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Darmian

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Posts posted by Darmian

  1. 9 hours ago, UltraAlt said:

     

    I'm assuming you picked a contact to give you missions.

    Since you can't see hem to start the mission, I would suggest picking new contact (at least temporarily)  and seeing if that works.

    There's a random glitch where sometimes you only see the default digital contact.  So it may be that the contact IS there, just generic'd.

    • Thumbs Up 1
  2. 15 minutes ago, Zhym said:

    Does anyone know the locations yet for all the plaques needed to get the new history badges in Kallisti Wharf?  I've spent a lot of time traveling around the zone now and I'm still only halfway to any of the badges.

    In game mail.

  3. 12 hours ago, temnix said:

    Why not raise them all from the sea?

    Why not morph the Red PVP zones to PVE (or maybe doppel them so there's a choice of "Warburg (PVE)" and "Warburg (PVP)" on the transit?)  because frankly those places are dead. And ironically some of the best designed places in the Rogue Isles. Instantly more Red space.

     

    Leave RV as is.  The entire meta of RV is PVP.  For the rest it isn't.

    • Like 1
  4. 33 minutes ago, srmalloy said:

    I don't know if it's just me, but when I'm in Kallisti Wharf at night, the blue flowers all over the central island pulse blue -- going from a dull blue up to a brighter blue, then back down, repeating over and over again. It was a touch distracting the first couple of times, but it quickly turned into a case of "Oh, I see they imported flowers from the Shadow Shard or someplace."

     

    Does anyone else see this luminance cycle on the flowers?

     

    Yep.  The plaque down from Statesman mentions this.

  5. 56 minutes ago, Ankylosaur said:

     

    Well - thanks to you! If memory serves, you pointed out the Langston trucks by the Maxwell Stadium to me while I was putting that together. 

    In fact, All that Glitters - which in part justifies Langston's expansion to Paragon City through the reclaiming of hazard zones on behalf of the City, helps justify why they are in Kallisti at all. I presume some of the new arcs touch on this (and why Arachnos has a presence) but on the off chance they don't, mine kind of works to do so.

    I'm just wondering what you are going to use the new Rikti spaceship map for, complete with cannons, low gravity and a death zone!

  6. 2 hours ago, Ankylosaur said:

    Love the official Langston presence in Kallisti - supports my All That Glitters series almost too well. Updated Calamity in Kalissti Wharf to just reference it a little.

    And now there are Wyvern higher-level than 44 too - not planning on incorporating them, but still.

    Little bit of prescience there!

  7. I think this is great. But I too will be sitting this out. I'm a staunch ally all the way but I can't tell that story from the inside truthfully. 

    However I have a little experience with the AE so if anyone who is entering wants some technical advice feel free to message me. I may not be able to help but I'll try. 

    • Like 2
  8. 1 minute ago, srmalloy said:

    Why wouldn't they do a review? The patch just dropped in open beta; let's post a review of all the changes before we have an opportunity to try them out. You can have an opinion on the changes as described in the patch notes without having tried them out; if you're going to do a review, you should be going through the changes and seeing what effects they have before posting a review -- and since it has been stated a number of times that the game is balanced around SOs, play the changes with just SOs, instead of three-billion-inf min-maxed builds; you need to see how the changes will affect players who don't go in for maximally tricked-out characters, or just want a playstyle more reminiscent of the pre-Invention days.

    And I'm hoping that they do publish an actual review.  That would be nice.  I stated earlier that I approached the article under the impression it was a review, and then I found out it wasn't. So I asked why wouldn't they do a review?  Maybe they have one in the pipeline and it's going to come soon.  I can only speak for myself when I say I'd have liked a full review of the patch, which included all the article, that covered all the items.  As someone who has no interest in the so-called meta this article wasn't for me. And you know, at the end of the day that's fine too. 

  9. 5 minutes ago, Blackbird71 said:

     

    People keep criticizing the article by saying it failed as a review of the patch contents.  I must have missed where it was ever billed as such a review.  From what I've seen, it is only the title of this forum thread that labels it as such; the actual article title is "Into the Super-Verse: What the heck is going on with balancing in City of Heroes Homecoming?"  There is no implicit or explicit mention there of being a patch review.

     

    Yes, it's an opinion piece, and one which expresses concerned opinions shared by many HC players (do not misconstrue "many" as "all" or necessarily even "most"; I'm not speaking for the whole player base, just citing observation).

     

    Regardless, critiquing an article for not being something that it never claimed to be is disingenuous and a bit of a strawman.

    Well I for one probably did misconstrue it.  My train of thought went like this.  Oh, there's an article on Massively dealing with stuff in the new Beta release, It must be a review.  I'll go read it.  Huh. Ok, that's not a review.  Why wouldn't they do a review?  Let's read it anyway.  I don't know a damn thing about meta, it's not why I play. If this isn't coupled with a review then I'm not the audience for this.  I hope they write an actual review later.

     

    Does it express concerned opinions that are shared by many HC players?  I dunno.  According to this thread and so on it seems to.  Have I met anyone in game talking about this particular aspect of things?  No, I haven't.  Now that's all anecdotal and subjective to me and my tiny group so your mileage may vary.  Again, I hope they write an actual review. And back to the game.  

     

     

  10. 19 minutes ago, Xandharba said:

    Hello

     

    Thanks a lot for the answer, yes I meant 'AV'. First I have found the setting 'Surround group' and set it to 'Empty', then I saved and tested the map, I have many groups of 3 AV (mission settings : +1x1), then I edited again the AE mission and now I cannot find the 'Enemy group' settings ?! I don't understand what's wrong and why the map is full of AVs. 

    Ok, you've fixed it.  However sometimes the Custom Group doesn't appear in the list here.

     

    image.jpeg.86ece9b3d4c28d49794656af2aaf8dde.jpeg

     

    But don't worry, if you've saved it right then it IS in there.  And you can try getting to it by hitting the Left or Right Buttons, like below.

     

    screenshot_250602-15-20-02.jpg.27bf5e5e71cf74a972d246b7c84ff4b3.jpg

     

    The AE has a LOT of quirks.  Most of them apparently undocumented.

     

    Best of luck!

     

     

    • Thumbs Up 1
  11. So you're looking for individual Boss fights then?  You need to select that and make sure that in the settings the Surrounding Group is set to "Empty".  That'll remove mobs.  Also make sure that the Enemy Group on the map is set to "Empty".

     

    Then it's just build your boss.  You can do it via the UI in the AE, OR if you you want something a little more custom, check out the instructions in the following link.  Bearing in mind that the customs provide no XP.  (I normally just seed one into a regular group to mix it up a bit.)

     

     

     

     

    • Thanks 1
  12. 2 hours ago, ZamuelNow said:

    For today's Mission Architect Sunday Special, we ran:
    @Darmian's Spirals: Part Two. (#55358).  More goldside espionage!

     

    And so the next cycle begins.  Smaller turnout but makes sense with Open Beta going on.  All's well because...

     

    NEXT TIME...

     

    MASS returns to Excelsior on June 15.

    Sorry I missed it!  I could have taken notes as you went along.

     

    Any pics?

  13. Hmm, I'm not sure what to make of the article.  I'll explain.  I and my tiny gang of IRL compatriots who play regularly, (COH helped get us all through Lockdown) couldn't tell you what a meta is if you paid us.  And frankly that might be true of most of players. We play for companionship, story, Gits and Shiggles, and so on.  None of my lot post here.  I don't think they have logged on to the forum since they created their accounts several years ago!  I only ended up coming here when I got interested in writing AEs and started looking for advice.

     

    So while the article is interesting, for people like us it tells us absolutely nothing about the new release.  If you're going to review something I expect a review, not whatever that was. Now that coupled with a review might have me thinking "yeah, they have a point"  or "No, that's BS".  But I didn't even get that. Will there be things we like?  Probably.  Will there be things we don't like?  Probably.  Will some things have us scratching our head and wondering?  Again, probably. But after reading this article several times I know nothing about any of the things me and my gang are interested in.  What's the zone feel like live? What are the new enemies like?  The arcs?  Any comedic quirks or wackiness?  I didn't get any of that. Yes, we could hop on Open Beta and have a looksee, but would you believe that there's a nice chunk of the population that DOESN'T want to spoiler things and so an in depth review sans spoilers would have been nice.  

     

    It is what it is.

    • Like 6
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