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Championess
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I will say KM feels the best on stalkers. Assassin Strike being a whole 1s faster than the rest during the long interrupt and still even the fastest animation of them all in fast cast easily has this as the best AS for stalkers. Having BU is real nice too although the insta recharge gimmick of CS instead of a crit from hide plus the +BU ato can make it hard to keep up with all the BU's you can pop off. Beyond the AS KM on stalkers suffers the same long animating jazz hands that can make it inefficient in group fights.
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As an easy quick fix I'd do the most to Concentrated Strike. I'd trim some frames from the animtion to get it down to 2s just like they did with TF. Then maybe even add a little more damage. I'd have Smashing Blow do some -res. The pbaoe Burst I'd maybe up the damage a smidge. Alternatively and a bit more undertaking I'd assume is that ideally you'd want the set to perform at a top level the longer you're fighting a foe as your Kinetic energy would get you faster and faster as you're engaging a target. If that's some kind of momentum mechanic making animations faster and faster that would be neat.
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Imagine the influence @Snarky could attain if he could start his own CoH Only Fans. He could start an account @TheRealBatman and sell fang pics in Oro.
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Any good lead as part of a team had experienced #1 which resulted in them caring enough to learn the mechanics of the individual itrials so that they could get to #2. The lead having Incan is a big plus so that they can let people play but when needing to focus an objective they can gather stragglers and anyone who got turned around. A lot of what makes a good team is listening when told certain things. Then yeah caring to learn things on your own before or after is on the player so they know why the lead is sheparding through to certain things.
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Are you suggesting @Oklahoman is so phat that even Desdemona quips he has a phat booty?
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Staff is its best on stalkers. You get BU in place of the form picks and auto body form. Plus then you get a 2nd beefy ST attack with AS at no real loss for the power it replaced. I take the first attack and fill it full with the stalker guile set. AS I half proc and half winter set avoiding recharge. BU 3 gaussians with the unique. The pbaoe I put 5 of the other ATO set with the chance for hide so lots of targets should give me hide and I know to follow up with a crit Sky Splitter. And finally Sky Splitter half Hecatomb w/proc and 3 more procs. Also maybe take Placate its pretty good now. As for Psi Armor I take all the powers. There's lots of ways to build it but usually I go for sets that give recharge so lots of panaceas, preventative, basilisks, lotgs, etc. On stalkers I also go Fire epic for proc'd fireball. I go Char, Melt Armor and Fireball. Or for thematic you can go weapon mastery for Explosive Shuriken. Either way I like to get good aoe rotations since that helps proc the chance for BU ato a lot better since it feeds off large target counts. I enjoy my Staff/Ninjitsu you should have fun.
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AoE on some melee sets... what do you do?
Championess replied to ZeeHero's topic in General Discussion
When they gave tankers the area buff to some of their aoe's Spinning Strike going from 6 to 9 was a real significant buff the powerset felt much better. Though yeah what others are suggesting by getting epic aoe blasts like fireball and proccing them is the ticket. -
I know you've gotten a suggestion to go with Ice Mastery but those people suggesting it are dinosaurs. You'll want to look real hard into Fire Mastery. Embrace of Fire also buffs Fireball and those epic aoe blasts do well especially with procs. You'd slot 3 target aoe procs and I like 3 of the winter set excluding the ones with recharge. Then you can take Melt Armor and the armor.
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Jesus dude they didn't ask for a dissertation. 😜 Most of that's cool but I'd swap Levitate's effectiveness up and Mesmerize down. The combo mechanic has breathed life into Levitate. It's a sly way to get some extra few seconds of aoe soft control with a sprinkle of damage. I don't leave TK run I use Levitate as a convenient way to detoggle it so the targets don't get repelled and get some control over those targets as I'm rushing in to melee. Though I understand you wimpy fire blas.... er doms don't like getting your hands dirty so you may rather keep those targets locked away from you so you would find Levitate less useful. Also yes take both confuses. Having the ST at your disposal if the long recharge one is far off from recharging can be life saving. Plus it's always nice to have a way to prep in some ST non-notify confuses on a mob before you engage them.
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I'd really like Desdemona's outfit unlocked for use. At the very least her spiked platform boots, even if we have to break her knees to get them. Another thing I'd like is for the winged headband with the face armor to have a version without the wings. The thinner tiara armor for the forehead and sides pairs well with some of the jaw armor.
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There's been 3 significant iterations of TK. The earlier one was as a toggle hold/repel that you were able to hold 16 targets instantly and permanently as long as you could manage the endurance drain. When the live devs nerfed it they did so I'd assume to encourage players to use more of Mind's powers. They lowered the target count from 16 to 5 and the repel didn't seem as prevalent. People used to love the power and I gather they hated that now it had become mainly a power to quickly stack mag control onto AVs. The newest iteration is quite nice although it diverges from being a hold. It's back to 16 targets and a repel but also with a pull so it puts enemies into a certain point away from you. Instead of a hold it does an immobilize so they can shoot back but also clumps targets in real close together for a good spike. Then you can also combo Levitate your anchor for some soft control knockup and splash damage to all of those targets with an auto detoggle, or you can leave it run for the full 30s to keep enemies at bay. This newest version has some real nice utility to mix into Mind Control.
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Yup I think the most impactful things done to Mind control were the TK revamp and Adaptive Recharge on the two aoe hard controls. Deep sleep is a nice addition in general which seems more impactful on other control sets that don't have access to a high amount of aoe control like Mind does. Between the TK/Levitate combo, Terrify, Total Domination and Mass Confusion there's no lack of aoe control to suit your needs. The controls I skip on Mind are the sleeps.
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Help with a themed build using Fire, Ice and Dark (Dom)
Championess replied to SenTheFortress's topic in Dominator
If Soul Mastery counts as 'dark' then I'd consider that as well. The pool gives you access to some superior aoe damage, damage boosting, endurance fix and a nice armor. Typically on a dom I'll look to take the best ST attacks from the secondary and supplement my aoe through Soul. As for Unleash Potential yeah on a dom with a power boosting ability I'll always take it. I slot mine with 4 Shield Walls (all the recharge ones and the unique) and a lotg. Powerboosting it allows for 50% more defense from the slotting. Mine gets me 31% defense to all, real handy to have every few minutes. -
Brilliant Barrage, full stun or fix recharge
Championess replied to WindDemon21's topic in Suggestions & Feedback
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I really like how much less grindy it feels than what it was on live. Only my doms ever got built to the max with near 10 billion dollar builds. On Homecoming it feels like 1/20th of that which is great you can mostly just enjoy playing the game how you like. I wouldn't want anyone new to have to walk into anything more obstructive than what the rest of us have gotten to enjoy since the game has been back. That's not to say I don't see some value in adding a bit more carrot to the stick in some instances. For one I kind of liked the costume part unlocks for participating in certain content, it felt accomplished and got more interest into that content. Then there's the new D-Sync's for doing the harder content. I'm more in line with adding a little incentive here and there for any new content to generate participation.