Jump to content

Erratic1

Members
  • Posts

    2884
  • Joined

  • Last visited

  • Days Won

    13

Posts posted by Erratic1

  1. 2 minutes ago, Snarky said:

    I just 50's a Energy Melee / Willpower Brute.  I am really surprised how strong Energy Melee is now.  But what shocked me more was how, without even being softcapped, Willpower just rocks content.  Granted I did I/O him like crazy and pushed to get energy resist to the mid 40s.  But still, it plays WAY stronger than what I see when I look at MiDs buildout.

     

    Heaven give me strength to resist these endless attempts to provoke me to making yet another alt.

     

    • Haha 4
  2. 13 minutes ago, Galaxy Brain said:

    Actually, a better comparison would be looking at Regen vs Willpower and Bio (and arguably Rad Armor too) as they are all the "healing" sets if one were to thematically roll a regenerator.

     

    I am NOT posting that picture a 3rd time!

     

    • Thanks 1
    • Haha 6
  3. 19 hours ago, CaptTastic said:

    I actually asked this question because I was struggling with a dilemma myself, so big thanks for the answers. 
     

    I’m not short on 50s, but there’s only one I love - my Archery/TA blaster Agincourt Prime. But for all I love him, he’s not my most powerful character. In fact he’s not even my most powerful blaster, for that matter. 
     

    So there always has been a bit of guilt attached to playing him as it’s a self-indulgence. I can bring much more to a team than him, MUCH more, so feel like I’m not pulling enough weight if I play him instead. 
     

    But actually, this thread has helped me realise I kind of love him BECAUSE he’s not the most powerful. He’s the smallest guy in the fight, the one trying to save the world from super powered maniacs with literally nothing more than a bow, a few arrows, and a plucky attitude. 
     

    More to the point though, answers here have helped me realise it’s actually ok to love him for that.

     

    Towards the end of live I created a Assault Rifle/Poison corruptor. There was a guy locally who told the most obvious lies about himself regarding money and acquaintances of his and on a whim I decided to make a character who looked somewhat like him. At this point I honestly cannot say why I settled on those two powersets--was I trying to be ineffective or did I have some concept in mind. I do know it was out of concept for him to have any of the travel powers, so I equipped him with a hoverboard. I almost always played the guy solo and may have two man teamed at most a few times.

     

    Did I mention ineffective? He was a corruptor, so status effects were definitely an issue and while Corruptors can obviously be built that solo well, Poison...well, it leaves a lot to be desired in terms of secondary powersets.  Effectively the guy was an underpowered blaster--all glass, no cannon. And yet, figuring out how to survive and complete missions turned out to be a complete blast even if I had several other characters which would have waltzed through them with  no difficulty.  He was in the high 30s or low 40s at shutdown and I probably would have tried to push him to 50 if shutdown had not occurred.

     

    Of course not being a complete glutton for punishment I did not remake him on Homecoming.

    • Like 2
  4. My forever character should have been my original Defender back in live. But bad interaction with a developer/Statesman  soured me on the game and I stopped playing for a number of years. When I returned I decided to leave my previous existing character untouched and started anew on a new server.

     

    So at this point no forever characters but I do have The <Archetype> characters, at least for the following:

    • Blaster
    • Brute
    • Corruptor
    • Tank
    • Widow

    These are not the only ATs I play nor the only example of those ATs that I play but for each of those ATs I have one character that stands out, fires the imagination, and performs well enough that I cannot see ever getting to a state of not playing them.

    • Like 1
  5. 19 hours ago, Tantricsecrets said:

    I put that in knockout blow because I can't stand knock back. 

    Force Feedback: +Recharge does not modify Knockback. It gives you 5 seconds of +100% recharge.

     

    There is a video at this link showing its effect: 

     

  6. 1 minute ago, Hyperstrike said:


    I like the basic premise of Bio.
    And childish as it may paint me, I just CAN'T get past the "dookie armor" asthetic.

    Trick is to work its effects into your character concept (though the ablative shield ability is nigh unworkable). It really needs a minimal FX option.

  7. 1 minute ago, StriderIV said:

    What do you feel does go well with DA, in your experience!

    Dark Armor has a bit of a reputation for being endurance hungry, so you can see why Dark Melee would be a perfect fit for it.

     

    Not sure I have ever  paired any two powersets, primary/secondary, which have the same theme (which is one reason I didn't do it on the Tanker) but it makes so much sense in this case.

     

    Dark Armor's offensive calling card is Disorient (once you get to Oppressive Gloom). I would look to pair a powerset with Disorients dripping from it,...Energy Melee or War Mace

     

     

    • Like 1
  8. 4 hours ago, Mr. Vee said:

    Are you sure they weren't talking about enhancement diversification making it so it could no longer be made perma just by adding recharge to the power itself? There are quite a lot of folks who still complain about 2005 changes.

    That wouldn't have gotten you to perma, just really close.

     

    450/120=3.75 

    3.75-1 (base) - 2 (6 slot Recharge Reduction pre-ED) - 0.7 (Hasten) = 0.05

     

    With 3.7 (base + 6 slot Recharge Reduction + Hasten for 120 seconds) you'd convert 120s to 444a worth of Hasten's 450s base cooldown, leaving you 6 seconds short.

     

    I got to perma-Hasten on my Rad Defender at the end of that first month of live but  had Accelerate Metabolism to add another 30% to Recharge.

  9. 12 minutes ago, Clave Dark 5 said:

    Not on every floor surely?  I mean, think how much you're paying for a panel for every floor.  In my experience every building still has some sort of panel like that, but it's away from the public, and you just have the one.

    Typically main floor but in public view. After all, your heaviest traffic is the ground floor.

  10. Sometimes character defining events occur which change/enhance/modify a superhero's powers that have nothing to do with the character's existing backstory/origin:

     

    • Danielle Moonstar (Mirage) of the New Mutants originally had the mutant ability to manifest other people's fears as illusions. An adventure involving Asgard granted her the mystical ability to sense individual's impending danger/death. 
    • Lightning Lass of the Legion of Superheroes had her powers altered by magic to the ability to make things light or unaffected by gravity, shifting her name to Light Lass.
    • Rogue gained permanent super strength and flight after an incredibly strong application of her original power to leech other's powers and memories on Carol Danvers aka Ms Marvel and now Captain Marvel.

     

    Hamidon transformed itself from human to whatever it is now via magic and science and the Devouring Earth are its creation. Since your character's origin is Magic, perhaps some sort of magical interaction occurred during an encounter with the DE to cause new powers to manifest.

    • Like 1
  11. 29 minutes ago, Nemu said:

    I've see players that play melee whose whole shtick is herding, not that I agree with that playstyle. It just amuses me to see this comment about not using game mechanic and then fulling exploiting it in other situations.

     

    Because leading a bunch of enemy into a ambush is something that has never happened in history.

  12. 3 hours ago, Jimpy said:

    Shouldn't this panel be on the inside of the elevator?

     

    Old school buildings with elevators had a status panel showing where elevators were and which direction they were moving in.

     

    Elevator_Control_Panel.jpg.481f237a14e5d5ac140d58baf2f4d7d6.jpg

     

    I tend to look at that display as a version of that. 

    • Like 3
  13. 32 minutes ago, iBot said:

    This is why when I play melee that can handle the spawns mostly solo I also tend to either leapfrog to the next group while the rest of the team finishes off the current group or I drift to other groups on the map and then move on when the rest of the team comes to back me up.  I know it annoys some players when others "solo" but it really isn't about soloing content it is about being able to use more than 2 powers before everything is dead.  It is especially frustrating on my dark scrapper where I have some nice buffs but need the mobs to live through the animation. 🤪

     

    And in the Can't Win Department you then get blamed when others bite off something they cannot handle for not being there. 

     

    Was in a group last night with 3 Kinetics users (my corruptor and two defenders), one melee, and a blaster and a spider. It was fast, things died stupidly quickly, and I remember questioning after one mission if we could not get larger spawn sizes only to be told we were at max setting. 

     

    It cannot have been a lot of fun for the melee guy because if he got a punch or two in it was only by running ahead. Heck, wasn't always fun for me because it sucks to start animating Fulcrum Shift only for everything to die before it can go off (but max damage bonus Geysers and some utterly stunning tick values on Whirlpool more than soothed any complaints I might have had).

  14. 4 minutes ago, Olly said:

    What exactly are you saying, @Erratic?

     

    Exactly what I wrote. Its posted above but here is a Cliff's Notes version:

     

    Quote

    There is a difference between objectively bad and subjectively not to your tastes. 

     

    That is the opening line of the post. Everything that follows is to elucidate that point. And I clearly stated the validity of one's subjective view of a powerset combo.

     

    The only meaningful objection to what I wrote is to hold that there are powerset combos which objectively are bad--not a matter of personal view, they are definitionally or emergently bad in a way that is as clear to everyone as the Sun rising in the east.

     

    • Like 1
  15. 4 minutes ago, Olly said:

    Yes, it would be, if your interpretation of "miserable" makes it so. Which for some people, including myself, might be close to the mark. Saying 'that's not miserable' is negating that person's interpretation of what is miserable for them. Just because you don't find it a problem for yourself, doesn't mean it's not a bad experience for them.

     

    Pretty sure I wrote:

    Quote

    Likewise your dislike of various combinations within it--they do not appeal to you for perfectly valid subjective reasons.

     

    So why are you trying to portray me saying otherwise?

×
×
  • Create New...