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Posts posted by Erratic1
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On 8/19/2025 at 9:51 AM, SuperBear said:
I've given up (given in?) to the Energy Blast hate. I just unslotted them and play other characters. For me personally, I got tired of being questioned every single damn time before even getting the invite.
WTF?!?!? NO!!!!!
!!!DO NOT GIVE UP YOUR CHARACTER!!!
The discussion may make it seem like the only choice is knockback or no knockback, but the issue is much more responsible/incidental knockback vs playing a scatter bomb. I have Energy Blast using characters (Seismic too). I play on teams. I do not get grief over it.
On 8/19/2025 at 9:51 AM, SuperBear said:Hell, I still get hate for having Meteor and I have to swear on my parent's grave that I have KBKD in order to get the invite.
Meteor is the one and only, potentially scatters things (if it doesn't kill them) which is acceptable in the game (well, other than Singularity but that is not an attack so much as an environmental effect). Meteor is just too enjoyable, especially when dropped in a small room full of foes. Why is it acceptable? Because the animation of the growing shadow of doom is just that cool. Go forth and Chicxulub the stuffing out of things!
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5 hours ago, aethereal said:
Street Justice is generally good, if with slightly weak AoE, though I've never played it on a Brute.
As Spinning Strike has a KB component, it is a good place to stick the Force Feedback proc generally, and even better if your secondary boosts Recharge.
Admittedly done on a Tanker, no good reason you cannot flash the same Recharge on a Brute:
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It seems to me that so long as you are continuously attacking, it is a pretty decent set. But that means you play an extremely hectic way.
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24 minutes ago, Story Archer said:
I've got a 50 Ninjitsu, Willpower and Bio. Bio and Ninjitsu are far and away my favorite secondaries, but my personal biases generally lead me away from resistance-based sets for Scrappers and away from positional defenses when I can help it (Bio is the exception).
Guessing you meant you avoid typed defenses. Yeah, Bio is a special case.
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Got a Stone/SR Scrapper I ran up to 50 and frankly, I do not find SR to be all that. But then, people rave over Rad Armor too and I find it lackluster, so it might just be me.
As much as I do like Ninjitsu and generally love Energy Aura (even if I would never pair it with EM due to my obsession with mixed themed powersets), were I building it, I would almost certainly lean towards Shield. That all said, you have a lot of really solid options for pairing with EM.
Oh, and Bio...I don't allow myself do play Bio any more as Bio is so good it is just too easy of a choice.
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Sounds like the argument is being made one does not need Regeneration Debuff Resistance (for reasons or if you build in certain ways). As the purpose of Regeneration is healing damage faster than it is coming in, that then suggest there is some reachable effective Regeneration value which is sufficient to always live. So what is this value?
Resistance and Defense are mostly about increasing your effective Regeneration value--you take less damage over time and so your regeneration outpaces incoming damage. RDR is an offset to effects which directly lower your resistance. Is the game dripping in regeneration debuffs? Cant say I've ever truly noticed them, but as noted, no other powerset other than Regeneration is so focused on Regeneration by which to notice. You might as well ask a Resistance based character what their experience is as goes Defense debuffs--they don't care about such. But people always pooh-pooh the notion of Resistance based characters layering Defense because it can be stripped EVEN IF MOST THINGS IN THE GAME DON'T STRIP IT and so in most cases it would improve survivability and they would be no worse off (assuming they hadn't traded Resistance for Defense) for having the extra Defense.
If you are content with not maxing your RDR, that is of course your choice. I am not sure why, even if the times it makes a difference is only 1 time in 1000, some seem to think it is problematic for others to address that 1 time, especially not when most builds are not short on power slots and the power in question does more than provide RDR.
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Just now, aethereal said:
But it has zero debuff resistance. Again, you are talking about the difference between 75% resistance and 95% resistance, some-but-not-all-of-the-time. If we were talking about actual damage resistance, we wouldn't even call 75% resistance a "hole." People think that Shield has good DDR, and its DDR is usually around 75%.
I really want to know: do you actually have experience being killed due to regen debuffs?
It has no Debuff resistance but relies for that on only two damage types, with resistance, healing, the ability to shift into Defensive stance, -=*AND*=- the ability to increases its Regeneration, which is an inherent offset to Regeneration being debuffed.
As for experience being killed due to regen debuffs, no I don't...I try to avoid that by taking what I can to keep from dying. Isn't that the point? 😛
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1 minute ago, aethereal said:
Regen is far from singularly reliant on regeneration! It has two heals, a meaningful layer of resistance, and of course a defense godmode. While it will of course be significantly impaired if its regen is debuffed, it has other tools! Also, I don't know how much people actually are following this advice, but I note that the big advocates for this set tend to also take Rune of Power, Melee Hybrid, Shadow Meld, or other additional panic buttons.
Healing is something Bio does on top of its regen AND resistance AND defense before we even get into its stance dancing allowing it to shift to be more protected at need.
4 minutes ago, aethereal said:Like, this is such a tiny hole that has so many ways to handle it.
Again, sappers do not come up often, but when they do, you would really like to be resistant. Defense debuff does not come up regularly either and yet....
5 minutes ago, aethereal said:Okay, but you don't hear people saying, "Invulnerability is a useless armor set because it has a problem with Sappers it must be given end/recovery protection."
Nor have I said Regen is useless if you don't take every bit of Regen Debuff Resistance. I prefer to minimize potential problems, particularly to the point where I don't have to think about them. Others have different thresholds for dealing with such things, and that is fine.
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1 hour ago, aethereal said:
I really think people have gotten entirely wrapped around the axle about regen debuff resistance.
I ran Bio armor, like... a lot. Here is the list of enemies that notably debuffed my regen and gave me a hard time because of it:
Run plenty of Bio in my time, but Regen is not the only aspect that Bio relies on...or perhaps to say, Regen is more dependent on debuff resistance for not having the same protections Bio does.
1 hour ago, aethereal said:Regeneration debuffs are just really quite rare!
Perhaps, but by the same token, sappers are pretty rare too and yet people despise them. 😛
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4 hours ago, aethereal said:
Which AV debuffs regen?
Don't .know theat the is one specifically. The point was more about planning for when facing the situation where the scaling works least well. I prefer not to have a single foe undermine my character, like say Malta sappers or Freak stunners are able to do to so many. I'd rather my regeneration not be being undermined waiting for hits to come in.
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26 minutes ago, WuTang said:
I did because you can cap regen debuff resist with Reactive Regen
If you take a sufficient number of hits in a period of time, sure. Having another source reduces the number of hits required--say like when you're facing AV whose minions have been cleared, no?
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8 minutes ago, tidge said:
On melee characters: I often delay (and sometimes skip) Armor powers in order to be able to pick ASAP level 14 pool powers that require two previous picks from the same pool.
Yes, I used to do the same (now, I still take the powers, but also factor in the added endurance burden of having Tough and/or Weave too early). But delaying Armor powers is not the same as not taking. (Add too, used to be T9 were generally less desirable due to crashes.)
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My question is what is so filling power selections that skipping powers is preferable, particularly skipping powers in the secondary set? Because it seems to me optimized attack rotations generally mean skipped offensive powers, which gets you one or more power slots open on top of the 6 you already had open even if you took every Primary and Secondary power.
Is Quick Recovery skippable? Yeah. Does it provide more Recovery than Stamina? Yes. And I am more often short of enhancement slots than I am of power picks. In fact, one can skip putting slots in Stamina and Health all together, put one extra in Quick Recovery and have a very solid amount of endurance coming while saving two slots.
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1 hour ago, JediDave said:
It seems like everything is good, but if you're in need of a power and have to drop something, I'd think Fast Healing is the easiest to get rid of.
You would skip a power providing Regeneration Debuff Resistance?
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56 minutes ago, Neiska said:
But as far as "cooperation" goes, that is a two-way street as well. Demanding/expecting someone with KB to not use KB when it wasn't advertised they wouldn't be welcome when joining the team isn't "cooperation."
Cooperation is doing what is best for the group overall. A group member getting pounded to death because control cannot be established on a scattered spawn is not cooperating to the end goal.
Does it really need to be stated, "We are trying to keep each other from getting killed unnecessarily?" Has the bar sunken so low?
When playing a pet class with buffs and heals, I prioritize the players above my pets because the pets are a collection of subroutines mediated by electron flow and the players are a bit more important (at least to me). Apparently however, in some people's world, one has to negotiate to prioritize the good of the group of players first.
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1 hour ago, Neiska said:
Along comes this guy who just blows stuff out of your meticulously timed Nuke! THE SKY IS FALLING! ITS THE END OF DAYS! MAN OVERBOARD! WOMEN AND CHILDREN FIRST! SAVE YOURSELVES! THE DEVS HAVE FORESAKEN US! WHAT HAVE WE EVER DONE TO DESERV--- I think we get the drift. What's the actual situation? A mission might take at best, a couple minutes more. And people are up here making that out to be some kind of Greek Tragedy when it's really not.
The problems have been detailed even if -=YOU=- refuse to acknowledge them, and include more than it taking more time to clear the mission/TF/trial.
Again (for those who apparently cannot be bothered to read) I really do not care for a group I have controlled to be scattered and then whatever now lives long enough to be freed come after me because it didn't get killed or taunted in time.
The solution for survival purposes is to stop using controls (and heals, because those also draw aggro), at which point the question is why am I on the team at all.
And yes, I did cut back on controls and heals last week when dealing with someone who kept running into groups and using Hand Clap.
I am truly going to have to make a KB focused character, slot KB enhancers, take Group Fly, Group Teleport, Phase Shift and follow your advice on teams by responding that people who dont enjoy my using such powers will nilly are cry-babies. Tell you what...I will name the character Neiska and tell people if the have problems to drop me a line on the forums, so you can see what people really think.
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9 minutes ago, Ukase said:
That will likely be tomorrow. And even then, it'll need at least a couple of slots to give it any chance of being impressive. I like the looks of the npcs when they're stunned. I just don't like the idea of slotting a stun in lieu of a damage, acc or recharge. Stuns are just mitigation, but really, the character shouldn't need much mitigation. So far, at level 25, my plant controller was clearing 0/8 more safely than this guy clears +1/1. Soon, though, Whirling hands needs a few more slots.
On my Energy/Elec Brute, of the options for using Energy Focus, the stun gets the least use.
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26 minutes ago, Ukase said:
Yeah, I last looked at Barrage coming out of the Costume Creator into Outbreak. And I apparently forgot about the term "energy focus".
This seems like an interesting powerset - but so far, I can't tell if I like it or not. But, I'll keep playing it at least until 40, see how it goes.Get Energy Transfer before deciding.
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10 hours ago, Skyhawke said:
Knockback can be annoying, yes, but Fold Space isn't exactly a winner in my book either.
I did say, "less problematic", not, "without problems".
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4 minutes ago, Clave Dark 5 said:
It's funny to me that people on these boards dislike that knockback forces them to go chasing the scattered, or at least to ungroup things, and many also stridently defend Fold Spacers who don't bother to tell people they're going to use it or how ("I'll be Fold Spacing onto the tank"), making others often waste their AoEs...
Fold Space is far less common than Knockback. The consequences are also less problematic as grouped things still get steamrolled whereas scattered things, particularly things I've hit already, may live long enough to decide they still hate me more for control or healing, particularly when the damage dealers move on without now killing every single, last scattered target.
This came up last week on an ITF where someone kept running into groups and using Hand Clap. After two deaths on my part, I simply scaled back on my area controls and heals, as I've learned it really isn't worth complaining about since most dont care until it impacts them.
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On 8/13/2025 at 9:22 AM, bAss_ackwards said:
KB is the reason I can't bring myself to play Energy Blast. 😔
On my Mind Control/Energy Assault Dominator I simply avoid targeting things melee characters are fighting and apologize when I mess up. But not really any AoE KB is on the table there.
My EB/Martial Blaster I mostly solo with, though on a team I would refrain from AoE unless sure it weild kill the targets or prevent another player from going down.
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If we're going to talk about bringing balance how about improving some of the weaker powersets?
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Moment of Glory is both an emergency thing and a tool to abuse by popping it, allowing the team to winnow the crowd to something manageable, and continuing on after it ends.
My favorite Tanker to date.
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1 hour ago, Octogoat said:
Do you have a build I can edit? I still fail hopelessly to math my own.
He is 37 and I am still working on a final build. Currently it is:
The resistances are a bit lower than I would normally shoot for on a Brute, but not sure how much would be overkill between Psychokinetic Barrier and Aura of Insanity.
Stone Melee/Regeneration - An Ongoing Journey!
in Brute
Posted · Edited by Erratic1
I was able to put down Protean solo, but boy was it work (at appropriate level). More painful than other choices, but it was not utterly horrible.
Edit: Though, that was on a Tanker. Brute would be dealing more damage but also taking more. Think the Brute would have been better off.