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BurtHutt

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Posts posted by BurtHutt

  1. 3 hours ago, Solarverse said:

    For starters, before anyone jumps down my interwebs throat, this is not a "This game is full of bots" accusation thread. However, it would seem the hysteria is starting up and some believe that there is a problem with it. So I pose the question, is this really a problem?

    I have personally never seen anyone running any bots in this game. Not once. I have seen obvious bots in every game I have ever played that was online, but never this one.

    However, that didn't stop somebody of accusing me of botting today. A certain individual (won't say their name, not trying sick anyone on them) today was advertising an ITF, Kill Most and I sent them a tell asking them to invite me and Stellarverse, who is played by my wife. Well, for truth's sake, she is not really my wife, but we live together and she might as well be my wife...just in case somebody wants to call me out on that and use that to discredit me...that info is now out there. However, after a very long wait, they send a tell back to me asking if Stellarverse is my bot...I reply with, "No, she's my wife."

     

    After another pause, I finally get an invite. I got the first invite, started to head to Steel Canyon from Brickstown and made it to Midnighter's Club before she got her invite.

    I get to the ITF contact and wait for her to get there as well.

    Once she arrives, I get a tell from the team leader telling me, "seriously we don't need two tankers with exact levels and builds."

     

    For disclosure purposes, my wife and I run an Elec/Energy Tank, exact same builds, both level 50 and both geared to the teeth. I'm an experienced player, she's still learning, that is the only difference.

    I respond by simply quitting and telling my wife to quit. I thought that was just purely dumb to have an issue with that, but whatever, it's their team, not mine, so to hell with it. I sent them a tell afterwards (my mistake, I should have just let it go, but the ignorance was too much for me to just say nothing.) informing them that was just a dumb reason to not want somebody on a team, but okay, whatever.

    That was when I found out the real reason they didn't want us on the team, the accusations of being a player with a bot started flying, calling me a liar, telling me I was being dishonest, telling me that I am stupid and being deceptive.

    At this point, my mind was blown. I was thinking to myself, 'there is no way this person can be serious right now? A bot? Really?'

    So now, I just have to ask, is botting a problem in this game or was this person just being paranoid over nothing? I have never once seen a bot in this game, the only bot I know of is @Bionic_Flea, lol.

     

    On a side note, that interaction didn't sit well with my wife, she was pretty upset about it. I can't say I blame her, but can I blame the leader of that team, or is botting really a problem?

     

     

    OR you're Mr. (and Mrs.)...

     

     

     

    • Like 2
  2. 3 hours ago, Solarverse said:

    For starters, before anyone jumps down my interwebs throat, this is not a "This game is full of bots" accusation thread. However, it would seem the hysteria is starting up and some believe that there is a problem with it. So I pose the question, is this really a problem?

    I have personally never seen anyone running any bots in this game. Not once. I have seen obvious bots in every game I have ever played that was online, but never this one.

    However, that didn't stop somebody of accusing me of botting today. A certain individual (won't say their name, not trying sick anyone on them) today was advertising an ITF, Kill Most and I sent them a tell asking them to invite me and Stellarverse, who is played by my wife. Well, for truth's sake, she is not really my wife, but we live together and she might as well be my wife...just in case somebody wants to call me out on that and use that to discredit me...that info is now out there. However, after a very long wait, they send a tell back to me asking if Stellarverse is my bot...I reply with, "No, she's my wife."

     

    After another pause, I finally get an invite. I got the first invite, started to head to Steel Canyon from Brickstown and made it to Midnighter's Club before she got her invite.

    I get to the ITF contact and wait for her to get there as well.

    Once she arrives, I get a tell from the team leader telling me, "seriously we don't need two tankers with exact levels and builds."

     

    For disclosure purposes, my wife and I run an Elec/Energy Tank, exact same builds, both level 50 and both geared to the teeth. I'm an experienced player, she's still learning, that is the only difference.

    I respond by simply quitting and telling my wife to quit. I thought that was just purely dumb to have an issue with that, but whatever, it's their team, not mine, so to hell with it. I sent them a tell afterwards (my mistake, I should have just let it go, but the ignorance was too much for me to just say nothing.) informing them that was just a dumb reason to not want somebody on a team, but okay, whatever.

    That was when I found out the real reason they didn't want us on the team, the accusations of being a player with a bot started flying, calling me a liar, telling me I was being dishonest, telling me that I am stupid and being deceptive.

    At this point, my mind was blown. I was thinking to myself, 'there is no way this person can be serious right now? A bot? Really?'

    So now, I just have to ask, is botting a problem in this game or was this person just being paranoid over nothing? I have never once seen a bot in this game, the only bot I know of is @Bionic_Flea, lol.

     

    On a side note, that interaction didn't sit well with my wife, she was pretty upset about it. I can't say I blame her, but can I blame the leader of that team, or is botting really a problem?

     

     

    You're clearly a robot in disguise!!!!!!!

     

     

    • Like 1
    • Haha 1
  3. 3 hours ago, Without_Pause said:

    Being able to pull off something you shouldn't be able to solo due to the difficulty of it and yet get crap rewards for it. I got the Hunt 50 Rikti mission from Tina. I went to the island area in PI and cleared out the 50 Rikti as a level 43. My XP bar barely moved.

     

  4. On 8/17/2023 at 10:15 AM, UltraAlt said:

     

     

    I don't think that there would be any way that it would happen that fast.

     

     

    I'm against adding non-canon content to the actual game.

     

    We both have are stances on both of these.

    Thanks for the discussion.

    Yeah, I am 1 000% in support of something new and original being added into the game via these player made missions. CoX has been around for a while now. I'd love to see something new and original. HC Devs can focus on expanding on the canon.

     

    And by new and original I mean new supers, factions, motivations etc. Of course, players can't make elaborate and extensive additions. Likely it'd be some new characters and factions. That would be great!!!

  5. 23 hours ago, Jiro Ito said:

     

     

    AE already exists in the game though, it's just called AE.  Players generate a lot of content there now.  Not very many people play those stories.  Everybody knows where AE is, any level can use it, there's a system in place to mark some of the better arcs as "Devs Choice" so you know you're playing a quality arc before you jump into it.  There are some great ideas to expand the options, which can hopefully be implemented at some point.  The above idea seems like a whole lot of work on the dev side, for not much payoff.  I think the devs will get more bang for the buck with a new Task Force or Strike Force.  

     

    My "Other" vote is for just such a thing, new task force or strike force with hard mode options.

    So, when's the last time you joined a team that was playing these Dev choices and arcs? Exactly. Add to the fact that they once awarded Dev Choices to farms and it is kinda a tough ask.

     

    The whole idea here is to leverage players to create content since the Dev team is so limited. Why do you think there are never teams playing non-farm AE missions? Hence why my ask for alternate AE and contacts that aren't in the AE building and so on. 

     

    I believe there would be a lot of Dev work to set up the alternate AE contact system. However, after that it would be easier to add content.

     

    The HC team has given us a SF and some story arcs. To be honest, I really don't care for any of them. I rarely see teams wanting to play the arcs. Aeon gets some attention but not a lot (from what I see on Excelsior).

     

    Anyway, I feel this would be great for adding content and help out our beloved Dev team.

  6. 4 hours ago, UltraAlt said:

     

    I'm not sure what "drag and drop arcs into these contacts" means.

    My part of this idea is to have a permanent new contacts added to the game the same way that HC DEV arcs have been added to the game.  

     

    I'm not seeing that hundreds of these arcs would be added.

    I'm not even talking like 1 a month or anything like that.

     

    The DEVS would have some set list of arcs that they have checked and approved. 

    Once a page is getting ready to be released, one or 2 of these arcs would be added to the beta testing the same way that the DEVs arcs have been.

     

     

    I don't see this as being necessary until the arc has been approved for the DEV list and it has been confirmed that it will be released in Beta testing.

    I don't see a reason to flood the wiki with extraneous information a majority of players won't be interacting with.

     

     

    Okay. I'm against this.

    If it is actually "part of the game" versus being "in the AE", then I think it must go along with the canon and have the same groups that are already in-game to be "part of the game".

     

     

    Yeah, I don't see that happening.

     

     

     

    Drag and drop. Just as it sounds. If a mission is approved then Devs would take it from build status and put it into the regular contact. It then becomes live and part of the regular game.

     

    I also agree these new contacts are regulars and part of the game just like any other contact.

     

    I'd like to see new material added monthly and not wait for a page. Last page was over 8 months ago. This suggestion is to make minimal work for Devs and add content frequently.

     

    I absolutely want players to add whatever they like as long as the quality is good and makes sense for this game. I'd love to see stuff not connected to this game as well as stuff that plays off existing canon. Like I said before, I am tired of the same old, same old or variants of it. There are a lot of players that really like this game and have talent to add content. I would prefer to see supers that we haven't seen before and load screens designed by some talented people.

  7. 14 hours ago, UltraAlt said:

     

     

    Yeah. I have been suggesting that for a while as well.

    I'm assuming they may consider them to be already added because they are in the AE.

     

    I think "street" contacts for good, non-farm missions could help expand content in the game (versus end-game) to increase the leveling paths.

    Of course, if they were added directly into the game as "street" content they would have to be cannon appropriate missions.

    Several people have pointed out that they don't enjoy going through leveling in the game any more because they have already run all the content.

     

     

    There are plenty of zones missing contacts (Creys Folly, Terra Volta, etc.) or could use more that fit the flavor of the zone (Croatoa (more mystic stuff!), Striga (I just love to punch 5th Column and Council), The Hollows (https://homecoming.wiki/wiki/Minions_of_Igneous), etc).

     

     

    I wouldn't even limit it like that.

    If the DEVs are willing to review for inclusion into the non-AE part of the game, I think canon only submissions with detailed info (Basic story breakdown, enemy groups involved, level ranges [very important that these fit game perimeters for current story arcs] etc.)

    DEVs could then review missions based on the detailed info and decide based on that which they would like to look at and evaluate.

     

    First Five seems based on who posts first. Personally, I feel that posting first (through 5) doesn't make those arcs any better than the others that people would post for review. They simply posted quickly.

    If the DEVs don't like the idea of the mission enough from the info write-up then they shouldn't be force to play/evaluate it simply because it was one of the first 5 posted.

     

    I would actually think it would work better if the DEVs called for arcs to be written for certain zones with certain enemy groups and level ranges possibly even providing some basic cannon information to be included in or be a basis for the arcs.

     

     

    Are AE mission writers actually doing this?

     

     

    Why?

    Why can't they be full arcs?

     

     

    Some good points here.

     

    I don't know how easily they could drag and drop arcs into these contacts. Again, my hope is to have minimal work for the Devs via this tool.

     

    If you're submitting content for this then you'd have to do the writing for wiki etc as part of the submission. I would actually encourage original, new ideas, enemies and bosses. I am so done seeing the same old or variants of the same old. Let's get original!

     

    Maybe this can start out as a pilot project with one contact and then expand after we go through the growing pains and work the out any issues. Maybe players can team up and make missions and design characters. Another idea I had is to customize the loading screen for missions; players can design and put together their own - if this is possible and not a lot of work for the devs. Anyway, lots of options here and here's to hoping this becomes a reality. Content could be added monthly or maybe even weekly. Players that submit and get added could maybe get a special title, badge and/or merits. 🙂 

    • Like 1
  8. 2 minutes ago, biostem said:

    Nothing the HC devs add will ever, technically, be part of the game's canon.  For all intents and purposes, every storyline or addition the HC team creates is fanfiction.  Don't get me wrong, I very much enjoy and appreciate what they've done, but until such time as there's an official transfer of ownership of the CoH IP, canon ended when the live servers went offline.

     

    That being said, I see no reason why they couldn't add certain choice AE missions or arcs as full-fledged content that would be available outside of AE...

     

    I think it is painfully obvious that it won't be part of the original game - especially since that game is gone....done...shittered.  The regular game is HC...for me, anyway. Again, seemed obvious to me.

     

    Anyway, I feel this AE idea would be impactful. It'd pull out a lot of creators and the such to get their missions into game. It would be something new and original for the players. It would be less work for the Devs. CoX seems to be losing players and what not and I get it. Not a ton of new stuff and the new stuff added is not a lot - a lot of it is good stuff, don't get me wrong. I like it but players will lose interest when new stuff doesn't get added. When was the last update? 8+ months ago? (maybe I'm wrong?).

     

    I don't lay any blame on the Devs. I really appreciate them. They put out some quality work. A lot of it is on par with the Live game (if not better). Having the players do some work isn't the worst idea. Like I said before: help us help you!

     

     

    • Like 1
  9. 38 minutes ago, UltraAlt said:

     

    What AE Idea is that?!

    Well, it's something I've been pitching for well over 2 years. No dice...so far. I've never put together the full, detailed version of what I'd like to see as the Devs don't seem interested at this time. So, allow me to go with a brief outline here...

     

    The idea is for players to make AE missions that get added to the game. Not the current AE version but a separate AE that is overseen by Devs. The idea is to create a lot of content without taxing Dev resources.  This new content would be part of the regular game and canon. These contacts would not be in the AE.

     

    For example: let's say we put a contact in an area that has a need for content and something new. Tons of options here but I'd suggest Kalisti Wharf. Co-op and a place that doesn't have much going on. So, you place a contact here and have it connected to a separate AE system. Then Devs announce players can make AE content as long as it adheres to strict guidelines and rules. You could open up a forum slot and say this month the first five AE arcs posted will be reviewed and added as long as they pass Dev review. For those that  pass, drag and drop them into the new content. Hopefully this results in minimal work for coders and those Devs and they can focus on their regular material they're planning to add.

     

    Any player created submission must also have a proper write up, HC wiki entries for original characters/mission and so on. The idea is to make as little work for the programmers, coders etc. 

     

    The missions, of course, will be similar to radio/paper/tip missions but those are very popular amongst the players.  If this pilot project proves to be a hit then you can add more contacts for other ranges and themes. For example: big global threats could have a contact in the RWZ....and so on.

     

    Anyway, I'm not going to flesh this out in extreme detail. Devs have told me it's a lot of front end work to make this alternate version of the AE where you drag and drop into it but I think it'd be worth it. Thanks for reading! 🙂 

    • Like 1
  10. 6 hours ago, Heatstroke said:

     

     

    You can see where was planned and what was pulled from the files that are already in the game. And this was planned in 2012 IIRC

    https://archive.paragonwiki.com/wiki/Wind_Control

    Ok I never went and looked this up. It doesn't seem like a total rehash. I don't know why they don't add it if it's basically already in the code. Seems like an easy add. I think there are also some pool powers (utility belt being one?) that are in there somewhere as well? Why not put them in. I'm not too worried about it either way.

  11. Just now, Greycat said:

     

    There's a *lot* of lore bits that are barely hinted at, or were meant to start that didn't, or that have a good bit of room to explore. I've long wanted to have the Blood of the Black Stream finally expanded and explored in game, for instance, even if they can't be a new EAT. That would be a well of new content not being centrally tied to Arachnos, or Praetoria, or much of anything already existing. There have been hooks in game completely un-followed-up on.

     

    And no, I never said "don't add anything new." You said (paraphrasing) "nothing attached to lore." Which sounds like asking for basketball without a ball or nets.

    Your analogy makes no sense. Basketball without ball or nets? I feel you're trying to squeeze my comments a bit to fit your comments. Anyway, I think we'll have to agree to disagree.

  12. 10 hours ago, biostem said:

    I do not believe that it would be possible for any individual or group to wholly arrive out of nowhere - they would pretty much have to come from some existing group;  They could be a new faction of an existing group or otherwise have ties to them - sort of like the Knives of Vengeance coming from the Knives of Artemis and the Talons of Vengeance...

    Completely disagree. 1 000%.

  13. 1 minute ago, biostem said:

    There are only so many "players" within the world of CoH.  By "players", I mean forces that pose a threat, either on a local or global/universal/multi-dimensional scale.  There are many potentially untapped plot ideas that could utilize already existing factions.  It doesn't have to be confined to "steal dangerous artifact" or "build doomsday weapon", either.  I wouldn't want new random stuff added just because you or the devs are bored, and it would make more sense for new stuff to tie back into what we already know...

    Well, nothing wrong with a connection or something completely new and different. 

     

    Yes, there's tons you can expand on etc but it's been around for so long and it feels stale to me. 

     

    I feel there are options here to do both - new and original and expand on existing. I'd prioritize something a bit more original. 

  14. 4 hours ago, Greycat said:

     

    That's about it. That and a somewhat stilted intro if you click on him in Fort Trident, where he obviously needs some work...

     

     

    ... you're ... in COH. What lore would you want it connected to?

    Yeeeeeeeeeeeeeeah...It's been the same stuff for a while. So, you're telling me if you were buying comics, you'd be happy to see the same old factions/lore/villains for several years? With very little new stuff added? Hmmmm...you and I are maybe on different wavelengths.

     

    With that type of mentality, so many of our fave comics would not have evolved or added new material. I could go on here but I feel I've made my point.

  15. This reminds me when the Live Devs tried to put ads in the game. This is when the game was in the downturn and needed an influx of money. The most memorable part of that was how many players were going nuts about having real ads take the place of fake ads! They had/have to be some of the most moronic players I'd ever come across. Seriously.

     

    Now that I've derailed the OP, I think it'd be cool to see something done with the billboards and so on. However, I don't want to see Dev resources allocated to that. They are a small but mighty team and this is not near the top of my list on things I'd like to see in the game.

     

    Yes, true believers, my #1 wish remains the desire to have a Dev controlled AE where players can make missions and the acceptable missions can be dragged and dropped into the Dev controlled AE contacts (which would be canon etc). I have a dream...

  16. I haven't been around as much but would like to thank the HC Devs for all they do.

     

    Do they need help? Sure. But too many cooks in the kitchen and various other reasons makes that difficult, I'm sure. That and I have no idea how they operate doesn't give me an option to suggest or discuss. HC team is rather secretive and that's their right to be. I feel the biggest help could be adding content via my age old AE idea but that doesn't seem to be an option either - yes, 3+ years of trying and they still haven't given in! 🙂

     

    Anyway, it's nice to see people wanting to help but it's not always that easy.

    • Thumbs Up 1
  17. 32 minutes ago, Glowman said:

    Couldn't many of the criticisms just be addressed by starting your own Aeon and advertising it as a slow roll/RP/learning experience run? It's not that tough at all at 1 *. There aren't currently a lot of casual runs advertised (at least on Everlasting), but that would be easy enough to change.

    I have done this but it is so convoluted that it was still annoying... and wasn't a lot of fun. 

    • Thumbs Up 1
  18. On 5/30/2023 at 2:05 AM, GM Crumpet said:

    As a story I find it quite compelling. As a SF I nope right out of there. It's not one I enjoy or wish to play again, and you know what? That's perfectly fine. We don't all enjoy the same things.

     

    Players were complaining the content was too easy, that there wasn't anything complicated they had to work hard on to discover strategies and builds to take it on. The devs listened, and created both a very complicated SF and a new difficulty system that made players have to work for the rewards. Now all I hear is "It's too hard, My Defender is useless. I can't play a controller on this" etc. etc. There is going to be stuff you love, and stuff you don't. You can't please everyone. There are players who like this SF and have worked hard to the point they can speed run it and snatch the goodies. Which is fine for them. What's not fine is if those same speed runners berate players new to the SF for being noobs and not knowing exactly what's going on, and not being in the right place immediately. 

     

    For players like me who don't really know what's going on and just follow along behind and hit things it's not ideal. I did it on Beta before release and wanted to linger and look at all the fun stuff in there, of which there is a vast amount. There are so many fun easter eggs scattered around, plus fun NPCs (Becky) and I wish there was a low diff version you could run solo and just meander through enjoying the very hard work that went into making it. I wouldn't even care if there were no badges on the "easy" version. Or any PaPs. Just a standard XP/inf/merits reward for completing a standard story arc. But as it is it wasn't created for players like me. It was created for those players who wanted a challenge and something past "Oh God, not Penny Yin again".

    Very interesting points. Is there a chance the HC team could post which TFs/SFs/Trials etc get played and how much? I really don't enjoy the Aeon SF and I'm wondering if I'm in the minority or... It's impossible to tell from the forums as a small amount come on here. I don't see Aeon advertised too much on Excel but I'm not on as much as I once was.

     

    I do like your point about how it wasn't designed for you. I might be in the same boat. So, who was it designed for? How many players take a look at all the small details and have read all of the info as they played? I would guess a small amount. Wouldn't it make sense to maybe have future content that isn't as densely packed and more streamlined? 

     

    I'm more than happy these hard modes have been added but the issues with Aeon aren't the modes, IMO. I feel its just too much written material and too many details....and maybe a mission or two too long.

    • Thanks 1
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