
BurtHutt
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Posts posted by BurtHutt
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28 minutes ago, twozerofoxtrot said:
You can like something without it being perfect.
Kinda like HC in general. Or people.
Agreed. However, that's not exactly how your post reads. You seem to praise heavily in the start then note the editor would be a big help. I am sure you can see how that's a tad contradictory.
I do agree editing would help.
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2 hours ago, twozerofoxtrot said:
Overall I really liked the Story Arcs a lot. But I've enjoyed all of the Story Arcs from the HC team so my experience might be 💯 % different fundamentally from Burt's.
My going-in expectation in every story arc is that it's best consumed as a solo experience. I feel this way with with pre-i24 story arcs and continue to feel that way. If anything, devs have made the arcs more team-accessible by pushing some of the windowed text for the team leader into local npc chatter. Older story arcs never did that and often dumped a wall of exposition about Vanessa DeVore or Malta or different dimensions in your face.
So I don't mind that they were wordy. It's sort of what I expected and show up for. A story, in my story arc.
That may have read as a little condescending but I just wanted to beat the point to death before I go on. Because...
..none of these are story arcs. They're trials and task forces designed to be played through by a team at a relatively fast clip. They're not the place to build on pre-existing lore but rather to exploit that lore established in story arcs for a mutual understanding of what's going on.
On the flip side, outside of the badge mission for Frostfire how often do people form a team to run through the Hollows arcs? How often do we see teams forming for World Wide Red? Dean and Vincent? Which, for my money, are some of the best "original" story arcs as far as writing and gameplay.
All that to say that you're not wrong for how you feel about the arcs Burt, but you might be expecting something from the experience that it's never been designed to offer.
Moving onto something else now...
Depending on what you click, it does change what happens in the final mission and who you have to fight and who helps.
Besides that, if you choose the exact right sequence of options you can get 2 badges. I had beef with that but I've already put that out elsewhere on the forums.
I wholeheartedly agree here. I've felt like HC has needed a dedicated editor for not only their written content but their patch notes as well.
I also tried to provide input into the writing for the Striga arcs during their open beta, and while I think my geometry errors feedback was noted the comments on writing were ignored. Which did nothing to incentivize me to do the same thing for the KW arcs in the last open beta.
All fair points. However, you seem to kinda contradict yourself when you say you 100% enjoy these story arcs (you seem to use a lot of italics...you may want to check your keyboard) but then conclude by saying HC could use an editor.
I do believe the massive amount of text is a huge issue for me on these arcs as well.
I'll also add that I play an MMO to team up...not solo. So, that's my 2 INF.
Astute observation where you note my examples (DFB, trials, Yin) are not arcs. I am fine by telling the story by using these styles and having more succinct text.
I am sure most haven't played a lot of the arcs you mentioned. Why do you suppose that is? Why do you not see arcs getting spammed and when you do see the odd arc (Frostfire, some P.I, arcs) advertised in LFG, it isn't any of the ones you listed. My belief: most do not enjoy playing solo in an MMO - it seems to read all of the arc material, solo is the way to go. Therefore, perhaps the ideal adds to the game would be things that the majority enjoy?
Now, I have no idea if the HC team can collect data that reveals what gets played the most and least and so on. If they do, I'd love to know. But based on my observations, many story arcs are not the go to for teams.
I am here to play a vidya game. I enjoy fun game play and am not too worried about the fine details in the story. Sure, I like some info but have it delivered in small chunks that we can all view/read.
Again, absolutely adore the HC team. You brought CoX back to life and made it legit. Kudos. But I wanted to give my honest feedback. Various comments won't change my mind. I just hope this feedback proves useful. And if I am in the minority with these concerns then ignore me. I'd still love to see actual data on which missions/arcs/TFs/SFs/trials/ etc get played the most etc.
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8 hours ago, Nightmarer said:
So far I've only tried the Alexander "The Great" arc and I couldn't finish. I certainly did not expect in this game to see more "kill X" mishes, especially being 30 X to kill. I also did not enjoy traveling around Khallisti Wharf to go from one mission to another 1.20 miles away or going back to contact a la fedex just to have to move 1.20 miles to next mish. And yep, TT and Mission Teleporter have a long recharge. Anyway, could not even finish so i abandoned it half way. Also, found the wall of text captions when inside missions intrusive and annoying. Might try another arc sometime but so far, not impressed with the one I tried.
I'm in the same boat. I am hoping an HC Dev(s) chime in and discuss their philosophy on mission design.
Me and my regular group do not enjoy pretty much all of the HC content - too much text for teams to consume, not all text available to the entire team, running around, too long, not too different from the other stuff...the list goes on.
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I really like making toons. Costumes, powers....I used to love comics and this brings back a bit of that joy.
Making builds and number crunching on MIDS is fun. I try and make inexpensive builds and want to get some optimum numbers going for various abilities.
Hope that one day the HC Devs will get a bit more bold with the content that is added. I've enjoyed the powers they add and the QoL improvements - all are great. I am not so happy about the missions, SF, arcs etc. A little ray of hope hit me when I saw they added KW repeatable missions. I hope they use AE 2.0 where players create radio type missions for the game and that stuff is canon. I hope they change the style of missions to be more like DFB, DiB, Trials and the Tin Mage/Apex TFs.
Lastly, I made a few pals on here and we like to play once in a while. Chatting with them is fun.
I don't play as much anymore and my time spent in game is fading...but I continue to hope 🙂 I wonder if there is data that tells how often players play missions, TFs, SFs etc? I would love to know if a lot of players enjoy the HC missions...I suspect they do not get played too often.
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I am tinkering with the Sonic/Energy build. I am trying to put in some decent defences and when you do that, it gets even more expensive. I don't know if it's worth it but I am going to work on the build for a bit.
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I have a Storm/Energy Defender that is pretty great for most things. I have no problems clearing the rooftops in Cimerora or other 54 mobs in various zones. Bosses aren't an issue etc. I know ENE sucks for the KB and I have used the KB to KD IOs. I think KB is awful in teams and I mostly team. It's just rude.
I made him high recharge (some Force Feedbacks as well) and a few of his attacks are 'proc monstered' so he can do some damage.
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On 5/25/2025 at 4:56 PM, Biff Pow said:
/Energy has some heavy hitting attacks, it's very satisfy to move in and destroy the Bosses. I like the classic Energy/Energy but Sonic/Energy is also fun and great for soloing (most due to Siren's Song.)
Sonic/Energy sounds like fun. Do you have a build?
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4 hours ago, mistagoat said:
As of last night I've completed all the new arcs/contacts in KW. I duo'd all of them with a buddy, mostly at +2x8 on "not-50s". For the most part we enjoyed the arcs. There were a couple questionable choices and I don't like the heavy use of "map not available" but generally they were all pretty fun and had some unique mission designs. They are all a bit on the long side side, playing through them the first time and not really doing any stealthing since we wanted the xp, each arc took around 2-3 hours. Admittedly some of that was learning the ropes on these new arcs.
I really liked the one where you have to split up Alpha Team but also in that arc was a mission where you get deep into a cave and then click something and then the whole cave is filled with tightly packed DE and 6 waves of DE ambushes while "map not available". They really setting us up to fail on that one. Next time I'll have my buddy stay at the door and TP me when the ambushes come. At least we'd have a safe place to start from but you'd never know that playing it the first time.
The amount of dialog choices is way too high, and the amount of "answer one million questions" interactions with the quest givers and npcs was way too high. There are some fun bit in there but it's just way too much clicking through dialog screens. Way WAY too much! Worst of all is that those myriad choices have no effect on the outcome, they're just flavor and the next mission will always be the same so what was the point of making click 20 times?
The inconsistency of contact requirements with your quest giver was frustrating as well. I have to physically return to Erin West for debriefing after every single mission despite being able to call her. Meanwhile Robert Kogan also wants a debrief after after every mission but he's happy to do it via a phone call. Not the end of the world but an annoyance for sure!
Great stuff here. I totally agree on your dialogue take. Also, they're just way too long overall. Maybe they could've been TFs or something...I dunno...
It is odd that I don't see too many full teams running this.
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9 hours ago, shortguy on indom said:
- DID NOT MAKE IT A POINT TO READ THESE NEW ARCS, SO NO IDEA. JUST CLICKED ON THE CHOICES UNTIL MISSION COMPLETED. NOT KEEN ON SOME OF THE HYPE, JUST NOTICED THEY WERE VERY LONG ARCS WHEN RUNNING SOLO IN OURO. AFTER THE PROGRESS BAR IFS FULL, STILL 3 MORE MISHES. OTHER THAN THAT, THE NEW ENEMIES WERE FUN IMHO.
This was kinda my team's feedback too.
All of the others posting here, did any of you run this in a team? Or did you solo?
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2 hours ago, Psyonico said:
I’m torn. On one hand I agree that the missions don’t lend well to teaming, on the other, I feel like there is some good writing in these new arcs.
Which parts did you enjoy the writing? I may have to read that material again.
I would like to suggest doing more stuff in the style of DFB, some of the iTrials, Yin...that stuff works and is played a lot. Actually played because we enjoy it and not for the rewards alone.
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So, July 5, a group of friends and I just completed our second KW arc. The reviews are not good. I really appreciate HC and all they do but these arcs and missions are not enjoyable in teams. Walls of text, running around, meeting the team etc.
They have slightly improved over previous HC offerings but still...my friends and I have never gone back and played through any of the arcs after giving them the initial try.
The Live Devs started to change the mission design and style towards the end and for good reason. Are me and my band of Merry Metas alone in this thinking or are others also feeling this? I know most players don't come on here but this is a start. So, fellow supers, what says you?
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Nope. It's not.
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On 7/2/2025 at 11:07 AM, JJDrakken said:
PSI/PSI is on page 80, you have bad habit of never looking. As for Dominator as stated on very first page on very first post. I need to know if your want Melee or Ranged or a mix.
Bout ready to throw my hands up here.
Wow. Really. Throw your hands up in the air? How many times have I asked you for a build? Maybe try some decaf coffee.
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I don't need to so this but if they add something like it then so be it.
I really think you can use other armours to cover this off (INV?).
I'd like to see some fresh twists on powers if they're going to be added. The HC adds have been decent and I am liking the new ones.
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On 6/28/2025 at 1:03 PM, Thraxen said:
Also, anyone tried the Contagious Confusion proc in Auro of Insanity? Seems like its low odds being confuse, but when it is it would spread? I'm gonna try it until I respec anyway.
How has this been working? I was thinking of trying this. Or maybe taking the Fortunata proc...not sure.
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I am rolling with a couple of new Psi Armour toons. Is Momento Mori worth taking? I am not sure on what exactly it does...
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On 6/28/2025 at 3:50 PM, BRADICAL said:
Pyro/Marine is the best it's gonna get in terms of DPS, and is a very desirable secondary across the board while also keeping things fast paced on both sides. Procced-out with the right build, it handily dispels the myth that trollers do low DPS—I've clocked a 38 second average pylon time, and cleared a benchmark +4/x8 mission with an average time that's neck and neck with my Demons/Marine MM, and the blasters and tankers on the same list.
Other secondaries have their own utility, some of them more niche than others (like doubling down on the -tohit auras with Poison or Time might seem synergistic, but it's unnecessary in my opinion).
Any chance you could post this build?
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I am also wondering about a good secondary. I think I'll try ELEC as I don't have it on a troller yet. Thoughts on this? What about time?
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JJ! Any chance you could whip up a DOM - Pyro/Dark, CONT - Pyro/Elec Aff, SENT - Psi/Psi?
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On 6/22/2025 at 6:35 PM, Nemu said:
How I built mine. I treat psy armor as no different than rad/fire/regen armor which depend heavily on clicks for survival.
Recharge focus, proc out SS attacks, get enough slow resist.
Aura gets stun set to couple with handclap, the 5 pieces contribute a bonus to acc and recharge because those are build goals and the stun proc also debuff to hit which is an added bonus.
Secondary goal +max HP where I can fit it in.
Guassian proc goes in impose presence, it works just like invincibility in invuln.
Asylum Panda - Tanker (Psionic Armor - Super Strength).mbd 42.41 kB · 15 downloads
How does the Coercive Persuasion proc work in aura of insanity? Do you think it's worth slotting?
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On 6/24/2025 at 3:44 PM, Reiska said:
You can also read the contact's briefings by looking at the mission info, I believe, although you don't get to read the clues if you're not leading, unfortunately.
Also, of course, teams often won't wait for you to do that.
Unfortunately the solution really is to solo the arcs if you want to slowly read the story, or form a team with the mutual understanding that you're going to take the content slow and read stuff.
Yeah this is probably the only way a player can read the content. No thanks. I play to team with others and enjoy chatting with peeps etc. I definitely have not read a lot of the content due to this design flaw.
It's too bad. The HC Devs seem to really cram the story piece down our throats but we're not able to fully embrace it or read it when teaming etc. I requested moving more towards the Yin, iTrials, DFB, DiB designs in previous requests and I'll repeat it yet again. Maybe next time...
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On 6/22/2025 at 12:29 PM, Psyonico said:
I wouldn’t want them to do it too much, but I’m sure it’s popular.
Maybe every 3-4 months? That way it’s still common but it’s not like *all the time*
I like the idea of 3 times a year OR maybe with the launch of a new Issue (or page...why keep calling them pages...seriously...just stick to one term.... like ISSUE).
Also, I was a bit surprised this was such a big hit especially when you can get XP boosters at the START vendor.
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22 hours ago, ChzBoi said:
...something that leverages the snake models.......add to Beasts...or 'Snake Charmer'...poison/acid/lethal.....
I've said this before and fully support this.
I also wonder if this model allows the Devs to make other characters that are half snake....or some other creature....maybe the lower part is like a tank and have those types of wheels to roll around on....it'd make for a cool enemy faction or Hero/Villain etc....
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3 hours ago, Rudra said:
This isn't anything added by HC. This is every mission/arc in the game. Some missions have the NPC give dialogue so others can see what the NPC is saying, but in the end the only thing I can say is either do the arcs yourself to see what is going or read it on the wiki when they finally show up there.
You are correct. It isn't by HC but they continue to use this mission design. Make it concise and use brief caption boxes so the entire TEAM has an idea of what's going on. I'm here to play a game, not go search a Wiki to understand what the mission is all about...no thanks.
I don't have any actual info on this but I believe the Live Devs actually made some changes to mission design in response to the players. Most of the newer content is far more enjoyable. The Yin TF, Tin Mage and Apex...most of the iTrials are also enjoyable. But HC Devs have taken a BIG step back when designing content. I hope they can finally buck this trend and modernize their efforts.
Again, I really appreciate the HC Devs and they brought back a game I really like but it isn't evolving in regards to content. I do like the attempt at different wrinkles for powers but powers only take you so far.
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Story Arc and Mission - feedback
in Suggestions & Feedback
Posted
It is absolutely reasonable. Agreed. It just didn't come across quite like that...