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wolfshadow31

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Posts posted by wolfshadow31

  1. Not so much a war story... but a silly story.  Once Invention Origin enhancements became a thing, I kinda resisted them for awhile.  Not that I disliked them, but I was resistant to change, and I didn't really understand them all that much.  Finally, I decide to try them out.   Things like Edict of the Master etc just sounded so cool, I had to have them!  I spent all my influence buying a bunch of Pet damage enhancement sets for my MA/SR scrapper, and then couldn't slot any of them.  So ya...fun times.  

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  2. For me it depends on the archetype.  I find for Stalkers, I have a much easier time increasing the enemy difficulty, than increasing the mobs.  I'd rather fight a +3 or +4 Lt and two minions, than say 1 yellow mob and 5 white.  

     

    Currently on my level 23 Ice/Energy tanker, I'm fighting at +0x3 because I have icicles, Chilling embrace(with some dmg procs) and Whirling hands.  So usually by the time I take out a Lt etc, most of the mobs are dead or nearly there.  I sometimes gather 2 or more enemy groups this way, and it's working pretty good.  

     

    For a Blaster, I generally go with more mobs.  Once I'm at -1x8 or 0x8, I'll start bumping up the difficulty.  I seldom do something like +2x3.  At that point I'd rather go +4x1, or -1x6 etc.  

     

    If you have a lot of single target damage, then try increasing difficulty.  If you have a lot of AoE, try increasing the team size.

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  3. I'm probably in the minority, I don't know...but I actually do not want ANY changes.  I want the same game I played years ago.  When I get max level, and get all my incarnate stuff, I just make another alt, and do it all again.  I don't need anything more than the current game to keep me excited about playing, or entertained.  If there were weekly changes to the game, I'd likely quit.  When the new releases happen with the Homecoming updates, I just go with it and adapt to it, but I'm not looking for anything more than the base game that ended years ago to be able to be played again.  Sometimes with too many changes the game becomes unrecognizable from what it was.  It's not always a good thing.  Classic World of Warcraft, and Wrath of the Lich King Classic are good examples of people willing to play a previous version of the game they love, and are happy with it. 

     

    I appreciate the Homecoming team seems more concerned with preserving the base games stability, and taking a long time between new issues...taking into account feedback, and making changes that are more Quality of Life, rebalancing things that are known problems etc than drastic ones like making a new archetype or powers weekly.  

     

    And again, HC is run by volunteers in their free time, so just being able to play this game is a dream come true for me.  I'm not expecting anything more than that, personally.

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  4. I'm not arguing about your choices, its your list and you can make what you like.  But your perception is very skewed, as you said before you dont really play much after level 19 much, or rarely up until even level 29.  Scrappers  and blasters, besides being damage also have a lot of control type effects in their primary and secondary powersets that you probably just aren't seeing because they get unlocked later than the levels you've chosen to only play at.  They have those abilities to keep themselves alive when not on a team, but the abilities still exist and can be used while teaming.  My main is a MA/SR scrapper, and I got stuns, aoe knockback(down) etc.  And you know what enemies arent doing when they are falling around like ragdolls, or being stunned?...they arent dishing out damage to your team members.  So you are basing your list on low level experience with archetypes which don't have their full arsenal of abilities unlocked yet, which isnt representative of their true archetype potential.  

     

     

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  5. Has there been a change on homecoming?  I'm currently running a low level character through Praetoria, and I'm not getting inf for defeating enemies?  And these arent gray enemies...it's orange, yellow, white con enemies.  I'm getting xp...just no inf.  I havent made any changes to any settings or anything.  I did a few tests, and I tried a level 6 character in atlas park, the 14 in praetoria, and a level 22 in Talos.  I get xp for defeating enemies outdoors, or on a mission map...just no inf.  I tried two of my 50s, and they get inf and xp for defeating enemies.  According to the homecoming wiki, inf can be gained through defeating enemies, completing missions, etc.

     

    I looked through the page 5 patch notes, and some of the page 4 ones, and didnt notice anything about  this being changed.  Anyways, maybe I missed something about it...so just wondering what is going on with that?  

     

     

  6. So I login to my banker today, and find out all the bids I had using level 53 LotG crafted enhancements filled?  I checked my other characters who used this strategy as well,  and their bids are all filled as well.  A quick scan of the auction house doesn't seem to show any other crafted 53 enhancements available for sale.  Can anyone shed some light on this?  I hadn't really played since the summer, but are attuned enhancements considered to go up to level 53 now or something?  I've been using this strategy since the original game to store cash which would put me over the 2 billion inf cap...

     

     

    cohww.png

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  7. If you have a lot of aoe, I generally increase number of enemies first.  If I have more single target damage, I increase the enemy level first.  Once I find content while levelling a bit easy, I might start at 0x3, and go from there.  My stalker was pretty good Single target damage, so he generally went up to +4x1, and then increased the number of enemies until his issue was endurance in longer fights.  You just have to figure out which is the most efficient for your AT.  Sometimes +2x2 is better than +0x4.  IT all depends how your Character performs.

     

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  8. It will go over 45%, but that only helps you if you get debuffed.  The softcap is still 45%, whether you have 45% or 60%.  But if you take a hit for -10% def at 60%...you will still be at 50%.  The hard cap for defence is 95% I believe...which the game will not allow you to exceed.

  9. 39 minutes ago, Greycat said:

    I went to help someone fight Chernobog. They got a secon dperson to help too. A tank. WHo asked us to wait while he finished summoning.

     

    He had something like 30 snow beasts....

     

    Bit of a waste for Chernobog, but amusing? Absolutely.

    Can you have more than one active at the same time????  It never occurred to me you could have more than one out

  10. 14 minutes ago, Lockpick said:

    I really like the experience power.  It helps in that grind in the mid-40s and when you are trying to get to the next vet level where you earn 20 EMs.

    I agree.  I usually start using it around 45 depending how many charges I have.  It makes a big difference.  I've never considered using it for  veteran levels, although I can see the appeal.  I still will probably save the charges for characters not yet 50 though.

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