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Linea

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Posts posted by Linea

  1. Standard Linea Rune/Hybrid/Rune/Kitchen Sink build.

     

    Lucy Medrano - Shield Defense/Rad Melee

    Spoiler

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Level 50 Natural Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Radiation Melee
    Power Pool: Fighting
    Power Pool: Sorcery
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    ------------
    Level 1:    Deflection            ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(3), ShlWal-Def(3), LucoftheG-Rchg+(5), ImpArm-ResPsi(5)
    Level 1:    Contaminated Strike        SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(9), SprMghoft-Rchg/Res%(11)
    Level 2:    Battle Agility            ShlWal-Def/EndRdx(A), ShlWal-Def(11), ShlWal-ResDam/Re TP(13), Rct-ResDam%(13), LucoftheG-Rchg+(15), ShlWal-Def/EndRdx/Rchg(50)
    Level 4:    Radioactive Smash        SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(19), SprGntFis-Acc/Dmg/Rchg(21), SprGntFis-Dmg/EndRdx/Rchg(21), SprGntFis-Acc/Dmg/EndRdx/Rchg(23), SprGntFis-Rchg/+Absorb(23)
    Level 6:    Active Defense            RechRdx-I(A)
    Level 8:    True Grit            GldArm-ResDam(A), GldArm-End/Res(25), GldArm-3defTpProc(25), StdPrt-ResDam/Def+(27), ImpArm-ResPsi(27)
    Level 10:    Against All Odds        EndRdx-I(A)
    Level 12:    Phalanx Fighting        ShlWal-Def(A), ShlWal-Def/EndRdx(29), ShlWal-Def/EndRdx/Rchg(29), LucoftheG-Rchg+(31), Ksm-ToHit+(31)
    Level 14:    Boxing                Empty(A)
    Level 16:    Radiation Siphon        Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(33), Mk'Bit-Dam%(34)
    Level 18:    Grant Cover            Rct-Def(A), Rct-Def/EndRdx(34), LucoftheG-Rchg+(34)
    Level 20:    Fusion                RechRdx-I(A), RechRdx-I(36)
    Level 22:    Tough                Ags-ResDam/EndRdx(A), Ags-ResDam(36), Ags-Psi/Status(36)
    Level 24:    Weave                ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-EndRdx/Rchg(37), ShlWal-Def/EndRdx/Rchg(37), LucoftheG-Rchg+(39)
    Level 26:    Shield Charge            Arm-Dam%(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(40), Arm-Dmg(40)
    Level 28:    Irradiated Ground        ScrDrv-Acc/Dmg/EndRdx(A), Mlt-Acc/Dmg/EndRdx(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Mlt-Dmg/EndRdx(42)
    Level 30:    Mystic Flight            WntGif-ResSlow(A)
    Level 32:    One with the Shield        ResDam-I(A), ResDam-I(43)
    Level 35:    Devastating Blow        Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(43), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45), Mk'Bit-Dam%(45)
    Level 38:    Atom Smasher            SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(48)
    Level 41:    Spirit Ward            Prv-Absorb%(A)
    Level 44:    Rune of Protection        TtnCtn-ResDam/Rchg(A), UnbGrd-Rchg/ResDam(48), Ags-ResDam/Rchg(50)
    Level 47:    Hasten                RechRdx-I(A), RechRdx-I(50)
    Level 49:    Conserve Power            RechRdx-I(A)
    Level 1:    Brawl                Empty(A)
    Level 1:    Gauntlet    
    Level 1:    Prestige Power Dash        Empty(A)
    Level 1:    Prestige Power Slide        Empty(A)
    Level 1:    Prestige Power Quick        Empty(A)
    Level 1:    Prestige Power Rush        Empty(A)
    Level 1:    Prestige Power Surge        Empty(A)
    Level 1:    Sprint                Empty(A)
    Level 2:    Rest                Empty(A)
    Level 4:    Ninja Run    
    Level 2:    Swift                Run-I(A)
    Level 2:    Health                Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(17)
    Level 2:    Hurdle                Jump-I(A)
    Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(19)
    Level 50:    Agility Core Paragon    
    Level 50:    Melee Core Embodiment    
    ------------

     

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    SD RadM Tank - Alpha 5 - [i25].mxd

  2. Bio/Anything is good.

     

    For stupid silly There's BioCat, Bio/Katana with Dampeners, Amps, Base Buffs, More or less Caps everything and massive regen healing too.  Absolutely no reason to ever build this build, it's just something I've threatened to do repeatedly.  ... and yes, I know your defense can be stripped, but considering what I do with a Kat/Bio Scrapper, I really wouldn't be that worried here.  Of course considering what I do with a Kat/Bio Scrapper, I'll almost certainly never build this either.

     

    1477707524_BioKatTank.jpg.8338949205be0a42f4108ab2e71f3acf.jpg

    Note:  This is WITH Amplifiers, Dampeners, and Base Buffs turned on.

     

    Bio/Katana Silliness

    Spoiler

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Level 50 Mutation Tanker
    Primary Power Set: Bio Armor
    Secondary Power Set: Katana
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Sorcery

    Hero Profile:
    ------------
    Level 1:    Hardened Carapace        UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Max HP%(5), StdPrt-ResDam/Def+(5), ImpArm-ResPsi(7)
    Level 1:    Sting of the Wasp        SprMghoft-Acc/Dmg(A), SprMghoft-Rchg/Res%(7), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), AchHee-ResDeb%(11)
    Level 2:    Inexhaustible            PrfShf-End%(A), PrfShf-EndMod(13)
    Level 4:    Environmental Modification        Rct-Def(A), Rct-Def/EndRdx(17), LucoftheG-Rchg+(19), ShlWal-ResDam/Re TP(19), Rct-ResDam%(21), Rct-Def/EndRdx/Rchg(21)
    Level 6:    Adaptation    
    Level 8:    Ablative Carapace        DctWnd-Heal/EndRdx/Rchg(A), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal/Rchg(23)
    Level 10:    Hasten                RechRdx-I(A), RechRdx-I(50)
    Level 12:    Evolving Armor            Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam(25), GldArm-3defTpProc(27), ImpArm-ResPsi(27)
    Level 14:    Boxing                KntCmb-Acc/Dmg(A)
    Level 16:    Divine Avalanche        SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Rchg/HoldProc(33), LucoftheG-Rchg+(33)
    Level 18:    DNA Siphon            Erd-Acc/Dmg/Rchg(A), Erd-Acc/Rchg(34), Erd-Acc/Dmg/EndRdx/Rchg(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen(34), TchoftheN-Heal(36)
    Level 20:    Build Up            RechRdx-I(A), RechRdx-I(36)
    Level 22:    Tough                Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(29), ImpArm-ResPsi(31)
    Level 24:    Weave                LucoftheG-Def/EndRdx(A), LucoftheG-Def(36), LucoftheG-Rchg+(37)
    Level 26:    Genetic Contamination        Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(39), Erd-Acc/Rchg(39), ScrDrv-Acc/Dmg/EndRdx(39), Mlt-Acc/Dmg/EndRdx(40)
    Level 28:    The Lotus Drops            SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42)
    Level 30:    Maneuvers            LucoftheG-Def/EndRdx(A), LucoftheG-Def(37), LucoftheG-Rchg+(37)
    Level 32:    Parasitic Aura            TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), Pnc-EndRdx/Rchg(42), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(43)
    Level 35:    Soaring Dragon            Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(45), AchHee-ResDeb%(50)
    Level 38:    Golden Dragonfly        SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(46), SprGntFis-Acc/Dmg/Rchg(46), SprGntFis-Dmg/EndRdx/Rchg(46), SprGntFis-Acc/Dmg/EndRdx/Rchg(48), SprGntFis-Rchg/+Absorb(48)
    Level 41:    Mystic Flight            EndRdx-I(A)
    Level 44:    Spirit Ward            Prv-Absorb%(A)
    Level 47:    Rune of Protection        Ags-ResDam/Rchg(A), TtnCtn-ResDam/Rchg(48), UnbGrd-Rchg/ResDam(50)
    Level 49:    Dragon's Roar            PrfZng-Taunt/Rchg(A)
    Level 1:    Brawl                KntCmb-Acc/Dmg(A)
    Level 1:    Gauntlet    
    Level 1:    Prestige Power Dash        Empty(A)
    Level 1:    Prestige Power Slide        Empty(A)
    Level 1:    Prestige Power Quick        Empty(A)
    Level 1:    Prestige Power Rush        Empty(A)
    Level 1:    Prestige Power Surge        Empty(A)
    Level 1:    Sprint                Clr-Stlth(A)
    Level 2:    Rest                RechRdx-I(A)
    Level 4:    Ninja Run    
    Level 2:    Swift                Run-I(A)
    Level 2:    Health                Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(15)
    Level 2:    Hurdle                Jump-I(A)
    Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(15), EffAdp-EndMod(17)
    Level 8:    Defensive Adaptation    
    Level 8:    Efficient Adaptation    
    Level 8:    Offensive Adaptation    
    Level 0:    Biological Mutagens    
    Level 0:    Kinetic Shield    
    ------------

     

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    Bio Kat Tank - Beta 1e - [i25].mxd

    • Haha 1
  3. I've not done any regular arcs here. 

    Cathan

     -  Is probably the best bet for a regular team.
         
    801.1  -

    Is designed for a team of four to six Level 50+3 Tier 4 Incarnates. It Is my Standard Incarnate Test. This is where I take an armor (solo) to break it, learn it's limits, and make it better. About a third of my builds can solo it +4x8, Most of the rest +1x8. I've been taking various size teams through it as a challenge and change of pace.  I'd be happy to duo it with you if our schedules allow.  And you're welcome to run it with any teams you want, just be clear about what to expect.

     

    STANDARD WARNING:   If someone doesn't die every 30 seconds we're doing it wrong. You can expect multiple simultaneous EB Ambushes, Pulling 12+ spawns into a pile while already fighting 6 others, …

    INCARNATE WARNING:  This is Incarnate Content, intended for a team of 4 to 5 level 50+3 Tier 4 Incarnates with Defense Buffs, Resist Buffs, Debuffs, Controls, and Armor.

         
    801.4 and 801.5  - This is where I go to break the best of the best.  Both are designed similar to my Cimmie Test.  Aggro an intersection and survive 10 minutes without using any offensive powers.  It's a bit luck of the draw on damage types, so you might have to run more than once.
         
    Cimmie Test  - My Basic Melee Durability Test.  Survive 10 minutes with 6 Bosses and all the rest of 3 spawns of +4x8 Cimmies aggroed while using no offensive powers.  You have to make sure to keep the bosses aggroed, the riff raff just fill in the rest of the gaps.  This shows you can survive -defense debuffs (the 6 bosses), and that you can handle any crash or transition in clicky armors.

     

     

    • Like 1
  4. It's archived.  I'll look into pulling it out.  The AE 3 arcs limit is a PITA.  If you're feeling sadistic and masochistic try 801.1, but do NOT take a team of lowbies into any 801 arcs.

    Cathan.zip

    • Thanks 1
  5. Do you really need to be this tough: No, not at all.  It really depends on the team.

    I'll second what Hyperstrike said about how to build. I'll add that for heal-tank armors a defensive weapon like Katana can really help.

     

     

    For a Tank I recommend:    

    Other armors as well, but these are my top picks in each armor type.

    • Defense Armor: */EnA (brute only armor), Inv/Rad, SD/Rad;   ( for a cheap SO only build, I'd probably recommend the Inv/Rad or Kat/Ena )
    • Resist Armor: Rad/Kat;   
    • Heal-Tank Armor:  Bio/Kat;   ( My "Main Incarnate Tank" is a Kat/Bio Scrapper 😜 )

     

     

    My standards are as follows:

    Note the following are SLE heavy tests, you also need to evaluate your other types of defenses and resists.   SL > EN > FC > TP, where TP can be half that of SL. 

    • Base Level:  Solo +4x8 Council.  If as a tank you can't do this, I would say you need to work on your build or the Incarnate content will shred you like tissue paper.
    • Squishies:  Survive a Fire Farm or SL Farm Patrol Cave Intersection on +4x8 for 10+ minutes ... at a very minimum set for no-bosses, but preferably set with-bosses. 
    • Melees:  Survive 10 minutes with 6 Bosses and all the rest of 3 spawns of +4x8 Cimmies aggroed while using no offensive powers.  You have to make sure to keep the bosses aggroed, the riff raff just fill in the rest of the gaps.  This shows you can survive -defense debuffs (the 6 bosses), and that you can handle any crash or transition in clicky armors.
    • Tanks:  Solo +4x8 AE Arc "801.1"

     

     

  6. As to the ITF.  It's entirely more likely that the issue was the healing nictus, and not lack of -regen.  If it /was/ lack of -regen, then just carry Envenomed Daggers, you can typically double stack them and get way more debuff from that source.  If you really are paranoid about -regen, then just get at least one other person to carry daggers, then you can have 4 stacks, that should be enough for all but the worst of teams.   /IF/ you do hit a wall, you can buy from p2w in Pocket D even during a TF, and just load up on daggers, or have the whole team load up on daggers.  Note: ONLY the Pocket D vendor will sell to you during TFs.

     

    The healing nictus cheats and heals from /all/ entities nearby, including it's allies.  Kill all adds, and defense buff all pets.   Also, Do NOT use Carrior Creepers in range of the nictus if the nictus in in range of Rommy.  (unless you can defense buff them, and I'm not sure you /can/ defense buff them.  Or if you optionally just have massive overkill dps, it is possible to power through, but I advise that you ditch the creepers).

     

    Rommy Running can cut your effective applied dps in half.   Immobilize him, or taunt him.  The taunt can be as little as a scrapper taunt aura, it doesn't have to be an actual taunt.  This means think ahead and try to have control or taunt on the team.  If you don't, then it's often easier to kill the nictus instead of Rommy due to his running, but this will be more difficult than killing an immobilized/taunted Rommy.   Immobilized/Taunted Rommy > Kill the Nictus > Kill Trackstar that runs everywhere like a maniac.

     

    The Autohit is the other major issue.   Stay outside it's circle.  It's power has a very obvious graphic circle, Stay outside that circle.  Alternately -damage debuff it, and/or +resist buff the team.

  7. I disagree.  There are times (build and team configurations) where no -regen is better than some small about of -regen.   If the -regen is 'free' with absolutely no cost, that might be different, but there is always at least a minimal cost.  A 5 dps equivalent -regen that only applies to AVs, should cost less than 5 dps of general offense/recharge.  In cases where the cost is elsewhere than dps, the question is more subjective, but should not be ignored entirely.

     

  8. The following worked well for me, and is capable of soloing a +4x8 ITF.

    Armored D.A.B. Build.  (Optionally uses Dampeners, Amps, and Base Buffs for extremely high performance .  This is not required for more normal performance levels.)

    Offensive Rating 80:  347 (107%) ST DPS vs Pylons,  15 (67%) AoE MPL in a Fire Farm, (as compared to my Fire/Atomic Blaster)

     

    Standard Rune/Hybrid Core T4/Rune/Demonic Kitchen Sink for resists and status protection.  (500s up, 30s gap.  The gap is of minimal impact once you factor in moving between mobs and using the clicks more efficiently.  In practice I pause for recharge reasons less than once per week.)

    P2W:Kinetic Dampener to seal up SL defenses for tanking or soloing.  Add optional Base Buffs and/or Amps ...

    P2W:Stun Grenades stack with Thunderclap, Tornado, and OG to stun most of a spawn PBAoE, Stun bosses, for both defense and to slow things from running away.  (The stuns are very useful, particularly early on.)

    You can also stack holds.

     

    Trica Arashi - Storm/Elec/Souldrain Defender

    Spoiler

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Trica Arashi - Control Concept - : Level 50 Magic Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Electrical Blast
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Sorcery
    Ancillary Pool: Dark Mastery

    Hero Profile:
    ------------
    Level 1:    O2 Boost            DctWnd-Heal/EndRdx(A)
    Level 1:    Charged Bolts            SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
    Level 2:    Snow Storm            EndRdx-I(A)
    Level 4:    Ball Lightning            SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/Rchg(13), SprFrzBls-Dmg/EndRdx/Acc/Rchg(13), SprFrzBls-Rchg/ImmobProc(15)
    Level 6:    Steamy Mist            Rct-Def(A), Rct-Def/EndRdx(15), LucoftheG-Rchg+(17), GldArm-3defTpProc(17), StdPrt-ResDam/Def+(19), GldArm-End/Res(19)
    Level 8:    Freezing Rain            SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(21), SprDfnBst-Dmg/EndRdx/Rchg(21), SprDfnBst-Acc/Dmg/EndRdx(23), SprDfnBst-Acc/Dmg/EndRdx/Rchg(23), SprDfnBst-Rchg/Heal%(25)
    Level 10:    Short Circuit            Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(25), Erd-Dmg/Rchg(27), ClvBlo-Dmg/EndRdx(27), ClvBlo-Dmg/Rchg(29), ClvBlo-Acc/Rchg(29)
    Level 12:    Hurricane            DarWtcDsp-ToHitDeb/EndRdx(A)
    Level 14:    Boxing                SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Acc/Dmg(33)
    Level 16:    Aim                RechRdx-I(A), RechRdx-I(33), GssSynFr--Build%(34)
    Level 18:    Thunder Clap            AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(34), AbsAmz-Acc/Rchg(34), AbsAmz-EndRdx/Stun(36), AbsAmz-ToHitDeb%(36), Stp-Acc/EndRdx(36)
    Level 20:    Tough                TtnCtn-ResDam/EndRdx(A)
    Level 22:    Weave                Rct-Def(A), Rct-Def/EndRdx(37), LucoftheG-Rchg+(37), Ksm-ToHit+(37)
    Level 24:    Maneuvers            Rct-Def(A), Rct-Def/EndRdx(39), LucoftheG-Rchg+(39)
    Level 26:    Tornado                SlbAll-Dmg/Rchg(A), SlbAll-Acc/Dmg/Rchg(39), SlbAll-Acc/Rchg(40), SlbAll-Dmg/EndRdx(40), SlbAll-Build%(40), OvrFrc-Dam/KB(42)
    Level 28:    Tesla Cage            SprEnt-Acc/Hold(A), SprEnt-End/Rchg(42), SprEnt-Acc/Hold/End(42), SprEnt-Acc/Hold/End/Rchg(43), SprEnt-Rchg/AbsorbProc(43), SprEnt-Hold/Rchg(43)
    Level 30:    Hasten                RechRdx-I(A), RechRdx-I(45)
    Level 32:    Mystic Flight            BlsoftheZ-ResKB(A)
    Level 35:    Oppressive Gloom        Acc-I(A)
    Level 38:    Spirit Ward            Prv-Absorb%(A)
    Level 41:    Dark Embrace            RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(45), RctArm-ResDam(46), RctArm-ResDam/Rchg(50)
    Level 44:    Soul Drain            Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(48), Arm-Dam%(48)
    Level 47:    Rune of Protection        RctArm-ResDam/Rchg(A), RctArm-EndRdx/Rchg(48), RctArm-ResDam/EndRdx/Rchg(50), RctArm-ResDam(50)
    Level 49:    Assault                EndRdx-I(A)
    Level 1:    Brawl                KntCmb-Dmg/EndRdx(A)
    Level 1:    Prestige Power Dash        Empty(A)
    Level 1:    Prestige Power Slide        Empty(A)
    Level 1:    Prestige Power Quick        Empty(A)
    Level 1:    Prestige Power Rush        Empty(A)
    Level 1:    Prestige Power Surge        Empty(A)
    Level 1:    Sprint                Clr-Stlth(A)
    Level 1:    Vigilance    
    Level 2:    Rest                RechRdx-I(A)
    Level 4:    Ninja Run    
    Level 2:    Swift                Run-I(A)
    Level 2:    Health                Pnc-Heal/+End(A), Mrc-Rcvry+(7), NmnCnv-Regen/Rcvry+(9)
    Level 2:    Hurdle                Jump-I(A)
    Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(9), EffAdp-EndMod(45)
    Level 50:    Spiritual Core Paragon    
    Level 50:    Ageless Radial Epiphany    
    Level 50:    Ion Radial Final Judgement    
    Level 50:    Melee Core Embodiment    
    Level 50:    Reactive Radial Flawless Interface    
    Level 50:    Storm Elemental Radial Superior Ally    
    Level 0:    Biological Mutagens    
    Level 0:    Kinetic Shield    
    ------------

     

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    Trica Arashi - Storm Elec Dark Defender.jpg

    Storm Elec Dark Defender - Druidess 2a - [i25].mxd

    • Like 1
  9. The primary builds are resist based damage builds, the secondary build is a more traditional defense armored build with less damage.

    Any blast set is acceptable, I'm just most fond of Fire (Damage), Ice (Damage/Utility, Holds), Water (Utility, Self-Heal).

    Same way I rate Armors, EnA (Defense), RadA (Resist), Bio (Heal-Tank) ...

    I'm picking one of each type to recommend, not shuffling all types together and picking the top 3 ... that could lead to either very bias results, or the need for just listing every set possible.  For instance, I tend to never recommend resist based armor on 75% resist cap ATs because you are always going to be stuck with taking 2.5x incoming damage even with the best build.  The only exceptions to that would be Dark, Bio, Nature, or any other set that can provide 2.5x or more Healing and/or Regen.  But then that in turn probably means it's a Heal-Tank instead of primarily defense or resist set, or it's a hybrid.  Messy and complicated,  So I give one for each type so at least one will most likely fit the play-style desired.

    I built Offenders, from a support perspective it's a bit more ambivalent, although the defender does get better support numbers.

    The primary builds push near-perma Overgrowth and near-perma soul-drain for blaster level damage plus support.  A blaster that's buffing damage (half a kin's worth), resistance, regen, recovery, absorb, that massive AoE heal/absorb, and some minor healing (although the directional 'heal' is a total PITA without binds.)

    Directional Heal - Bind numpad to "team_select 1$$face$$follow" .. then heal.   I'll attach my binds if you can decipher them.  (good luck.  I have hundreds of bind files, so binds are second nature to me, and as a result my binds may appear a bit complicated at first.)

     

    On 1/2/2020 at 2:14 AM, purplereign said:

    though a bit too OFFender for my taste

    You should see my Empath.  Totally Blasphemous Sacriledge, It's primary build isn't even Green Machine compliant. *face palm*  ... of course it's also an unholy terror. 😜

    fourcade.zip

  10. If I had to pick one defender for you to bring to all my teams, I'd pick Nature.  Chances are really good someone else will bring a kin, and/or most of the other buffable things, but nature is pretty unique and buffs those things I can make use of most and tends to be the hardest to find.

     

    If you want to specialize in killing AV/GMs, then I'd pick Cold (assuming I didn't pick Illusion/Rad).  But really, any reasonable team these days should be able to kill all the AVs or GMs it wants.  Cold even on pure SO builds guts hard targets.

     

    No one defender does everything.  But some really nice pairs are Kin/Cold, Time/Nature, Emp/Emp, ... any of these would be great picks ... but honestly just about any defender would be a great pick.

    Also, you do not HAVE to box yourself into /Sonic Blast.  Yes, it's a nice additional multiplier, but at least half of the other blast sets would be just as good a choice.  I personally recommend Fire, Ice, and Water as the top three overall choices and much less frustrating to play if you ever do wind up on a small team or solo.

    - Kin/Cold pair translates to max +dam * max -resist = 9x damage.

    - Time/Nature buffs defense, damage, resist, absorb, recharge, and healing.

    - Emp/Emp is just silly fun when run Green Machine style, perma buffs for all.

    ... etc. ...

    Nature Fire - Fourcade 2 - [i25].mxd Nature Fire - Fourcade 2td - [i25].mxd Nature Fire - Laoraine 2c - [i25].mxd

  11. Just be warned, if you use the PBU and/or Clarion Radial +Special, if you recast Farsight without those buffs, you'll overwrite the +50defense bubble with a +20defense one, losing that nice boost.  With PBU that's less of an issue as it can recharge must faster, but with Clarion it means both you and your team need to have (nearly) PERFECT buffing discipline. aka: It's not easy, but the rewards are well worth it.

     

    • Like 1
  12. I built this as a brute, these files are from the archives when I was planning and testing builds, probably don't include the most recent changes, and I'm not sure what kind of shape they are in.

     

    Kat / EnA Build (scrapper)

    Spoiler

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Blaze(3!), Darkness (Cone/Hold), Leviathon (Spout, Hold), Mace (3!),  Mu (3!), Soul (!Shadowmeld),  : Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Energy Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Sorcery
    Ancillary Pool: Soul Mastery

    Hero Profile:
    ------------
    Level 1:    Gambler's Cut            KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), Acc-I(5), SprCrtStr-Rchg/+50% Crit(7)
    Level 1:    Kinetic Shield            Rct-Def(A), Rct-Def/EndRdx(7), LucoftheG-Rchg+(9), Ksm-ToHit+(9), ShlWal-ResDam/Re TP(11), Rct-ResDam%(11)
    Level 2:    Dampening Field            Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(13), Ags-ResDam(13), GldArm-3defTpProc(15), StdPrt-ResDam/Def+(15)
    Level 4:    Power Shield            Rct-Def(A), Rct-Def/EndRdx(19), LucoftheG-Rchg+(21)
    Level 6:    Build Up            RechRdx-I(A), RechRdx-I(21)
    Level 8:    Divine Avalanche        SprScrStr-Acc/Dmg/Rchg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(23), SprScrStr-Rchg/+Crit(23), Hct-Acc/Dmg/Rchg(25), Hct-Dmg/EndRdx(25), DefBuff-I(27)
    Level 10:    Entropic Aura            EndRdx-I(A)
    Level 12:    Hasten                RechRdx-I(A), RechRdx-I(39)
    Level 14:    Boxing                Acc-I(A)
    Level 16:    Energy Protection        Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(31)
    Level 18:    The Lotus Drops            SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(33)
    Level 20:    Energy Cloak            Rct-Def(A), Rct-Def/EndRdx(33), LucoftheG-Rchg+(34)
    Level 22:    Tough                Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(27), Ags-ResDam(29)
    Level 24:    Weave                Rct-Def(A), Rct-Def/EndRdx(34), LucoftheG-Rchg+(34)
    Level 26:    Soaring Dragon            SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37)
    Level 28:    Energize            Prv-EndRdx/Rchg(A), Prv-Heal/Rchg/EndRdx(39), DctWnd-Heal/Rchg(39)
    Level 30:    Maneuvers            Rct-Def(A), Rct-Def/EndRdx(36), LucoftheG-Rchg+(36)
    Level 32:    Golden Dragonfly        SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(40), SprScrStr-Dmg/EndRdx/Rchg(40), Erd-Acc/Dmg/EndRdx/Rchg(40), Erd-Acc/Dmg/Rchg(42), Erd-Acc/Rchg(42)
    Level 35:    Energy Drain            RedFrt-Def/Rchg(A), Rct-Def/Rchg(42), LucoftheG-Def/Rchg(43)
    Level 38:    Dark Blast            Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(45), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46), Thn-Dmg/EndRdx/Rchg(46)
    Level 41:    Shadow Meld            LucoftheG-Def/Rchg(A), LucoftheG-Def/EndRdx/Rchg(43), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(45)
    Level 44:    Arcane Bolt            SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(48), SprWntBit-Rchg/SlowProc(50)
    Level 47:    Mystic Flight            BlsoftheZ-ResKB(A)
    Level 49:    Rune of Protection        Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(50), Ags-ResDam/EndRdx/Rchg(50)
    Level 1:    Brawl                Acc-I(A)
    Level 1:    Critical Hit    
    Level 1:    Prestige Power Dash        Empty(A)
    Level 1:    Prestige Power Slide        Empty(A)
    Level 1:    Prestige Power Quick        Empty(A)
    Level 1:    Prestige Power Rush        Empty(A)
    Level 1:    Prestige Power Surge        Empty(A)
    Level 1:    Sprint                Clr-Stlth(A)
    Level 2:    Rest                RechRdx-I(A)
    Level 4:    Ninja Run    
    Level 2:    Swift                Run-I(A)
    Level 2:    Health                Pnc-Heal/+End(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(17)
    Level 2:    Hurdle                Jump-I(A)
    Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(19)
    ------------

     

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    |F84CB3F120BEE5CE1B208C036FE32A8FCED76958F7F34CE3FC25FA77D5F054FF03D|
    |F40F879|
    |-------------------------------------------------------------------|

     

    Kat ENA MeltArmor Scrapper - Alpha 2 - [i25].mxd Kat ENA Shadowmeld Scrapper - Alpha 2 - [i25].mxd Kat ENA Spout Scrapper - Alpha 2 - [i25].mxd

  13. This works (almost) just as well as a Scrapper.  Scrapper versions are probably in the archives.


    Kat / Ena Build:

    Spoiler

     

    Villain Plan by Mids' Villain Designer 1.962
    http://www.cohplanner.com/

    Level 50 Magic Brute
    Primary Power Set: Katana
    Secondary Power Set: Energy Aura
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Sorcery
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    ------------
    Level 1:    Gambler's Cut            SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(3), SprBrtFur-Rech/Fury(3), PndSlg-Acc/Dmg(5), PndSlg-Dmg/EndRdx(5), PndSlg-Dmg/Rchg(7)
    Level 1:    Kinetic Shield            LucoftheG-Rchg+(A), Rct-Def/EndRdx(7), Rct-Def(9), Ksm-ToHit+(9), ShlWal-ResDam/Re TP(11), Rct-ResDam%(11)
    Level 2:    Dampening Field            Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(13), Ags-ResDam(13), GldArm-3defTpProc(15), StdPrt-ResDam/Def+(15)
    Level 4:    Power Shield            LucoftheG-Rchg+(A), Rct-Def(19), Rct-Def/EndRdx(21)
    Level 6:    Build Up            RechRdx-I(A), RechRdx-I(21)
    Level 8:    Divine Avalanche        SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(23), SprUnrFur-Acc/Dmg/Rchg(23), SprUnrFur-Dmg/EndRdx/Rchg(25), SprUnrFur-Acc/Dmg/EndRdx/Rchg(25), SprUnrFur-Rchg/+Regen/+End(27)
    Level 10:    Entropic Aura            EndRdx-I(A)
    Level 12:    Kick                FrcFdb-Rechg%(A)
    Level 14:    Tough                Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(27), Ags-ResDam(29)
    Level 16:    Energy Protection        Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(31)
    Level 18:    The Lotus Drops            SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33)
    Level 20:    Energy Cloak            LucoftheG-Rchg+(A), Rct-Def(33), Rct-Def/EndRdx(34)
    Level 22:    Weave                LucoftheG-Rchg+(A), Rct-Def(34), Rct-Def/EndRdx(34)
    Level 24:    Maneuvers            LucoftheG-Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36)
    Level 26:    Soaring Dragon            SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37)
    Level 28:    Energy Drain            RedFrt-Def/Rchg(A), Rct-Def/Rchg(39), LucoftheG-Def/Rchg(39)
    Level 30:    Arcane Bolt            SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(40)
    Level 32:    Golden Dragonfly        Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(42), Erd-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Acc/Dmg(42), SprBrtFur-Dmg/Rchg(43), SprBrtFur-Dmg/EndRdx/Rchg(43)
    Level 35:    Energize            Prv-EndRdx/Rchg(A), Prv-Heal/Rchg/EndRdx(43), DctWnd-Heal/Rchg(45)
    Level 38:    Electrifying Fences        OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(45), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(46)
    Level 41:    Ball Lightning            Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Dmg(48)
    Level 44:    Hasten                RechRdx-I(A), RechRdx-I(50)
    Level 47:    Mystic Flight            BlsoftheZ-ResKB(A)
    Level 49:    Rune of Protection        Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(50), Ags-ResDam/EndRdx/Rchg(50)
    Level 1:    Brawl                KntCmb-Acc/Dmg(A)
    Level 1:    Prestige Power Dash        Empty(A)
    Level 1:    Prestige Power Slide        Empty(A)
    Level 1:    Prestige Power Quick        Empty(A)
    Level 1:    Prestige Power Rush        Empty(A)
    Level 1:    Prestige Power Surge        Empty(A)
    Level 1:    Fury    
    Level 1:    Sprint                Clr-Stlth(A)
    Level 2:    Rest                RechRdx-I(A)
    Level 4:    Ninja Run    
    Level 2:    Swift                Run-I(A)
    Level 2:    Health                Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17), Pnc-Heal/+End(17)
    Level 2:    Hurdle                Jump-I(A)
    Level 2:    Stamina                PrfShf-EndMod(A), PrfShf-End%(19)
    Level 50:    Agility Core Paragon    
    ------------

     

    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |7BBF3A6F80F37E1EC7A42C397435EB9FB28F3F8D04F8FC0735DDDBA0|
    |-------------------------------------------------------------------|

     

     

    Kat ENA - Mu 1i - [i25].mxd

    • Like 1
  14. 10 hours ago, Captain Powerhouse said:

    OR making those minions (and everything else) sturdier and deadlier on incarnate difficultly.

    Run 801.1 solo +4x8 ... I used several ideas from Capt and others for changing the composition of spawns to try to create an incarnate class combat experience.

     ... the minions are still too squishy for heavy offense, but you are likely to find you have difficulty deciding who to kill first. 

     ... "You are likely to have difficulty deciding who to kill first":  This was the basic plan, nothing should be ignore-able, and there should be something to annoy almost any build.

     ... I really need to rollback some of the more recent changes and go back to more Beam Rifle to better balance for defense vs resist armors

     ... I can solo this +1x8 on a Tier 4 incarnate empath, but less than a handful of my builds can solo it +4x8 both offensively and defensively.  (Lower Offense is more often the issue with my build style)

     ... A team of 4 or more Tier 4 Incarnates should still stomp this into oblivion, but it should at least be a little bit more difficult than normal.

     

  15. Overload is not in the brute build, and overload would not be perma, ever.  Overload could make silly ludicrous, but given the current defense numbers I'd rather have more resist.

    I've given almost all the armors this treatment. The one armor that I broke worse than any other was EnA.  I highly recommend Bio (heal armor), Rad (resist armor), and EnA (defense armor).

     

    Balance set based on Linea Build: NO!   . . .    balance should be primarily around SOs, with tertiary consideration to IOs.  However, you can't ignore IOs entirely either.

    I need to look at this very carefully before just tossing it onto tanks with higher defense modifiers: Yes, definitely.

     

    Stalker Version, much tamer.  However, I built it for it's 500 ST DPS offense, not defense.

    51192105_AlnamarStJ-EnAStalker-Def-ResNumbers.jpg.9472bf3c5ce8f8df4eb2bd0b9892918a.jpg

  16. Kat/Ena Brute with a Rune/Hybrid/Rune/Kitchen Sink Build

     

    20894720_KitanaTest-Kat-EnANumbers.jpg.d480090edfc64568c30cfda44bfa2a38.jpg

     

    Top I can do all day

    Bottom is me being a little silly, you can ignore that one. (I can do that almost all day too, but for balance purposes it should be ignored)

    Psi hole is an issue, and it's the only thing keeping the set from being ludicrous.

    Yes, this is an extreme example, but testing extreme examples is what I consider fun.  Bio, RadA, EnA all get gold stars.  Inv,  SD, ...  get silver stars,  etc.

     

     

    Here's an older one from my archives.  Not sure what's different here, but I'd guess a different Alpha.   It's too old for me to remember.  I'd have to get back on test and try to duplicate it to figure it out.

    316320996_Kitana-DefResNumbers-180605.jpg.7f3e98bd0a76bab43419b4beab6f135f.jpg

    • Like 1
  17. RE: Fury

    I always used 70% in my calculations.  It felt right, for regular missions, and regular play.   I wouldn't use anything less than 60, and going much over 70 is probably equally impractical  (for average play in average missions on average teams) ...  Farms, yeah, 90 or 95 is likely more accurate.  It stays very high, but I've never hovered over it to see what the actual number is.

     

  18. Quote

    Fulcrum Shift is a great ability, but if you're planning to use it on a single Scrapper you might as well just play a clone of that Scrapper - you'd end up with a more flexible, more durable team that did just as much damage.

    Dissing Fulcrum Shift pretty much makes my brain explode.

     

    This is not entirely true, simply by the fact Fulcrum can double stack, and scrapper damage caps are considerably high.  Buff the scrapper and twiddle your thumbs and you've probably added more damage than a second scrapper, do something other than twiddling your thumbs and it's going to be hard to not surpass the scrapper pair ... Solo you'll be more like the "average" scrapper in that damage capped corruptors and defenders push into the (average) scrapper range for ST damage and Surpass (average) scrappers for AoE damage.  There's also no reason for a high level defender with an IO build to not be nearly as durable as the average scrapper.  (Note: Scrappers vary in both damage and defense capabilities and I am not using Titan/Bio as a benchmark.  I'm looking more at the 300 ST dps range, and the 10 to 15 mpl range that is a bit more common.)

  19. "Healers" are probably (almost) never "Needed".  "Healers" are probably the least needed subset of builds once you pass the very very early levels.

    However, Empaths are almost always useful.  Empaths are not "healers".  Empaths are a great deal more than just "Healers".

    I also have a nearly, but not entirely, useless Empath that can solo +4x8 with firepower nearly equal to a blaster, and armor nearly equal to a scrapper.  So even if you think empaths are useless, you can still enjoy playing one as an armored blaster that occasionally buffs the team if that's what you want to do.  There's plenty of room in the city for lots of play-styles, even Petless MM Empaths.

     

    I also disagree that survival buffs/debuffs are less useful or useless late game.   Sure, I can solo that on my (defender, controller, scrapper, tank, ...).   Give me a defense buff and I can solo it even faster because I can let loose even more offense and no longer have to worry about DDR.  Give me a resist buff and I can again, let loose even more and not worry about my own resistance buffs so much.   Give me an Adrenalin Boost and I can crank out even more damage.   The same can be said for pretty much any buff/debuff.  Sure I can solo it.  Sure I don't "need" that buff.  But each of those buffs really do make subtle differences even if I'm running fully independent self-sufficient builds.  If you want to focus on the highest of the high-end content and team with only the highest of the high-end builds, then sure, some buffs may be more useful than others, but that definitely will not be every player's experience, nor every team.  Everyone isn't running an UberBuild, defenders of all kinds are useful, and they are useful in all kinds of content.

    • Like 7
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