Jump to content

Linea

Members
  • Posts

    601
  • Joined

  • Last visited

Posts posted by Linea

  1. The primary builds are resist based damage builds, the secondary build is a more traditional defense armored build with less damage.

    Any blast set is acceptable, I'm just most fond of Fire (Damage), Ice (Damage/Utility, Holds), Water (Utility, Self-Heal).

    Same way I rate Armors, EnA (Defense), RadA (Resist), Bio (Heal-Tank) ...

    I'm picking one of each type to recommend, not shuffling all types together and picking the top 3 ... that could lead to either very bias results, or the need for just listing every set possible.  For instance, I tend to never recommend resist based armor on 75% resist cap ATs because you are always going to be stuck with taking 2.5x incoming damage even with the best build.  The only exceptions to that would be Dark, Bio, Nature, or any other set that can provide 2.5x or more Healing and/or Regen.  But then that in turn probably means it's a Heal-Tank instead of primarily defense or resist set, or it's a hybrid.  Messy and complicated,  So I give one for each type so at least one will most likely fit the play-style desired.

    I built Offenders, from a support perspective it's a bit more ambivalent, although the defender does get better support numbers.

    The primary builds push near-perma Overgrowth and near-perma soul-drain for blaster level damage plus support.  A blaster that's buffing damage (half a kin's worth), resistance, regen, recovery, absorb, that massive AoE heal/absorb, and some minor healing (although the directional 'heal' is a total PITA without binds.)

    Directional Heal - Bind numpad to "team_select 1$$face$$follow" .. then heal.   I'll attach my binds if you can decipher them.  (good luck.  I have hundreds of bind files, so binds are second nature to me, and as a result my binds may appear a bit complicated at first.)

     

    On 1/2/2020 at 2:14 AM, purplereign said:

    though a bit too OFFender for my taste

    You should see my Empath.  Totally Blasphemous Sacriledge, It's primary build isn't even Green Machine compliant. *face palm*  ... of course it's also an unholy terror. 😜

    fourcade.zip

  2. If I had to pick one defender for you to bring to all my teams, I'd pick Nature.  Chances are really good someone else will bring a kin, and/or most of the other buffable things, but nature is pretty unique and buffs those things I can make use of most and tends to be the hardest to find.

     

    If you want to specialize in killing AV/GMs, then I'd pick Cold (assuming I didn't pick Illusion/Rad).  But really, any reasonable team these days should be able to kill all the AVs or GMs it wants.  Cold even on pure SO builds guts hard targets.

     

    No one defender does everything.  But some really nice pairs are Kin/Cold, Time/Nature, Emp/Emp, ... any of these would be great picks ... but honestly just about any defender would be a great pick.

    Also, you do not HAVE to box yourself into /Sonic Blast.  Yes, it's a nice additional multiplier, but at least half of the other blast sets would be just as good a choice.  I personally recommend Fire, Ice, and Water as the top three overall choices and much less frustrating to play if you ever do wind up on a small team or solo.

    - Kin/Cold pair translates to max +dam * max -resist = 9x damage.

    - Time/Nature buffs defense, damage, resist, absorb, recharge, and healing.

    - Emp/Emp is just silly fun when run Green Machine style, perma buffs for all.

    ... etc. ...

    Nature Fire - Fourcade 2 - [i25].mxd Nature Fire - Fourcade 2td - [i25].mxd Nature Fire - Laoraine 2c - [i25].mxd

  3. Just be warned, if you use the PBU and/or Clarion Radial +Special, if you recast Farsight without those buffs, you'll overwrite the +50defense bubble with a +20defense one, losing that nice boost.  With PBU that's less of an issue as it can recharge must faster, but with Clarion it means both you and your team need to have (nearly) PERFECT buffing discipline. aka: It's not easy, but the rewards are well worth it.

     

    • Like 1
  4. I built this as a brute, these files are from the archives when I was planning and testing builds, probably don't include the most recent changes, and I'm not sure what kind of shape they are in.

     

    Kat / EnA Build (scrapper)

    Spoiler

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Blaze(3!), Darkness (Cone/Hold), Leviathon (Spout, Hold), Mace (3!),  Mu (3!), Soul (!Shadowmeld),  : Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Energy Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Sorcery
    Ancillary Pool: Soul Mastery

    Hero Profile:
    ------------
    Level 1:    Gambler's Cut            KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), Acc-I(5), SprCrtStr-Rchg/+50% Crit(7)
    Level 1:    Kinetic Shield            Rct-Def(A), Rct-Def/EndRdx(7), LucoftheG-Rchg+(9), Ksm-ToHit+(9), ShlWal-ResDam/Re TP(11), Rct-ResDam%(11)
    Level 2:    Dampening Field            Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(13), Ags-ResDam(13), GldArm-3defTpProc(15), StdPrt-ResDam/Def+(15)
    Level 4:    Power Shield            Rct-Def(A), Rct-Def/EndRdx(19), LucoftheG-Rchg+(21)
    Level 6:    Build Up            RechRdx-I(A), RechRdx-I(21)
    Level 8:    Divine Avalanche        SprScrStr-Acc/Dmg/Rchg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(23), SprScrStr-Rchg/+Crit(23), Hct-Acc/Dmg/Rchg(25), Hct-Dmg/EndRdx(25), DefBuff-I(27)
    Level 10:    Entropic Aura            EndRdx-I(A)
    Level 12:    Hasten                RechRdx-I(A), RechRdx-I(39)
    Level 14:    Boxing                Acc-I(A)
    Level 16:    Energy Protection        Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(31)
    Level 18:    The Lotus Drops            SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(33)
    Level 20:    Energy Cloak            Rct-Def(A), Rct-Def/EndRdx(33), LucoftheG-Rchg+(34)
    Level 22:    Tough                Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(27), Ags-ResDam(29)
    Level 24:    Weave                Rct-Def(A), Rct-Def/EndRdx(34), LucoftheG-Rchg+(34)
    Level 26:    Soaring Dragon            SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37)
    Level 28:    Energize            Prv-EndRdx/Rchg(A), Prv-Heal/Rchg/EndRdx(39), DctWnd-Heal/Rchg(39)
    Level 30:    Maneuvers            Rct-Def(A), Rct-Def/EndRdx(36), LucoftheG-Rchg+(36)
    Level 32:    Golden Dragonfly        SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(40), SprScrStr-Dmg/EndRdx/Rchg(40), Erd-Acc/Dmg/EndRdx/Rchg(40), Erd-Acc/Dmg/Rchg(42), Erd-Acc/Rchg(42)
    Level 35:    Energy Drain            RedFrt-Def/Rchg(A), Rct-Def/Rchg(42), LucoftheG-Def/Rchg(43)
    Level 38:    Dark Blast            Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(45), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46), Thn-Dmg/EndRdx/Rchg(46)
    Level 41:    Shadow Meld            LucoftheG-Def/Rchg(A), LucoftheG-Def/EndRdx/Rchg(43), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(45)
    Level 44:    Arcane Bolt            SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(48), SprWntBit-Rchg/SlowProc(50)
    Level 47:    Mystic Flight            BlsoftheZ-ResKB(A)
    Level 49:    Rune of Protection        Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(50), Ags-ResDam/EndRdx/Rchg(50)
    Level 1:    Brawl                Acc-I(A)
    Level 1:    Critical Hit    
    Level 1:    Prestige Power Dash        Empty(A)
    Level 1:    Prestige Power Slide        Empty(A)
    Level 1:    Prestige Power Quick        Empty(A)
    Level 1:    Prestige Power Rush        Empty(A)
    Level 1:    Prestige Power Surge        Empty(A)
    Level 1:    Sprint                Clr-Stlth(A)
    Level 2:    Rest                RechRdx-I(A)
    Level 4:    Ninja Run    
    Level 2:    Swift                Run-I(A)
    Level 2:    Health                Pnc-Heal/+End(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(17)
    Level 2:    Hurdle                Jump-I(A)
    Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(19)
    ------------

     

    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1567;774;1548;HEX;|
    |78DA6594596F125114C7EF85A194A50BAD74A1DB40AD9D02A5D0F6DD685B6B6D49A|
    |A24BE921BB80229CE9001D4FAE607302AADFAD4CD37D70FE2FA057C3769BA687CF1|
    |C5E0E99C53DAC824E437F33FCBFFDC3B73493E98F77E587C7499F1F6B9A22897D3A|
    |98C294A25693A922257C830B8B2578BE2A1D466821351755E986BBA2C97556DCED0|
    |E5D475A398057545DE2B884ADED0552D5532AA95A84A81A4C848152BD56495EE524|
    |6B5A86AC1545E648DFB77A595A83AC1C87FEA9D4ECAA294B1655111BA186CA8F3F2|
    |8ED4CB32B6A04B33B79EBE5235856F49CF4B53EA95D8E98D7BD5308AB15449CA6C9|
    |B757BAD90CB570A7AAEC37A5A91222BCD72BE50F262A26166A4B9DEBF502A6462A9|
    |8A28AE81D1C984E9A4285720D207838DC1EFF1C984D65577B055404861B69BC45B4|
    |825450C00132ED62215203CF7C033A7DA23BBA5B51C235BFD1CF917C2430A732FA3|
    |EEFE8D74402DC75A85C731D73B439C45B64F636E7B2FB77AB4408D1D6B6C76F2EB2|
    |2BF0BE4F704D6E3C0F5704784618CF814624E6BE0BAC3F919EB7ABE12BF21FB349B|
    |B5C6BE3032308C6B7682B7CB1AB8CE5C41D442D0CF83F3704F04B54B161D8C43AC0|
    |DE7606D01F46F851E1D347F07AD7990D63C4C6BAE419D0FEB14DF16EEF3F0367107|
    |A9EE12F7902EE8DB4D7DBB695F54DA9720ED8B1DFAFA29C74FDE01F21E246F05727|
    |A29A797FA04FFEBB30139FD345FFF33F41FAD212F6E103789CF916E986F006B6C03|
    |FB76DCA70362925BF441DF21F21E22EF51F21E25EF4DC819A16F75E423C6C63F11B|
    |F100F6DD6B7327140DC477A608610775BFD431EF49CF88533847DF8FCC38E67E2A4|
    |FFD816BEB3E836710739B94BDC23BE42FEF132A661AD5DF3E1BCE16EE222FA44979|
    |0353089D01E465EE31E4DBD21BE25BE4326DE2337A02646DF53ECBBCDD25E8016A7|
    |3D8B27D02B314D3C7DB74AE37C3346DFE188D238B7F5F0F9781D2E166F52124DCA4|
    |C9332DBA4AC9CB9C0D1C18957159240E374625C9D70AA51AB1FBA1BFF0A8C4F62FC|
    |F84CB3F120BEE5CE1B208C036FE32A8FCED76958F7F34CE3FC25FA77D5F054FF03D|
    |F40F879|
    |-------------------------------------------------------------------|

     

    Kat ENA MeltArmor Scrapper - Alpha 2 - [i25].mxd Kat ENA Shadowmeld Scrapper - Alpha 2 - [i25].mxd Kat ENA Spout Scrapper - Alpha 2 - [i25].mxd

  5. This works (almost) just as well as a Scrapper.  Scrapper versions are probably in the archives.


    Kat / Ena Build:

    Spoiler

     

    Villain Plan by Mids' Villain Designer 1.962
    http://www.cohplanner.com/

    Level 50 Magic Brute
    Primary Power Set: Katana
    Secondary Power Set: Energy Aura
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Sorcery
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    ------------
    Level 1:    Gambler's Cut            SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(3), SprBrtFur-Rech/Fury(3), PndSlg-Acc/Dmg(5), PndSlg-Dmg/EndRdx(5), PndSlg-Dmg/Rchg(7)
    Level 1:    Kinetic Shield            LucoftheG-Rchg+(A), Rct-Def/EndRdx(7), Rct-Def(9), Ksm-ToHit+(9), ShlWal-ResDam/Re TP(11), Rct-ResDam%(11)
    Level 2:    Dampening Field            Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(13), Ags-ResDam(13), GldArm-3defTpProc(15), StdPrt-ResDam/Def+(15)
    Level 4:    Power Shield            LucoftheG-Rchg+(A), Rct-Def(19), Rct-Def/EndRdx(21)
    Level 6:    Build Up            RechRdx-I(A), RechRdx-I(21)
    Level 8:    Divine Avalanche        SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(23), SprUnrFur-Acc/Dmg/Rchg(23), SprUnrFur-Dmg/EndRdx/Rchg(25), SprUnrFur-Acc/Dmg/EndRdx/Rchg(25), SprUnrFur-Rchg/+Regen/+End(27)
    Level 10:    Entropic Aura            EndRdx-I(A)
    Level 12:    Kick                FrcFdb-Rechg%(A)
    Level 14:    Tough                Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(27), Ags-ResDam(29)
    Level 16:    Energy Protection        Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(31)
    Level 18:    The Lotus Drops            SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33)
    Level 20:    Energy Cloak            LucoftheG-Rchg+(A), Rct-Def(33), Rct-Def/EndRdx(34)
    Level 22:    Weave                LucoftheG-Rchg+(A), Rct-Def(34), Rct-Def/EndRdx(34)
    Level 24:    Maneuvers            LucoftheG-Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36)
    Level 26:    Soaring Dragon            SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37)
    Level 28:    Energy Drain            RedFrt-Def/Rchg(A), Rct-Def/Rchg(39), LucoftheG-Def/Rchg(39)
    Level 30:    Arcane Bolt            SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(40)
    Level 32:    Golden Dragonfly        Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(42), Erd-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Acc/Dmg(42), SprBrtFur-Dmg/Rchg(43), SprBrtFur-Dmg/EndRdx/Rchg(43)
    Level 35:    Energize            Prv-EndRdx/Rchg(A), Prv-Heal/Rchg/EndRdx(43), DctWnd-Heal/Rchg(45)
    Level 38:    Electrifying Fences        OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(45), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(46)
    Level 41:    Ball Lightning            Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Dmg(48)
    Level 44:    Hasten                RechRdx-I(A), RechRdx-I(50)
    Level 47:    Mystic Flight            BlsoftheZ-ResKB(A)
    Level 49:    Rune of Protection        Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(50), Ags-ResDam/EndRdx/Rchg(50)
    Level 1:    Brawl                KntCmb-Acc/Dmg(A)
    Level 1:    Prestige Power Dash        Empty(A)
    Level 1:    Prestige Power Slide        Empty(A)
    Level 1:    Prestige Power Quick        Empty(A)
    Level 1:    Prestige Power Rush        Empty(A)
    Level 1:    Prestige Power Surge        Empty(A)
    Level 1:    Fury    
    Level 1:    Sprint                Clr-Stlth(A)
    Level 2:    Rest                RechRdx-I(A)
    Level 4:    Ninja Run    
    Level 2:    Swift                Run-I(A)
    Level 2:    Health                Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17), Pnc-Heal/+End(17)
    Level 2:    Hurdle                Jump-I(A)
    Level 2:    Stamina                PrfShf-EndMod(A), PrfShf-End%(19)
    Level 50:    Agility Core Paragon    
    ------------

     

    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1466;698;1396;HEX;|
    |78DA6594CB4F534114C667DA5BB02FDA42CBFB552A0FAD5C5B40B74605944713121|
    |3B7F5A68CA50929E4B624B274E1D2A80575A5828F850AF8FA77F0B1263C34EE4C4C|
    |3D9DF3018DDCE4F677E7CC7766BE3933D3D49D51DFD6B5BB9784F45E9DB70A85F41|
    |57BA9A85C292B9BCB38053DB5F4D6EB603AA5E69532A7ACA295B75A3834AA6EAB7C|
    |41996379656797D397976C2B34919F53B6CA17CDC30FFFCCC2C2BC399ECBCE1573F|
    |96C40B7A69535ABECC25C6ED1A7DB3716EC8CB2973DDC58546A3632B698CB989879|
    |299DB20A451234939D3E7AEF87E947560C965DE225394D1AC2F11A7CC334AE53770|
    |771825933C9DC1055B911A9B535079C736A1FFCCB5ACF14B73DBF999B9554CE3564|
    |82737D4970845937C4DABA26A9C7D822B593731C4ECC578F79C298F701ADC725B44|
    |6BAE284A45B84355DE261B8B20D52FBADF5195ADFE807EB98CD0130C86C0D197A8C|
    |0F94E5D686CBC21D155C1FDA532FCF25BCF71C3AE6A4981F1EFD5857EB30B31DEBF|
    |A48BD016802D0B443D3094D89BC86786C23B4CE5E3A9F81CF99DD2FC035E6275237|
    |60DC06D4A71BF589A23E06F98B40138126FA9F26449A26689AA0894113836685FCB|
    |5C05FCB239E3F56629E5E0157C1C7CCCFA46E931E3D6E9B57EABAF6FD723243DC2E|
    |F5D25663DC8EB79CD7F78ED9FF1EDC003799ABE4A58B735C5D3B0E7D56CEEC827BE|
    |01AFB3EBB0EBE627EA1AC1EACB567077DBBCC7329F6748B9ABDF0D4BB8DBEAFE037|
    |E6E077F007D3220C20676098CFC6E008F3FC05F02238C4ECA1BAC7D98B8CE3EC267|
    |17657C88089B3666EB3FE09C512F09EC0DD490E818767CE1078CA42CC54164BEBAB|
    |8E95E91109E3E82623923CA1193E11193911193F1EA73C5DDDEB66C73306BA2926E|
    |37C8BDC41BAD51C2BEF798EFE15841CE4FE83E398434ED247BF2182377975C12857|
    |7BBF3A6F80F37E1EC7A42C397435EB9FB28F3F8D04F8FC0735DDDBA0|
    |-------------------------------------------------------------------|

     

     

    Kat ENA - Mu 1i - [i25].mxd

    • Like 1
  6. 10 hours ago, Captain Powerhouse said:

    OR making those minions (and everything else) sturdier and deadlier on incarnate difficultly.

    Run 801.1 solo +4x8 ... I used several ideas from Capt and others for changing the composition of spawns to try to create an incarnate class combat experience.

     ... the minions are still too squishy for heavy offense, but you are likely to find you have difficulty deciding who to kill first. 

     ... "You are likely to have difficulty deciding who to kill first":  This was the basic plan, nothing should be ignore-able, and there should be something to annoy almost any build.

     ... I really need to rollback some of the more recent changes and go back to more Beam Rifle to better balance for defense vs resist armors

     ... I can solo this +1x8 on a Tier 4 incarnate empath, but less than a handful of my builds can solo it +4x8 both offensively and defensively.  (Lower Offense is more often the issue with my build style)

     ... A team of 4 or more Tier 4 Incarnates should still stomp this into oblivion, but it should at least be a little bit more difficult than normal.

     

  7. Overload is not in the brute build, and overload would not be perma, ever.  Overload could make silly ludicrous, but given the current defense numbers I'd rather have more resist.

    I've given almost all the armors this treatment. The one armor that I broke worse than any other was EnA.  I highly recommend Bio (heal armor), Rad (resist armor), and EnA (defense armor).

     

    Balance set based on Linea Build: NO!   . . .    balance should be primarily around SOs, with tertiary consideration to IOs.  However, you can't ignore IOs entirely either.

    I need to look at this very carefully before just tossing it onto tanks with higher defense modifiers: Yes, definitely.

     

    Stalker Version, much tamer.  However, I built it for it's 500 ST DPS offense, not defense.

    51192105_AlnamarStJ-EnAStalker-Def-ResNumbers.jpg.9472bf3c5ce8f8df4eb2bd0b9892918a.jpg

  8. Kat/Ena Brute with a Rune/Hybrid/Rune/Kitchen Sink Build

     

    20894720_KitanaTest-Kat-EnANumbers.jpg.d480090edfc64568c30cfda44bfa2a38.jpg

     

    Top I can do all day

    Bottom is me being a little silly, you can ignore that one. (I can do that almost all day too, but for balance purposes it should be ignored)

    Psi hole is an issue, and it's the only thing keeping the set from being ludicrous.

    Yes, this is an extreme example, but testing extreme examples is what I consider fun.  Bio, RadA, EnA all get gold stars.  Inv,  SD, ...  get silver stars,  etc.

     

     

    Here's an older one from my archives.  Not sure what's different here, but I'd guess a different Alpha.   It's too old for me to remember.  I'd have to get back on test and try to duplicate it to figure it out.

    316320996_Kitana-DefResNumbers-180605.jpg.7f3e98bd0a76bab43419b4beab6f135f.jpg

    • Like 1
  9. RE: Fury

    I always used 70% in my calculations.  It felt right, for regular missions, and regular play.   I wouldn't use anything less than 60, and going much over 70 is probably equally impractical  (for average play in average missions on average teams) ...  Farms, yeah, 90 or 95 is likely more accurate.  It stays very high, but I've never hovered over it to see what the actual number is.

     

  10. Quote

    Fulcrum Shift is a great ability, but if you're planning to use it on a single Scrapper you might as well just play a clone of that Scrapper - you'd end up with a more flexible, more durable team that did just as much damage.

    Dissing Fulcrum Shift pretty much makes my brain explode.

     

    This is not entirely true, simply by the fact Fulcrum can double stack, and scrapper damage caps are considerably high.  Buff the scrapper and twiddle your thumbs and you've probably added more damage than a second scrapper, do something other than twiddling your thumbs and it's going to be hard to not surpass the scrapper pair ... Solo you'll be more like the "average" scrapper in that damage capped corruptors and defenders push into the (average) scrapper range for ST damage and Surpass (average) scrappers for AoE damage.  There's also no reason for a high level defender with an IO build to not be nearly as durable as the average scrapper.  (Note: Scrappers vary in both damage and defense capabilities and I am not using Titan/Bio as a benchmark.  I'm looking more at the 300 ST dps range, and the 10 to 15 mpl range that is a bit more common.)

  11. "Healers" are probably (almost) never "Needed".  "Healers" are probably the least needed subset of builds once you pass the very very early levels.

    However, Empaths are almost always useful.  Empaths are not "healers".  Empaths are a great deal more than just "Healers".

    I also have a nearly, but not entirely, useless Empath that can solo +4x8 with firepower nearly equal to a blaster, and armor nearly equal to a scrapper.  So even if you think empaths are useless, you can still enjoy playing one as an armored blaster that occasionally buffs the team if that's what you want to do.  There's plenty of room in the city for lots of play-styles, even Petless MM Empaths.

     

    I also disagree that survival buffs/debuffs are less useful or useless late game.   Sure, I can solo that on my (defender, controller, scrapper, tank, ...).   Give me a defense buff and I can solo it even faster because I can let loose even more offense and no longer have to worry about DDR.  Give me a resist buff and I can again, let loose even more and not worry about my own resistance buffs so much.   Give me an Adrenalin Boost and I can crank out even more damage.   The same can be said for pretty much any buff/debuff.  Sure I can solo it.  Sure I don't "need" that buff.  But each of those buffs really do make subtle differences even if I'm running fully independent self-sufficient builds.  If you want to focus on the highest of the high-end content and team with only the highest of the high-end builds, then sure, some buffs may be more useful than others, but that definitely will not be every player's experience, nor every team.  Everyone isn't running an UberBuild, defenders of all kinds are useful, and they are useful in all kinds of content.

    • Like 7
  12. You get 125 Threads at VL 1,2, Skip, 4, 5, Skip, ... 11, None after 11.
    You get Front loaded 20 Empyrean Merits decreasing over time to 3 Empies at VL 3,6,9, ... 99, none after VL 99.  

    Once you hit VL99 Set: Always set Double-Influence.  50+ set No-XP for 1.5x inf ...  49- set Earn-XP for 1.9x inf.    . . .    (Improper settings can result in 0.5x, 1.0x, or 1.2x or other unexpected results)
    You can expect approximately:    
     - Unlock all slots by VL 7.  Alpha VL 1, Judgement and Interface VL 3, Lore and Destiny VL 5, Hybrid VL 7 (unlocks vary depending on xp settings and other server specific factors.)
     - one T3 of each slot by VL 12, aka run 6 +4x8 ITFs.
     - VL100 - one T3 of each slot and 360 Empies, .... and 710m influence, 1068 Threads, 136 Shards, 13 Reward merits, 8 Cats, 96 Converters, 1 Booster (The non-Empie rewards also vary depending on xp settings, playstyle, and teaming)
     - This is also enough to build one T4 of each slot and at least 1 additional T4, if not 2 or 3 extra T4s by VL 100.

     

    • Like 2
  13. For Pure Damage: Fire Blast, and in turn Fire/Kin Cor.

    For General Purpose I tend to Recommend: Fire Blast (Damage), Ice Blast (Damage and Utility), Water Blast (Utility, Durability, Damage)

    For Solo 54+ GM Hunting: Illusion/Rad Con, Traps/Fire Def, Rad/Fire Def, Fire/Kin Cor, Cold/Fire Def ... probably a few other things.  You really want to leverage -regen and then multipliers.  ... and potentially other combos I've not remembered, and I'm not sure on the order, it will vary by build.

     

    Defender vs Corruptor vs Blaster damage is complicated and depends heavily upon build.  ... And potentially team makeup as well, in that corruptors have a higher damage cap and teaming with additional +damage will give corruptors 5/4 damage.  However, outside those additional buffs, the better multiplier numbers can give defenders an edge in personal damage, and a definite edge in team damage for sets that have -resist or +damage multipliers.  Sets without the multipliers, like FF, if built without souldrain or any other APP multipliers will favor Corruptors heavily.  The most damage you will likely ever see will be a Kin Cold Duo for capped +damage and floored -resist resulting in ~9x damage.  The following is solo damage, 50+3, Fully Armored IO builds, T4 Incarnates.

     

    This is just a sample excerpt.

    All of the following have soloed a +4x8 ITF as a proving ground.  (Yes that means I soloed a +4x8 ITF with an Empath)

    Both Nature Builds are more or less mirrors.  Note the higher ST DPS is on the defender, and the AoE isn't exactly slacking.

    Rating is avg(ST%,AoE%,AoE%);  I emphasize AoE more, as the game rewards AoE more.

    Yes there are builds that exceed the 100% mark, I used Fire/Atomic Sniper as an arbitrary 100%.

    ST DPS was measured vs Pylons.

    AoE was measured as ~15 minute average MPL vs Fire Farms. (Yes that means I Fire Farm(ed) with an Empath)

     

    Armored Fire/Atomic/Scorpion Sniper Blaster: 100%, 324 (100%) ST DPS, 10 (100%) MPL

    Armored Time/Fire/Dark Defender: 87%, 310 (96%) ST DPS, 12 (83%) MPL

    Armored Emp/Fire/Dark Defender: 79%, 250 (77%) ST DPS, 13 (80%) MPL

    Armored Fire/Nature/Dark Corruptor: 78%, 325 (100%) ST DPS, 15 (67%) MPL

    Armored Nature/Fire/Dark Defender: 76%, 335 (103%) ST DPS, 16 (63%) MPL

     

  14. Guassian procs reliably in SD.  I personally tend to put it in aim so that it helps boost damage when malfactored at lower levels.  (I potentially malfactor more often than most players)

     

    I've not tested the "in-between" build of Soul->Souldrain.  I went with the nearly perma Dark-Souldrain vs more heavily armored Force of Nature build. Most of my current builds are on Sould->Souldrain, the only one I tested (recently) both builds on is time/dp.  But, regardless, I think you can reasonable interpolate what you can expect, assuming similar endpoint Tier 4 Incarnate builds.

     

    Time/Fire/Dark-Souldrain: 310 st dps 12 mpl (inverse aoe)

    Time/Dp/Dark-Souldrain:  280 st dps 13 mpl (inverse aoe)

    Time/Dp/Sould-Souldrain:  <interpolate>

    Time/Dp/Power-FoN: 210 st dps 16 mpl (inverse aoe)

     

  15. Standard build translation ... which means you'll want to wiggle things around a bit. I didn't really double check anything at all, just a straight up translation.

    Armored Offensive Build ... if  you want even more offense, you will have to go a completely different direction.

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Howl and Shockwave are Interchangable: Level 50 Mutation Defender

    Primary Power Set: Time Manipulation

    Secondary Power Set: Sonic Attack

    Power Pool: Leadership

    Power Pool: Fighting

    Power Pool: Speed

    Power Pool: Sorcery

    Ancillary Pool: Dark Mastery

     

    Hero Profile:

    Level 1: Temporal Mending -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg(3), Prv-Heal/Rchg/EndRdx(3)

    Level 1: Shriek -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(5), SprDfnBst-Dmg/EndRdx/Rchg(5), SprDfnBst-Acc/Dmg/EndRdx(7), SprDfnBst-Acc/Dmg/EndRdx/Rchg(7), SprDfnBst-Rchg/Heal%(9)

    Level 2: Time's Juncture -- DmpSpr-ToHitDeb/EndRdx(A), DmpSpr-ToHitDeb(9)

    Level 4: Scream -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(15), SprVglAss-Dmg/EndRdx/Rchg(15), SprVglAss-Acc/Dmg/EndRdx(17), SprVglAss-Acc/Dmg/EndRdx/Rchg(17), SprVglAss-Rchg/+Absorb(19)

    Level 6: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Rchg+(21), ShlWal-ResDam/Re TP(21)

    Level 8: Distortion Field -- Lck-Acc/Hold(A), Lck-Acc/Rchg(23), Lck-Rchg/Hold(23), Lck-EndRdx/Rchg/Hold(25), Lck-Acc/EndRdx/Rchg/Hold(25), Lck-%Hold(27)

    Level 10: Howl -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(29), Rgn-Dmg/EndRdx(29), Rgn-Knock%(31), OvrFrc-Dam/KB(50)

    Level 12: Boxing -- KntCmb-Acc/Dmg(A)

    Level 14: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(31), UnbGrd-Max HP%(33), GldArm-3defTpProc(33), StdPrt-ResDam/Def+(33)

    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(34)

    Level 18: Farsight -- LucoftheG-Rchg+(A), HO:Membr(34), HO:Membr(34)

    Level 20: Amplify -- RechRdx-I(A), RechRdx-I(36), GssSynFr--Build%(36)

    Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(36), LucoftheG-Rchg+(37)

    Level 24: Spirit Ward -- Prv-Absorb%(A)

    Level 26: Slowed Response -- AnlWkn-Acc/Rchg/EndRdx(A), UndDfn-Rchg/EndRdx(37)

    Level 28: Shout -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Rchg/SlowProc(40)

    Level 30: Mystic Flight -- BlsoftheZ-ResKB(A)

    Level 32: Chrono Shift -- PrfShf-EndMod/Rchg(A), EffAdp-EndMod/Rchg(40), RechRdx-I(40)

    Level 35: Dark Consumption -- Erd-Acc/Dmg/Rchg(A), Erd-Dmg/Rchg(42), Erd-Acc/Rchg(42)

    Level 38: Dreadful Wail -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Acc/Dmg(45)

    Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(46)

    Level 44: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(48), Arm-Dam%(48)

    Level 47: Rune of Protection -- UnbGrd-EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-ResDam/EndRdx(50)

    Level 49: Assault -- EndRdx-I(A)

    Level 1: Brawl -- Empty(A)

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Surge -- Empty(A)

    Level 1: Sprint -- UnbLea-Stlth(A)

    Level 1: Vigilance

    Level 2: Rest -- Heal-I(A)

    Level 4: Ninja Run

    Level 2: Swift -- Run-I(A)

    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11), Pnc-Heal/+End(11)

    Level 2: Hurdle -- Jump-I(A)

    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), EffAdp-EndMod(13)

    Level 0: Freedom Phalanx Reserve

    Level 0: Portal Jockey

    Level 0: Task Force Commander

    Level 0: The Atlas Medallion

    Level 50: Agility Core Paragon

    ------------

     

     

     

    | Copy & Paste this data into Mids' Hero Designer to view the build |

    |-------------------------------------------------------------------|

    |MxDz;1550;768;1536;HEX;|

    |78DA65945B4F135110C7CF5E6A69299452CA450AB4A5957BED72D1881AA3E21D4C2|

    |3C637D32CED4237D4DDA62D226FE2B33E2889BE787D136F318AFA09FC02261A0344|

    |A36F0AA80F727DA9D39DB134E9A6DDDFD9396766FE73E6EC0E5D19B0BD38317D887|

    |1E54713723A1D195046152DA6A44A8626327246D5350657E0A43E99F0C85ACC331C|

    |D7A3E393F265C523A714CF292DA3A4A271591B9347128A195636FDF78F1C99181D0|

    |D9E572F2991215953931309239A3B3F7F0EBC94587058D7D468E470262347C7993D|

    |ACEB89E0A022C382745C4D9619CFC7D5B17846D5C6ACC6D370525162361CEAA9A89|

    |29A721C4BAAD1E0809C1A8754695034550B4ADAE1FFB10A6E5CAE822CCF7E088C49|

    |22E39788CBC8799ED19535B15768135F13E7903BDE10DF224BDE213F417C0EE373D|

    |C1C04922CACE425720120505C21241AEBCB256237B2A287D88BACEC433A602B4D18|

    |573055C0C007734E64958B7806357C060D665C6B32AFF286AD7A8DB88EACDD206E2|

    |2776E21170116D268E9A1B95EA4BB0FEB70EF4136EE45BBF40DF372A0B1147D5969|

    |98199A04B0959196B2555CD7B841FC8BF46C12BB8935E0D020321FF8DA692FED1D0|

    |0C9CCBCC479A8D1417D7418F55B98B71F1E4521CFAF20CF897A78A7E16761CD0645|

    |D63C8BDA45C8E1A238AEDCBEE6E6AA907E17F26680B11AAAAB6605352E40FE3AB47|

    |1751F703FFCEF915F00F5B487F58FB17FFE59E4AE27C4A7C467C896E7C819C8D580|

    |7A58C322F504723591C6A619CCD1728348755D05593EE3606779DF326FEC5FDB12F|

    |127F23B2040BA028F305FDB3D64FB7DE203E24364E75DE434C46FA5F3D74A7DEBA4|

    |7E76523FBBD691D7001DCC9A5B2B76EC439D5DFDC4FDC8DD078807B1C6DB202C48F|

    |1836B02CEAD23A50D22E5AB849E85A81F212FD6EF16F3EF2CFCE062ED4596509145|

    |2AB2F414597A8B2C83851601F59FDDB665C3227D62609EF3E379B354E4DFFDEC8A3|

    |5FF8D605C17CEFFDEB6F1DC053CFFD6D34027D08B75FF2AF46B45BF3F857E77508B|

    |ED16EEADED3A326C35941AB92F168CE582F148C178AB1ADC68FC0F86F903EA|

    |-------------------------------------------------------------------|

  16. [*]Rune/Hybrid Core T4/Rune ... provide 500s of status and resist with a 30s gap ... then it gets complicated, but in practice works fairly well for me.  Fill the gap with Demonic/Eye of Magus, Wedding Band, Inspirations, Kitchen Sink or just simply walking between spawns ...

    [*]That in turn frees up the Clarion slot for other uses, most often ageless +ddr for me.  Not sure what use you'll put it too in order to free up slots for aim, but it's an option to look at.  I use (Clarion Radial +Special * Power Build Up * Farsight) on one of my alternate defender builds, so I definitely think it's worth building Clarion Radial, or both Clarions.  I built both Clarion T4s, and others, on live.  Time is the build I built so many various extra incarnate powers for on live.

    [*]I'm fond of Distortion with the Hold Proc.  Don't always get to slot it that way in my builds, but I'm fond of it when I can.

    [*]I run way more Amps, Dampeners, and Base Buffs now days than I should.  But it makes some builds so much easier.  I wouldn't do it as a primary build without at least some caution (they are disabled in master's runs, and probably i-trials), but it might be worth it in one of the two extra build slots for all the other content.

     

  17. /Time Manipulation/ is just such an adaptable set there really isn't a single right nor a wrong way to build one of these.

    • I went heavier armor, no snipe.  This biases the build(s) differently.  The lighter armor build will have a definite damage advantage due to higher recharge, that could change both the ST and AoE Biases and differences.
    • In pylon testing I found minimal difference in snipe vs no snipe in my heavier armor configurations.  This should be retested with the snipe changes, but I'm not going to.
    • I also found minimal difference in pylon testing defender vs corruptor on the heavier armor config, so in the end I retired the corruptor.
    • If you frequently team with other sources of +damage, the corruptor will be better due to it's larger caps.  I more frequently solo, so the higher +damage and +defense numbers favor defender.
    • Run Amps, and the armor difference will be mostly negated, and then favor the corruptor, and not only the corruptor, but the more lightly armored corruptor.  (any resources you don't "need" to spend on armor, should be spent on offense.  You just have to decide how much armor your "need" for your playstyle and choices"
    • Guassain Proc would go better in SD, but I preferred to favor the low-end for malfactoring.
    • Respec Only Build, otherwise you can't overload the last slot.

    Villain Plan by Mids' Villain Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    | Copy & Paste this data into Mids' Hero Designer to view the build |

    |-------------------------------------------------------------------|

    |MxDz;1454;700;1400;HEX;|

    |78DA65944B4F135114C7EF4CA79496425B7994578596420B85B105D4881A13408C0|

    |A090A71DB3430C0446C9B699BE84E5CEB424974E373270A0886975FC3AD7E021575|

    |212F37F564FEC7D2A43799FC72CFB9E7F59F3B337677D8B97A65E192905C43F3894|

    |C263E94328C5C3A9B32CAC772D944564F252D82968D9EA6822F7E33919CD5A6D511|

    |DDD0E28314976D3DF60DE66666D449FD8E161F4B24F5746EDECC225CE3A9D4BC3AA|

    |A25A6352333A7A72BCDFD883E3B97D593B34E73379132A634E39E039BB4A64D7B2E|

    |A7F529753861DCA66C992C39EBA993767A42B2E095B78A656A32A6087995F90154D|

    |698EB60D90AB856538815A29110B38B30E5936053A43ED9B495F583E5A7996740C7|

    |59D9CCB34E792C88912D3724D3563501BA27C14E3A6AE53EAD1B0A7C9BE0892DE63|

    |658B3C3FC047EA4FC36B3A9BC64DB40EDBA35D043AFC40E9FC5EE46ADBA1AB0BE96|

    |791DF34628A482FBAC8860DEC6FF5CC22C12E5AB644D2AF3B4C4065577A182D5758|

    |453CD87CC7DF0E401738FF917EC2678786ACF5B4CD3BAC47CC77C0FFA97992BA085|

    |3AA9E6BAD5BD98C0EF25834F116D7FB06FDB631E82C1237091AE462DEA4AB55FD14|

    |BF00BA8505E2FF2CA5E562CC88A75B062013AD3C08A37B0421DCC2DD2A389E39BF8|

    |7CC7006D158B08311F537D1FABE8DB454F2A956F612D5A9E63C6D00BE64BB0F315F|

    |335F30DB84D35033C4FE033DE7C9795F2FAEC62877CEDDC4FFB2266EC7AC4347BB6|

    |89FB74346CDEEBBC1CFE269B1A767F67FE0017E84C846F5284F5ED667D7B58DF9E0|

    |3F00141453E45BD885AA7CE310798E7C1D805F0296912E5FC51CE1FDB6772DE5EAE|

    |D3AC147D99E38400CD526C336F66B4C4122BB1F49558FA4B2C578F2DF9D162AF1D9|

    |D8F2B857F82904C4515617717BEF9FCAE83FC12FB7BE0FF756C93253FA6725C2343|

    |4811CE5BB8353F8BE3C288FB5D1CF70CF59D4FF0C6AB1E82FF00BCBDE28E|

    |-------------------------------------------------------------------|

     

  18. Endurance:

    - P2W Recovery Serums, you can stack up to 8 copies, for something like 50? charges.

    - The 4 Recovery Uniques:  Perfshifter with a pair of endmods in stamina.  PvP, Miracle, Numina in health.

     

     

    Incarnates: 

    I don't really plan them, I do what the build needs at that time.  Same way I place slots and enhancements while I level.  I can't tell you what I will do, because I don't know.  I can't tell you what I did, because I didn't keep that detailed a record.  I just did it.

    - Suggestions: 

    - - Agility +endmod, +recharge, +defense

     

    - - Void Judgement Total Radial -damage. The -50 damage is a miniature 30sec psuedo T9 Armor.  Yes, this has saved my bacon more than once.

    - - Degen T3 25% -maxhp, 50% Toxic Proc, or the T4 Radial.  This recommendation is due to the stacking limits and how stacks tend to add up in combat.  As I recall the TLDR was, in-combat as-is, you can cap out the -maxhp stacks/limits on hard targets, so you want all the procs you can get instead.

     

    - - Any Lore other than Seers.  There was a balance pass, and at this point they are all roughly equal with the exceptions of: Cimmies are the Best, Seers are the Worst.  Bots are the Best Behaved, if a subjective value of "behave" matters to you.

    - - Ageless Radial +DDR  the 90 sec or 120 sec versions of the +DDR branch.

    - - Alternatively:  Clarion Radial +Special T3/T4 ... PBU+Clarion Radial T3/T4*Far Sight is something close to double value.  HOWEVER, do not reapply farsight without it, or the lower value farsight will overwrite the higher value one.  This means you have to time these PERFECTLY! or you'll have a gap.  It's totally do-able, but very difficult.  I don't recall the exact numbers, but you can more or less soft-cap a whole team doing this.  Note:  I think you have to have the T4 to pull this off, and even then still have a status gap.  The status gap isn't a huge deal on a Time Tank, but if it bothers you, grab a P2W Defense Amp, or just keep Rune as a backup for the gaps if you get hit. 

     

    - - Hybrid Core T4.  T4 or go home.  Used with Rune/Hybrid/Rune/Demonic/Weddingband/Kitchen Sink.  Seriously, unless you want to out-tank tanks, this is not needed.  But if you don't go this direction, you'll probably want to pick up Clarion Radial +Special in place of Ageless.

  19. You can have 3 builds per level 50+3 Incarnate.

     

    I'm just guessing here, but It's probably something like:

    - First unlocks at level 0

    - Second unlocks at level 50?

    - Third unlocks at level 50+3?

     

    I'll eventually rebuild 3 of the 4 or 5 new versions.  Standard Offense, SLE STF, and ... I'm not sure, probably, the icap build since it also buffs others more strongly.

     

    If you want all the versions, you'd have to build two copies. Once upon a time, I had 4 copies, 2 as Def, 1 as Cor, and 1 as Petless Thugs MM.  ...  Similar to the problem I have with a Crab/Huntsman, unless you like fugly arms, you have to build a pair.

     

     

    SLE STF means Smashing Lethal Energy emphasis, meant specifically to take on a +4 Lord Recluse (toe to toe the hard way)  in the STF/MLTF.  You need 75+defense SLE to face +4 LR in the STF/MLTF ... that build running temps can hit 125ish defense SLE for about 90 minutes (75 ish defense otherwise).  Chances are he'll get in a lucky double or triple hit long before 90m.  I can take single hits fairly easily, I can even take double hits unless something goes wrong.  I can NOT take triple hits.  EX: one run he hit me, kb'd me, I land, he hits me again just as I land, I'm KBd so I can't even use inspirations, the third swing misses, I stand up and recover before the 4th.  After the second hit I was sitting at about 15% health, not a chance of surviving if the third swing had hit, and KBd I had no chance to react till it was all over.  I got lucky.  He gets lucky sometimes too.  I die once about every 3 runs.  As an afterthought: The Endurance Drain is the most dangerous attack.  I struggle with endurance, blue candy, debuff resists, Recovery Serums, and anything else I can manage.  And every time at one point or another I'm struggling repeatedly with the blue bar.

    large.882862493_SACKiski-STFSLEBuild-Caption.png.0feb0e37246aa8d8d3f1bc502de9a469.png

     

     

  20. Time/DP is one of my babies.  I've soloed a +4x8 ITF on live, Tanked Lord Recluse Toe to Toe, there's not much Time/DP can't do.

     

    On live I mostly used a Force of Nature build, however, that build has been retired now.

    Most of my current builds use: Rune/Hybrid/Rune/Demonic/WeddingBand/Kitchensink ...

    Many use:  Amps, Dampeners, and Base Buffs ... as well as other temps.

    Builds include: Standard Offense Build, STF SLE Build, Psi-Tank Build, Incarnate-Cap Build ... and dozens more as it feels like I tweaked her build every other month.

     

    Standard Offensive Build

    Click this DataLink to open the build!

     

    | Copy & Paste this data into Mids' Hero Designer to view the build |

    |-------------------------------------------------------------------|

    |MxDz;1563;755;1510;HEX;|

    |78DA6594594F135114C7EF74A6424B594AA1ECD2B20BB4B4B448408D89564D044C5|

    |DE29B21030C30A1B64D9744DEC4677D50127D71019FC42D46513F815FC04463942F|

    |40003551D6977A98FFB134E924CDEFCC39F77FCFFFDE93E9C88D90EDF5B9B993422|

    |A391D5193C9D19036A94527B444E1483AA5A6F45854D0E31CD29333BACBE3BA9856|

    |13292D31A68ECFB87A270AA8D4F85F307A2A3D39E9BDA25FD74647D4A81E4F470C7|

    |97DB67E498D4E6913DE505A8D8C86F5642A16498AE2702C16F19ED5A7A6537A74CA|

    |6ABC5D8E6BDA44A9110E6B2A2993D37ADC86522C31AE2566ED67E2FAB837A42666A|

    |85592FCCC5693130FFDBE54087E3226B12A0BE15784698DB90EFACBB26BCCE22D72|

    |CA3BE63278E83DF30358F811FC4AFB4B92A195A46513E52CA2F00D18A07D65ECABC|

    |801E44A82CC3EB0EC28B3DF64EC27D1159AA111E630A14911DFA84701FB2BD8C4BA|

    |F22DE63658B1C3DC059D7B6013092DECCFD245F0170827D34EB522D494A232C9E85|

    |5ED605682B5437C477F409934C5D0988B3791ABDD01EBFF3277C1C3BDCC2A123428|

    |A28FEEA394CF51EA53780DE80A3083CC3ED0ED07BFD31DD8D1D76437BC59847B905|

    |E15394B85BC39788D63FF3CA46BAE60568241F250090F99BBAD4254F15D576DC0EB|

    |0FEA53839C54F319B369FE04F693B68EFDD7BD82AF9625E673E60BB0ED25F319384|

    |FBD1AE04D34AC60362BD4AB91FD36CEA347DB1DB0DD989145DC245B4D627F51466E|

    |5A3719F7D8BEC65C05FD09AC1D207FADECAF75117D8F3C623E663E013B17980FC13|

    |9EAD3012F7207CFB193E7DBCDF3EDDE066F11BA84D5E8D33500BFDD83A0E718F338|

    |F304CEDAB304DE27835EEEE3DD928D353DDBCC1DD0CF7DCB699E3E9E8FCF8D33D62|

    |BD96F757F84998CE8CCCBF8F232FEBC4C202F13CCCB0CE76664F8BF7090CB842996|

    |B82EB508A36E39F8E6331BD6EC7F83903CA8FF3AC899A4ABF82EACE7890EA21BE7F|

    |E99ABEB80EE77AEEE01BCD8EEE18E6DB7C1B0D5706AF4BE9613AB39F1584EBCE724|

    |19C70B76B2C2F1624EFC3427FE07ED47037C|

    |-------------------------------------------------------------------|

     

     

    STF SLE Build

    Click this DataLink to open the build!

     

    | Copy & Paste this data into Mids' Hero Designer to view the build |

    |-------------------------------------------------------------------|

    |MxDz;1710;842;1684;HEX;|

    |78DA6594C96F127114C77F03832D748396EE0B03DD0B8CC5B669F462BA5813BB849|

    |6464F868C30948994213390E8D1FFC0B62E17BB9EB42E07AD9AF4E47AF7A2315AB7|

    |3FA0AD89372FF898F7041248C8E7CDF7FDDE7BDFDF8FDF307B6DB2F2C9F91B67195|

    |73D9190743D3C29C7E46454D6CA67336929ADA849069FE56945BFAA087E2134734E|

    |88A99A908ECB4268710A9439598E0AA32346C6A8D56550C79653BA4F1897E0613C1|

    |38B413CAD24E5B412F10997E46854492E413219F509639A148927555D08C5153901|

    |82288A6530D1F5DF4738572F2E2ACB7278564A2AA94CC270D596CF2F48C925392A4|

    |E66A44438A8E86935A1B3AAA0AA26C42965299E865195C65348D522B276BDC67898|

    |9125A8D5E34ACA86C9146CA3F55C4A898813AAA665526955837991DC503D0D654DE|

    |02900DF8F4E469FAC892D72205A99699E184206ECF93516B69E2BE419BF41DC449E|

    |D8226E23CB77909FA03FC719B51CB76732FA55EE2339381833F535DFE48DF5F6156|

    |4ED2A710DE9BC45BC8D1C024F16AAB51C980DADE11BF13BB2E907F127B2E517F233|

    |782A434F96B257D8AFE535B2ED0DF12DB2E31DF13D72AD9B312BCE655637EE7105B|

    |40AD22A0E718619F6564533AA4EA1D6D108423BCF840E602FD04DF420DD9DC811D8|

    |5B0DEDADE629D6BA9F11F7909DCF892F882F915F606F0E9C6B72D443E0B1B2AE33F|

    |0C89BF3BC037EEBB03F5FE7C2995D02B2873CF590A71E2FDE011EF6538F7DF9FA23|

    |9CD57B6C3672BDB944EE791AF5C01FA4036A1AC94BA31DD7F43BB15F3FD57C05BFC|

    |DE8856BFE80F7A2DFCB0C8EC239B4D239B4DEC7F31F7840DC253E44FA1E111F233D|

    |30BB9DEE5D3BF5F319B4B00398E9A29C8B727E620AAC7BC8B3873CFBC9B39F3C9F0|

    |65FDDE4ABFB1ECE3BB94EDC206E22035BC46DE430D4F6616DB6163C7AE9DE78E92E|

    |3941134913699E0A9E06491B5CC0336AE3F3EFA49905011E78E7E691B6056208395|

    |0589B1B9B852E254AA044192A51864B94999CC2916235196EE70AABB2419ED290E7|

    |BA7087567BFEADCF1EDAF2FF0E8CF363FEB8A0993837DEA4CA0B781BAB2FE2891C1|

    |5D7F561DDEFE2BABBE8A57A154FCB2EE02F1FB4194E8DD9978B62A928BE5214FF6D|

    |C07FC95CBCE580379AE2EDA278A728DEAD2BAC6FA928F4D9F780CED98C78BD48FF0|

    |7993222AB|

    |-------------------------------------------------------------------|

     

     

    Psi-Tank Build

    Click this DataLink to open the build!

     

    | Copy & Paste this data into Mids' Hero Designer to view the build |

    |-------------------------------------------------------------------|

    |MxDz;1576;757;1514;HEX;|

    |78DA65944B4F135114C7EF74A69696F228949780D002D2822DAD2D12DD982842E46|

    |11A25EEB4A9658009B56D983691A57B5D28896E7C802BDF318A9AB8F70B683046F9|

    |02465113E5B9A987F91FCB249DA4F99DF9DF7B1EF79CB91DBF32E87C3E7CF5B8902|

    |A4FA612BA1E1F54A7D4F4A43A57369ECF25725A262DE8A919D5F459AD3DD0EE8BE9|

    |5A6022919EF5DB486EFBBF397E223F35159CD02EABF1F1445ACBE653866B4B71FD6|

    |C223DAD4E0607F389543CA6E9B94C4A1755B14C26151C5313B4419FD1B20EE3FD5C|

    |5655272B0C73489B9EC969E9692716327349756EDE7D2AAB2583317D3E39A325299|

    |B9E23B1918A09D26FC52DF82958C4375988B0222CDF993FC07075718F55BC84A6BC|

    |622E83FB5E33DF80656FC14F145F920C5F495AB6906617652FC008C59511579123D|

    |02AA3CC7EB0FA0873C062C4735117AD8867B50E2147E369E608B87F14ECAB93C03F|

    |78FF4CB5D8F81CB675C4ABD9606E82EE2DE63658BF037AC9D1CEE7B0F712C23651C|

    |F9468AD1C7145798CE055844C5A05D759B1CE756D812D7F99DBE081C3CC06726855|

    |443FF5A58AEBAC0A29BC076C8F30A3CC7ED01306BFD0195DC86B71ED9EDF6B179E6|

    |3F4AAC84546297E2DE21714AAB30EFB953AEE6707F7B383FBD931CCDF01F7F34697|

    |100D7CDE8635AC7DA5BC4DD0A4A60F9859E77B7080F235F3799A9FA1CECE47CCC7E|

    |0C127CCA7CC87E002E56A457DA27515B358A55C6D7CC6B605E4E8BECE346662171F|

    |A92C2FE7F4F2ACBB79D67E9EB59F67EDE759F7F0AC8F52BD5DECDBB5843A7AEE32E|

    |F8187EE33179977C015CAEB436DB28FE71CE0F90778FE814DF01625E9E5BDBD1BB2|

    |5177DF2618DE62B26F8D0DF775B70F410FCEE8262DC45A8867D3A214EFAA101709D|

    |D54B3592BD02342254AB844899428D11265CCACC8E8DE993DAD10235BE275A95318|

    |EBF6BD5B5F587314FF1D8414C0FAAF3DCD229DC78D708C106B891E74E3A7D9CF07B|

    |FDF66BFDBA8C579135F85F31A187318951AB92F98EC84C9BE64B277EAC98DED4517|

    |95C2F692C97E60B2DF7977F73B0CFB1FC065059E|

    |-------------------------------------------------------------------|

     

     

    Incarnate-Cap Build

    Click this DataLink to open the build!

     

    | Copy & Paste this data into Mids' Hero Designer to view the build |

    |-------------------------------------------------------------------|

    |MxDz;1639;801;1602;HEX;|

    |78DA65934B4F135114C7EF74A696160A2D6F0464402AD8D2D2D222D18D1111A352D|

    |308EACA34633B8509A56D3AD3204B3F800B25D18D3C57E28318454DFC02FA053446|

    |F902465117F2DCD4D3398776622799FCCEFCCFE39E73E7DEF09D91AAF58B77CF32A|

    |EFA7C5252D5E8889C905371395B11CE6992A6A4530C9E9B5714755A11BD6208DE4B|

    |A998944D499A2C0EE794641C94B03427CEA6B3D362229D15C72746C559459B12A15|

    |E16F2DD91E1EB7DE2B9998CDA270E4B6A212B91005BD6623E0BD4EE385C315A70F8|

    |269419391A96524A2697D4D76F2BFAAF49A94939EE1BC949C9684451B5745265B64|

    |83A9DF48D6764396ED7CD5165724A53529335FAD7982C41A63AA564AA30309D8DC9|

    |D9B9DA0B1925E68BA467A16A585235909AA1151FBC9FEA193D7913FBCE33D62C30D|

    |30FE24F64C0518C31B355404060C20A7119796489B888AC5800B60B6C007239CAE5|

    |5EF1E87B8DB46D10DF20ABDE12DF213F436FBC9E9CE7F80D13685656FB121984BA6|

    |6F409E6A0498FAF0D21EB0789A7908D43C82F50CF42BD58B6C9B7836CDE25EE218F|

    |EE130F905D9068A55EAC9EC28C16D646E4C057897559651E1EC68362C768B37D1BA|

    |769DB431EFB4BDC270E20C5264EDFB14198AC86BAACF10BE81B2006919D21E22031|

    |80FC0A133A69579C0D9CAE1D3F039F025F64BF07FF50FF1A4E2640AF759863AA735|

    |04E3DB29B6A3821A681621A28A6FBBF987917634D18C39A36B1F637E8A7856669E1|

    |787DBE1326224F14903D66E211E410EC432BE5B63EC1F97AD690279F129F119F23D|

    |D2F9021C86DC7DCFC26F4D041BD77CCE3E971DF2386399D1F61C92EFA835DFAFE58|

    |D969A8E1A2F55D8FB16EDF027191B884F42E135790EB76C67AE956F506700DAF07D|

    |94FF53FC09A1E5AD343DA7D17DECA82E6DBC273F110343FF6CFFB77783D2EB04BDC|

    |231E9E31A178530BA3C349749729FE322550A604CB94509932665478FCDF574B5A3|

    |E22146F3EE3BAF1CC59614F79F26FD9C04FE785F3A2FF7749337137F03E545F06D6|

    |013B71C65FC6BC5ECCFB63CC7B00BD8856E610714F1D8F0ADF028BD8F44EF5B56F1|

    |96CC960DF36D8078D904EF6B2B3749E560CF6AAC17EDF558AFF078BAF18AE|

    |-------------------------------------------------------------------|

     

     

    large.gallery_363_74_53616.jpg.d32d9d971f00188cf06f96696ca6a1ae.jpg

×
×
  • Create New...