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ironjoe

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Posts posted by ironjoe

  1. I typically give away 50 mill influence to new players and tell them about all the fun stuff they can get as the P2W vendor for travel, ect. In my SG I give away 100 million as a signing bonus to new members that want it. The last costume contest I gave away 1 billion influence to the three winners and gave out some purples and super inspirations as gifts to those attending. I don't farm though so I typically only have 2-3 billion influence across all my Iron Joe's. I find those are all amounts that are appreciated. Though I recently helped judge a base contest on Everlasting and a total of 20 billion was given out but the builders put some serious work in to earn the influence.

     

     

     

     

  2. In the related discussion on this forum another user pointed to an earlier poll as their example of why they said knockback was not disliked by the majority of players. That poll had a biased title so I used it's question title and answers. The only addition I have made were by request for the neutral options. I also left it the same multiple answer format as the poll the individual pointed out. I can go back and manually count positive, love, and hate answers. 

  3. 4 hours ago, PeregrineFalcon said:

    Well, he'd be wrong. And so are you: Here's a link to an actual poll that was conducted last year.

     

    The players who say they LOVE KNOCKBACK total 52.47% of the respondents. Players who hate knockback, or who wish it was knockdown instead, total just 22.77% of the respondents.

     

    So much for your "majority."

     

    BTW, gaslighting is when you engage in deception over a long period of time with the purpose of making someone question their sanity. When I simply disagree with you on something, especially when it's just once, then it's literally not gaslighting.

     

    So now you're 0 and 2, Iron Joe. Care to take a third swing?

     

    So out of 301 people in the poll 13% prefer knock back, 20% prefer knock-up, and 66% prefer knockdown.

     

    Your poll on the other hand seems to be worded in a manner to get a desired result and seems to have gathered a minimal response due to that.

     

    You hadn't disagreed yet, we were talking about the OP. You responded to the OP multiple times making your assertion, so yes it was gas lighting as you were seeking to, "manipulate (someone) by psychological means into questioning their own sanity."

    poll.png

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  4. 10 hours ago, Naomi said:

    As Powerhouse will tell you, changing sequencers can have unforeseen side effects or animation issues down the road, so provided minimal files have to be adjusted, I'll see about getting a fix on the test server at some point, possibly rolled in with emote adjustments that add the specific random cycles for food and things as their own specific emotes.

     

    This would be a fun one. Currently I use the disable all powers when photo-bombing a cut scene but not needing to re-toggle would be nice.

  5. On 7/9/2021 at 9:56 PM, Communistpenguin said:

    Can we get an option to make your own group fly only affect your pets? Using it as a bots MM is awesome, but I get complaints from others who do not want it on. 

     

    I love it when playing one of my bots MM but I do turn it off most of the time in missions because of the impact on others. I keep it on when everyone is okay with it though because the bots are more likely to stay at range and shoot than when they have to run up a ramp and end up in melee shooting at a target.

     

    It would be a great QoL improvement to have it more accessible in some way.

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  6. 46 minutes ago, JasperStone said:

    I have experienced good and bad responses to KB. The worst was a tanker rage quitting  ....

     

    What if this was handled like Dual Pistols where we are given toggles to choose between KB, KD, and KU?

     

    That might be too much fun. I would have to slot Foot Stomp with some added KB and have the KU toggle chosen to use it as a mini Mighty Radial Final Judgement. That would be too much fun for some people.

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  7. 1 hour ago, Naraka said:

    As is, the KB>KD IO already breaks certain powers (looking at you, Bonfire) because some powers just aren't meant to do KD.  Getting that functionality using an IO seems somewhat fair but getting that for free is likely a problem you haven't thought through or simply don't care about.

     

    There were multiple reasons I was recommending both options. During any beta testing phase we typically look at multiple powers and argue over the minutia of different numbers and their impact. I think you underestimate peoples willingness to argue over the specifics if we went down this route.

  8. 1 hour ago, Naraka said:

     

    I see you have an issue reading context.

     

    As for your poll, unless you actually outline what it was asking and its context, liking and not liking KB has nothing to do with attempting to abolish it either wholesale or through coercion. 

     

    As far as context the individual was asserting that knockback is universally not liked/unpopular with players. We have seen enough discussions and all have played on enough teams to know that's largely true. The survey was on one of the CoH Facebook groups and asked if players liked Knockback, Knockdown, or Knockup. Yes, it is a rough survey but it gives us some numbers to show what we all know is true. One survey shouldn't be the end all decision maker though. I think there is value in a more granular survey like you mentioned that could shed light in multiple options that would improve gameplay.

  9. So my general thought is I like to give players options. When a player has more agency they are generally happier and it's one of the great things about this game.

     

    I would say the majority of players don't like knockback because of those using it poorly or because they would prefer to just have knockdown themselves without the IO tax. Speaking of the IO's, how popular the KB2KD IOs are in builds show how well liked they are.

     

    I would be in favor of keeping the IO's and adding a global toggle as it would give players even more options to suit particular play-styles. It would be particularly helpful to those players if it also impacted pets.

     

    Adding more player choice is always a good decision.

  10. 17 hours ago, PeregrineFalcon said:

    Or is it possible that it's just you and your friends/guildmates that dislike Knockback?

     

    gaslighting

    manipulate (someone) by psychological means into questioning their own sanity.

     

    We have all seen enough discussions on these forums and on other platforms to generally know what the player consensus is in this area. You comments are manipulative and dismissive of reality. I did in fact run a poll of players and out of 236 responses, only 29 like knockback. That fact that you have to use manipulation and what we all know are lies to back your arguments detracts from any further points you would make.

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  11. So I'll just add in the changes I have been mulling over in my head for a while. I'll add that I play Force Field on a Mastermind and not a defender so differences in playstyle might impact what I would like to see.

     

    1. Personal Force Field - Change values so the player retains a small buff while combat suppressed and attacking, add some ticks of +absorb. Basically it’s fine for niche cases but would like to have it as an always on shield with option to turtle up.
    2. Deflection Shield - Same for Ally. Foe -DEF(Smash, Lethal, Melee), -Res(Fire, Cold, Energy, Negative,Toxic) and DoT(Toxic). Increase recharge time. With this I want to make it a power that also debuffs as the inverse of what it does to an ally and add minor damage.
    3. Force Bolt - Moderate DMG(Energy) Minor damage boost and I like more energy damage in the theme.
    4. Insulation Shield - Same for Ally. Foe -DEF(Fire, Cold, Energy, Negative, Ranged, AoE), -Res(End Drain) -Endurance -Regeneration. Increase recharge time. With this I want to make it a power that also debuffs as the inverse of what it does to an ally.
    5. Detention Field - Change to a hold + damage.
    6. Dispersion Bubble - Add Sleep protection, add some ticks of +absorb
    7. Repulsion Field - Add minor DoT(Energy). Reduce end cost. I actually use this on one of my Masterminds a ton. The changes would make it useful for others.
    8. Repulsion Bomb - Lower the animation time and change damage to mixed Smash/Energy
    9. Force Bubble - Reduce radius by half. Add minor DoT(Energy). It’s too large for my uses. Smaller and a little more damage never hurts me at least.

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  12. So to get even more specific on my observations of Shinobi-Iri and Kuji-In Rin. Shinobi-Iri currently provides 84% Run, 82.17 Jump Speed and 417% Jump Height. The proposed Kuji-In Rin provides a blanket +35% Run/Jump/Max Jump. If wanting to keep the same number across the board I would say +84% to Run/Jump/Max Jump would be better. This would keep it roughly to current values with run and jump speed but would lower the max jump. While faster than Sprint+Ninja run, this combination would still be much slower than Super Speed or Super Jump with it not even reaching half those values.

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  13. Testing the travel changes I like all so far that I have tested. I will continue to check for some bugs as I go. The only exception I have is on Ninjitsu where the changes to powers in reaction to changes here act as a small travel nerf but I posted the specifics there (Power Changes: Focused Feedback).

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  14. Just to check did you tell anyone on the Everlasting TF's channel about the time? I can pass that along if you haven't so they are aware of it in the schedule.

     

    Edit: They know and are good to go.

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