebit replied to Sarrate's topic in The Market
Of course you can. If it costs you 500k to craft it and you list it for 1 inf, there's every chance I'll buy it with a lowball bid of 100. If someone has a higher bid than me, they would get it but their bid might be 101. That isn't an indication of worth but it is the selling point. That means your cost was higher than the value, not that you sold it for too low of a price. If you spend 500k crafting useless recipe x that won't sell for more 1000 you sold it for what it's worth. A pound of gold is worth more than a pound of sea bottom timber, even if you spent more to get the sea bottom timber than you would spend to get a pound of gold. -
Devs Stance on PvP and Balance of the Game?
Snakebit replied to Solarverse's topic in General Discussion
Travel suppression wasn't implemented to stop kiting. It was implement to stop jousting. It's not the same thing. I used to fire fire blast joust all the time. Cue blaze, SS past the target...free attack because you are out of range before the mob registers the hit for retaliation. It does aggro and will attack if you go in range, so wait until the mob drops aggro, do it again. I killed dozens of mezzers like that while patrolling, particularly Family and Circle. It was slow, ungainly, and was horribly ineffective as an XP earner. And that's not why it was implemented. It was implemented because you could do the same thing in PVP. Over and over and over again because human players were easily distracted. The only way it could be countered was to have someone cue an attack on the jouster so they took incoming during the approach. My PVP partner excelled at stopping incoming jousters using a knockup melee. -
For those who don't play Redside - why not?
Snakebit replied to Legree's topic in General Discussion
I got CoV within a week of it's launch. I tried all the different AT's up to the mid 20's but couldn't find anything that gave me an experience as satisfying as what I got from the blue side. There's no content there that I found compelling and I still haven't seen everything that Paragon has to offer. I liked the smaller door mission maps better, and I'm appreciative of the adds that CoV made to CoH, but I can't imagine going back to the Rogue isles anytime soon. -
Requesting a non-AE server #TBL on July 1st
Snakebit replied to pattycake's topic in Suggestions & Feedback
DFB and DiB do absolutely nothing to affect your gaming. Don't be melodramatic. -
Isn't KB->KD (Overwhelming Force) a unique? As in you get one per toon? It seems like a waste in gale when hurricane and tornado are on the list.
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Requesting a non-AE server #TBL on July 1st
Snakebit replied to pattycake's topic in Suggestions & Feedback
Someone mentioned earlier in the thread that they missed the sewer runs to KR and unlocking travel and capes. I miss hanging out at the Perez Park gate watching the LFG posts fly through Broadcast hoping to get on a good team. I loved that and still fly over PP from time to time and find places that I had memorable battles with Anathema and CW and CoT and Hydra's duking it out on a hill with multiple teams drawing chaotic aggro from everywhere. I miss grinding Boomtown because you had too because everyone ran out of contacts. I miss flying around blasting Nemesis off the industrial catwalks in CF. I miss waiting on a good tank to come back from his afk so the team could move on. I miss people juggling around the star to see who had the best mission. I miss people dropping dead instantly because their sk anchor got mapserved in the middle of a spawn. AE didn't kill those things. The game did. The game evolved, and those things were mostly gone before AE. Powerlevelling doesn't make players ignorant about how to play the game. They start that way and they stay that way. Last night I joined a pug that had a 35 brute who didn't know how to use the tram. He had no enhancements and had no idea how to let a tank corner pull. That wasn't his fault. It's the games fault. Why? Because the game uses leveling as the watermark for progression. The only way to fix PL is to get rid of levels. The only way to get rid of Inf farming is to get rid of Inf. AE isn't the problem. It's just a symptom. It represents a relic of game design that comes from 1970's era pen and paper RPG games. The game is what it is, and trying to get back to the "good old days" will without doubt kill the game. Dead. CoH's progression back in the day was terrible. It was only saved by the gameplay. The game is fun. It gets more fun as you get more power. Who REALLY looks forward to playing for a week with 4 powers running the same exact missions over and over again knowing that you won't get another combat power until next week because you need Hover then Fly so your stuck for the 5 levels with the same cycle of 4 powers over and over and over again. Nobody. And a lot of people aren't willing to invest the time and effort it takes to get to the good stuff because it just ain't worth it. I never farmed on live. I did a few bubbles worth of herding, I did a few wolf missions, and some demon gates. That wasn't really that fun once the novelty wore off. But I very often wished I was doing that instead of zoning, green line to yellow line, zoning, zoning talking to the contact, zoning zoning yellow line to green line 1.3 miles door find the glowie repeat. I PL'd with strangers for the first time on HC, one toon to 40 and one toon to 35. I will power level other toons, absolutely. And I want that option. I want the double XP easily obtainable prior to starting the farm. Because without it, I WILL quit playing. I won't grind another 14 levels trying to dodge purple street spawns to chase CoT around on the donut map. But if I know I can skip the "Good old Days" bad content, then I will keep playing, keep making alts, and keep going back to my core team of toons. Because I really love this game. -
Schrodinger's Market: Wait, this sells for how much?
Snakebit replied to Sarrate's topic in The Market
You can't sell it for less than it's worth. The market always sells the lowest post price to the highest bidder. If there are more bidders than there are sellers, your price is guaranteed to be fair market value because that IO market is a sellers market. If there are more sellers than buyers, then that IO market is the buyers market. Post it for the vendor price plus 10% and be done. -
That's a good idea, link to a guide? Replace with Leadership, or ?
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Using a macro enabled keyboard to set up toggles?
Snakebit replied to Snakebit's topic in General Discussion
Thanks for the tip! -
I'm seriously thinking about Demon/Dark, possibly Time. This will be primarily for solo play on blue. Not so much interested in soloing AV's, but it could be a thing if I don't have to spend 50 million to make it happen (unless I just love the toon) How well do the Medicine and Leadership pools work on Pets? Vengence/Victory Rush seem appealing on paper. Looking through Pines, there's a few different ways to slot the pets. Is six slotting them standard? Is Hasten something that needs to be in the build somewhere? It looks pretty skippable. Is Time "better" than Dark? I've never used this particular set and can't really picture how it will play out. Any play tips would be great, not really looking for a build atm. You out there Pax?
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Rumblebee's Guide to Less Stressful Character creation
Snakebit replied to Liam1986's topic in General Discussion
Tempestas Exita - Latin for Storm Destruction Malica Mortiganto - Esperanto for evil slayer Xilaskar - Kurdish for savior -
I remade my fire fire blaster from Live and used Burnout. I didn't realize when I built that the nukes had changed so much. It's nice to have it available, but I don't think I'll keep it. Double nukes is a lot of freaking damage but without the End Crash I no longer need consume except to overcome the end cost of the target AOEs. I can see it as being useful for a leveling build, to overcome the Hasten gap. Or maybe stacking Hasten? That would be groovy.
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Razer Ornata... Am I right in thinking I could set up on defense toggles on their own tray and use a single keyboard bind with pauses to set up a bunch of toggle powers? Like press the up arrow= 1 (toggle A) pause 2 sec 2 (toggle B) pause 2 sec 3 (toggle C) and so forth?
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If you have zero other mez protection it's better than nothing. But probably not better than another power choice from pri/sec/epic. I can think of a long list of effects I'd rather have. The KB protection is -7. You can get it in CJ with the right enhancer, Karma has a -4 I think.
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FF/Dark Blast. Dark blast powers have a built in -tohit that can be enhanced. You can build like 20% debuff for about 10 seconds, which is all the time a team will need. That combined with the bubbles makes the rest of the team almost unhittable. There's a power in the blast set called Tenebrous Tentacles that is a cone immobilize with a nice range that is almost too good.
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One bind turns it into shift click and makes it slick as sin.
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As for grouping, it's been my experience that it is better than live in the PUG department. Much better. I have yet to run into anyone who was even remotely rude. New players play like new players and the people who know what's up are polite and informative and it's well taken. There's a little bit of friction from time to time on /help but not too much, and it's usually over AT's and ill informed. Homecoming is IMO the pinnacle of what CoH could have been. You don't have to grind every toon from 1-20....without farming. You aren't excluded from prestige stuff on alt's that you earned on your mains. Want an undead slaying axe? Click click. Want to customize your inspiration drops? click click. Need to earn some influence? You can make a few million in a day easy peasy..without farming. Want to farm? It's available. It's been nerfed a bit (I'm leaning toward righteously) but it's still farming. I went from 12 to 37 in a few hours and frankly I'm relieved. The hazard zones are mostly empty, but you can still get on TF's. I've yet to see any TV respec trials, but they happen. I tried to solo one today LOL. Try it out. It's free. It's good. It may not be your cup of tea, but it's good. Servers are kept alive via donations. It appears to me that there is only a certain window open that they accept donations, and last month that window was only open for like 16 minutes. The game is being tended to with care.
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Requesting a non-AE server #TBL on July 1st
Snakebit replied to pattycake's topic in Suggestions & Feedback
I've spent less than 20 hours total in AE since it went live. I do NOT want it removed. -
That was really kind of you. Much karma your way.
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Thanks, I went ahead and leveled up and am trying this. I learned a lot in global today about how different things are now. I'm fiddling with rain, nuke, consume, burnout, nuke, ball breath combustion FSC rain right now to see how self supporting it is. I also learned about some procs that are OMG.
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I want to create some ticket runs for a mid 30's spine/bio scrapper probably solo at 0/+4 or +1/4, possibly /6. I'd like to put together the following: Long single level map with high spawn density so I can pull 2 spawns to corners. Could someone suggest a particular map and objective setup? Minion types: I'm still a little confused about how the level system works. Say I put in a bunch of enraged miners and warriors...That's going to cap my toons level at whatever the highest level for the miners are right, locking out any powers above that level but keeping the enhancement bonus for slots that are allocated above that level? If I add custom LT's or Bosses, there is NO reward for them right? Who's the best choice of LT/Boss to include in the custom group for my toon? Any advice at all would be welcome, especially mob type and how to maximize foe density. I do not want to grind against LTs and/bosses, I want to churn minions. I'm avoiding them except as an objective or possibly part of spawns. Muito Obrigado.
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Hey all, so I got a little help on the leveling process and hit 36. Couple of questions about powers that weren't in last time I played: Cauterizing Aura? This has gotta be decent, right? Burnout...seems to good to be true. Double inferno? Surely not... Least expensive ways to softcap def? I never tried this on a blaster. Weave, invis and CJ? Never mind, I don't want to do this and I see from another thread you can get decent defense with slotting. Hitting the AOE's, leaving out burn, hot feet, fire sword, blazing bolt, flares and rain. Using Blaze and Blast for ST. I'll be getting char, prolly melt armor, and RotP. Running Hasten and SS. Maybe Fly, but probably not. Possibly medicine.