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WolfWings

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  1. I'd second this, tweaking things to start at 12 and drop to 50% XP at 22 (or even 15/25?) would taper off smoothly into level-25-IO range. Otherwise this whole patch is wonderful, ESPECIALLY the "immob doesn't block knock* from working" stuff! :D My Earth/Thorn Dom thanks ya'all greatly for that part. =^.^=
  2. You don't even REMOTELY need a discrete video card, even for a lot of other newer games. Intel low-end on-CPU GPU's (610) are on par with a GeForce 8800, their higher end Iris 655 is actually quite decent, on par with a 500 or 600 series GeForce. If you just want a usable PC on the cheap and in a relative hurry? 100% serious, if the price is in your budget get an Intel 8th generation NUC w/ the Iris 655 graphics and Windows pre-installed. It will be trouble-free and plenty of horsepower for City of Heroes and even a lot of other games.
  3. ...when the concerns ARE invalid by their very nature, as everyone gets full chance at loot drops that damages any given enemy, and gets a influence/experience based on their team's (not individual) overall contribution to the kill? There's no such thing as kill stealing in City of Heroes, if you each do 50% of the damage it took to kill the monster (NOT 50% of their maximum health, 50% of the total damage dealt before they fall down), you split the experience/influence 50/50 and both get full loot drops. Especially when street-grinding is purposefully slower to level than running missions due to the end-of-mission rewards, and street-grinding is the only place where you can encounter players not on your own team (which all get the full XP/influence reward whenever anyone falls down) then yes, if seeing another player run by and contribute in the outdoors upsets you? Go indoors. Because it's your own perception not the game mechanics that make it a problem. There's no line cutting in this case, deal damage, get rewards, straight up. There's no downside to someone else tossing in damage/punches anymore than two Sewer teams bumping into each other due to differing tempo's and flowing past each other. Another possibility is that the player was trying to test something/do something specific that your help interfered with? It probably wasn't necessarily the case in your example situation, but I have seen folks doing that(as an example seeing how many of a certain level/mob type can be handled by a certain power/combination of powers. Doing such on the streets is typically much easier than in a door mission since its more quickly/readily available. We never know but we invariably make assumptions and a judgement call(at least when intentionally being helpful). If they need specific test conditions w.r.t. levels/powers/etc, that's literally what AE is for. Controlled synthetic environments. If they're trying to "save time" by doing such tests outdoors in public? It's a gamble, those mobs might get blown up without even another PC involved, another enemy type they're not friendly with, or a zone event could even land while they're "testing" so I'm sorry, anyone interested in purposefully testing things should expect to go hang out in AE or the like. I think you're extremely reaching instead of understanding how the City of Heroes reward system works: There's no such thing as Kill Stealing here, it was removed in an early Live edition when they were putting Giant Monsters in. In fact the anti-kill-stealing code is why many teams would get zero rewards for Eochai/Jack in Irons on Live if those two giant monsters run into each other long enough before PCs decide to fight them: Neither can actually kill the other, but they'll keep damaging each other until it's possible for a PC team to kill either of them but do so little damage overall compared to the other Giant Monster as to fall under 1% XP/Influence which ends up rounding out to 0. Similarly, getting a given item of loot as a drop doesn't mean you 'missed' on other things unlike in some other MMOs: Each loot type that can drop is rolled separately in City of Heroes, always has been, so you can in fact get four or more rewards from a single enemy (Salvage, Inspiration, Enhancement, Recipe) for example, not even counting Inf/XP itself.
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