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CapnFreedom

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Everything posted by CapnFreedom

  1. I was thinking of trying Ninjas, and Genin can accept this set/proc. Would that give each Genin a chance to do KB/KD with each of their attacks? On paper and in practice. Thanks for your replies!
  2. For at least three weeks now, even after server restart Tuesdays, Prison Break (Brickstown event) is still stuck at 12/20 Prisoners.
  3. Really odd occurrence happened last night when we ran Synapse's TF. We had a player die and go AFK inside the "Clockwork Lord" mission and we completed the mission. With the rest of us outside in Skyway, and the defeated character still inside and not advancing the mission, we awaited Babbage. No dice. We figured Babbage would only trigger once the mission advances to get the Immobilizer Ray gun. So another character zoned using the south tram to go north (not sure why) and eventually the defeated player returned after several minutes. Babbage targeted the lone player (Ultimate Jack) in the North Tram. And not only that, Babbage did not get droned! We managed to defeat Babbage, so no worries. But 1> odd spawn location/behavior and 2> drone coverage is not perfect there.
  4. In order to "+" an IO in Mids, begin to select the enhancement/IO but don't click on it yet. With your mouse pointer over the IO, press the "+/=" button your keyboard and that will add 1 to the effective IO level (as if using a booster)... repeat pressing the same button until you get to the "+" value (+5?) you want. You'll notice that the IO level gains + <insert numerical value>. Then select the IO and it will place into the slot.
  5. Seems OK for a cheaper build. Especially if you are teaming with a support character to help buff your recharges & defenses... and stack holds like your husband's character could. If you are wanting to squeak every erg out of the character, you could use some Enhancement Boosters on the basic IOs. More recovery (i.e. Stamina) would be my first place to "+" but that is personal preference. Pretty good numbers, considering only using ATOs and no purples/Winter sets. Glad you're liking the powerset combo. It does require dancing and knowing your powers' optimal attack chains based on the mobs' size. What Incarnate options are you planning on taking?
  6. As of 5/4/21, they moved the badge's location to Vahzilok's lab in the Abandoned Sewers.
  7. Perhaps implementing a sliding scale - or a set input amount - in the options section (like how we can auto-accept EX-ing or SK-ing when there is a level difference? Just a thought.
  8. I was the fellow who had the double-price bid. Tau is amazing, and I consider myself blessed to have lucked out in having my bid be won by a truly decent individual. I second this suggestion.
  9. Here is my current build. There are a lot of attacks and no Hasten. My logic was that I wanted to have melee + PBAOE, ranged, and my cones available. I don't mind dancing around to maximize damage output. Decided Intuition Radial instead of Musculature or Agility... I wanted to added hold duration to have Migraine mean more... and Radial gives +DMG and +Range too. Capped s/l + close to capped Melee positional defense all the time with effective full stealth. Clarion 120 second power on auto-cast, to keep me un-mezzed and have some KB protection. With Support active, even better defenses. This build is also team friendly, since -RES helps all of your teammates melt mobs quicker (not just you). Hope you like. Critiques welcome. Hero Plan by Mids' Reborn : Hero Designer 3.0.0.0 https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Boom Boxxx: Level 50 Technology Blaster Primary Power Set: Sonic Attack Secondary Power Set: Sonic Manipulation Power Pool: Leadership Power Pool: Leaping Power Pool: Concealment Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Scream -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(13) Level 1: Sonic Thrust -- FrcFdb-Rechg%(A) Level 2: Shriek -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(9), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(11), SprBlsWrt-Rchg/Dmg%(13) Level 4: Strident Echo -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Rchg/HoldProc(7) Level 6: Echo Chamber -- UnbCns-Dam%(A), UnbCns-Acc/Hold/Rchg(31), NrnSht-Dam%(31), GhsWdwEmb-Dam%(34), GldNet-Dam%(34), GldJvl-Dam%(37) Level 8: Shout -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(15), Apc-Dmg/Rchg(17), Apc-Dam%(17) Level 10: Assault -- EndRdx-I(A) Level 12: Sound Booster -- GssSynFr--Build%(A), GssSynFr--ToHit(43), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46) Level 14: Amplify -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(46), HO:Membr(48) Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19) Level 20: Sound Barrier -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Rchg/ResDam(23), Prv-Heal(23), Prv-Heal/Rchg(25) Level 22: Deafening Wave -- Obl-Dmg(A), Obl-Acc/Rchg(25), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(27), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(29) Level 24: Howl -- Rgn-Acc/Dmg/Rchg(A), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(42), Rgn-Dmg/Rchg(42), Rgn-Knock%(42) Level 26: Screech -- HO:Endo(A), AbsAmz-Stun/Rchg(37), AbsAmz-Acc/Stun/Rchg(40) Level 28: Disruption Aura -- EndRdx-I(A) Level 30: Stealth -- LucoftheG-Def/Rchg+(A) Level 32: Dreadful Wail -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(34) Level 35: Sound Cannon -- RzzDzz-Acc/Rchg(A), RzzDzz-Acc/EndRdx(36), RzzDzz-Stun/Rng(36), RzzDzz-Acc/Stun/Rchg(36), RzzDzz-EndRdx/Stun(37) Level 38: Earsplitter -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(39), TchofDth-Dmg/Rchg(39), TchofDth-Acc/Dmg/EndRdx(39), TchofDth-Dmg/EndRdx/Rchg(40), TchofDth-Dam%(45) Level 41: Boxing -- Empty(A) Level 44: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), GldArm-End/Res(45) Level 47: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48) Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(31), Pnc-Heal/+End(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19) Level 50: Intuition Radial Paragon Level 50: Reactive Partial Core Conversion Level 50: Ion Total Core Judgement Level 50: Clarion Partial Core Invocation Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve Level 50: Support Radial Embodiment Level 50: Banished Pantheon Total Core Improved Ally ------------ ------------ Set Bonus Totals: 20% DamageBuff(Smashing) 20% DamageBuff(Lethal) 20% DamageBuff(Fire) 20% DamageBuff(Cold) 20% DamageBuff(Energy) 20% DamageBuff(Negative) 20% DamageBuff(Toxic) 20% DamageBuff(Psionic) 23.19% Defense(Smashing) 23.19% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 7.25% Defense(Energy) 7.25% Defense(Negative) 6% Defense(Psionic) 30.06% Defense(Melee) 8.5% Defense(Ranged) 8.5% Defense(AoE) 3.6% Max End 10% Enhancement(Range) 39% Enhancement(Accuracy) 82.5% Enhancement(RechargeTime) 2.5% Enhancement(Max EnduranceDiscount) 2% Enhancement(Stunned) 15% SpeedFlying 248.5 HP (20.62%) HitPoints 15% JumpHeight 15% SpeedJumping MezResist(Confused) 50% MezResist(Held) 50% MezResist(Immobilized) 50% MezResist(Sleep) 50% MezResist(Stunned) 50% MezResist(Terrorized) 50% MezResist(Teleport) 100% (20% chance) 27% (0.45 End/sec) Recovery 36% (1.81 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 13.25% Resistance(Smashing) 23% Resistance(Fire) 23% Resistance(Cold) 8.75% Resistance(Energy) 8.75% Resistance(Negative) 5% Resistance(Toxic) 5% Resistance(Psionic) 13.25% Resistance(Lethal) 15% SpeedRunning | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | 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  10. In version 3.0 / database i27 v20.1225, Sprint does not toggle on and it has always showing slotted in it a crafted run IO in the column view. Portal Jockey Accolade does not show up in the column view but toggles on when selected in the Accolades Window. Alpha slot/Intuition is not modifying the hold duration of Blastrer /sonic manipulation powers. Basic IOs are, though. Thanks for the update and Boxing Day gift.
  11. I took on Nightstar in the Black Shroud Oro arc. I monitored her Confuse Protection using Power Analyzer. She had +50 Resistance when her PToDs were up. I fought her for over 6 minutes, using my own attacks (Boxing and Electrifying Fences) as well as all three of my Robot Henchmen. At no time did her Confuse Protection show a negative value. It was either at 50 or at 0 when her PToDs dropped - no in between. I had slotted Cognitive Core Flawless Interface. My combat logs did show that minor psychic damage DoT was applied. I was playing a Lvl 50 Tech origin Robot/Elect Affinity/Mu. Where's the Raid (tm)? Log.txt
  12. I've been having issues with my MM's Cognitive Interface not firing for the Confuse portion. Fought for hours on TF or mission and not once did it proc. Thread here from the MM forum ( ). Any help?
  13. Thanks for the replies. Hopefully a Dev or GM can reply as well. Just a waste of incarnate components and time if it doesn't work.
  14. Tested again, with the Tier 4 20% confuse chance proc. Nothing. Anyone else having this issue?
  15. I reviewed both my and my pet's combat log for 10 minutes worth of fighting. I have the Confuse proc (12%) and Psionic damage (25%) slotted. I saw many lines stating that the Cognitive did varying amounts of psi damage (based of the mobs' resists) but nothing stating about Confuse. My own attacks as well. Does anyone know what the text would say if it fires?
  16. Does the confuse proc work for your pet's attacks too? Been running high end mission after mission and haven't seen the confuse sfx yet. Are my 'bots meltng enemies too quick? Thanks.
  17. I ran a Ms. Liberty TF on my Thugs/Time MM. Henchmen die; it happens. But when I was re-summoning them to refilll their ranks back up and I was in combat, the pets would not reappear in my detailed pet tray. Sometimes they would summon, and other times no new henchmen would repopulate and the power would just finish casting with no effect. Another bug was that I could completely dismiss all pets, run into an elevator, and attempt to resummon all my pets and nothing again would appear. Then several seconds later, my older henchmen would come through the elevator.. AND be clickable by me to command/dismiss... but I had a completely empty pets control/status window. When I manually clicked on each actual pet and dismissed them via that pet's drop down, they would skedaddle. Then and only then, was I able to completely recast all my pets.
  18. Is there note of what the Weekly Strike Target schedule will be after the current posted runs finish?
  19. Remade the build from scratch and it is working fine now. Thanks for your time.
  20. I don't remember the build. I know it was an older one. I will try completely from scratch and see if it will work correctly. Thanks.
  21. I have a bug with my Magic Mastermind Demons/Cold character in the 2.6.0.5 version (and earlier ones too it would seem). Every time I load the build, regardless of what I have slotted into these powers, Summon Demonlings (slotted at lvl 1) + Summon Demons (slotted at lvl 12) + Summon Demon Prince (slotted at lvl 26) always are unselected as power choices. I have had the build saved many many times, and each time, every one of those powers is unselected. It makes it a little rough to remember what I had slotted in the powers (6-slotted each of them btw). I am including my data chunk, if it will help in reproducing the bug. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1761;831;1662;HEX;| |78DA65945B4F135110C7CFB65BA005A4A5DCEFF74B814A81F8E80DD018A96240401| |F240D2C74E3B65BDAA2128DD1688CD71891C418E3E513F8E0571004DE7DF6414D14| |15218231EA03CE9C19684D1BF8FFA6B3337BFE67F674FD177AB25E1EBEBA4F28CE6| |E23108B8DFA03B1B8160DE9E1719B3F30A98F598510F6DE73BA11088F05B574F856| |9D28191D980E85CCB0B74703E52F7A78B232A9E2E0F4C484B7DB34C6477B4C4804E| |2BA19761D0907B5A8168E7BB70347BF691ADE8188A68D67CAF090A14F06E3B9321E| |D40C2D6246E3B23747A6FAB4C0B8168D05F5486E6F441FF3760775C360EF334560D| |20BFF8F9D823F9967301C4509A08CA15C44B9847219E50ACA3594EB2837506EA2D8| |C447D04655A82BCC771621CA5591F69EB90EF4A922639368346FAFBB651136ABAC6| |9B4322DC410D4288AAC51957C45F659F298858AACC928205615116B60FA56EAB158| |5B84ACAD6636339F38D1B0AC11B66ACAD9A12F9DD74ADFB052DF1AF307D1F387D66| |E3B4AFE4CF067A71E9B9DFD39D89FE337F5387F12AB3699BF884FC143A6F490BDC7| |053A85538CA24CA3C4516650CEA3DC41B98B720FE53ECA0394399459F9043207557| |9E7AC21E60871D729E6866047C446D871364F21DB43B908EC288772B69C55725AFB| |8DF995F99958F785D8BC427C062E5CDCEB9AA75CEE02F30DB16091B944AC58264EC| |1BA6E9AA4D5CD93CC7332DDC48A0EAAAD07DFF9EC3B3F8B4E930B7285FCD40BB9BF| |88FB8BB8FF39F82B967D691338B049141DE52C8A8162A284E4388BF7D2AD4BF6330| |F10CBBA992769AC15C3C4286CA1940F7469098DB3AEE57FE682CD72B229CAF9E0BD| |80D52A793B959C8BC1BD6A28A7D47CA26D377C20C6E15A3D5D53EB6F8117373CCAD| |B44CF23F2D6FA90D83647EC83359AB8A76989C6D1BC40F42CF2A15E26FAE689C7A0| |A78547DAC2236DE591B6F248FD50E3E51F80D747B9DD1DCC4E6617DF978F8D8F8FD| |171E86DE77DB7B3EF3275E7A5007FF0119E944C7B4AC69792E94CC974A564FA9233| |765ADF8F39DACF56BFCA215C574AF925019EAD94DB5A75ECBC9C84524BD7D792734| |38A7C117E4FCE3551DD7A22675178EF0DB3CC2AAA39E190CEE45AC349F148527C3A| |29FE5B006DEC3D272F11BF7527E2571873FDEB9A44FC0F654F13D3| |-------------------------------------------------------------------| Thanks for all you do.
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