Jump to content

BurtHutt

Members
  • Posts

    615
  • Joined

  • Last visited

Posts posted by BurtHutt

  1. I've said it before and I'll say it again, the CoX game itself needs to have a native toon builder much like MIDS. I don't game much but Borderlands 2 has an easy web based toon planner. This is something that the HC team should have and then update when they add new materials that impact the builder.

     

    CoX can be very complex when building a toon. Some don't care about builds, many others want to plan a build and some want precise numbers to create uber builds. 

    • Like 1
  2. Uh...some could argue that making an all proc build, or relying on procs, is a bad idea. Procs fire a limited amount of times per minute so there's some inconsistency in damage. Procs are used at the expense of set bonuses; depending on your playstyle, this can be a big deal.

     

    I also team all the time so damage isn't usually an issue. I have a few powers in the odd build that have proc'ed powers but it's not worth it most of the time IMO.

  3. I enjoyed Sents before the recent upgrades. I always team and they could survive through lots and dealt a bit of damage too. It was still a fun toon. These upgrades are nice and make the AT appealing to more players. To each their own. 

     

    I still feel it's too bad they didn't go in a more unique direction with the Sentinel upgrade but what can ya do.

  4. On 2/11/2024 at 8:28 AM, Snarky said:

    I am your “dastardly brethren”

     

    Look, except for a few double exp weekends on Freedom server on Live Redside has never been busy.  Even then, it was mostly just Mercy and Fort Darwin.  
     

    I play most comfortably as a Rogue. That way I can team whenever I want. Make sure you are blueside before asking for team invite.  
     

    I love the storylines of Red more than anything. Seriously.  But teaming is what makes the most fun.  TFs, Trials, and giant badge attempts are where it is at.  And that is much more blue than red.  
     

    So…. Be a true villain. Hide your evils (or dont) and wander the busy city streets blueside 
     

     

     

     

    Wrong. I played almost all red side on Live. I played on Virtue and it was active.

    • Thanks 1
  5. 16 hours ago, Snarky said:

    Had some time off and making good progress for a giant project.  I have completed all content 1-9 except the blue 5-9 stuff.  Should knock that out tomorrow and get to working 10-14 content.  Really grinding right now because it is frustrating to run in without power choices.  Already at 9 the synergy between ice blast and Dark Miasma is insanely good.  I want more lol.  

     

    Very excited about the tweak to Dark epic.  Months off for this toon.... but a Dark Soul Drain ranged buildup?  Are they in my lich's library looking at my sketches???

     

    Dark Mastery > Spirit Drain (replaces Soul Drain)

    This power replaces Soul Drain from the Dark Mastery epic pool (Defenders, Corruptors). Soul Drain had ignored the standard epic cooldown penalties while also obtaining a larger than standard radius, making it a superior power to even the AT-specific version. Instead of applying the appropriate penalties (which would have made it a 240s cooldown and 10' radius power), we have taken this opportunity to rebalance it into a unique power (separating itself from Soul Mastery which also has the Soul Drain power) that trades some of its former potency for increased utility.

     

    Spirit Drain is a 60' ranged attack that can hit up to 5 targets within a 15' radius. Unlike Soul Drain, these targets can be alive or defeated. The cooldown remains 120s, however the buff duration will now be 15s instead of 30s. This power is still quite potent as it can do the same amount of self-buff as Build Up, while having a longer duration, can be used as an attack from distance, and have a very minor cooldown penalty

     

    Summary of details:

    • 120s cooldown, 2.37s cast time
    • 60 foot range
    • 4.8 scale damage buff from 1 target, 8.0 scale damage buff from 5 targets
    • 1.2 scale to-hit buff from 1 target, 2.0 scale to-hit buff from 5 targets
    • 0.40 scale damage (Negative Energy)

    I will say I have never been a fan of 15s buffs. Given animation times of some powers, it's almost skippable. I actually skip most 15s boosts unless I have extra room in a build.

    • Thumbs Up 1
  6. 10 minutes ago, PeregrineFalcon said:

    Normally I'd agree with this. Certainly I've argued many times over the years that the Medicine pool should have some alternatives to the tri-corder. But the Sorcery pool isn't a standard power pool, it's specifically an Origin Pool.

     

    The Sorcery Pool is specifically meant to represent magic powers, just as the other Origin Pool powers are specifically meant to represent abilities from other Origins.

     

    Sorry, request denied.

    JudgeJoe200.gif.63f1ebdcf77020f5c282447bf52d1497.gif

    Yeah no. I appreciate the comments but I reject them.

     

    I don't see any reason why you can't have a NO FX option on powers. That seems like a no brainer. Or an alternate animation. I'd really like this for Rune of Protection. 

    • Like 2
  7. So, any chance we can adjust these pools? In particular:

    -Sorcery: can we get a NO FX option and an alternate option for Rune of Protection? Not a bad look but it's like a giant hoola hoop or floatation device. Also, it comes with a FLY travel power. Can we make it where you can pick FLY or SUPER SPEED or LEAP?

    - Force of Will: Give us an option to take LEAP or SS or FLY

    -Also give us options for travel power in the Experimentation.

    • Like 1
  8. 1 hour ago, Excraft said:

     

    Looking at this, it confirms my belief that some people reporting these characters are going overboard.  The name, yeah I can see that... but the costume?  Doesn't look anything like the character from the show to me. 

    I have no idea about the show or character. Is that the exact same name as the character in the show? If so, I can understand why the Generic Hammer came down. That is a unique name. It's not like the name is Citizen Smith or Citizen Sandhu and so on.

     

    I also don't get why there is a need to plagiarize. We have an amazing toon creator. Lots of names out there especially if you use some tricks (ok, it's not great that we have to use tricks but what can you do). I'm not too worried about it. 

    • Like 1
  9. I remember there was some name purge on Live in about 2007 or so. I got a bunch of names (with no tricks to the spelling). They includes Halo, Apocalypse, Tombstone, Shadow and a few others. 

     

    I eventually got the Generic hammer but I still don't agree with it. The toons I made did not resemble the comic IP other than name. It really is odd how they can own a common name like Apocalypse and so on. Another reason why lawyers should be at the bottom of the ocean. 🙂 

     

    • Like 1
  10. I like variety. I have about 4 pages of toons and play most of them. A few have been shelved and get the odd dusting off. Not one of those toons has the exact same leveling path. For some, I liked doing most TFs/SFs etc. Then you get sick of them and just do missions and the odd TF...maybe jump into a farm here and there.

     

    This game has a lot of different 'content' but at the end of the day, a lot of it is very similar. Radios/papers get repetitive quickly. Some of the TFs and SFs are awful (I think I've played Citadel like 3 times since I found HC 3+ years ago).

     

    I don't find much value in adding these story arcs that play the same as what we keep getting. Get original. I don't find a lot of value in the story aspect of the missions. At the end of the day it's the play that keeps me going on.

     

    I was hoping Devs would add original or different missions that use some newer playstyles. I pushed for my AE player created canon missions so the Devs wouldn't have to add lower tier missions and we'd get something different to play.

     

    Anyway, this game has been around for a long time now and a lot of the missions have been done to death. Yes, I like to change it up as much as one can on this game.

  11. So, I quite like this pool but it seems it isn't working properly. Well, some of it. Project Will and Wall of Force are all supposed to be KD. On my level 50+ scrapper, they're doing KB on a lot of enemies. Will this be fixed or am I going to have to respec?

  12. Wow. I haven't messed around with the AI tools yet but wow...that's insane stuff it can produce.

     

    For those of you that are making all of these cool pieces, how long does it take you to do one?

  13. 29 minutes ago, Troo said:

     

    Good vague descriptions are better at avoiding the nuances a player would need to understand to have a complete picture.

    Raw numbers can be misleading.

     

    I'm not against values being available under the detailed info, but even with that information, a player has only parts of a more complicated formula.

     

    I am certainly missing some damage considerations.

    • PVE vs PVP.
    • How defense and resistance effect damage.
    • Lethal vs Toxic damage. Damage types.
    • How the Area Factor works.
    • Chain powers.
    • Procs.
    • Pseudopets.
    • Enhancement diversification.
    • Damage caps.
    • Damage modifiers.
    • Damage boosts.
    • ToHit
    • debuffs

     

     

     

     

    Yes the damage and environment and nuances can get very detailed and maybe even a little complex. I think a lot of players find this interesting and wouldn't mind learning it - as many of the experienced players have. I actually think it's kinda cool how complex you can make it. Adding procs and factoring those is kinda wild too.

     

    I know I am not like all players but I'm like some. I'd like this info at the start so I can start learning it. I don't want to get into these details on every game out there, just the ones I like. I still like CoX a lot and it's my fave game. I'll admit I don't play a ton of games so I can get into some details etc. 

     

    I think assuming all new players wouldn't be able to comprehend the complexities or want to is somewhat insulting to the intelligence of new players. Sure, many won't want to or don't care to spend the time. Let them choose. 🙂 

    • Thumbs Up 1
    • Thumbs Down 2
  14. On 2/3/2024 at 1:56 AM, Vanden said:


    Teaching new players to rely on Mids for power numbers is probably one of the worst things we could do for them 

    I completely disagree. 100%. This is, of course, my opinion. However, do you feel giving vague descriptors to new players is going to ok? For some, maybe. For others, like me when I was new, it's a hell no. I'm making a super. I want to be able to kick some ass and not be taken out because I wasn't sure of numbers or planning my build and so on. One can build a very good toon or a mediocre toon with the exact same amount of money - planning and knowing the numbers is the difference.

     

    If you don't like it, fine. But please give me a break when you carte blanche exclaim giving new players numbers and MIDS is the worst thing. Shockingly, some people may think differently than you...I know...it must floor you!

    • Confused 1
    • Thumbs Up 1
    • Thumbs Down 3
  15. 1 minute ago, Player2 said:

    Shotgun Pool

    Melee Attack (the butt stroke attack from the new Arsenal Assault set)

    Ranged Single Target (slug attack)

    Ranged Cone  (buckshot)

    needs 2 powers to fill out the pool

     

    Pistol Pool

    Melee Attack (pistol whipping melee animation)

    Ranged Single Target

    Ranged Cone (rapid fire attack similar to Dual Pistols Empty Clips but it's just the one gun)

    needs 2 powers to fill out the pool

     

    Melee  (axes, maces, and swords)  damage type is Lethal, even for maces.

    Defensive Maneuver  (just like Parry from Broadsword but maybe no damage and less +DEF)

    Melee Attack  (single target melee chopping attack)

    Slash Attack  (cone melee)

    needs 2 powers to fill out the pool

     

    There would be some overlap with characters who already have weapon-based primary or secondary powersets, but as power pool attacks these would be generally less effective (longer recharge, lower damage, and/or reduced effects).  They should be functional and useful but inferior. 

     

    I was actually thinking of a more simplistic approach.

     

    WEAPONS POOL

    Ranged buckshot (cone) Moderate damage

    -Pistol (single target) Moderate damage

    -Missile attack (strafing missile AoE) Moderate damage

    -Machine gun (cone) Moderate damage

    -Axe (Moderate slash damage ST)

    -Axe (Low slash - cone)

     

    ...and so on. It'd be different because you wouldn't have to work up any tiers. You could take a few different weapons. I want to change the approach where you need to work up lower tiers to get the top, t9 power. There is no t9 and you can pick multiple weapons or just 1. Yes, the pool will have a large range of weapons and options under it but so be it. Things shouldn't stay the same and this game sure needs a bit of a change.

    • Like 1
    • Pizza (Pepperoni) 1
  16. I think it'd be cool to have a Pool Power set that is a bit different and maybe more cosmetic than anything. The weapons set. It could have an EXTENSIVE list of weapons options that would help fill out the theme of a toon. So, you could add a variety of gun options. You could add knives options. Provide an option for swords, axe etc. A lot of items already in game BUT accessible to all.

     

    So, you have a tanker who might be a thug and a shotgun might finish off the toon's theme/style/look. Or you have a blaster who may enjoy a different ranged weapon or melee weapon. Of course all of these weapons should be mid-range damage and not disrupt the balance of powers. Allow the player the option to pick a variety weapons or just one. Maybe add a missile launcher system option. 

     

    I know there are a lot of temp weapons and items in game that can finish off looks but those are...temps...you can't keep using them. This allows you to keep them and enhance them a bit. 

  17. On 1/30/2024 at 1:34 PM, eldriyth said:

    I want to see some features where you can actually be a real villain. This includes:

     

    #1: Earn a "true villain" power with a long mission or badge that grants you the ability to show up in Atlas park and actually murder roleplayers or other heroes chilling there. They literally have no say if they're in pvp mode or not. I mean, people don't know when villains strike in real life, so it only makes sense.

     

    #2: You have the ability to kidnap Heroes and hold them for ransom to their guilds. If the player is sold off they get to play again within 24 hours. If the ransom isn't met their character is perma dead.

     

    #3: This would make villains a lot scarier. It would make it where city of heroes is not just sitting around diddling yourself and basking in your cosmetic glory in sanctuary. You have to actually be careful and watch out like real life.

     

     

     

    I have no words but I do have a video aimed right at the OP!

     

     

    • Haha 4
  18. During Live, I always preferred Red side over Blue. The design is better and so it should be as it came out later. 

     

    How do you improve or get more traction for Red side? Adding something you can only do Red side. Aeon was a good idea but the SF is not fun and is a bit of a hot mess when you play it. So, I stopped playing it. 

     

    Better SF construction might help.

     

    How about adding something like missions designed like DFB and DiB? Those are popular and not a ton of work. Make them exclusive to Red side and in a level range that needs more content. Maybe level 50 and or level 50 incarnate.

     

    I can't answer for all and will mull it over for more ideas. These are just some initial thoughts.

  19. Would it be easy to add numerical values for things like power damage? I still don't like the descriptors. New players will be lost without MIDS. Honestly, 'Superior'? Moderate? Minor? I would be totally lost without MIDS if I wanted to make a toon.

     

    Also, has anyone thought of doing something like MIDS and making it a bit easier to manipulate and update? Something native to the HC site? Personally, I have to make a build before I start making a toon in-game. I don't like to just wing it and then realize I should've done it another way then have to respec.

     

    That leads me to another suggestion: improve respecs. This might be a tough ask but couldn't we just move a slot or few instead having to redo everything? I know the game code is a mess so if it's a chore, I can live without this! I guess! 🙂 

  20. On 1/27/2024 at 7:58 AM, Chronos109 said:

    I just wanted to say I've had a blast looking through some of the costumes on this thread. I feel like this is a new type of art-form, creating such awe-inspiring costumes from a limitted set of tools. I can't get enough of it - this game is obviously something special, but I have 60 characters and the highest level one is lvl 18 - most are 4 to 10 range. I Just love the character creator so much that I don't' tend to get far before wanting to make something new.

    Anyway, this is the latest creation I'm proud of - "Gaurdgoyle". Savage melee/dark armour brute. I really wanted to find a way to make that imperial helmet look like the face instead of a helmet, had some decent results with a dragon character, but the gargoyle worked out better. Some of the dark armour toggles help blend the costume together where colours might otherwise not match perfectly. Definitely one that looks better in-game than in the character creator screen.
    GGSS1.thumb.JPEG.68f8ad0d67a96f3f141640819e106435.JPEG

    GGSS2.Jpeg.d0fac17f5fea0eff72ab70e42dca0767.Jpeg

     

    SSGG4.jpg.d2619868d0268dba7e1bee567bccc376.jpg

    GGSS3.thumb.JPEG.c63cf7fda32c24913b99cc3414a7bb13.JPEG

     

    Well done! What did you do to cover up the neck area? I had an idea kinda like this but the exposed neck bothered me.

×
×
  • Create New...