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Posts posted by Darmian
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On 10/26/2025 at 1:46 AM, Zappalina said:
Who is the man sitting in Kings Row?
Do you mean Cyrus Thompson? That's not a memorial to a player.
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41 minutes ago, Bionic_Flea said:
That's in between, but I'd still lean no. That's just one bug's opinion.
Well ok. Though of the Memorial PCs currently around some have no bio at all. So if anybody knew them as those characters perhaps that in game information could be given to the Devs to add. Curupira for instance is one.
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Yeah, it's totally possible to have both. Rare but possible.
If you want more Praetorian "canon" check my sig for AEs. They're supposed to cover a gap between Neutropolis and First Ward as well as mentioning the War.
Only three trilogies I'm afraid. Not done Loyalist Responsibility yet because I ran out of maps! Waiting for some additions.
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3 hours ago, Bionic_Flea said:
I think it's better for the tribute characters to remain "in character" and not talk about the real life person. Breaks immersion.
But I have no problem with the forum list, wiki, or anything else out-of-game that talks about the player beyond the character.
What about a link on the Bio to a section here detailing the player?
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24 minutes ago, cranebump said:
My main characters are weapons-based vigilantes who operate in KR. I'd like to see an expansion of The Row to make it more Gotham-ish -- a dense, run down, city center, with darkened alleyways and all sorts of hidden nooks and stuff (including the really bad "business expansion" idea that resulted in a large, castle-like institution with various wings including a medical facility, and intensive treatment center). Basically, just turn the lights off, and it'd be closer to how I see it.
Then we can really show our "moxie.":-)
Rain. We need rain.
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Just now, Dacy said:
Thanks. I just think it would be nice to have that info out there. Honoring those who gave much to the game is something I feel has been uniquely COH, and I for one think it's an awesome thing to do.
100% agree.
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I agree with more information needed on the character. But this is Infurno. RIP.
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5 hours ago, Curveball said:
Once you do leave Praetoria all the Praetorians you meet in later missions treat you as if you'd always been a Primal Earther, and some of these slammers oughta know better.
Ah, not all of them. There are a couple that remember you from Praetoria. Not enough but a couple.
And it is possible to make it to 50 without leaving at all, though some on here decry that as "wrong".
For instance you can get to First Ward and later Night Ward without Flashback by going directly to First Ward either through a base or by the Imperial Underground. Mission-wise you will need to have gone there by about level 24 probably.
You can do the Summer Block Buster, half of which is set in an imaginary Praetorian Casino. You just need 3 others willing to start with you from PD/Any Praetorian zone/Echo Plaza.
The ToT events are possible in Nova to Neutropolis right now. If you've gone beyond the level of the zone just take an Ouro mission and ...don't do it. Just knock on doors.
Later on it's possible to do the ITrials. Thematically tricky if you're a Loyalist though! You have to start from PD/Any Praetorian zone/Echo Plaza.
The Cathedral of Pain trial can be done too. Again from those three named zones.
Belladonna Vetrano's arcs can be done via Ouro.
And for the more completist of thematic Praetorian players (me for instance!) I wrote three trilogies of "near canon" AEs set at levels 21-25, attempting to bridge the gap between Neutropolis and First Ward. The fourth and final one isn't done. (See signature for more info)
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4 minutes ago, biostem said:
A potential attacker wouldn't care what direction it faces you upon exiting, though...
A guard on the portal will see for instance a Rikti pop in facing the wrong way, rather confused. Have time to sound the alarm and/or take them out.
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Just now, biostem said:
It's weird that the portal exists solely to exit the base, yet points you in any direction other than the actual exit - why would Vanguard implement it so their personnel and allies, using said portal, could potentially be caught unaware and have to waste valuable time reorienting themselves?
Excluding out of game "we screwed it up", all Vanguard know how it is oriented and it doesn't slow them down, while most others who use it go through the induction and get Member of Vanguard badges and "training" so they should have been paying attention. But if any enemies get through it and into the base then they spend a while facing the wrong way and piling up on each other. /handwave.
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16 hours ago, Zhym said:
I fixed an incorrect link for Fallout 2: The Puzzle Box. If there are any others that don't link to where they are supposed to, I'd appreciate knowing specifically which ones so I don't have to go hunting for them.
Nictus 2 that I remember offhand.
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5 minutes ago, Maagic said:
Personally, I use AI to make my images because I HAVE no creativity.
Nope. Of course you do. It may not be the writing/drawing/music spectrum but you do.
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I too have had have some thoughts on this. Whether they're "valid" or not is probably subjective. As the LLMs currently stand they seem to exist on a misunderstanding of language. We are constantly told that they are "trained" on material. Then a seemingly coherent argument is put forth that humans are also trained on material that has gone before, whether prose, art, music. This is true. Undoubtedly. But there the difference ends. Human training inevitably leads to experience and more importantly understanding. No LLM does this. LLMs are not trained. They are pre-loaded and given a set of algorithms to manipulate that data.
So they remain a tool. And that's fine. But to use some paraphrases now.
Genius is 1% inspiration and 99% perspiration. What gets so many people (IMO justifiably) angry is that for the LLM the 1% is impossible and the 99% isn't the LLM's work.
Standing on the shoulders of giants. The trouble with the LLM is they are standing on the shoulders of giants (all the accumulated knowledge and skill that can be scraped from whatever sources are available) without their creators acknowledging the rights of those giants, and in some sense more importantly, the LLM is still staring at its feet. It doesn't think. It isn't intelligent and it doesn't look up from that vantage point and it doesn't ask.
Again, a tool Nothing wrong with tools. But these tools are being sold to us as more. They're not more. So we are in a mire of existentialist discourse where creativity is muddled up with copyright. The copyright thing? Humans have been stealing ideas from each other for as long as we've been human. That's another shadow war here. Ignore the LLMs themselves for now. Their creators, while talented themselves in that they have built these LLMs, are involved in copyright infringement. Can it be proved? Probably. That's a whole other kettle of fish that will need to be settled somehow.
What started all this? A simple desire to share some images created via Grok. Nothing wrong with that. But we descended into vitriol about how Grok gained that ability, whether COH itself gave credit for the existence of super heroes and so on, to arguments about automation and the demise of buggy whip makers.
People, can we for once, maybe not attack each other? An opposing POV is not a declaration of war and neither should it be posted as such.
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One or two of the later links don't connect to the story they're mentioning @Zhym. Just a heads up.
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And Gloryhound? I had to go and check the wiki!
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Added a pic to the blurb above 🙂
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Some pics of the Team and in action!
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3 hours ago, Snarky said:
I do not know how to do this. No search in badges or AE forums or anywhere turned up anything.
I created a mission, but every time I "test" it I get no appropriate badges, leading me to believe I may not be in test mode.
I need a very simple guide to getting the AE badges. Thanks.
What @lemming said above, plus you do need to publish an arc once and get someone to play through it and rate it for both Recognized and Author badges. You can always take it down afterwards. And if you want the Early Bird badge then you need to be first to play a newly published arc by someone else. (I don't know if this is strictly newly published or just an arc that has no previous plays, and I can't test it because Early Bird is account wide so I already have it across the board)
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21 minutes ago, kelika2 said:
they should extend the synapes killalls to like 12 missions in a row in the theoretical hms
to show true dedication
Go FULL DEFEAT ALL! Once you've killed all the enemies the map converts to PVP and you can't exit the mission until only one of you is left alive.
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7 minutes ago, Zhym said:
Another fun side effect of nothing ever spawning in the reception area is that M1 starts up with a comment about how things seem a bit crazy at the Midnighter's Club, but it actually looks pretty quiet when you enter.
I've adjusted that now! It says something along the lines of "The reception area is very quiet but the area beyond is full of activity".
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@Zhym, the Nav for M1 all start with Middle, because in a test run one of my IRL friends spent AGES hunting around the reception area with the stairway and bookshelves before I had to point out that nothing ever spawns there, even though it's technically the Front. And I really don't know why nothing spawns there. It's a pretty big space actually. You'd get a lot more use out of the map if that area was usable.
And writers learn from each other! @Ankylosaur's use of optional escorts led me to use that in M2, which can really shorten the search time for an outside map.
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1 minute ago, Zhym said:
That reminds me: I was defeated in that mission in the same room as the Mediport stations. So I went to the hospital...and popped up about thirty feet from where I'd bit it. Fortunately, I was either just outside of the mobs' perception range or I rezzed with no aggro, so I was able to hit my toggles before fighting again. But that could have been really inconvenient—if things had been just slightly different, my only way out of that situation might have been to abandon the arc and start over. (At least it was only the first mission.)
Well, that's unfortunate! At least you weren't spotted.
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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
in Mission Architect
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I've been looking at the Generative Art threads, some of which have mocked up comic book style images, and it got me thinking that Engineria probably has enough material here thanks to all the writers to have a decent set of comic books based on her. Someone tell me otherwise but I think she might be the most consistently visible COH player character on the forums. Not forgetting Araminta either!