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barrier

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Everything posted by barrier

  1. This won't work unless there are vendors out there anchoring prices. Wentworth's UI is designed by socialist monkeys. The information asymmetries that could have been resolved by good UX coders are the reason market pvp works so well in this game.
  2. The missionserver, as its called, is a separate piece of software that stores the mission data as created by players. It does use some resources, but that part is not a big deal. Once you start an AE mission, it's loaded in a mapserver, like any other mission. They are not treated any differently. The problem is that players can build missions that are a lot more resource-intensive than normal missions from the game. When enemies spawn in normal missions, most of them have their AI in an "idle" state until they are aggroed, which doesn't require much processing power. But most AE farms rely heavily on ambushes or patrols, which spawn the critters with fully active AI. And that's the problem. Missions are run on 9 servers with a total of 224 cores. For the most part you can run lots of zones and missions on a single core without a problem; but AE farms tend to max out a core all for themselves. If there's just 100 AE AI-intensive farms running, that eats half of the mapserver processing power for all 4 shards. Fascinating. Do we have any info on how NCSoft handled this? I can't believe they were just throwing money at the problem over and over instead of figuring out a way of making the AI requirements from AE missions draw on elastic resources...
  3. You're basically saying that your position on optionality thwarts player autonomy. Nice. That's toxic.
  4. You're still taking a moral stand against AE content in that statement. You're telling me that it would somehow be better if both options crowded the LFG chat. I'm saying that if you think that's better, then you're telling me how to play.
  5. 1. I'm market pvping hard. Why? Because I like it. I'm sitting on about 50 times more inf today than yesterday (not kidding) and I haven't killed more than a mob on this toon since I parked at the AH. Welcome to City of Heroes. I'll be starting my hedge fund soon, you're welcome to park your money with me. 2. Stop telling me how to play. I don't really care what LFG is filled with. Some people play COH for the stories (I find this somewhat laughable), but others play it for the raw mechanics. It's not up to you to coddle new players by assuming they want to play storylines and not just level fast and then pvp/do high-end content.
  6. Zone and mission maps for all servers run all together in the same hardware (the ones described as "mapserver hosts"); so there's no such thing as running AE for "just one server" without affecting the rest. The AE farms trigger a lot of ambushes or AI-enabled patrols which use a lot of CPU power and cause increase lag and instability for everyone. The goal here is to get the servers to a point where they don't need a restart every few hours. Wait, so I'm confused. Is the AE server a separate piece of software/hardware? Wouldn't it make sense that given when the AE code was done, it may just be the sort of thing that doesn't require a bare metal server?
  7. But that's ok. It's a game. This is not a job. You do what makes you happy. Even if it's just farming to 50.
  8. Except we just got an XP reduction on the AE. The nerfherders seem to have a real saying with the homecoming team. This is unsettling. I believe the team really did nerf the XP due to instability. Especially since they said they will give us bonus XP throughout the week. But I have a hard time understanding how we, the players, are calling for nerfs just so that others are forced to play the game how we want to play. It's like we're free from NCsoft but we're still going to destroy the game ourselves. This is how we got i13. PVP remembers. Devs listened to every idiot scrapper player who couldn't be bothered to take web grenade or roll a blaster decided that everything should get slowed down to a crawl in a fight (travel suppression), and that squishies shouldn't out-heal a broadsword (heal decay) even if the scrapper was running SOs and the squishy was running a 10 billion inf build (diminishing returns).
  9. And the dude that got kicked out from RO strikes again. Let's put it this way: Not even I got kicked out; and I'm not nice.
  10. Except we just got an XP reduction on the AE. The nerfherders seem to have a real saying with the homecoming team. This is unsettling.
  11. AE XP reduction, if permanent, is moronic. I can understand it if your servers are getting crushed. That makes sense. But the notion that you should be prescribing that people level through regular missions instead of the content that they want to do (AE or whatever) is how games get murdered by devs. Some of us lost dozens of level 50's and have very little interest in the low-level content that we played for almost a decade. At this point we are playing catch up to get back to playing the good stuff (LRSF's, PVP, etc).
  12. Judging by the state of the auction house, I'm 100% sure the fully IO'd builds are not a pipe dream right now. Let's just say I was dirt poor yesterday morning. This morning I am not.
  13. Mac, GTFO my head.
  14. What do you mean by "fix"?
  15. You're so annoying. No wonder RO kicked you out.
  16. Given that PvP wasn't part of CoH until issue 4, and was then restricted to the Arenas, and that the devs entered into an ongoing process of reworking the way powers worked (with the claim that "we won't make PvE changes for PvP reasons", which soon became "we'll try not to make PvE changes for PvP reasons" and then disappeared completely as more and more changes were made to PvE abilities to fix balance issues in PvP -- remember movement suppression?), I think it's pretty clear that CoH was designed from the ground up as a PvE game -- and, in fact, one of the things that attracted me to it in the first place was that it didn't have PvP -- that had PvP plastered to the side as an afterthought. Bullshit. There's a video of Posi talking about PVP prior to game launch. It also doesn't take away from the fact that a bunch of monkeys will sooner or later paint the mona lisa if given enough time, paint and brushes.
  17. You keep saying that but have zero info to back it. Let's just put it this way: if you try to draw a zebra and end up with an elephant, yet you continue to call it an elephant, who is the idiot? PVP in CoH, pre-i13 was a work of art. A work of art done by a room full of monkeys typing on keyboards, but nonetheless a work of art. lolPVP under the narrative of "Devs never intended it to be blah blah blah" is just a moronic stance. Nobody cares was Castle intended. It's just irrelevant and has always been irrelevant.
  18. I've read Twixt's work. He's full of it. Not once does he delve deep into the fact that what drove most people's hatred of him had nothing to do with his tactics and everything to do with his refusal to interact in a "normal" manner. What's my counterpoint? Me and one of my VG buddies basically behaved the same exact way for about 2-3 weeks, but filled the broadcast with chatter. There's a video somewhere of me forging his mastermind and successively droning 15 people while trash talking and calling targets in the open on broadcast. Twixt wanted to draw broad conclusions from his play, but not once did he try to play the game as intended while also using broadcast to communicate his intentions. He didn't. That was the most basic control-group run he could have done, but he didn't. All in all, the man is just an obsessive gamer like most of us, except he felt he need to write a paper about his experience so as to not get fired.
  19. yo. let's start something. Does anyone feel like a pinball wizards revival?
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