I like to be fuzzy with the types and sometimes even blend them in way that push me to be imaginative. I created a universe centered on a hero team called the Xenoterrans. They fight evil aliens bent on the destruction of Earth while also fighting the racist forces of human groups bent on getting rid of aliens from the planet by any means.
The Xenoterrans are a family of aliens with special abilities that come from a latent mutant ability. Their world uses their military to hunt down and remove their mutants from society in order to keep everyone safe. So the Xenoterrans fled the oppression from their world and made their way to earth. The only problem is that Earth has a no aliens with special abilities law in effect and the Xenoterrans have to mask that they are aliens. With the help of tech and science, their mutant abilities were increased dramatically, by accident, when they created a serum for themselves that would let them pass for human and their tech helps some of them focus their powers. So the team is enhanced by mutant ability, science AND tech. The team is a blend of all the hero archetypes with a sentient, sentinel robot added in. The characters are;
Flareout - Fire Blaster
Chilldown - Ice Blaster
Briarstone - Stone/Fire (lava based) Tanker
Psydeswipe - Dual Blade(energy)/Regen Scrapper
Ampervolt - Kinetic/Electric Defender
Etherheal - Illusion/Empathy Controller
Gashback/Warpstorm - Invul/Mace Tank turned into Warshade
Lightflame - Peacebringer
Zoregen - Robot Energy/Electric Sentinel
The Xenoterran's most dangerous and vile nemesis. General Dursagon, is enhanced by an unknown mutant ability that he has coupled with the ability to command tech and is boosted by the magical abilities given to him by the negative plane. He has collected a bunch of villainous creatures from all over the galaxy which also have all the various archetypes from the villain side. Most of them are natural types with a few being science/tech androids or cyborg hybrids. There is also a Mastermind who controls the undead. Her story is actually that she can "zombify" people and have them do her bidding. Instead of putting her in the magical category, I made her science based because she uses toxins to infect people and "zombify" them.
Then there's Wolfborg. This dude had the worst day that anyone could have. This guy was headed to work and had to cross through a park. Halfway there, he was mugged by a gang who beat him to a pulp and left him for dead in the bushes. While he was laying there dying and unable to move, a werewolf found him and dragged him off into a cave and chewed on him for awhile. Almost dead and many hours later after the werewolf left, a mad scientist wandered nearby looking for herbs and bat guano in the cave. When the scientist found Wolfborg's body, he picked it up and carried it back to his lab to see if he could heal Wolfborg and give him some cybernetic enhancements. The scientist was successful in keeping Wolfborg alive and added a bunch of implants to control him. During the process of activating and testing Wolfborg, his werewolf powers were triggered and what was left of his natural body, which was his upper torso and head, changed into wolf form. The transformation overloaded the control implants and his cybernetic limbs also morphed and enlarged themselves to look more beastlike. All of the implants and cybernetics had a side effect in that Wolfborg did not turn beastial mentally, being able to maintain his intellectual side, and his transformation became permanent.
So with Wolfborg, he has elements of science, mystical, and tech all rolled into one. One of these days, I might create a character who has every origin type.