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ironjoe

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About ironjoe

  • Birthday September 17
  1. I'd also point out that Shield isn't a purely defense set and has resists built in. With the right power choices and sets on top of the built in powers, the resists are quite respectable. I'd still like the crash to go though since I hate crashes in game. You only need to really watch for it as leveling up though as at end game it's only the -damage part of the crash that's noticeable.
  2. This is my current build for Iron Joe. I find that I really don't need much healing beyond inspirations unless in Incarnate content. So I picked up Rebirth and Melee Core for times I need some extra Regen. With Rage it's recharge matches up so the only time it's down is during Rage crash. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1528;722;1444;HEX;| |78DA6594C96F12511CC7DF9441CA00DD2876A5A57B698132B5770F76A5346982F1E| |04648FB84497140C0C41E4D5C6FDA6ABCB8D48B311EBC7833FE1DAE27E3B96A6237| |4FF863BE3F0B0993C0E7BDDF7BBFFD37B37263D6FD76E1E669A1B8CF6453C562F26| |CCADC90054762CD90E69A14F4342E1572662096930EDAF8719E9C9557A459949144| |C690D9F5FFDB1E3E5D91594967D7F3B44E940AD24C9732A2793597CB46E232B52E0| |BC58C91F758FB79239D291966DA855DB6B2D5AC75222FE5BA772E6FAC45E64C5948| |6F265752C5922C6C76521C93F49BF5D09F5209B16C177B36217455A8FBCC03B0ED9| |038463C02DB3B48C1AF8A9026F8290BF11D77E7C89EC2F69479C84E2C3017412D06| |BA97C09665709E746DAC6BDB83AFC67DE601E8FE8BBB0387CC23708174EDD015F64| |A62BA532C92CCA16896CC31005984B64EF6E1FCC8363E81439FC1D01770EA2BF31B| |B844F65CACEBE2DC9A38B726CEAD8F73EAE31C877C0A6C905F0F6AA578AE3558B2E| |122D84A43D10CBB4A33DF6F690763A4D4CA79B5F2994EB6BCB065F79E17E8C905F0| |E445E6257038098E5E0615F2E5635DDF0315313E04435B60781B9C7A04EA8F411BE| |97670FE1D95FED00C74727F3A795602DC8F00F7271C54AC739574BB58B78B6BD7CD| |B5EBE6DA05B97641AE5DF00FB84C35E8E1987B9E2296DE67CCE760DF0B7078071C7| |D094E53ADFCD64096859FE7224AB27EC462EBFF817B6306F5A29D78150C6FA0372E| |8A7B90677C7008FA33A43FC2B98CDC627FB7D9CE1D70E22EF31EF33EB843298D73A| |FC75FC347E815D846BE26F96C92E75567BEA11A44780E2203A84B9C64519EA9E834| |643AD7BB57AD7937BB05EAA91EBFEBE589DAF3323D225A27D1EB24A7EA243375927| |8AD248CE85755764C32C5BAE56CA1771D92F2AE76FCCD100AD7F85755D6A0EC62D6| |B418BE3B8173E0CF5ABD71E8FDAED5DB465D1BB6984FC04C90C075F8E0ADAEDF55D| |61CD3FBC1EA5AF355EFC46BEEFF037CCAEBAB| |-------------------------------------------------------------------|
  3. Oh yes. That's what I meant. It works great on lowest graphics settings. It will play at higher but tons of lag then but that's still more than I expected. The new AMD Chromebooks will probably play it at max settings. As it is though it's fine for gaming on the road somewhere.
  4. This is my current build. I was mainly going for soft capped defenses with strong across the board resists. It is pretty hard to kill Joe unless I space out in a purple patch for too long. Also at this point only the debuffed damage is what bothers me in the rage crash. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Iron Joe: Level 50 Science Tanker Primary Power Set: Shield Defense Secondary Power Set: Super Strength Power Pool: Leadership Power Pool: Fighting Power Pool: Flight Ancillary Pool: Energy Mastery Hero Profile: Level 1: Deflection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19), StdPrt-ResDam/Def+(21) Level 1: Jab -- OvrFrc-Dam/KB(A) Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(7), ShlWal-EndRdx/Rchg(7), ShlWal-Def(11), ShlWal-Def/EndRdx/Rchg(13), ShlWal-ResDam/Re TP(17) Level 4: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9), UnbGrd-Max HP%(13), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34) Level 6: Active Defense -- RechRdx-I(A) Level 8: Against All Odds -- EndRdx-I(A) Level 10: Haymaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(34), SprMghoft-Acc/Dmg/Rchg(36), SprMghoft-Dmg/EndRdx/Rchg(45), SprMghoft-Acc/Dmg/EndRdx/Rchg(48), SprMghoft-Rchg/Res%(48) Level 12: Phalanx Fighting -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(15), ShlWal-EndRdx/Rchg(15), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(31), LucoftheG-Def/Rchg+(36) Level 14: Taunt -- PrfZng-Acc/Rchg(A), PrfZng-Dam%(37) Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17) Level 18: Grant Cover -- LucoftheG-Def/Rchg+(A) Level 20: Knockout Blow -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(21), TchofDth-Dmg/Rchg(23), TchofDth-Acc/Dmg/EndRdx(23), TchofDth-Dam%(37), TchofDth-Dmg/EndRdx/Rchg(39) Level 22: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(50) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(33), ImpArm-ResPsi(46) Level 26: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(27), ShlWal-EndRdx/Rchg(27), ShlWal-Def/EndRdx/Rchg(42), ShlWal-Def(42), Rct-ResDam%(42) Level 28: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(39) Level 30: Rage -- RechRdx-I(A) Level 32: Hand Clap -- SuddAcc--KB/+KD(A), MckBrt-Taunt/Rchg(40), MckBrt-Rchg(40), MckBrt-Acc/Rchg(46), FrcFdb-Rechg%(50) Level 35: Fly -- Flight-I(A) Level 38: Foot Stomp -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(43), SprGntFis-Acc/Dmg/EndRdx/Rchg(43), SprGntFis-Rchg/+Absorb(43) Level 41: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(45) Level 44: Assault -- EndRdx-I(A) Level 47: Physical Perfection -- Pnc-Heal/+End(A) Level 49: One with the Shield -- GldArm-3defTpProc(A), ImpArm-ResPsi(50) Level 1: Brawl -- Acc-I(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Prv-Absorb%(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(33) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod(3), PrfShf-End%(3) Level 50: Mighty Radial Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Rebirth Radial Epiphany Level 50: Melee Core Embodiment Level 50: Cimeroran Radial Superior Ally Level 50: Musculature Radial Paragon ------------ Iron Joe - Tanker (SD-SS).mxd
  5. I got it to work on my Asus C434 Chromebook using using the Debian Buster container. The main issue I had was that the dependency for libfaudio0_20.01-0~buster_i386.deb and libfaudio0_20.01-0~buster_amd64.deb were not being resolved by apt properly so I just installed those manually. After that I could get wine 5.0 and Lutris installed.
  6. Name: KGB Special Section 8 Alignment: Heroes, Reformed Villains also okay Roleplay Friendly: Heavy or light RP Discord: https://discord.gg/spExs3c Recruitment Officer: @ironjoe Recruitment Message: Privyet comrades! Do you like playing a Russian or Soviet themed character? Then KGB Special Section 8 might be a good fit for you. We are an SG originally formed on Virtue to answer the question of, “What if the Soviets were the good guys?” If stories like “Red Son” or “Black Widow” inspire you to play with that idea, then please talk to me in game about joining the party. Dasvidaniya comrades.
  7. That was my preferred way to fix tanks to begin with but I would be happy to see it brought back in this way for uniqueness in some sets.
  8. Please contact me in game or here if you would like to join KGB Special Section 8 on Everlasting. It is an RP SG for those who like to play Russian and/or Soviet characters. If you play a character inspired by Red Son, Red Guardian, or Black Widow then Special Section 8 is the SG for you.

  9. Like others have said nothing is really bad with shields. I love my SD/SS Tank and he does fine on iTrials and the only thing that touches him is LR but he can still tank that. I'd recommend creating your build on the test server and giving it a run to see how it feels and if you want to play through. I will say I have seen your Over the top defense build and it should be fairly good. On mine I didn't build for as much defense but all my resists are higher so I find that to be adequate when rage drops along with the damage mitigation of all the knockdown. Or just build several alts and just have fun with them and not worry.
  10. I think the only thing really boosted with damage for Super Strength now on Beta is Jab. I'm not seeing an increase for anything else without using Against All Odds which I think gets me 5% more damage than live but I will need to try that out more later to make sure I'm keeping both scenarios the same.
  11. I've only been thinking of other alternatives lately due to the current +damage nerf. Once that gets reverted I'll probably be in the back to happy camp. That being said my latest idea for making bruising worth while would be to make it into stackable global proc for all tanker attacks with -10 Res, -5 Def with the same 10 second life and with a max of -30 Res, -15 Def. Then that makes it the longer the tank is in a fight the weaker the enemy gets and having multiple tanks on a team has the added benefit of making all enemies softer targets quickly.
  12. I did a second test. This time tossing in jab. Without Against All Odds Beta becomes a buff to Jab and only a 2-5% nerf to Knock Out Blow and 1-2% nerf to foot stomp. So not too huge but when I brought in a crowd around for the Pylon Test that is when I saw Knock Out Blow hitting for 20% less on beta compared to live and foot stomp was 5% on beta compared to live. That is what I could see from the damage numbers before even counting in the reduction of losing bruising. I don't know all the math on the back end so I will let those that know that argue that and just report what I was seeing on one of the sets that depend on self +damage a lot. Personally I would have preferred skipping leveling damage between the two ATs and instead applied an adjusted form of bruising on all tank attacks.
  13. That was showing the self +Damage numbers. But running through groups the damage inflicted numbers are also lower on Beta due to the self +damage nerf. I was seeing around an 18%-20% damage decrease per target.
  14. Thank goodness. It sounds like it will go back to being a modest buff again then.
  15. It's been a busy month and I haven't had a big opportunity to do some testing. I got a good chance last night and I have been pretty positive about the changes until this last iteration. My main is a SD/SS Tank and I have a carbon copy version on test. This latest change has been a huge nerf to that powerset. On that tank I have Assault + Against All Odds + Rage. On live with +1 mobs I have 153% damage bonus. On beta with +1 mobs I have 129% damage bonus. This translates to lower damage with single targets and even large groups. Making the same size groups take longer to defeat. I need to make a Brute to compare but I think with the current buffs to Brutes on teams I would do better rerolling as a Brute on live if the current changes went live to be a better tank. I really prefer the previous iteration as it actually provided a buff splitting the difference with Brutes.
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