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Everything posted by jprewitt73
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Is there anything in particular about Earth Control that helps with the AV killing aspect, or are you relying more on the -Regen from Drain Psyche and other debuffs from Incarnates?
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A Savage Melee Brute seems like it would best fit your needs. As for secondary, honestly it's up to you. If you plan on soloing most content then I would go with something that increases recharge and end management. The best way to solo with a Brute (in my opinion) is putting down your opponents quickly. Energy Aura is great at both and with very solid defenses as well. Radiation Armor fits the bell too with great resists. Fire Armor for additional damage and end (no +recharge) would a great solo friendly build. Willpower is the set and forget type of secondary, which I have found it great for soloing sometimes if I get into the "keep Fury at the highest level at all times" mindset. And on second thought, I would seriously consider Energy Aura. You get a +Stealth power in your secondary that will help with getting through missions with ease if you aren't feeling up to wading through mobs the whole time. /EA is a seriously underrated set on Brutes.
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Energy Aura doesn't have a click mezz protection. It has a toggle mezz. Are you thinking of Super Reflexes maybe?
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[/img] View This Build In MRB This is what I currently decided on with input from everyone above. I have a completely separate build for low levels and Oro flashbacks, but this works very well for me in 50+ content.
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So you're saying we should ask for some stimulus money from the Devs to increase prices? Yes, I agree. 😜
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Well yeah, you could build something useful. Or, and I'm just spitballing here, you could building something as a giant middle finger to everyone else. I don't see a problem here. 😜
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Thank you so much! I like the idea of Burnout, but not sure how I could fit it in with my overall theme. Definitely something to think about though.
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That worked! Thank you! This is a great starting point for me!
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Thank you!
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Hmm...When I try to open your build it just opens Mids without importing it.
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That definitely helps! Is there a particular attack that you think I should be skipping? Right now I have every attack available except Taunt and it feels way overkill. I just didn't see anything I should remove honestly.
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I am currently running up a Elec/BA tank and I am absolutely in love with this character. A lot of fun to solo, and even better in team environments. This is a magic character, so I will be using Ghost Widow's patron power as it fits in with my backstory. However, I am trying to figure out a good attack chain that isn't so clunky. Anyone with experience with BA have some advice? Maybe some build ideas I can look at to come to some solid consensus? Any help would be greatly appreciated. Thanks!
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Yeah, I tried that with no luck. Still the same message even with a fresh install from the website.
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Keep getting this error message and I am at a loss as to how to fix it. Anyone know what I need to be doing differently?
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Storm Chasing: how are you building so far?
jprewitt73 replied to ThaOGDreamWeaver's topic in Corruptor
I'm anxiously following this thread as well. I played around with the set on Beta a bit, but never had a good idea on how to properly utilize Storm Cell and how to slot it properly. -
I will definitely have to rethink not adding Hasten. I was hoping I wouldn't need it since I have a pretty good chain going now using just plain IOs with no +Recharge bonuses. Would dropping one of either Neutrino or XRay Beam be worth it then? Honestly, I am very underwhelmed by WoC so far. I pretty much live in Melee and I have seen very little to make me want to keep it. I was hopeful, but it just doesn't seem worth it. The scare is nice if you want to take a particularly annoying mob out of the equation (Sapper/Sorcerer/Etc.) but I can see it being dropped potentially as well.
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This is the first Blaster I've had past level 20 since around Issue 7. I've just never been a huge fan of Blasters. However, the changes have clearly made me enjoy them much more. This character pretty much lives in melee with two PBAoE attacks and Drain Psyche. This is what I am currently working towards as I am planning on making the final 10 levels here in the next couple days. What do you all think? Anyone that has played this combo before found something that works better? Any help would be appreciated. I definitely felt very starved for slots on this character... This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Professor Pyromaniac: Level 50 Technology Blaster Primary Power Set: Radiation Blast Secondary Power Set: Mental Manipulation Power Pool: Leaping Power Pool: Concealment Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: X-Ray Beam (A) Decimation - Accuracy/Damage (11) Decimation - Accuracy/Damage/Recharge (13) Decimation - Damage/Recharge (13) Decimation - Accuracy/Endurance/Recharge (15) Decimation - Chance of Build Up Level 1: Subdual (A) Trap of the Hunter - Accuracy/Recharge (15) Trap of the Hunter - Chance of Damage(Lethal) (17) Trap of the Hunter - Accuracy/Endurance (46) Trap of the Hunter - Immobilize/Accuracy (46) Trap of the Hunter - Accuracy/Immobilize/Recharge Level 2: Irradiate (A) Obliteration - Accuracy/Recharge (5) Obliteration - Damage/Recharge (7) Obliteration - Accuracy/Damage/Recharge (7) Obliteration - Chance for Smashing Damage (9) Obliteration - Accuracy/Damage/Endurance/Recharge Level 4: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Kismet - Accuracy +6% Level 6: Super Jump (A) Jumping IO Level 8: Aim (A) Recharge Reduction IO (9) Recharge Reduction IO Level 10: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Endurance Reduction IO Level 12: Proton Volley (A) Sting of the Manticore - Accuracy/Damage (36) Sting of the Manticore - Chance of Damage(Toxic) (37) Sting of the Manticore - Accuracy/Interrupt/Range (40) Sting of the Manticore - Damage/Interrupt/Recharge (48) Sting of the Manticore - Damage/Endurance/Recharge Level 14: Acrobatics (A) Endurance Reduction IO Level 16: Concentration (A) Recharge Reduction IO (17) Recharge Reduction IO Level 18: Cosmic Burst (A) Decimation - Accuracy/Damage (19) Decimation - Damage/Endurance (19) Decimation - Damage/Recharge (37) Decimation - Accuracy/Endurance/Recharge (37) Decimation - Accuracy/Damage/Recharge Level 20: Drain Psyche (A) Power Transfer - EndMod (21) Power Transfer - Damage/Recharge (21) Power Transfer - Damage/EndMod (23) Power Transfer - Damage/Accuracy/Endurance (23) Power Transfer - Damage/Accuracy/Recharge/Endurance (25) Power Transfer - Chance to Heal Self Level 22: Kick (A) Empty Level 24: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (25) Steadfast Protection - Resistance/+Def 3% Level 26: Neutron Bomb (A) Positron's Blast - Accuracy/Damage (27) Positron's Blast - Damage/Recharge (27) Positron's Blast - Damage/Range (36) Positron's Blast - Accuracy/Damage/Endurance (36) Positron's Blast - Chance of Damage(Energy) Level 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Luck of the Gambler - Defense/Endurance (29) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance/Recharge Level 30: Scare (A) Glimpse of the Abyss - Accuracy/Recharge (31) Glimpse of the Abyss - Accuracy/Endurance (31) Glimpse of the Abyss - Accuracy/Fear/Recharge (33) Glimpse of the Abyss - Fear/Range (33) Glimpse of the Abyss - Endurance/Fear Level 32: Atomic Blast (A) Obliteration - Accuracy/Recharge (33) Obliteration - Damage/Recharge (34) Obliteration - Accuracy/Damage/Recharge (34) Obliteration - Accuracy/Damage/Endurance/Recharge (34) Obliteration - Chance for Smashing Damage Level 35: Psychic Shockwave (A) Obliteration - Accuracy/Recharge (39) Obliteration - Damage/Recharge (39) Obliteration - Accuracy/Damage/Recharge (39) Obliteration - Accuracy/Damage/Endurance/Recharge (40) Obliteration - Chance for Smashing Damage (48) Eradication - Chance for Energy Damage Level 38: World of Confusion (A) Malaise's Illusions - Accuracy/Recharge (40) Malaise's Illusions - Endurance/Confused (43) Malaise's Illusions - Accuracy/Endurance (43) Malaise's Illusions - Accuracy/Confused/Recharge (43) Malaise's Illusions - Chance of Damage(Psionic) (45) Cacophany - Chance of Damage(Energy) Level 41: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense (42) Luck of the Gambler - Defense/Endurance/Recharge Level 44: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense/Endurance (45) Endurance Reduction IO Level 47: Tactics (A) Rectified Reticle - To Hit Buff (47) Rectified Reticle - Increased Perception (47) Endurance Reduction IO Level 49: Telekinetic Thrust (A) Kinetic Combat - Accuracy/Damage (49) Kinetic Combat - Damage/Endurance (49) Kinetic Combat - Damage/Recharge (50) Kinetic Combat - Damage/Endurance/Recharge Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1675;732;1464;HEX;| |78DA7594D96ED35010867F272EA54B6842BAD29626DDD2D54D7902C426018D145AC| |4050882494D6A29C4519222F2180851BAC053209607E0128458EED81E00510A2DE5| |82258C3D1938A1AA25DB9FE7CC3F73CECCC8891BC79A9F3D9D390C2D70346B168BA| |923F42C5985C6B3567A21E7649D4C1974B5260BCE55AB58740A9164B9E05C3373B6| |99AEA7858355FFD4AC99CB58F3C6AC396F9B25DBC971A001599E5BCCE79D42C9485| |8B992994D2528407E31EB79A239E9385963C632F3762E13F23E4EE6AEDB45FB8A9D| |B54BE58067396167164AB4DE22CEF356A1B860E7BB8EE7EDB421691266DAA287CBE| |54EDA5E94EEF301A8574507EED03BA6A3116B0CCD58115865D887BB0C37B143BDA4| |01D3AECB1A4310CB0C9358115865B840B93555ADE1A7CF5BD1F18B610F7E0BC0EFC| |15E54D8D24E15F6FF9357343FDA345193A1574707B9D42909E863049ECB454A5DAF| |8AEB318E6AFC2A0448DCA0BA3448FC49AF720497284A937A80263CE79501BC6618C| |40B86185E324CE1154327250828091090B8B7E9D5A2A66E914D050552943AA4B8E8| |21E9DB7E2C0B54FB36287D1B94962ED12BACFD2D7EA52E8C0DDD8BDB8A2F029B0CE| |DD812F8C6D0896D061F9DA04DAD6F1B2A74C14FF60E75FF1D38E4AF4A5D3BB5E632| |EDBF4BDD7F17EEF3C90EE081C04329E62381C70C3A25E856D4FE6EE94D0F8202AD0| |C07DD93BAE096A5574DD98B37E2F24EE0034304EF05DE3298B4E13E55DD27C31A91| |618DCAB0466546A332B56E27FA15755DBFA887453D2CEA6151C7443D85759F5735B| |7C5436A98217CD5AABE9B0C63D812D816F8CE30818F5CFC1F4160442DDF88946F54| |CA372AE51B95F285A8E6E38AC8372EA2094F147321CAF315265F43F535B0462708E| |B30704FA03AECB7E81557371347D2AD968E38CE08CC324C638EA147AFFDF1B8B73B| |7951D7AE04ABCCECE298D46BFF3DF4E1D93F35D60610FFCFFFD9094FF1A17D38C76| |558DF45BAB1531AE1A3FB049E8CD5FEA82AA7C910570D7F00D7F1ECE1| |-------------------------------------------------------------------|
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I can definitely see it being overkill. I'll see what I can with the build. Overall there just weren't any epic pools that stood out to me on this character at all. Maybe Mu Patron for the two potential ranged AoE attacks. I'll see what I can come up with.
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Finally figured it out. This seems to be the easiest way for me to show the build. This is what I am looking at running. This Villain build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Too Cool For School: Level 49 Magic Brute Primary Power Set: Ice Melee Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: ------------ Level 1: Ice Sword (A) Crushing Impact - Accuracy/Damage (42) Crushing Impact - Damage/Recharge (43) Crushing Impact - Accuracy/Damage/Recharge (43) Crushing Impact - Accuracy/Damage/Endurance (43) Crushing Impact - Damage/Endurance/Recharge Level 1: Hardened Carapace (A) Gladiator's Armor - TP Protection +3% Def (All) (15) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - RechargeTime/Resistance (19) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 2: Inexhaustible (A) Power Transfer - EndMod (5) Power Transfer - Damage/Recharge (5) Power Transfer - Damage/EndMod (7) Power Transfer - Damage/Accuracy/Endurance (9) Power Transfer - Damage/Accuracy/Recharge/Endurance (9) Power Transfer - Chance to Heal Self Level 4: Boxing (A) Absolute Amazement - Stun (19) Absolute Amazement - Stun/Recharge (40) Absolute Amazement - Stun/Recharge/Accuracy (40) Absolute Amazement - Recharge/Accuracy (42) Absolute Amazement - Chance for ToHit Debuff Level 6: Build Up (A) Recharge Reduction IO (7) Recharge Reduction IO Level 8: Environmental Modification (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Gift of the Ancients - Defense/Endurance (11) Gift of the Ancients - Defense/Endurance/Recharge (13) Gift of the Ancients - Defense (13) Gift of the Ancients - Defense/Recharge Level 10: Super Jump (A) Jumping IO Level 12: Adaptation Level 14: Ice Patch (A) Recharge Reduction IO Level 16: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Kismet - Accuracy +6% Level 18: Ablative Carapace (A) Doctored Wounds - Endurance/Recharge (46) Doctored Wounds - Heal/Recharge (46) Doctored Wounds - Heal/Endurance/Recharge (46) Doctored Wounds - Recharge (48) Doctored Wounds - Heal/Endurance Level 20: Greater Ice Sword (A) Crushing Impact - Accuracy/Damage (21) Crushing Impact - Damage/Recharge (21) Crushing Impact - Accuracy/Damage/Recharge (39) Crushing Impact - Accuracy/Damage/Endurance (40) Crushing Impact - Damage/Endurance/Recharge Level 22: Evolving Armor (A) Unbreakable Guard - +Max HP (23) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (39) Unbreakable Guard - RechargeTime/Resistance Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% (25) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance (39) Unbreakable Guard - Endurance/RechargeTime (45) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Freezing Touch (A) Unbreakable Constraint - Hold/Recharge (27) Unbreakable Constraint - Hold/Recharge/Accuracy (27) Unbreakable Constraint - Recharge/Accuracy (34) Unbreakable Constraint - Hold/Endurance (37) Unbreakable Constraint - Chance for Smashing Damage Level 28: DNA Siphon (A) Touch of the Nictus - Healing/Absorb/Recharge (29) Touch of the Nictus - Accuracy/Healing/Absorb (29) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb (31) Touch of the Nictus - Accuracy/Endurance/Recharge (31) Touch of the Nictus - Chance for Negative Energy Damage Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Shield Wall - +Res (Teleportation), +5% Res (All) (45) Shield Wall - Defense/Endurance (48) Shield Wall - Defense Level 32: Frozen Aura (A) Obliteration - Accuracy/Recharge (33) Obliteration - Damage/Recharge (33) Obliteration - Accuracy/Damage/Recharge (33) Obliteration - Accuracy/Damage/Endurance/Recharge (34) Obliteration - Chance for Smashing Damage (34) Perfect Zinger - Chance for Psi Damage Level 35: Genetic Contamination (A) Obliteration - Damage (36) Obliteration - Damage/Recharge (36) Obliteration - Accuracy/Damage/Recharge (36) Obliteration - Accuracy/Damage/Endurance/Recharge (37) Obliteration - Chance for Smashing Damage (37) Perfect Zinger - Chance for Psi Damage Level 38: Parasitic Aura (A) Recharge Reduction IO (45) Recharge Reduction IO Level 41: Hasten (A) Recharge Reduction IO (42) Recharge Reduction IO Level 44: Superior Conditioning (A) Endurance Modification IO Level 47: Physical Perfection (A) Performance Shifter - EndMod (47) Performance Shifter - Chance for +End (47) Performance Shifter - EndMod/Recharge Level 49: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (49) Luck of the Gambler - Defense/Endurance Level 1: Fury Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Hurdle (A) Empty Level 1: Health (A) Numina's Convalesence - +Regeneration/+Recovery (3) Miracle - +Recovery Level 1: Stamina (A) Performance Shifter - EndMod (3) Performance Shifter - EndMod/Accuracy (48) Performance Shifter - EndMod/Recharge Level 10: Double Jump Level 12: Defensive Adaptation Level 12: Efficient Adaptation Level 12: Offensive Adaptation ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1674;716;1432;HEX;| |78DA7594EB4E135110C7FFDBDD5A2E4540E80501A92D7770459F40B954815648307| |EADB5AC6513EC365B4CE43534D107F18220F0C98FFA282A46408DE23AECECC8A186| |266D7F67E6CCCC7FCE99DDFC93E9E8C70FB91BD09AA7568BB55A61D27DBC6685F3C| |5B25DD20174DC759CD494E3ACA6B28E9B5A2AAD1046C81EF3F715F2D6AA6599B3A5| |80FAD83A6D3DB42A35CB9CB49DC2825B2E56EC52E1A6FBC871D1B248F166D62EAFA| |CD99572D45FE5AC6295164DFE62A96A59CBAD625FB6DCDA8A5DED9AA9DA2573A662| |B9E5F542BE585BB3DC75169A242919FA6E0CD28F06F97806709FFEAF1918C10382B| |4815194D8328A65018BE165E6BFE8EBBAEF398F7D810386367C67B8801F0CAF285A| |D3FE857B610D7B86EF31F055E01BC339EC3334E040E09041A363D59534868EB9505| |0699E610839817C28E86E8161930E20ACB4A0853186A06400AF496744ED328298E6| |7B9A60100C1D4384218A0681304382E435E2249A16C39CF70DE56D56F27A5BA4A54| |531A04524C42949ABAAB25524B4E1880CBD06B6285BBB52C768478EB75C415EE08E| |C022C355CC336C53E90EB5C70E99834E7F0E7C08E66050E66048E6E01DD5263D12E| |FE931FCE43B8ECB1CC4650E06650E74EA29A1964CF84B6A252941C993A043867119| |9E1D12DCA5DE7A1766F8462F222B708BE1326E33F46396619B0477ABB5BBD1C9797| |B101388335C424220C94003805E255AEF95DBB88479D199D583139E63D825C17D4A| |50B80FBF594C0A47027F043C510E3D801A5B7648795A7D68D2F8C59E8CA4C9489A8| |CA4E99734FD926697D20CA8033520A3362E90A62E87D52DC3E2191168A4811B5307| |768CA4FB9E28794CC51332F1942B9B7821F08CA19D0A4DA88526E43827D0C690354| |EBF68BC1E03EAC7F38D9E87DC19F645438D27BBC6F64F4DA713CBFECF67D8BFD4D9| |09EFB1C410E6F881DFABDB424D06AD87F03C140C45D0FAFBD1D32F07EFEDF13B413| |56CD41B36EB0D7F01C9FEDFB0| |-------------------------------------------------------------------|
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Seem to be having issues with exporting the actual build, so not sure what I'm doing wrong on that end...
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One of my favorite combos right now is this Ice Melee/Bio Brute. Absolutely a blast to play. He's been level 50 for a while now, but I'm trying to fine tune his build for a bit more but I am somewhat a novice when it comes to both primary and secondary. Anyone play this combo before? Any advice that I can do to change things around a bit? I'm not planning on investing billions of influence in this build and I'm using a lot of IO sets I already have access to. What sort of changes would you look for with this combo? https://www.midsreborn.com/builds/download.php?uc=1674&c=716&a=1432&f=HEX&dc=78DA7594EB4E135110C7FFDBDD5A2E4540E80501A92D7770459F40B954815648307EADB5AC6513EC365B4CE43534D107F18220F0C98FFA282A46408DE23AECECC8A186266D7F67E6CCCC7FCE99DDFC93E9E8C70FB91BD09AA7568BB55A61D27DBC6685F3C5B25DD20174DC759CD494E3ACA6B28E9B5A2AAD1046C81EF3F715F2D6AA6599B3A580FAD83A6D3DB42A35CB9CB49DC2825B2E56EC52E1A6FBC871D1B248F166D62EAFACD99572D45FE5AC6295164DFE62A96A59CBAD625FB6DCDA8A5DED9AA9DA2573A662B9E5F542BE585BB3DC75169A242919FA6E0CD28F06F97806709FFEAF1918C10382B4815194D8328A65018BE165E6BFE8EBBAEF398F7D810386367C67B8801F0CAF285AD3FE857B610D7B86EF31F055E01BC339EC3334E040E09041A363D59534868EB95050699E610839817C28E86E8161930E20ACB4A0853186A06400AF496744ED328298E67B9A60100C1D4384218A0681304382E435E2249A16C39CF70DE56D56F27A5BA4A54531A04524C42949ABAAB25524B4E1880CBD06B6285BBB52C768478EB75C415EE08EC022C355CC336C53E90EB5C70E99834E7F0E7C08E66050E66048E6E01DD5263D12EFE931FCE43B8ECB1CC4650E06650E74EA29A1964CF84B6A252941C993A0438671199E1D12DCA5DE7A1766F8462F222B708BE1326E33F46396619B0477ABB5BBD1C9797B101388335C424220C94003805E255AEF95DBB88479D199D583139E63D825C17D4A50B80FBF594C0A47027F043C510E3D801A5B7648795A7D68D2F8C59E8CA4C9489A8CA4E99734FD926697D20CA8033520A3362E90A62E87D52DC3E2191168A4811B5307768CA4FB9E28794CC51332F1942B9B7821F08CA19D0A4DA88526E43827D0C690354EBF68BC1E03EAC7F38D9E87DC19F645438D27BBC6F64F4DA713CBFECF67D8BFD4D909EFB1C410E6F881DFABDB424D06AD87F03C140C45D0FAFBD1D32F07EFEDF13B41356CD41B36EB0D7F01C9FEDFB0
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Energy Melee. Should have specified earlier.
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I am working on a EM/Shield Brute right now. I love the concept, I love the powers, but when it comes to final build I just can't wrap my head around it. Considering Manuevers over Weave for the additional team defense, but not sure. Any advice @JJDrakken? And I should probably specify, but I don't plan on dumping a ton of influence into this character.
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I recently restarted playing the game a couple weeks ago after being gone for many years, and I jumped right in to trying out a combo I have never played before. Time Manipulation was not on Live when I played last, and I have a lot of fun with the set. As always though, any help from someone with more experience would be greatly appreciated. Please take a look and let me know what you think. This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Kid Kadet: Level 49 Magic Defender Primary Power Set: Time Manipulation Secondary Power Set: Psychic Blast Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Power Mastery Hero Profile: Level 1: Temporal Mending (A) Doctored Wounds - Heal/Endurance (3) Doctored Wounds - Recharge (3) Doctored Wounds - Endurance/Recharge (5) Doctored Wounds - Heal/Recharge (5) Doctored Wounds - Heal/Endurance/Recharge Level 1: Mental Blast (A) Thunderstrike - Accuracy/Damage (7) Thunderstrike - Accuracy/Damage/Recharge (7) Thunderstrike - Damage/Endurance/Recharge (40) Thunderstrike - Damage/Recharge (40) Thunderstrike - Accuracy/Damage/Endurance Level 2: Subdue (A) Enfeebled Operation - Accuracy/Recharge (9) Enfeebled Operation - Accuracy/Endurance (11) Enfeebled Operation - Accuracy/Immobilize/Recharge (11) Enfeebled Operation - Accuracy/Immobilize (13) Enfeebled Operation - Immobilize/Range Level 4: Hover (A) Serendipity - Defense/Endurance (40) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 6: Temporal Selection (A) Recharge Reduction IO Level 8: Fly (A) Flight Speed IO Level 10: Time's Juncture (A) Dark Watcher's Despair - To Hit Debuff (13) Dark Watcher's Despair - To Hit Debuff/Endurance (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (15) Dark Watcher's Despair - Recharge/Endurance (45) Tempered Readiness - Accuracy/Slow (45) Tempered Readiness - Accuracy/Endurance Level 12: Hasten (A) Recharge Reduction IO (17) Recharge Reduction IO (42) Recharge Reduction IO Level 14: Distortion Field (A) Basilisk's Gaze - Accuracy/Hold (17) Basilisk's Gaze - Accuracy/Recharge (19) Basilisk's Gaze - Endurance/Recharge/Hold (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (46) Paralytic - Endurance/Hold (48) Paralytic - Accuracy/Recharge Level 16: Time Stop (A) Basilisk's Gaze - Accuracy/Hold (21) Basilisk's Gaze - Accuracy/Recharge (21) Basilisk's Gaze - Endurance/Recharge/Hold (23) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (49) Basilisk's Gaze - Recharge/Hold Level 18: Psychic Scream (A) Bombardment - Accuracy/Recharge/Endurance (23) Bombardment - Damage/Recharge (25) Bombardment - Accuracy/Damage/Recharge (25) Bombardment - Accuracy/Damage/Recharge/Endurance (27) Bombardment - Damage (46) Bombardment - Chance for Fire Damage Level 20: Farsight (A) Red Fortune - Defense/Endurance (27) Red Fortune - Defense/Recharge (29) Red Fortune - Defense/Endurance/Recharge (29) Red Fortune - Defense (31) Red Fortune - Endurance/Recharge (42) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 22: Will Domination (A) Call of the Sandman - Accuracy/Recharge (31) Call of the Sandman - Endurance/Sleep (31) Call of the Sandman - Accuracy/Endurance (33) Call of the Sandman - Sleep/Range (33) Call of the Sandman - Accuracy/Sleep/Recharge Level 24: Maneuvers (A) Serendipity - Defense/Endurance (45) Karma - Defense/Endurance (46) Karma - Defense/Recharge Level 26: Slowed Response (A) Shield Breaker - Accuracy/Defense Debuff (33) Shield Breaker - Accuracy/Recharge (43) Undermined Defenses - Defense Debuff (43) Undermined Defenses - Recharge/Endurance (43) Undermined Defenses - Defense Debuff/Recharge Level 28: Evasive Maneuvers (A) Soaring - Endurance (34) Soaring - Endurance/FlySpeed Level 30: Stealth (A) Endurance Reduction IO Level 32: Chrono Shift (A) Synapse's Shock - EndMod (34) Synapse's Shock - Damage/Rechage (34) Synapse's Shock - EndMod/Recharge (36) Synapse's Shock - Damage/Recharge/Accuracy (36) Synapse's Shock - Damage/Accuracy/Endurance (36) Recharge Reduction IO Level 35: Psionic Tornado (A) Kinetic Crash - Damage/Knockback (37) Kinetic Crash - Accuracy/Knockback (37) Kinetic Crash - Recharge/Knockback (37) Kinetic Crash - Recharge/Endurance (39) Kinetic Crash - Damage/Endurance/Knockback (39) Kinetic Crash - Accuracy/Damage/Knockback Level 38: Tactics (A) Endurance Reduction IO Level 41: Power Build Up (A) Recharge Reduction IO (42) Recharge Reduction IO Level 44: Assault (A) Endurance Reduction IO Level 47: Scramble Thoughts (A) Stupefy - Accuracy/Recharge (47) Stupefy - Endurance/Stun (47) Stupefy - Accuracy/Endurance (48) Stupefy - Accuracy/Stun/Recharge (48) Stupefy - Stun/Range Level 49: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Vigilance Level 1: Brawl