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Erratic1

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Posts posted by Erratic1

  1. 3 minutes ago, evetsleep said:

    Right.  Maybe it's the way it was worded but I thought you were saying that defense sets have various levels of defense debuff resistance and that resistance sets do not (resistance debuff resistance).  Guess it depends how you read it :).  That said there are exceptions.  Pretty sure /inv has defense debuff resistance.

     

    Resistance sets do not have Defense Debuff Resistance. So if you load up on a bunch of Defense on Electric Armor, the moment something comes along with Defense Debuff, that defense you invested in will be stripped from you.

     

    Invulnerability, while often thought of as a Resistance set, is to my mind really a hybrid* one given it has DDR.  Dark Armor, Fire, and Electric do not. But even if you want to call Invulnerability a resistance set, it is a singular exception.

     

     

    *I would also call Radiation Armor a hybrid set too, just it dabbles in the oft forgotten third method of melee survival--health/absorption. 

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  2. On 4/23/2024 at 12:12 PM, Haijinx said:

    I never skip tough and weave on any character.

     

    Especially not a Brute 

     

    Skipping Weave on my current go at a FM/EA brute as without it, not factoring in Energy Drain, S/L/F/C defenses are all at 50% in my current build plan. And I am eyeing Night Fall from the Dark Mastery epic mastery.

  3. Just now, LKN-351 said:

    What primaries fit well with Energy aura and what makes them fit well?

     

    I am not aware of any primary which does not fit well with EA. EA provides endurance, healing, and +Rchg--things any primary benefits from.

  4. Kinetic Melee is something you should avoid unless you accept up front it will never give you the functionality of some other offensive set.

     

    I say that as someone who, for some unknown reason, is levelling a Willpower/KM Tanker. What can I say? I like challenges.

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  5. 23 minutes ago, Sovera said:

    I understand what you're saying and there is worth in thinking about team wide buffs since the effect is multiplied. But it's still 5% (in practice). 15% I wouldn't even blink about suggesting it or even incorporating it in all my builds, but 5%?

     

    Solo, probably not worth it. Definitely a team consideration.

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  6. 15 minutes ago, Sovera said:

     

    No, which is why the end result was 5% which was what I was originally speaking of, since no one has no damage enhancements slotted, ne?

     

    No, but the 15% is additive, not multiplicative, right? Its basically half an SO for you and your team.

     

    And 15% is more than most ATs get. Only Defenders get more, and Controller and Corruptors get the same.

  7. 1 hour ago, Haijinx said:

     

    That almost brings it up to just being bad 

     

    If you look at it as a single-target power which occassionally hits other targets, its damage is not horrible.

     

    Or you step backwards before using. But yeah, it is not PBAOE like Combustion

  8. 1 minute ago, Infinitum said:

    Your words. Not true. 

     

    Offered with not a shred of backing. Just going accept you conceding the point.

     

    2 minutes ago, Infinitum said:

    You are implying it. Because if that is not the case. Why does any of this matter. Is there a function in game keeping score?   The answer to that is no.  You are implying and raising the case Brutes don't contribute to a team - but that isn't true. And I don't know of a soul that gives 2 rips about whether a brute does slightly less damage than a scrapper or is slightly less survivable than a tanker. 

     

    No, I stated exactly what I was saying. And clarified after your first attempt to twist what I wrote.

     

    3 minutes ago, Infinitum said:

    Again whose keeping score? 

     

    Oh, now its, "Whose keeping score is it?" AFTER Brutes have been nerfed. AFTER their position on a team has been undermined? Fine. Let's make an AT which does...oh roughly half Defender damage, is no sturdier than a Blaster...and I am sure, without keeping score, that will a design you can get behind because, "Who is keeping score?"

     

    As I have noted before, if nobody had been keeping scores there would have been no Brute nerf to begin with.  So somebody has been keeping score.

     

    7 minutes ago, Infinitum said:

    Tankers will get a nerf before brutes get a buff because it's an easier fix. 

     

    I have been assured up and down, including by you, that Tankers are perfectly fine. Why should they need a nerf? And do note: I am on record repeatedly opposed to the need for a Tanker nerf.

    8 minutes ago, Infinitum said:

     If they get buffed damage wise they will tread on Scrappers or blasters which will be the problem back to square 1 because those to have no chance to approach brute levels.  Brutes can currently approach tanker levels and still out damage them in most cases. 

     

    That looks suspiciously like "keeping score" to me. I trust I must be misreading you there, given your earlier questioning of doing so.

    9 minutes ago, Infinitum said:

    Actually they can, but it just works better on tankers.  That's not anything making headlines 

     

    Doubtlessly there is little desire to advertise that fact in certain quarters.

     

    Last word is yours. I'm off to do something considerably less frustrating.

  9. 7 minutes ago, Sancerre said:

    brutes just offer an optional middle ground between scrappers and tankers.  generally speaking, for teamplay brutes are not 'more useful' than having another scrapper or another tanker on the squad.

     

    7 minutes ago, Sancerre said:

    that said, brutes are perfectly fine where they are at.  if brutes did the same damage as scrappers but were more tanky, we would be having the same conversation about scrappers being pointless. 

     

    You have literally just stated that it is fine for Brutes to have no reason to be on a team (whatever they provide being done better by other ATs) but that it would be wrong for other ATs to be in the same situation.

     

    Seems...oh, I don't know...contradictory.

  10. 13 minutes ago, Infinitum said:

     

    You should stop saying things that aren't true everywhere and every time you post about this.  

     

    And you should stop putting words in my mouth. To wit...

     

    13 minutes ago, Infinitum said:

     

    It just doesn't happen on a wholesale basis that a brute will be called out day to day in game for not bringing more damage than a blaster or scrapper or be less survivable than a tanker.  If it happens I would advise to steer clear of such toxic elitism anyway.  That's not the game as a rule. That is the exception. I have personally never seen it and damn sure wouldn't tolerate it on my teams. 

     

    I did not say Brutes were being called out did I? I asked a questiton: WHAT ARE BRUTES BRINGING TO A TEAM THAT IS NOT BETTER PROVIDED BY ANOTHER AT?

     

    Don't  dance around things that were not suggested or shift focus. Answer the question.

     

    13 minutes ago, Infinitum said:

     

    Tankers will probably get an adjustment, but brutes going back to the days of yor approaching and exceeding damage levels of blasters, scrappers with twice the survivability won't be coming back.  Nor should they. 


     And here is more of you translating things I never said. Indeed, last time this came up I left the floor open for quite a bit of things other than damage. So stop trying to say otherwise.

     

    13 minutes ago, Infinitum said:

     

    There's not too much currently wrong with Brutes the way they are outside of an ATO adjustment. 

     

    If it weren't for procs tankers would be in an ok spot also, the cases you keep bringing up were Tankers procd to the gills - otherwise they aren't outdamaging a Brute. 

     

    And yet if Brutes are proc'd to the gills...oh wait, doesn't work for them does it?

  11. 36 minutes ago, Sovera said:

    I just don't argue much because the results are there and I'm not a truth denier. It IS true, the testing does not lie. But does 90% of HC build in the same way (I know I don't) that these results must be touted as the way-things-are-and-things-need-to-be-balanced-around-those-results? I don't know. Maybe 90% of HC DOES build like this and it's prevalent.

     

     

    But, my gut, between what I see, the builds I see posted even by people who know how to build, the conversations about pugs etc doesn't show this. But what do I know? I'm no seer. Maybe it is. But as long as we get 'Tankers are OP because Rad/SS can X!' while conveniently slipping out SS allows to skip accuracy and boosts damage in 160% and Rad comes with two proc bombs, and SS' Footstomps reliably help the recharge the proc bombs and four-two-six-procs-per-attack are missing then I will keep on weakly raising a hand and saying 'c'mon, it's not really like that...'

     

    It is not just SS or Rad/SS that outperforms on a Tanker vs Brute comparison. Ston has a whole host of combinations documented. And again, it required a team pushing a Brute to his maximum (with a limited number of offensive sets) to outperform Scrappers and draw Brutes on the whole a nerf.

     

    In any event, going to drop that issue.....

     

    36 minutes ago, Sovera said:

    I'm not even a rabid Tanker fan. I have easily twice the Brute builds and playtime than I have a Tanker. I like Tankers because I level one at by level 10 I'm usually x6 or x8 and I like the early feel of being a super-hero even if later on everyone can do it where my damage does not keep up with everyone else since I don't do level 50-only-six-damage-procs-and-live-off-incarnates.

     

    And when can your Brutes turn things up to x6? I tried upping the numbers on my most recent Brute (Fire/EA) and it was unhealthy in the 20s. Yeah, he no doubt finishes single targets faster than a Tanker (say my currently worked upon WP/KM Tanker) but a group beating on you, without the same level of defenses as a Tanker, is a path to a dirt nap. This is strictly on the solo front. Groupwise? Really depends on the group. This past week, on both the Brute and the Tanker, I held the door during the Freakshow ambush at the end of the Penny Yin TF in the reactor. The Brute had help (and retreated once or twice). The Tanker did the job solo. I did not even realize I was alone until suddenly the TF was over because Clamor had reappeared and been put down by the rest of the team while the Tanker held the door.

     

    Of course, that is what a Tanker is designed to do--tank. The obvious benefit to the team is they were all able to focus on killing Clamor while not being disturbed by the horde being kept entertained by the Tanker. Brutes do not bring that to the table. 

     

    But they bring damage! Scrapper, Stalkers, and Blasters bring more. And in no way is Brute survivability, even those that can do +4x8, going to get you past the nastier AVs. Lord Recluse eats my +4x8 clearing SS/Bio Brute casually. Anything less than an AV anyone can tank with a team behind them. Controllers bring the obvious, control. Defenders and Corruptors are buffing? What precisely is a Brute bringing to a team? Substandard damage and even more substandard tanking ability. 

     

    Yeah, if everyone were playing on +0x0, who cares? But that is not how people play.  And it is not like the difference in damage is, a lot of the time, even remotely close. No Brute ever leaps into a spawn and <<BAM!!!>> they are all dead short of the foes being grey in color. Blasters do that, some as often as every 30 seconds. Brutes are single-target experts? Pretty sure Scrappers and Stalkers got that beat handily (see Pylon tests). 

     

    In any event, this excursion down the usual path is over for me. I am not going to continue to drag the thread off topic. 

     

    Edit: FWIW, I have one more Brute than I do either Scrappers or Tankers at level 50.

  12. 2 minutes ago, Sovera said:

    I don't much care to be honest. This is not aimed at you, Erratic. But I just don't much care. We are playing an easy mode game where what is considered the norm is soloing at +4x8. That's how easy the game is.

     

    If you don't care, why do you keep ending up defending the status quo?

     

    3 minutes ago, Sovera said:

    So the arguments, much like my remark about the GW2, is how one class/AT does it 30 seconds faster. But both are still soloing at +4x8. It's not that one can do it and the other not, not like a Blood Death Knight from WoW being able to solo a dungeon while the other 99% of the classes and specs can only watch.

     

    That was the case before Brute nerfs and before Tanker buffs--all the melee classes could do +4x8. And yet both things occurred. So that standard does not seem to be the measuring stick.

     

    5 minutes ago, Sovera said:

    As for Tankers the nerfs are on the horizon already. Hopefully they will be light because no one wants to go back to slowly whittling our way through missions.

     

    Not sure Tankers need wholesale nerfs and I am not sure the origin of the notion Tanker nerfs are coming. Currently (as in while I am typing this...well, parked in a place where he won't be attacked) playing a Tanker solo in a mission. Playing at 0x6 because it is not like the extra foes are anything but xp generation for him.  Could probably bump the difficulty but volume is more efficient.

  13. 52 minutes ago, Haijinx said:

     

    Youd think Sentinels would be good at hard mode stuff, since they get scrapper armors and complete ranged attack chains. 

     

    But who knows.  

     

    And reduced range and damage.

  14. 1 hour ago, Sovera said:

    The number of people who say 'if Brutes are not the best at something then there is no reason to play them' is baffling. Considering the easy game CoH is this reeks of Guild Wars 2 during the dungeons era with the game so easy but the community so loud if someone did not play the bleeding edge meta builds.

     

    Was it baffling that Scrappers had to be the best at damage and incredibly edge cases (much moreso than the considerably more plentiful Tanker cases of outdamaging Brutes you defend) were the justification for nerfing Brutes? I'm pretty sure those were not even bleeding edge bulls, but bleeding edge builds backed by a team.

  15. 5 hours ago, Ultimo said:

    As for his name, the one I had wanted originally was Hadron, but that wasn't available.  Neither was any other particle in existence, and I tried them all.

     

    Tell me you did not seriously try Z Boson or Xi Baryon.

     

    More seriously, being based on comics, you are allowed to create your own particles and names for them. For real world physics, do not forget adjectival forms of names, like Fermionic, Baryonic, 

  16. 30 minutes ago, LKN-351 said:

    I tried to export the data chunk and I got a wall of gobbledegook text.

    That is the data chunk. It is not meant to be human readable, but can be imported by others to show a build.

  17. On 4/14/2023 at 6:28 AM, nihilii said:

    I concur with previous points re: Brutes vs Tankers. Or vs Scrappers if you want to focus on the ST side. FM Brutes are good, it just so happens alternative archetypes get even more out of it.

     

    Hmmm...would I have started the FM/EA brute last night had I seen this first? Doesn't the logic for FM hold for every other damage set: Tankers get more area, Scrappers get more single target damage?

     

    I had decided I was going to make an Energy Aura brute, partially because Tankers don't get EA and partially because I had not played the set on a brute since Live. For primary, Battle Axe, FM, and Katana were considered, and theme came to me for FM. Of course, low level Brute play is always fun. 

     

    I've got my eye on Dark Mastery (which Scrappers don't get), in particular Tar Patch.

     

    Took some flack on the forums over the years for not loving every AT having the sake powersets due to proliferation, but really feeling justified in that view just now.

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