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Posts posted by Darmian
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18 hours ago, MonteCarla said:
Ways to make Synapse Task Force better:
- Use the Base Empowerment buffs to give yourself End Drain Resistance and +Recovery. Tell the whole team to do this. TAXI-4000 has base buffs in Everlasting, not sure what the best public bases are on other servers.
- Everyone grab Plasmatic Taser and Grenade from the START vendor, as many stacks as you can hold. The worst Synapses I've run have been due to lack of AoE damage for all those Defeat-Alls. Single target-punching out Gears sucks.
- Run it on the week when it's the Weekly task force. Its length becomes an advantage then, with the big double merits bonus.
Midnighters Club has a base buff creator now as well if anyone needs that.
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33 minutes ago, Dumluk Derptroll said:
he/she/they/it was upset he/she/they/it didn't get a team/league. /ugh
Ok, bit odd.
I've been a lowbie in KR and called for help with the Three Paladins, saying "hey peeps, I'm only lvl X, but Pally is up", I reckon that's different.
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23 minutes ago, ZamuelNow said:
Ooohh...I think I get it better. I'm not sure. While text and customs add to an arc's Length, a lot comes from the maps themselves and some can be weird. I think a lot of the Unique maps add more but I don't know exactly what sets it.
Yeah, some maps themselves just push it longer. No idea why.
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So we shouldn't RP summon Adamastor to feed him players then? Gotcha.
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58 minutes ago, Ghost said:
Loved the first season.
This one, not so much.
It’s too bad we didn’t get the same level of unhinged craziness from Vigilante. He was one of my favorite parts of season 1.
I was expecting much more from the alternate universe. It felt more like they were just teasing us with it. Then when it finally started to get going, we get the big reveal, and then it just sorta gets wrapped up.
A couple good action sequences sprinkled throughout, and then everything came to a screeching halt with the final episode.
Which of course ends on a cliffhanger. Not a big adrenaline fueled, action packed cliffhanger, but a “limp across the finish line” cliffhanger. One that left me very disappointed, and wondering if there was supposed to be one more episode to have the show go out with a bang.Having said all that, it wasn’t horrible. It had its fun moments, but they seemed to have really dropped the ball this time around.
Hmm, exact opposite reaction here 🙂 Liked the first season, loved this one. And for me the season effectively ended at 7. The finale is more an epilogue+intro to the next bit of the DCU. Dropped the ball? Not as far as this viewer is concerned. Welp, mileages vary I suppose. Let's see what's next!
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5 hours ago, Ankylosaur said:
Try out All That Glimmers 3.3, M2 to see how I used "Spirit Guides" to help find objectives in the winter map. (M1 is really short)
Used "Spirit Guides" in Adventures in Neverland too with fairies on a Croatoa map - but forget which mission off the top of my head - maybe M2?
Use them many many other places too - they can help give some guidance on spawling outdoor maps like the Croatoa ones.And you've played "Give Me Liberty" @Clave Dark 5. The graveyard mission uses a variant on this.
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50 minutes ago, SirArthurIV said:
Writing as we speak. I'm not used to working with restrictions on length like this but I'm having a fun time with it.
Does anyone have a recommendation for a contact that would work as a college freshman/high-school senior? Just like, a young guy.
No! No hints!
ROFL
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1 hour ago, ZamuelNow said:
Update: The Homecoming team has graciously added Prismatic Aether to the prize pool! First post has been updated.
That's great news!
Ok folks, get writing!! Let's see those AEs!!
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2 hours ago, Gerswin said:
However, since Praetoria is "dead" , in terms of adding new lower level story arcs
It is and it isn't though. I mean I don't see it happening BUT...if you start a Praetorian character then they always start in Praetoria before the War (so not dead) and if the levels slid up a bit you could easily add in some arcs.
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26 minutes ago, Rudra said:
That's fair, but I have to counter that isn't First Ward or Night Ward being part of the Shadow Shard. That is the Praetorians being able to travel to other dimensions just like Primal Earth. And Praetorians being able to travel to other dimensions is established in Black Swan hailing from a shadow dimension (in a blue side arc), Battle Maiden hailing from Warrior Earth (also in a blue side arc), Neuron's tampering with time in another (two other?) dimension(s) (a blue side arc), your mentioned foray into the Shadow Shard, the kidnapping of Positron (previously Statesman) (in a blue arc), and the invasion of Primal Earth itself.
Oh totally. I'm just pointing out that that's the only connection that we know of where Praetoria crosses over with the Shadow Shard. First Ward and Night Ward have no connection to the Shadow Shard.
A point of confusion is down to reusing maps perhaps. When players chase after Black Swan they're faced with a map of what appears to be the Shadow Shard, plus this "explanation".
Shadow Earth is Black Swan's personal dimension. She created it using similar methods that the Midnight Squad created the Shadow Shard to imprison Rulaaru.
Confusion aside, Shadow Earth is not the Shadow Shard.
The weird thing with the kidnap of Statesman and later Positron is both happen! So another part of the "let's erase Statesman from everything but screw it up" that seemed to have gone on. I mean I'd be happy for both to exist. For example, if you do Maria Jenkins before Who Will Die? then you get the choice of "A Hero's Hero", but if you've done Who Will Die? then you get given "A Hero's Epic". What about that? And scoot to Ouro if you're a badger who wants all the goodies.
"Maria Jenkins mentioned that years ago, Statesman was once before kidnapped by Tyrant. He was bound in a machine that supposedly had Praetorian Tech, which Statesman had no power against. That theory never held up, but further investigation showed that it wasn't Praetorian Tech, but Incarnate power from the Well of the Furies that bound Statesman. If that was true, there was only one place on Praetoria they could hope to keep Positron held up, the same lair Tyrant held Statesman in previously. You portalled in and were greeted by Manticore. In the end Tyrant didn't even have the gall to meet you himself, he sent one of his Olympian Guard clones to deal with you. Positron was thankful for the rescue and for stopping his robot-duplicate before it could enact Tyrant's plan.
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46 minutes ago, Ultimo said:
Hm, that could work! I'll try that, it's better than the generator I have in it now.
I'd hoped for one of those big Portal Corp portals, but of course those aren't available.
Well, give it a go in test maybe. To be honest it's kind of a weird thing to have as a "boss"! But if you scroll through the choices (so many) there's some wacky stuff in there.
And of course you don't have to have only one of those. Imagine...Portal engine damaged. Portals appearing around the place rather than in a "fixed" spot.
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9 hours ago, Ultimo said:
There doesn't seem to be a destructible object that looks anything like a time portal.
AHA!
Well to steal something @Ankylosaur found, maybe it doesn't have to be a destructible object. It could be a boss!
Voila!
Have whatever enemies around you you like, whether Japanese soldiers or Rikti or whatever, instead of Longbow.
And it looks like this in mission.
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12 hours ago, Rudra said:
There was never anything going on with Rularuu in Praetoria.
The ONLY thing with Rularuu and Praetoria is Mother Mayhem and Malaise appearing in the Shadow Shard in the Faathim TF, and THAT was pre GR and grandfathered in and never ever explained later.* So a total dead end storywise. I'm not overall disagreeing with you, just mentioning a thing.
*I'd have liked an explanation but right now to do so would involve going backwards rather than forwards so I don't see that realistically happening at all.
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41 minutes ago, Coin said:
I mean, a gender-changing alien in a homosexual kissing scene, coupled with a major character being transgender as well, alongside some seriously unsubtle "woke agenda" stuff from RTD (which I approved of, but it did feel at times that RTD was doing it all as a giant middle finger to the haters rather than being part of the storyline!)
I'm completely on board with all of the above, except I found RTD2's (because it feels like a different man was behind 2005 -2010) giant middle finger as you put it, incredibly condescending to the point of stupidity. Frankly though, I'd prefer it if it WAS a middle finger rather than what I actually think, which is a delusional bubble of his own making that anything he put into Who was a Good ThingTM and that any criticism of it was by his definition practically fascism.
Case in point. Even before RTD's second tenure proper we had a little mini episode where the 14th Doctor arrives on Skaro where Daleks are being made for the first time. Leave aside the continuity of all that (The Time War does a lot of heavy lifting in handwaving) but Davros appears. Fully able to walk. RTD's reasoning? We shouldn't associate wheelchair users with evil. I mean what? Ok, I've watched Who a long time. I know that character. Always been in his travel device. Never once did I or anyone that I know of assume that meant wheelchair users are evil. That particular guy was evil. Nothing to do with his wheelchair. If anything this takes agency AWAY from wheelchair users! And as some pointed out, it now means that an actor with a wheelchair cannot play the role! Cack handed. Perhaps well meaning but nonsense. Of course saying this was terrible apparently.
And then it goes further.
So D+ having issues? Yeah, they were going to have them. But a completely incoherent set of reasons from RTD and Bad Wolf wasn't going to help. Sorry, rambled a bit there.
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On 11/1/2025 at 9:37 AM, TerroirNoir3 said:
(I don't know how you're doing the radio chatter @NyxiaSnow, but it's well done and very cool!)
Nyx told me how that works. It's pretty good actually.
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Possibly adapting one of @Ankylosaur' ideas for outdoor maps would be to have an optional series of hologrammatic versions of the Mender that each lead to the next one in the chain, each one dropping some part of the needed exposition, until finally the last one leads you to the actual Mender. Fiddly to do but not impossible.
As to maps? Oh, limits. Or...if you hand wave something about time being in flux and warping the surrounding area, you COULD use the Nemesis Shadow Shard Base. Maybe.
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27 minutes ago, mistagoat said:
Ukase sums it up nicely, not worth it. Back on live I'd use them for rare salvage once in a while but it's way easier and cheaper to just buy them on the AH now.
Totally off point but I've taken to referring to the 2004-2012 period as Retail rather than Live, since with the licence we effectively ARE Live now. Your mileage may vary!
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43 minutes ago, JuggernautJ said:
An excellent idea!
This contest has already garnered the attention of "Massively Overpowered...." and because of that showed up in my google newsfeed.
Hopefully lots of our "Architects" will see it and participate.
I'm looking forward to seeing what our community comes up with.
Oh nice that Massively have picked up on it.
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It's nice when you get that!
I've had too many with frankly strange comments. "There weren't enough enemies, waste of time! Do better!". Ahh, what part of "Abandoned Base" did you not understand?
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11 minutes ago, Ukase said:
no harm in asking, as far I can tell.
Don't ask don't get. It's like the lottery. You might never win but if you don't buy a ticket then it's guaranteed you'll never win!
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Some pics of today's MASS.
Team shot.
Some rescuing!
And some mid cave combat! We had an excellent team combo to take on this arc.
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11 minutes ago, Forager said:
I had Super Speed and Speed Phase active when I entered a lower level AE mission. I lost Super Speed when I entered the mission, but Speed Phase stayed on. I could run through NPCs and was flagged as Only Affecting Self until I was attacked, then I could fight back. The Speed Phase icon was ghosted in a power tray and I couldn't turn it off, but it was still running.
When I quit and went back to 50, Speed Phase was still running and ghosted. I had to turn Super Speed on and off again.
That is peculiar. Though the AE does throw up some peculiar things. Once I got stunned and was doing the staggery stun walk. Break Frees didn't remove it. Nor did Rest. Nor just the passage of time. I stun walked my way slowly after the rest of the team around that entire mission. When in combat I was fine, then it went back to stun walking. It DID clear when we finished though.
Adamaster Summoning
in General Discussion
Posted
Oh I LOVE that bit. When it gels it gels. So much so that the MM pets join in! Recent PUG. Everything was going bam bam bam smooth and then one of the Thug Enforcers fell off the ledge (we all know the one, in the Crey lab where you go first rather than straight down the stairs on the left because you don't need to be sniped) and vanished around a corner. Battle is hectic, protectors mogging but we're getting them and then a breather. The Thug Enforcer comes back, his hp redlining and then we see several dead enemies fading out behind him! I don't know, sometimes that sweet spot is beautiful.