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ABlueThingy

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Everything posted by ABlueThingy

  1. I'm pretty sure that's specifically what they don't want to do, give a stalker two assassin strikes
  2. It seemed like there was less of a delay on CT compared to Jaunt but I dunno if that is enough
  3. I'm sorry, I was trying to provoke more discussion. Both for my own ignorance and because it might help for other people to read about PVPer thoughts. Thank you! That was enlightening! A follow up question: Do the changes to the powexec_target change anything? With the targeting macros in PVE you can track Tsoo teleporters through walls even because it ignores line of sight. Hypothetically you could juke behind walls or under cover and then teleport out to hit your target. And you wouldn't have to aim when teleport-following the target. If you had a teammate hidden or a stationary pet you might even be able to rig a set of binds/macros to bounce back to them after you attack.
  4. Could you elaborate? I'm not much of a PVPer myself so I've not heard about Jaunt being used in PVP.
  5. Thank you for responding! I agree the challenge is worth it. It was rough but I managed it playing with what amounted to one hand behind my back. A little more breathing room on the fires should ensure everyone has the opportunity to enjoy your work.
  6. Ok, just finished it up on a lvl 20 mind/pain controller. Trying to go for something super fragile to see how easy it was. Very slow going, slowly confusing every explody guy. Also funny as hell. Ran into a bit of trouble with Cortex. But I was able to deal with it via AoE sleep + cheesing the elevators. Turned into a scooby doo bit for a while. I go up, soothe, 50 guys pop up, I confuse/hold/go back down. Repeat. I didn't die though! On him. I did die a few times when I misjudged the timings on my holds. I did want to know that in the diolog with the contact I wasn't always sure which diolog option would trigger what. Like the end of the final mission when you're talking with the radio. I didn't realize that blurting out "But the real criminal is actually X!" also meant "And I am willing to kill thousands to stop them!" It read to me more like I was trying to warn them? I wouldn't call that a problem with your writing or anything though. It's just the inherent nature of the AT fields that keep us all perpetually bound within our own minds. So anway, my biggest issue was the final mission. The fires. I wasn't sure how to get through them safely. There's one part near the middle of the map I think where it's an office space inside the hall. You have to go through a door and inside the little room, then out the other side. But both doorways were slathered in fire and lvl 20 controller HP is only enough to take like... a second and a half of that damage. Most of the fire I could go over, but that bottle neck killed me. Then I had to desperately get across the map in time. I made it with a minute to spare. But I defeated it solo at 0/0 with only SOs on a not super optimized critter. Even if I cut it close. ------------------- All that aside? This arc was a BLAST. You outdid yourself Peicemeal. One of the most immersive arcs in the game and really highlights what this game engine can do with a talented writer and developer busting their ass. Now I'ma see if I can't break it.
  7. WHAT. I thought it was because the homecoming team was evil and wanted to destroy the game? More anti-redside bias.
  8. I have my regular travel power, the tram line, the wormhole system, Inter-zone Doors, Base Portals, Oro Portal, Pocket D, Mission TP, WW TP... etc, etc, and so forth. I get all that with minimal effort, why would I also want to spend a power choice on LRTP? If I didn't have it, I would instead use one of the million other options I get without costing me a power slot. A power slot that only, sometimes, saves me a minute of travel? When I could pick up Stealth and stack that with Combat TP to skip huge chunks of missions, saving me far more time in both the short and long run. Or hover and get my build over the def soft cap. Or-- any of the other dozen powers open to you that would be a better choice. If you have the zone unlocked, sure. Why not. It's free. If you don't have that zone unlocked... no big loss. It doesn't make that big a difference. Again, not big enough to warrant a whole power slot. It's not useful or strong enough to be a primary power or a secondary power. It's not useful or strong enough to qualify as a pool power. It's a nice temp power. It's a mid-teir accolade. It saves you a few extra clicks. One or two 30 second loading screens. It may or may not drop you near the mission. That's fine. Like, I get why you want it. It's super thematic for a teleporter or space manipulator or shadow wizard or what have you. The ability to easily and simply bop to a zone is part of the power fantasy of some characters. That's why I'm going out of my way to get this accolade on a number of characters. But the options we've been presented are LRTP or Fold Space. Fold Space does something that no other power does and options up new thematic options. LRTP staying in a pool power doesn't. Fold Space makes interesting plays for tanks to suck people in, for Blasters to set up prior to nova or scrappers to instantly saturate their toggle. Now TP isn't just for squishies/support to hang back and help move allies or slowly pull foes. With Combat Teleport and Fold Space there's room for melee and tank teleporters mixing it up using teleport powers as part of the fight. LRTP just makes you, what, 20% better at zoning then some of your allies? Assuming one of them didn't just take the tram and beat you there because they happened to at the WW in Talos and had easy access to 3/4ths of the zones from there? Or at their base checking storage. Or just finished a CC in Atlas and took two super leaps to get to the tram/wormhole acess(or half that to get to a base porter).
  9. Perhaps a small Pocket D style AH zone that can house multiple players and has acess points from any AH in the world? My understanding is that the AH pings the server requesting all the data on the market. It basically generates a new copy of the entire market for every zone that accesses it. That's why it's limited to static zones and not mission maps and base maps. As I understand it.
  10. No, that's not quite what was said. It is a waste of a power...to spend your limited picks on. You only have... what, 22? 20-something power choices. LRTP is a waste of 1/20th of your potential power picks. It's not that it's not good, per say, it's that almost any other power choice would be better. Picking up Assault or CJ or Air Sup or even Group TP would get you better returns. They're either a flat buff to some stat or have some niche use or expand your in combat options. Even Group Teleport is something that can't be replicated by a hand full of temp powers. Even if it's not useful OFTEN it's still the only thing that does what it does. In the few situations that LRTP would be nice to have you have other choices at are 90% as good. It's a trap choice. It would be like the final power in Super Speed being an alt-animation sprint. Ok, kinda cool and thematic... but a mechanical waste You already get a version of that for free. And with a bit of effort there's even better versions already in game.
  11. So, like a power that costs no endurance to run and does nothing but sets your animation like the VIP slide and ninja/beast run? I would love that
  12. They actually tried to change that a few patches ago if I remember right. It broke stuff Apparently the game is extremely hardcoded to assume you have the T1 on your secondary and requires a lot of uprooting to change that.
  13. I believe the point is that now you can get a power to summon a base portal in any zone, once summoned you can use the macro to instantly pop into a base of your choosing. If I understand it all correctly
  14. Badge for standing next to someone when they get the explore badge. Taxi badge! Twice as many explore badges instantly! \powexec_abort Sarcasm
  15. Two suggestions Rename Team Teleport to "Tactical Teleporting" and have it give you three powers. Team TP, Recall Team, Recall Pets, Team TP(pet only) and LRTP or No badge, just give LRTP to anyone who picks up at least... what 3 or 4 powers out of the TP pool? First one gives value to Team TP which is kind of needed. In addition to more options for thematic teleporting. Maybe none of those can be sloted they just have decent base stats or something. Second one is the simple answer.
  16. If we were playing in Issue 1 I would agree that LRTP would be an interesting if quirky thematic power. But too many other travel methods exist now. Before, when the tram lines were broken in two, no base portals, no Oro Portals, no wormholes, No ninja/beast run, you had to wait for the tram to arrive to actually get on it. Back then? When getting from Atlas to a Hami raid was actually kind of a pain. Back when you had to walk up hill both ways to get to Brickstown. Yeah, instantly beaming to another zone would be a very nice time saver. It would make you feel like YOU were the teleporting master. All the plebians must walk and take public transit. BUT YOU can beam in and out like a boss. Except now every can beam everywhere. Yeah LRTP saves you time, but it's time measured in seconds, not tens of minutes. It has been devalued and the only way to restore it's value would be to ruin everyone else's travel experience. Spending a power slot to be tens of seconds faster then the other guy when crossing 15 zones just... seems like a waste. Hypothetically you could let LRTP send you directly to missions or contacts or other players in other zones. But I dunno if the game can even do that. Or if that would be a good idea. The Presence Pool used to have a single target taunt, replaced with a placate The Leaping Pool used to have High Jump and Long Jump, fused into Super Jump and Acrobatics added in(+jump Speed and +jump Height are two different stats) The Fitness pool was technically removed as a choice and given to all players, similar to LRTP. (Frankly I wish it was option like LRTP) Gravity Control's Wormhole used to be a group recall friend I believe. I think originally was limited range, then zone wide. Name remained the same but the effect was drastically changed. Mind Control's Telekinesis used to be a toggle +fly to another player. As long as they stayed near you they could fly. I forget if it had the -acc fly used to. Name is the same but it's a WILDLY different power now. I want to say that the Blaster secondaries have had powers scrapped or wildly changed but I'm blanking. I'm sure there's more but that's just off the top of my head. They were worthless power choices but they sure are thematic. I would love the option to pick those powers up again via badges.
  17. I love this, this is a great idea. More ways to interact with and in the game world is a plus.
  18. I don't mean Incarnate or set bonuses or anything. Just the base function of the set. Baseline maximum, so to speak. Like I would not like it if EM needed me to use BS and EP to get full damage on ET.
  19. This was a lovely read and clearly comes from a place of great love for this game along with a deep understanding of it's history and why people play it. (Or at least why I do) ...But all I could think the whole time reading it was "WHY ARE THERE 500 IDENTICAL COPIES OF CALTROPS, WHO NEEDS THIS MANY TINY POINTY THINGS"
  20. My dislike of LRTP has nothing to do with my interest in the teleport pool mechanically or thematically. It's disingenuous to imply such. Nor did I call any pool "lesser than" I played TP in the Beta. I argued with Jack Emmert about the activation times and TPing through walls via PMs because the old forums were just like that. I was STILL talking with him when the patch dropped that added in the hover effect to teleport to stop people from falling to their deaths or building infinite momentum. I still play Warshades over Peacebringers due to TP(and the awesome portal animation). But LRTP is crap. It is the crap of the TP pool, having taken the crown from TP Team. Team TP being the former crap monarch of the Extremely Crappy Powers in Very Thematic Power Pool Sets kingdom. ECPVTPPSK for short. I was in the beta arguing against LRTP because it was crap. Trap crap. A choice designed to trick you into thinking you're getting something worthwhile. But you're not. No in combat use and it's out of combat is marginal at best. It's a waste of a power slot. Thematically and mechanically. Thematically we already have a dozen "Let me stand here a moment and then beam to another zone" powers. Mechanically it's only slightly better than the other temp/vet/P2W powers. Spending a whole Power Pool and three power slots, all of which are very limited, should get you something more then "another, slightly more efficient, inter-zone travel power" in a game world full of instant trams, time portals, wormholes, cross-dimensional dance parties and dozens of other near-identical powers that also just beam you to different places. All of this I argued for from Issue 21 until closing. ..."No interest in the pool" i s2g... That cheese'd me off. I lost my master bind folder that had all my per-character binds set up for my TP characters like a year before Homecoming came out. Had something like a 10 page rotating bind for TP Friend with dozens and dozens of "TP inc" quotes I'd written for it. For my magic one I even had written a whole magic language made up with a cypher linked in the bio. It was basically a line-by-line poem that explained their backstory, written into the TP Inc quotes, written as a "magic language." That was the character I got big into macros and binds on. I filled up multiple bars with macros that would switch to different sets of words for different "Laylines" I had worked out. Specific sets of zones based off tramlines and TP access. I rewrote it every time they updated our travel methods. I never did get around to updating that for Pretoria.
  21. Agreed! That's what the second half of my post was about. It also segues into my rant about how Pool Powers should be closer in strength to pri/sec powers to make them viable choices should you-- for example want to give your mastermind some melee attacks instead of CM, those should be roughly equal choices I think
  22. Agreed, powersets shouldn't be designed with skipable "Crap" powers. Every power in the set should be good and viable for something. As an addendum I wanted to add that I am less ok with a set built to REQUIRE you to take all powers to function at maximum. I'd much rather sets that have alternative and bonus powers that let you fill out the concept if desired but wouldn't be crippled if chunks were swapped out for pool/epic powers.
  23. The vast, vast majority of the travel options were added by the live devs. Oro Portal, Base TP, WW TP, Mission TP, Pocket D TP, Base TP(Day job), WW TP(Day job) and I'm sure I'm forgetting something. In addition to merging the tram lines and adding in bases and transport rooms in them. And adding in Pocket D with it's multiple zone links. Just Pocket D + Mission TP + Oro should get you to 99% of the places the game even sends you on a regular basis. Heck we now have those wormhole things too. And new powers that let you drop a base teleport and what not. Travel is mindbendingly easy now. LRTP was basically a joke pick. It was there to waste a power slot. The only way it could have been made better would have been removing most of the other teleport powers. That was always my issue with it, it eats up one of your very limited power slots for an effect that just isn't worth it. I did the same thing, had a TP based character. But EVERYONE can teleport between zones freely so it didn't really feel worth it. Now at the very least I'll likely go pick up the explore badges on the zones I frequent. Maybe collect them all on one or two TP based characters. Honestly, if people really miss LRTP that much just add it back in as a free bonus power for having at least 4 TP powers or something.
  24. I am shocked at the number of people that are mourning the loss of LRTP from the pool. Also shocked at finding out that people apparently took it on multiple characters.
  25. Almost all Tanker AoE/Cone powers are larger then the corresponding power on a scrap/stalk/brute. You can kind of consider Brutes the ST tank and Tankers the AoE tank.
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