Jump to content

Championess

Members
  • Posts

    258
  • Joined

  • Last visited

Reputation

241 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Yeah the double-click annoyance would play out by way of that animation time. The time it takes to animate that toggle an Energy Melee stalker likely already killed that boss target with a 2-piece combination of TF, fast ET or AS. Its not that its a bad idea, its just managing that animation time and possibility of misclicks should come with benefits the harder the target that other sets with much simpler chains seem like they can already attain.
  2. I thought everyone's default narrator was Morgan Freeman. Whichever side of the argument you're on if all you did was post this: You'd have won the argument. We may or may not have ended up with a sonar system that could instantly wreck a map.
  3. To me it clearly looks like they've been listening to most feedback so saying they aren't is very hyperbolic. I'm a rogue and I stand where I stand, the multiple tweaks make it very evident to me feedback is accounted for. The multiple changes and complaints are getting a little long in the tooth. Do I think its functionably decent? Yes. Do I think managing that toggle will be cumbersome and should bear fruit on hard targets where currently it doesn't seem so? Yes. It's in a fine enough state where they can release it and see how it plays after the holiday rest with lots more data to mine. The largest undertaking has got to be all that MM stuff that has needed to get the ball rolling for a while now. I'm glad that's happening and I don't even play them. Chill out it's just a videogame the devs clearly love to play as well.
  4. Well you got me there. Point being you're missing the true CoX experience if you're not playing it raw default. You kids and your binds and moved Nav bars. 😜
  5. And if someone plays with the Nav bar to their very left edge of the screen? The curmudgeons can move that Nav bar off the very edge or put it back in the middle where it truly belongs. How inconveniencing it must be to have to do a few extra mouse clicks, they could always move it back to the zone contacts where it belongs...
  6. Back in the olden days of live and early CoV I happened on to a SG team of 7 corruptors doing newspapers in their 20s. We were evaporating +5s in our low levels with little aggro control and before IOs. Sure they were a mix of buff/debuff powersets but the one constant was we had 7 stacks of Manuevers, Assault and Tactics. I never skipped the Leadership pool thereafter, I'd take it and hope other teammates did too.
  7. There's a lot of that one going on in Everlasting Pocket D.
  8. Well that can come down to the user giving specifics on what they would like to see the power do within a framework of what the devs are aiming for. To give an example, on my alt moniker I had an extra suggestion to build on their TK revamp that seemed applicable since Levitate was already interacting with it. The original alteration to TK felt like the cake was baked but it needed just a bit of extra frosting for the right amount of oomph to make it an attractive power within MC. They felt it was good enough and shipped it to open beta where I gave my cut and dry take how it plays with melee style control players and it got the extra frosting. I gave solutions to build on it a bit more. What I didn't do is flame to try to get my way, I offered to give it a proper critique within the playstyle of the powerset and let the chips fall how they decide.
  9. I'll say they do a real good job of combing through a lot of whinging in those threads to find actionable feedback. I honestly am hard pressed to find feedback on sticky subjects they haven't considered with multiple tweaks. Even as recently as the tanker and plant 'nerfs' I'd still find it hard to find they haven't acquiesced to the mob a good deal, even when its things they have a clear intention to tune down that need it. I'm glad this cycle seems it got to open beta faster since the most requested changes/tweaks/bugs come from those not in closed beta.
  10. That one was too easy. Totally overdone. Even Chris Rock wasn't impressed.
  11. Table flip emote for panel 2 confirmed you heard it here first folks. 😁
  12. Though do watch out for this one:
  13. It has a pretty broad range from: To: Not much to read into just pretend this is 2013 and your day will go about swell. 😁
  14. To get a feel for how your character would perform in a 4star using pylons yes typically the minute mark holds well. Though you have to consider you get to use all things at your disposal that you would see teamed up in a 4star. That means yes you can cap your damage by way of reds because its expected you'll have a Kin on the team, you'd also then use Assault Radial for extra proccing dmg. You could also use Gaes in lieu of speed boost and stacks of tactics. You'll not see a team run Ageless in those so thats out. You're seeing if your procs are in the right places and the assault you have is good enough. Another thing to consider is that the -res procs are set to replace on use so if you're not testing a Cold the Achilles is already covered but if you can make good use of the pvp one that'd be useful. You're basically seeing how your character would do considerate of the buffs and other team dynamic that play specifically into 4stars to tune a good build.
  15. I've been doing the harder content for a long time now. No ones being gatekept because they don't have provocations slotted. Player skill and experince matter, AT and powerset matter, procs in right places and global bonuses matter, listening and teamwork matters. The biggest thing checked for by leads are accolades and Incarnates. If you took the time to do those you'll be welcome on most runs on any budget build.
×
×
  • Create New...