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Jaegernault

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Everything posted by Jaegernault

  1. I found that the proc was per target and it almost always fires on AoD. I didnt have titan sweep and I wanted the PBAoE to get crits. AoD also had like a 3 second cool down so it's like a machine gun going off. I've successfully dribbled rommy on an ITF till death once he loses his status nictus
  2. Try something like this. you loose a drop of accuracy but virtually unnoticeable. I took out hasten as it was the lowest priority. Its not a complete build as you will have your own quirks you like using but might give you some ideas http://www.cohplanner.com/mids/download.php?uc=1545&c=709&a=1418&f=HEX&dc=78DA6594CB4F135114C6EFD0A90814682D501E055A90572BB51536BE42541E51A8A2455DD6B18C65629969A635C1A50B9746040C1B9F3B5163A27F86CFBD2F7C266E7C6C4C74554FE77C2DC499A4F9DDF9EEB9E79CF94E67E20BA3AE4713974684547728A3E472C944CA54B259D574C695B49612C5AB927EFE929E8CAB19558DCC6879454F9E5695ACA1E7BACA9BA3EA3955CFA991839A913C66A6155D4B250F98F386296AA70D231319D7D273794D4F375877630B74469B57F5BC92D70CDD658953949322EA4B37B3AA999BD3B22D63592D1549E495CC79AA93302E649271259757CD8BCDD4DE20FDAEF804AE82533C75081193C59667CCADCFC117CCEA97E02BE6DB6E3A26E16C54B2B48A1838C49487C15DC8EDA3FB7659BCA3B3129FAD9082BCD7146036AF56587C4F310E8E911D93D83BC26C1D072798FE46AE73959EC789E7712ECA96E6BA062E31DDCBCC6D2BE075E6A28FC756ECA9322C2CADA1C435EE699D7AAAE29E0A1205D770BCA869E5380769B5BCEFA8852775F0A40E9EB8E1C947CA550FFFEA8FB3D67D82B93D01CE802799BDA7984BD4AB876BCB9E3EEE2DD80F0E30BB436098F989EA79B99EE4FDCBBEF5FE664E878468E47C52E36B8E6F7AC394E9997C98830FFE07E07F00FE070F231FE6B04CFDB5600E2DBB398F7F0FB3632FB80FDCCF0C5C667EA63EDBD04B1BFCEF037DD44B3B3C6F2FD02556A852272A759EE149EE54C0B3CC580A9C0555E617AAD485B35D3758EBBBC90CDD026F3307EF20E75DE6573ADB832E7BFEEBF21B99D18FE9F4DFE3F88135F03EF800F91F32FFB88408A397305CDCD100BA410F7310754AF4902B119E908874B0E6252D0AA7A241D6FC72F96D2FFE81C9BD4EB9FC0E1742B6DDA84D89D994219B326C53A66CCAB48CB2A4489652E5A6B79D95C2F7EAF2D701BB3F6DCA0F9BF2CBA6AC6F7CDD0A8F8B6F2ED61F36AD9F6C5A1F0D95E75618F19265706675D37A32B491F31F951B0D6C
  3. I personally found I never turned on combat jumping as I use ninja run in combat pre-experimental. With experimental I ran speed of sound for super fast combat. I'd need to look at my build to see if SJ could be used but with travel suppression it's not my first choice:D
  4. Thanks for the praise!! There isnt much they could nerf really. Bio isnt godlike on other toons so nerfing that would kill the set across the board. Titan weapons is slow early on and has the longest slowest recharge across any power set. It makes up for this will slightly higher damage values and a really wide AoE. In my opinion it's the ATO enhancements that carry the build. A scrapper able to almost guarantee a full set of crits on an AOE is nuts, especially when the base damage is so high. Slap in a chance for buildup and your swinging for 300% base damage, often doubling it on crits. If they lowered the ATO to say 30% it might even it out but then that's a class wide one... rather then killing sets they need to address the fact they are running a 10 year old game with little to no new content when the last LIVE release of incarnate was geared to preping us of a far tougher enemy. If they want to address OP they should look at stalkers ATO just as much.. a chance to recharge buildup, meaning you can use your alpha with double build up + a chance to get a 3rd.. and the double build up is reliably repeatable too! Not to mention the chance to hide to get crits on top of it.. It's easy to point a finger and say that needs a nerf, in the end unless new content is written we are watching a rerun of a classic TV show. You cant consolidate a game when it was stopped mid story, that's like telling sleeping beauty, getting to the glass coffin part then deciding to do a 10 part special on the dwarfs back stories! Some other servers are trying to make new content, and some of it is hilariously unbalanced. One for instance made a power set filled with hamidon attacks! Its entertaining but without stories to play, it's just a quick gimmick, like trying to balance sets designed for more then what we have. I know people will prop comment saying we should be grateful it's back blah blah, and yes, nothing could replace it, including what we have. A story needs authors tho, we certainly dont log in to just chat up miss liberty! :D
  5. Fire/cold, I class as elemental damage, yes it's the main thing in fire farms but it's also very common as secondary effects. For example, council, crey use cryo rounds a lot as well as flame throwers, praetorian clockwork mix energy and fire a lot. Banished parthenon are a pain for it too. Malta missiles are incendiary, aka fire damage. The winter event is oddly a lot of cold damage. AEGIS also gives other defense too, but huge defence to elemental let's you take end level content easily. Shadow meld is a power I use as I'm running in, usually mid air so i land in the centre of the mob. Those 15 seconds are all it takes to kill 2-3 purple bosses and the entire mob without taking a hit. Its personal preference tho. Is also gives enough of a boost to block nemesis vengeance buffs for a while
  6. People will always make power sets OP, I've seen defenders solo +4*8. Any brute with /fire is lethal to almost anything. Should the set be nerfed? City of heroes gives people the chance to make characters and become godlike, you dont see the creators of superman stories making him wear a kryptonite ring as he is too op, they make harder content to target their weaknesses. Incarnate was made to give super builds a challenge, they just gave the incarnate powers before the challenge and then shut down. I love CoH, I was gutted when its eyes shut and ecstatic when it returned, but if every time a set is mastered its nerfed, after a year+ of operation, its gonna upset people. If they care about the community, deal with AE farmers and the state of the market, It's easier to stop a nail bending by hitting it slowly, if you belt it hard, it bends and can ruin what it's there to secure
  7. Your original post was quick to point out stats, but failed on all aspects of content. You also removed comments after it that shared the tone. But ill go into a context comparison so its not left hanging. Ive never understood the point of the pylon test, its a pole that cant move, has only 1 attack, its entirely predictable and like a punching bag. Its purely an attack damage test, not a game play survival test. But some swear by it and I wont judge them for it. Comparing the builds, and to be fair, ill remove Shadow Meld from mine despite it being on all the time as its not in yours. Just on the base stats your resistance across the board is lower on all counts, you sacrifice defense to EVERYTHING else to get smashing/lethal to 45%, yet with no defense resistance 1 lucky shot and it goes poof. You gained a marginal regeneration/recovery bonus, both of which are inconsequential for bio Armour really. Our Max HP is basically the same, yours runs slightly hotter on endurance but not enough to care about. All in all you sacrifice a lot to get a defense rating on the most common damage type to lower defense, Lethal. As your so fond of stat tables im sure the concept of diminishing returns is a fundamental thing. Crushing Blow 182% damage bonus, down to 132%. 50% wasted Inexhaustable heal set to 145%, down to 101%, almost half the stat is pointless. Follow Through, 160% down to 130%, another 30% wasted. Ablative Carapace 145% down to 101% Rend Armour accuracy and damage both heavily in the red, damage over 200%, lowered to 138% Whirling Smash 227% to 140%, leaving out the chance for fire damage which would have increased its effect. Arc of destruction, damage and recharge both in the red. All that red is pushing a number up at a huge cost to every other stat, for a single purpose like a pylon, that might work, since you dont have to chase the target, you can just stand there and button mash. Adrenaline booster is like factoring in Gang War on a Mastermind. Its not a continual thing, in fact its up only 1/3 of the time. But to be fair ill do a 100% vs 100% of some key powers. With Adrenaline booster so for 1/3 of the time. Crushing Blow 1240 vs 1348 ---> 108% Efficiency Follow Through 1080 vs 1200 --->111% Efficiency Rend Armor 2233 vs 2432 --->109% Efficiency Whirling Smash 616 vs 649 --->105% Efficiency Arc of Destruction 1147 vs 1305 --->113% Efficiency Looks a decent improvement on paper, in a hacking test put out more damage. Without it, so most of the time. Crushing Blow 1240 vs 1244 --->100.3% Efficiency Follow Through 1080 vs 1116 --->103% Efficiency Rend Armor 2233 vs 2247 --->100.6.% Efficiency Whirling Smash 616 vs 603 --->98% Efficiency Arc of Destruction 1147 vs 1209 --->105% Efficiency So using your power that you have up 35% of the time roughly you gain roughly an 10% bonus on damage, the 65% of the fight its off your struggling to get above 2% gain, at the expense of 20% resistance to the most common damage type in the game. I dont profess to make pylon builds, I think its a pointless exercise, like shooting a test dummy, but some people like it so thats their thing and I wont knock it. I make my builds for ALL content, I can walk into any mission at level 50 on the hardest rep and butcher them, Rularuu, Malta, Carvanel, Council (tho they are babies), CoT, Arachnos, Devouring Earth, doesnt matter as they all follow the rule of 45% defence to softcap plus padding for their +tohit. A Vs for defense, mine VS yours. in brackets is if I decide I wont want to use Shadow Meld which is always available. Smashing (27%) 58% vs 45% Lethal (27%) 58% vs 45% Fire (51%) 71% vs 32% Cold (51%) 71% vs 32% Energy (39%) 71% vs 29% Negative (39%) 71% vs 29% Psionic (23%) 55% vs 22% So for smashing and lethal you win hands down at soft cap, but 1 shot from council riffle and your at 35%, then 25% and its a cascade failure, Cimerora enemy do it even faster. If Im actively fighting, mine has a 13% buffer to softcap so I can handle the odd hit and it wont impact me, I can also usually handle enemy with decent +ToHit. For Fire and Cold, common AoE attacks and missile based things, not to mention winter events, im 6% above softcap straight off, and 36% above with active, since neither debuff defense it they wont ever drop unless hit by lethal or energy. Your 32% will get broken a lot, but again wont lower. Energy and Negative, Energy is a -defense power, as anyone who fights the PPD will attest to. They will cascade defense fail almost anything if given a chance, so you dont give them a chance. Without Shadow Meld im 10% higher, but that wont save me at all, with Shadow Meld they wont get a shot to land. Negative is -Tohit normally, not a big deal for either of us with such high accuracy but same numbers as energy. Its also uncommon save a few instances. Psionic damage is lethal to almost any build, our resistances are equally useless , baseline our defenses are equally worthless, I can, however go 10% above softcap, tho psionic usually has a +tohit as well but it still lets me take large attacks. Your build is focusing on DPS above all, for a Pylon it will almost certainly win, the pylon doesnt move, does minor damage and attacks periodically. You can wreck it like a pro, id be behind the empathy defender (no offence to defenders). If the Pylon spawned mobs of Rikti at lvl 54 at every 10% health drop, Id wager id win. I wrote the guide for generic content across everything, it wasn't designed in mids, it was built on the go while leveling up, adapting to each enemy type, balancing out each flaw with an offset. When new powers or alterations come out I have to re balance it to get it optimized again, sometimes faster then others. As for the nerfing comment, if they want to nerf every combo that can become powerful to godly levels they should just remove half the power sets. Farmers are everywhere across multiple AT's. Ive seen defenders soloing +4*8. Its not about lowering the powers effect, its about adding new content to test it, thats why incarnates where made, it just stalled and become stagnent. Ive made threads in regards to making more difficult content from whats readily available and it got no notice. I see no point wasting my breathe or keys flogging a dead thread when no one in power cares. Criticizing guides and builds is in the spirit of the community, but the way you formatted yours was aggressive, you bullet pointed theoretical flaws with no context or solutions, then deleted a post for effectively calling it out. People can use my guide or your build, Im not fussed, its not like we get royalties for them, its there to enhance the community and enrich peoples understanding of how powers can be employed.
  8. http://www.cohplanner.com/mids/download.php?uc=1577&c=730&a=1460&f=HEX&dc=78DA6594CB4F135114C6EFD0A94879DB6229148122505A5A5A61E393A83CA2D088167559C7722D134BA7696B824B172E8D081856BE76E22BC1FFC0ADCF7F40C567E206756574554FE77CB68D9D64F2BBFDEE393DDFBDE7DE892C8ED53D99BC322A9486A3492D9B8D45E3192D9D96196B444BE8715178AAE975FFD3631199943238ABE7B454ECACD4D2462AEB294E8EC90B329595C123BA113B914968293D1E3B9C593032C2316318C9E0F82245E90B3295D372BA91B29962342DE55CBD399CD013F3393D9568347F4D4B6D4E66B2F37ADA359ED6E3C1684E4B5EA42A51E3523216D1B23999B9DC4AE686E8BDE61478F256F1DC22445815552FC0974CF535F88AB9ED0DF36D0FA529C80D293C17666E1F0647983627B183B88773DF51AEC2B916658BB5A16FCC7037F84B35F99E622D1CAB5AA678AEEE3838C16C98045BB8DE755A9715EBB22EF1FF34DD0097993B56C055A6E326738972ABB95E55F57A15CFF985C99DE02679AAE198FC8C4F885AAE256ADBD98787BA5FCFF34AFD7FB91F29B711FBD67892FDB69E02A3CCB659F034D37D86B94CDE9AB1AEE67EF6E6F632770D803ED0CF0C3F23DA55F189EADAB9AEB0FF619F0AF96C81F79636F66721CD89DE38D1D72EF4B50B7DED425F57C88F0B6B71EDE57ADDFBC0FDE00166CF41F02AF333F9691736738FDAB1373DA04A1E3AD0830EF474C801363157A976276A779EE3DEF56BE07930CEF4CD310392F9856A7B90EBB9CDDAEE5BE01DF02EB3EF1E38CA7BF695727B15F6DD0BBF7D60E1087BD11FEF7DCE1B58071F800FE1E911F898F9BB4E083FCEB91FE77A10E77A10E77DF01833807ACDB44F41F434887DB293168216EAE638B75ABCE785239BCF8B4EB5787BF353BEE26CDE571119AA50C215CA70853252A14C5728332A2C90A2984A4D13DD7538D9B215BF114209F03A7E946B87F89BF2BD5CF372DCCF92A628F88E04D6F8DC6D96BE79F98DC23DC6F843D9F869D9FD9EB2531AC62E47693CE92C8DD7CA62D63DA5F15FC41901C2 Thats from memory as im not logged in, ive not included badges and accoladed as ANYONE can get those.
  9. HI there, 1. I specified cardiac as an option for early on, only to T3 as that is a lot easier to get then destiny and allows you to run for longer without effort, its not needed and I go straight for musculature now but its a consideration for some peoples play styles. 2. I only run in Offensive Adaptation, I removed the other 2 from the hot bar as the swap time was more trouble then the benefit. 3. You can slot more Luck of the Gambler if you like, but the return is so small its inconceivable. your talking shaving 0.1 seconds off some powers. The same argument can be made for enhancing all the IO's to +5, you get a "slight" improvement in end game content but its not worth it. In the latter case I always catalyse them so I can run lower content more efficiently. 4. FItness is automatic and not pickable. I slot a Performance shifter in stamina as overkill for endurance draining enemy but thats a common thing for any build. Ive updated my build with more recent updates since this was built to be more adaptive to me. for instance I not 3 slot Inexhaustible with 2 Preventative meds and a panacea, the 2 procs and 1 pure health. Ablative Carapace holds numinia so no extra procs are needed for health, and health regen is inconsequential when ranked against bio in general. 5. the scaling resistance is a common misconception. It only works if you loose health. and its benefit is only noticeable when your below half health. With absorb shielding you rarely even use regeneration so the chances of it firing are next to 0, and if your hit hard enough to break a 1300 absorb shield AND take 1000 hp off you, 10% resistance aint gonna save you before your face down 😄 6. Not sure where your getting your stats from in that form or how your calculating the attack chain but it looks like your computing an instant attack chain there, last time I checked we are human and need reaction time to move to powers. My attack chains are 100%, powers dont que unless im out of range. Getting the recharge faster serves no purpose as ready is ready. I never double follow through in a single build up, its redundant as it doesnt debuff. 7. The -res Ive since incorporated into Genetic contamination, the forced feedback is a chance per target hit, so a single target using it is a terrible investment. Its in Whirling Smash that almost always fires when used, again, above a certain level extra recharge isnt needed and single target chains are faster by base so dont need it. If the entire mob dies before build up ends im then just running with build up still active and not using it. A Purple boss drops in 3 hits, while killing all the lower ranks by proxy. An AV or certain EB is the only enemy class to be able to survive the initial attack chain, the EB doesn't survive the second chain, an AV lasts about 45 seconds, unless they have large heals or a T9 defense power like unstoppable. 8. you missed a number lol 9. ill post an updated build with the tweeks ive made but the Single Target attack chain is Build Up > Arc of Destruction > Rend Armor > Follow Through > Crushing Blow( if needed) In normal *8 content Ill use the same attack chain, targeting just a boss using the following. Build Up > Arc of Destruction > Rend Armour > Whirling Smash >Follow Through> Rend Armour > Crushing Blow > Follow Through...etc <--bosses die with either the first follow through or the second rend Armour depending on critical and their resistance. 10. Moonbeam isnt part of a chain, its handy for pulling a single av from a group if needed or hitting a roman healer who is hiding. Its damage will 1 shot minions, the other ranged attack wont and its DPS works out lower in practice with redraw. It also criticals. 11. Travel powers are over rated and suppressible. Stealth is for if you run into walls a lot, with soft capped defence and a good handle on movement (and obviously no taunt toggles) you can run through mobs and most wont even try and attack you, the ones that do miss, the odd one that hits barely scratches your shield. Ive ghosted missions when needed, even low level TF's. the investment in a Stealth power isnt worth the cost and the travel powers are the same, Ninja run, with any running toggle is a good speed with excellent air control, and you can use it in the Hollows/Boomtown, something Super speed is horrible in. You may take note of the date of the original post, Experimental wasn't available then, upgrading to it was included in my updated build, giving Speed of Sound and Jaunt which are both used in combat, I use Jaunt a lot too, for moving round the battle field and also for going vertically to platforms fast. Its an amazing power. 12. We can agree to disagree with the resistance vs defense in smashing/lethal. Shadow Meld get you to 55% defense to those when you enter combat, most things are dead before it is expired. The resistance lets you take hits like Marauders Knockout blow with minimal effect and gives you breathing room. Smashing and Lethal damage are the most highly used damage types in the game and often have the highest numbers. Lethal lowers defense so if your getting hit by it, defense will cascade fail very fast, resistance is seldome reduced save a few rare enemy types. The extra HP gets most milage with a high resistance to facilitate its lifespan. 13. I dont understand your final comment. The build maxes out absorb shielding as a primary defense, maxes HP as an emergency buffer, relying on defense to dodge the attacks to save both and resistance to give your HP pool a longer lifespan if needed. Ill upload a new version that im currently using, just needed to update pines as experimental wasnt in the database, ill add it as a reply under this for easy finding.
  10. Shadow meld is the keystone power with bio armour. You can get to 45% defence to elemental easily with it. S/l defence can be sat at mid 20s along with energy/negative. Shadow meld blasts s/l/e/negative to 55+ defence for 15 seconds, my scrapper has it down to a 25 second recharge. I know people will say above 45 isnt helping but it does when fighting any enemy above lvl 50, especially ones with tohit bonuses. I tend to take each primary and secondary I want as soon as available, picking up fighting, leadership, and speed along the way, so by 41 I can go straight to epics. Bio armour has the capacity to run unaided against +1*8, giving limitless endurance and health, so long as you get the recharge bonuses to 70% BEFORE hasten. Hasten should be like a overdrive button for a big fight as ageless will work better on auto once leveled up. Stalkers and scrappers have the same health now i think, my scrapper has 2100 hp, so a stalker might get to the same state, imagine that.. a far cry from the old days eh!
  11. I personally find bio defence toggles work better with 4 shield walls and a 5th for lotg. Bio is all about regeneration and absorb so max hp is your main asset
  12. Personal play style will play a huge part in how a build performs. I like to live on the edge in the fight, constantly surrounded by enemy to feed from while killing them all. Bio Armour is suited to large mobs, a single AV foe will be harder to take down then 10 Elite bosses, but neither are a big challenge. +Going through your build, Crushing blow is bang on what ive found is best for balance. +In hardened Carapace, I tend to use AEGIS, since it gives a large defense boost. +Inexhaustible is getting a little too much attention Id say. Its best function is increased Max HP, the fact it boosts regen/recovery leaves it open to proc slotting, a whole set is overkill. +I skipped Titan Sweep as by 32 you have more AoE then you will ever need. +Environmental Modifiers looks neglected, its your primary defense toggle, and bio armour works best using defense/absorb shielding. +Follow Through is single target to forced feedback isnt gonna fire much, I tend to slot the Superior Blistering Cold there so its a heavy hit that can stun and hold. +Build up needs love! its how you dont need to wait and put the kettle on while warming up an attack chain, 2 recharge and ull have it up for every encounter, usually 20s after set bonuses. +Ablative Carapace I tend to slot numinia for the ranged defense thats stuck on the end of the set, you only really want recharge and healing in there so its usually golden like that. +Weave needs more slots for ramping its defense if you want to play defense/absorb style. +tough has the same principle as Hardened Carapace, Aegis gives a defense boost, resistance isnt gonna save a scrapper:D +some people say you need DNA siphon for extra damage, its really not needed and its contribution is on par with boxing, 2 recharge as a panic button is more then enough for most things +whirling smash is a great one for the purple, but slap in a 6th slot for the forced feedback proc and it almost always fires! +generic contamination is "technically" a damage aura but its really small! what it does offer tho is a great place to slap in Superior Avalanche for a chance to knock foes over who come close, if they arnt stood up they aint hitting you! +parasitic aura is a personal preference, some people like to use it as a panic button, but as it feeds off nearby foes, i find it better as an opener when its power is maxed out. 2 recharge and its almost perma. +I 5 slot moonbeam with the ranged winter set for the bonus, its nice for runners bu they shouldnt really get a chance to run! it is however great for pulling avs from other av's, Miss Liberty TF would be a lot harder solo otherwise! +Shadow Meld needs more recharge, every second really helps. End game if you keep your defense above 60% to all even Praetorian debuffs bounce off you. http://www.cohplanner.com/mids/download.php?uc=1503&c=684&a=1368&f=HEX&dc=78DA6594C96FD34014C6C78D4B699A360D5DD2255DB2744B204D682F6CAA80D20A68A09002C760D2A1B50889E504098E1C38224A5BC489ED583609FE0CD67F0028ABC485E5C0014EE6C5EF4B28B225EB37FEDEBC79CFDF789CBA38E9793C7D7942284DFB735AB19849674DCD30A45997CEEA329F95A27CD5D11DA84432299993323EA797B47CE694D48C42BE18AA0627E559992FCAF83EBD90396A2E68793D9BD96B9E2F98A271B650C8C5A7F485C5929E5F70DB4F6943CA79AF3D9C91DABC348B8BBAE1A93C1B34AFF380A167E3E992963B47ABA70B17729994562C49F352073515A5FBAA5FE0B26AC5339710495534BD009F333B5E32BB5E81AF996FC294A62037A1D85A4D121C63AAE3A09FD8A30ACF76CE7D4BB90AE7D62841D602FDE0CD1A9BEF688E8BE7A8AEC31CEB3D044E81D3CC601BD7B946EF538BF7A95D526D6DD3757099E95E0157999E1BCC253F6F56B9A7BA98B0B5CD15AE714FEBD4533DF7642934B981E78B862E9EE722AD91E3AE467812862761781286271F682D2FFCF31E63ADF93898666E99034F305B4F3297A9571FD7567D43DC5BEB30B37D048C323B62CC8F54AF857394963FECDBE02FA64A7DB7C1EB36781C81C711781C39881C781DA21C3FD6F3C3A728B842814EBC5BE70EAE3FB89339B40BDC0DEE618E5C617EA23EBBB16E37D6DB06FAA8660F3CEFE9656D956AF561CFFB4EF35EF66BE01930CB0CCE8392F9996A85901BBAC5DAE86DF00E337917BC074EB00F5F2877007D0EA0BF51F02B4D19C6FE0CAF71DEC87DF00133FA107CC4FCED1122865E62F0786B2BD80CFA94FFFCA8B0857C89C3977890B576D212D012F02AA056CF7BF913B62CD1A7564FB1157544130E25E950C61CCAB843997128B32ACA92A2D84A7D339D7756AC6FEEEAFF01D11F0EE5BB43F9E950D6FFFDDFAC27E5B38BF1FB0DE3A71BC647A2D57DB3FE023C24FC58 Something like this will max out a Defense/absorb playstyle. There is plenty room for adjusting, For instance I like Experimental so I can teleport round the battlefield even faster. but every tweek needs balancing! No one build is the right build, ive seen people use the exact build Im running slot for slot and dieing next to me as their play style isnt suited to it. So you just adapt to how you play to max out the performance! hope this gives you some ideas;
  13. The extra recharge is only required if your using a streamlined attack chain of cherry picked powers. Not many do that. My TW characters skip powers as tradeoffs as they level. For instance the first 3 powers, defensive sweep, crushing blow and titan sweep. The 1st and 3rd are amazing early game AoE powers, letting you fight *8 from lvl 10. Once you get to lvl 26 you gain your real PBAoE, and have rend armour from 18 so you can drop the lvl 1 and 4 powers. This gives you crushing blow and rend armour and follow through as a ST chain with a powerful huge PBAoE. Get to 32 and you gain Arc of Destruction which lets you decimate mobs with crits. That's less powers to cycle through but you can augment then to massive levels, they just need as much recharge as possible. Ideally you want your next power ready before the last animation ends, and in groups you will go from attach chain 1 to 2 constantly as the mobs change. A lot just say TW/bio is OP, I think its graceful. You can just go in wildly swinging, but on +4*8, something to blindside you sooner or later. Learn your attack chains and timings and you can literally maintain an attack chain indefinitely, against any enemy type. Bio is susceptible to fear, and that cant be helped, it also has bo defence resistance so falls to cascade defence failure. And defence failure can take a 70% defence to -300% in 5 seconds flat! Bio is also a mob based power, you need large mobs to be at your best. TW needs large mobs as it's all AoE. So if you are in a 1v1 with something tough your AoE affinity counts for nothing so you need to adapt to single targets and using ablaitice caraprace, which then needs excessive recharge for every second of uptime
  14. The brute was solid in the fire farm but rad/fire is faster in it as you have a second damage aura that you can slot with -res to just melt everything. I hate permanent hasten builds, hasten is available if I'm against a tough target and need excessive healing. Healing flames isnt on auto either unless I'm fighting something like Malta. Agelessness is what gets auto. Does on all my builds. If your after a farmer rad/fire is the way to go. But in general combat TW/Fire is much better. The brutes best attack at max damage cap is 700 to a lvl 54 boss, being rendered armour. The scrappers rend armour deals almost 2k on average, often closer to 3k if procs all get lucky. The scrapper can do the EB fire farm faster then my brutes simply as an EB is dead in 3 hits. Bearing in mind the scrapper has 7% fire resistance too! But capped fire defence. They make up for the resistance by a massive health pool. The brute has 1700hp. The scrapper has 2100 in addition to 1300 absorb shield that regenerates every 20 seconds. The scrapper is virtually godlike in all lvl 50 content, only lag or an insainly tough enemy can take them down 1v1. For example a level 54 Ghost Widow couldn't get me below 75% health. A lvl 54 recluse struggled to get me below 50%. The hamidon Avatars in the night ward arc where you fight 3 at once, they couldn't kill me. Granted it took me 20m to kill them but it was a tough fight. The only AV I struggle to solo is Bobcat, specifically the version you fight in Tin Mage. I can get them to 5% health but then they go mental, dishing out 1200 damage attacks every 2 seconds and healing 1% a second, which for an AV is a LOT! The scrappers build is on the homecoming forums, I wrote a guide on it detailing all the various choices. I've since updated mine to a lot faster in combat but the alteration is very small
  15. And as sick as that was, I applied the same build style to TW/bio scrapper and dwarfed the brute in every way, more HP, resistance, regeneration, recharge insainly greater damage. The average AV lasts under a minute solo at lvl 54. Though it's a very active build and 1 mistake will floor you. But it can take on any mob at lvl 54 if you pay attention, even Rularuu
  16. A clip someone made of it, I posted the mids build in the comments back when it was uploaded
  17. Clearly did not read the initial post correctly as the whole point was its so vague. Posting a link to Policies in a thread debating those policies isn't actually contributing. One cannot pretend to know the minds of others and assume the intentions based on their own experiences. I could easily make a costume I think is original, only to find that someone somewhere has read a comic book from 30 years ago that has something similar to mine, not through any form of copyright but simply because we came to the same result when playing with costume designs. Philo Taylor Farnsworth demonstrated a working television in San Francisco in 1927. Boris Rosing conducted crude experiments in transmitting images 16 years before Farnsworths first success, does that mean that Boris should have gotten credit for the concept instead of Farnsworth. A mechanical TV was demonstrated by John Logie in the early 1920's. 3 parallel strands of research all working towards the same goal in their own way. Farnsworth clearly had the better branch and gave birth to what we have now, but technically he was the 3rd person to play with the idea. For all we know farnsworth could have gone to the demo that John performed and been inspired. Farnsworth should get credit, but it was still similar to earlier attempts. If the components are not copyright, why should the end result be. Does the person who realized a round stone moves easier get to lay claim to everything involving a wheel. If the components are available, their use should be allowed, else someone will have used something similar somewhere if you look hard enough. Names I totally agree with, be creative. But costumes should have more flexibility, or have mutually exclusive rules on outfitting like some parts already do.
  18. oh yea, that too! trigger happy control types, just take a breath before firing:D but we all play in our own way, the joys of so many players, dont like the team, go to a different one.
  19. increase the difficulty then. Judgment is a good way to clear away minions or taunt one of those big rooms with multiple mobs. At maw power it will fry minions so what is argo'd is just the high value targets. There were 4 new incarnate powers to be brought out, your saying you want to undo the entire system, so it stops at Invention Sets, why not remove that too so people cant alter global recharge and make unenhancable powers faster by improving global recharge. Personally I hate it when I go in with a Melee character and a blaster follows me in and nukes the mob as soon as they gather, not enough to kill them but it knocks them all flying, they loose aggression with me and the blaster complains about crowd control. Im hardly gonna say to stop nuking them, ill adapt my playstyle while they are doing it. If you dont like the incarnate powers, specify "no Incarnates on team" when you form one, others shouldnt have to have their game ruined to accommodate those that dont like a super power in a Super Hero MMO being super powerful. Can you imagine if Captain America told the hulk to stop smashing because he wants to look stronger in the fights, Or told Ironman to stop using his toys as if he didn't bring enough for everyone he cant use one either (fairly sure that statement did come up somewhere in the franchise lol!)
  20. Call him Jolly Green Giant and ull have the tinned frozen food industry after you!
  21. copyright is a copy, last time I checked we cant upload our own costume meshes, we work with what we have, we assemble parts like a jigsaw, never knowing the final picture we will get. its creativity at its core inspired by what we love.
  22. There are very few occasions where someone is daft enough to try and replicate a heroes name, costume and power set, despite it being easily doable. Our imagination is inspired by what we see, we take fragemnts of images we like and reconstruct them to make our own unique identity. Your mising my point about the line for genericing a character. Are they reset based on just a name that comes up somewhere, on a particular look that appeared somewhere that the creator may not even be aware of, or a combination of the two. If for example you make a empathy defender in a huge green musculature body and called it Gamma Hugs, is that copyright because its in a huge green body with the name of a radioactive particle like the Hulk, despite its power and role being totally contrary to the hulks back story. --- Copyright applies to a recorded work, it cannot apply to something as intangible as an idea. --- Copyright laws are actually very restrictive, and do not apply to items such as names and titles that may be duplicated coincidentally, or that may be legitimately used in unrelated instances. --- ABove taken from the copyright services website, 10 common mistakes made about copyright. Even official copyright laws are so vague, probably why why are argued so much. Im not saying it should be given a free pass, but if you dont tell someone what they did wrong it wont change. Its not like we are inventing new technology and profiting off it, we are taking the best memories we have of our entire experience with comics ans superheroes and adapting them for recreation, unless of course youve got paypal set up so people who team with you and admire your character need to pay lol
  23. But copyright is filed from the one affected by it. Best judgment is not enough for a game based on creativity. If certain combinations are considered breach, they should be made mutually exclusive to prevent future occurrences. Copyright isnt an instant fine, your warned to remove it. You cant preemptively remove content because it "might" be flagged in the future, thats like getting a cut on your leg and amputating it as it "might" become infected and develop into something serious. Copyright is dealt with an point of issue, and moderated by using guidelines to prevent the majority of offences. the Copyright guidelines on homecoming are a joke. They are so vague you can class anything as removable. I logged into Reunion and loaded up a lost of players, 50 came up obviously, I found 4 that had names easily recognized as movie clones. I didnt see any costumes but under guidelines those 4 should have been genericed. thats 8% breaking name copyright. Imagine the number if I took costumes into account. Im clearly not reporting them as I see nothing wrong with the variations, but under homecomming copyright guides they are all removable. Its just silly abuse of power and people trying to bark off authority and make homecoming jump through hoops. If you join an MMO just to spew copyright at players it should be a ban-able offence as malicious play-style. Homecoming needs to say "no, thats fine" to some of these else why did they rebuild the game. Or at the very least file reports to back it up, even better if they record who reported them to see if there are patterns.
  24. Good day, Recently Copyright Generic has become a flare up on the game again, and to be fair if you copy a superheroes name or a close variant, you deserve to become GenericHero3987. The issue here is that everything in our world is copyright if you want to get picky. City Of Heroes is a Super Hero MMO, you make heroes and play them. You pick a power set, a Name and a costume. Now the name I totally understand with copyright, you need to be creative, but you also need to respect the English language and the limitations of words available, but that leaves a lot of scope. The power set is a bit of an issue, they made the power sets, but whats to stop someone claiming a Super Strength/Invulnerability Brute is a copyright of the Hulk. Same powers, if they also made a bare Huge body and made it green, that is 2 strikes of copyright, with 0 effort and no name involved. Bringing on the final point, costumes. The game boasts one of the largest and most intricate and ever evolving costume creators available to any online game. Its intended to allow you to be imaginative. Unfortunately, if you assume copyright to every comic, movie, and designer out there, that huge costume choice becomes rather sparse. Comic books have been around longer then most of us have been alive. They have had a long time to try out every costume over the years in revamps, so if you archive every single look of every single hero who ever was, what are we left with? NCSoft had a copyright issue in that was resolved in 2005, the servers went down in 2012, the 2 are unrelated as it doesn't take 7 years to kill a server. If I saw for example a hero in Atlas looking like Iron man I wouldn't be like... "Copyright!" id more likely be "I fancy watching the entire series of IronMan!" does that leave you available to advertising and possible royalties? of course not. You didn't make the film, you don't know the creators, but your advertising it for free and getting no benefit other then enjoyment. A fair deal id say. In conclusion, I feel that the Generic situation needs to have strict guidelines before broad stroke wipes. There also needs to be a detail of whats wrong as if so many costume combo's are off limits, maybe they should be removed. I propose that if a Violation is found, the offending party is contacted via their contact email that they HAVE to have given to access the server. This report details the issues with the character and gives them 48 hours to correct it from the next time the account logs in. This would also allow appeals as currently there is no oversight that we can see as to what constitutes it. I am fortunate enough to have not been hit with a generic since back in 2006, but I know a lot of people put hours into characters and have no idea they are breaking the rules in some cases, there are of course some exceptions where people push their luck but a line needs to be drawn.
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