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Championess

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  1. I was messing around with my Mind doms new Mass Confusion with Adaptive. Yes you can target individuals and hit them each with a ST confuse or hold. It was real nice though not having to individually target the 4 remaining critters on me which would be bosses I'd want to quickly mez and still have that power quickly for the next fight. From a control perspective Adaptive is quality stuff but does highlight possible redundancies in ST mez power picks.
  2. Yeah that's the catch 22 of the change. You get the much better proc anticipation without Adaptive, although Seeds becomes a versatile confuse as target counts drop. You're right from a frontloaded perspective it'd probably be best without Adaptive.
  3. Confuses are the best form of control. Plant gets the consistent 10 targets, not some 'maybe' it'll chain for 10 confuses. That recharge, reliable target count, damage it does of its own and the devs even got suckered into giving it Adaptive Recharge. Yes Seeds is still the bar they just lowered it a smidge.
  4. You'll be fine Seeds will still be the best control in the game with this setup just not absurdly so.
  5. Adaptive Recharge will do well for Seeds. This change achieves their balancing of larger engagements while whitling fights down Seeds will be served well with the faster recharge. Good compromise.
  6. Alright each vine can soak up aggro of max 16 targets thus detracting the aggro from you. They are phantom army on steroids minus the actual technical taunt component but if they represent more of a threat than you (ie doing more damage) and/or rooted in place enemies will aggro to them which is kind of moot anyways with an aoe confuse you can constantly spam. The devs ARE trying to give other powers more use and actual taunt components but Plant players want to have their cake and eat it.
  7. This vehement pushback from biased Plant control players comes off disingenuous. Everyone knows Plant was the trainingwheels easy to play set in control. It's funny to see players so dependent on the two most abusive powers in control try to defend that they aren't so abusive as if thats not the whole reason they play the set. It shouldnt be that way, you should have to make some use of the other 7 powers in that control or the other 22 powers you have to pick from. Lots of things can boil down subjectively. How good Seeds of Confusion was got confuse behavior ruined in tougher content for other sets thats just an objective result of one power being so much better than the rest in its category. Lets not pretend Plant wasnt an S++ tier control set solely because of 2 powers. I cant see it dropping less than A+ with the extra buffs and some behind the scenes compromises I'm sure is in the works.
  8. As a dom exclusive player to the control AT I love that controllers get to control their pets and doms dont. Having it baked into their inherent is great. I will though offer that maybe dommies can have some damage modifiers adjusted in lieu of the incessant ask to control pets as well. They are more a cross between blasters and trollers anyways so maybe upping some melee damage modifiers would suffice since they may be the most unarmored riskiest class. Thats for another topic some other time though. Glad to see this for controllers.
  9. Oh well only reading as having one stack for Sky Splitter counts as a negative certainly.
  10. Dammit! Only unintentional bugs that have a negative affect need reported, the rest are features... 😝 See post above for reference:
  11. On a separate note the change looks real good on paper. Will be fun to see how my staff stalker plays.
  12. Okay good to know. Turning some aoe holds into location powers will make them feel clunky. Some sets could go for the added damage and mag provided by that. Glad it wasn't just a wholesale sweep to make aoe holds into target locations.
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