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When reading descriptions, it makes me think that all your Sonic attacks will be boosted. HOWEVER, ONLY Sonic Thrust and Strident Echo will cause Attune to do extra damage. Correct, @Captain Fabulous?
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I tried out a Thugs/Traps MM on open beta. I was pleasantly surprised when I saw that my pets all had soft capped defenses (I believe 52% was their lowest). I built it like I would any other MM, and it was nice seeing the pets having extra bonuses from my own set bonuses. Things like + Max HP, + Regen, KB protection(!) and the little bit of resists/etc were a nice touch. Obviously, you can't really expect the added +Regen to be a safe bet as far as a heal, but it did seem to help a little. I suspect that if one were to take /Pain, and really tried to enhance their set bonuses focused on + Max HP and Regen, that it would really help out since /Pain has Suppress Pain. I'm tempted to try that, as I love /Pain Domination....but I'm also kinda getting "burnt out" on /Pain seeing as I have way too many toons with it. I also will admit that I love Mercs. Even from day 1. Seeing as the pets will be getting 40% of our set bonuses, and the other few things we're going to get, I am tempted to try and rack my brain on what would be the best/optimal pairing for Mercs to try and squeeze out as much as I can. And to do the same with Thugs. Anyway, I'm glad that the Devs are finally giving MMs some attention (especially the buffs Mercs got with the last MM update). Still holding on to the hope of a new Primary (Angel Summoning!!!), but will take what we can get.
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With the changes to MMs on Beta, I think MMs are on the right path (now if we could only get Angel Summoning!). What's your plans when Page 3 goes Live? I'm looking forward to respeccing my Thugs/Empathy for sure. May even finally dust off one of my Beasts and Demons as well.
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I've never really played Doms, but recently have been thinking about rolling one. I thought about going Electric/Sonic. My thought was running Conductive Aura, Disruption Aura, and World of Confusion (from Psi Mastery) would be a nice/neat little combo. What led you to pair it with Electricity Assault?
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Thoughts/ideas?
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If I were to do another WP tank, I would pair it with Rad (mine is WP/Staff). Rad is great because you get Irradiated Ground, which will help with damage and Taunt. It's easy to hit 90% S/L Resists, and can soft cap your F/C/E/NE defenses. Please know that I build my tanks for survivability. That's my role...to grab everyone's attention and take all the damage while my teammates wail away on them. If I wanted damage, I would have rolled something else. If I want to live through just about everything, I roll a Tank. With your 4 (main) Accolades, and taking Vigor Core, you're looking at 3,465 HP. And with just 1 foe in range of RttC, you'd regen 120 HP/Sec. Fully saturated? 196 HP/Sec. And with Melee Core Embodiment for your Hybrid power? Base of 161 HP/Sec. And fully saturated RttC AND Melee Core? 257 HP/Sec. Hard to die when you're regenerating that much HP/Sec. Plus, keep in mind, you'll have Darkest Night on the toughest enemy... which is almost a -23% To Hit Debuff and a -30% Damage Debuff. You could also take the approach of "moar damage and procs galore". If that floats your boat, then go for it. Again, I build for survivability. Tanker (Willpower - Radiation Melee1).mbd
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Ive seen people say to slot the Cupid's set, and others say just a couple of acc/mez HOs. My thought process tells me to slot the Cupid's proc, OFproc, Absolute Amazement proc, and the Confuse proc. Is that a bad idea? Also, how are you all slotting MM? Thanks -x
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When the new update goes Live, I know we'll have Psi armor, Regen, and Energy Armor. Of these, the most I'm excited about, personally, is Psi Armor. I think I'm gonna go Psi/Dual Blades, although Dark Melee seems like it will have some good synergy. What about you? What are you excited about? What do you plan on rolling/running? - x
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I have a question about Thugs/ for anyone out there.
Xandyr replied to Dragazhar's topic in Mastermind
I tried talking 2 of my friends into rolling a Thugs MM. Even with just 3 Thugs, you're looking at a real nice bonus. -
Memento Mori Self Rez, +Max HP, Special Terrify your foes projecting images of their own impending demise into their minds. Memento Memori inflicts fear on targets while healing you even if you have been defeated. Each affected foe will increase your maximum hit points and heal you. Although this power has a low recharge, each affected foe will increase its recharge by 29 seconds for a maximum total of 300 seconds. Using this power while defeated will always result in a 300 seconds recharge. This power no longer has adaptive recharge. This power now recharges in 10 seconds if no targets are hit, otherwise it recharges in 300s No longer inflicts damage. Power is now Auto Hit When you clock on the "More Info" tab in game, it still shows that it accepts Melee AoE Damage sets and Universal Damage sets. It also still says it accepts Damage and Accuracy Enhancements. This needs to be removed. It should only accept Healing/Heal Sets, Endurance/End Sets, and Recharge,right?
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I've only done it on 2 tanks. With 1 stack of the SMotT, I know my Smashing and Psi resists were capped. Others were roughly: Lethal 81 F/C 71 E/NE 76 Toxic 20 Defenses were : Ranged 29 Melee 43 AoE 30 S/L 32 F/C 25 E/NE 23 Psi 28 Toxic 20 Base regen was 30.5 hp/sec. During battle, I saw this jump up between 100-170 HP/sec. Base recovery rate was 3.08/sec, and end consumption was 1.38/sec. Endurance was never an issue. I don't even think my blue bar got to Iess that half, even while fighting nonstop for 10+ minutes. I would use Psychokinetic Barrier, Consume Psyche, and MM when they were available. I'm sure that better Resist/Defense numbers can be achieved if more thought were put into a build. That's why I love Mids SOOOO much. I can build and rebuild and build some more until I get the numbers where I really want them. The set feels like a good balance between Defense and Resists, with a bit more focus on Regen and "controlling" the battlefield thru using AoI. In a way, I almost felt like a controller with a shit ton of HP, Defense ,Resists, and Regen, while being able to pump out decent damage. The playstyle may not suit some people (as a lot of players want capped everything on tanks with lots of damage). However, for me, I kinda like this playstyle. Originally Tanks were designed to soak up all the damage, and sort of "control" the battle field through the use of Taunt and positioning enemy groups. With Psi armor, at least how I was playing it, I didn't really have to worry about my health or my endurance, all while letting AoI slam about every type of mez (confuse ,disorient, sleep,hold, fear) on surrounding enemies. I just really wish that it did damage to all, with a bonus damage to those enemies that resist the affects.
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So far, I like Psi Armor (tested on a couple different tanks). I like all the "layers" it offers. I do wish that AoI did damage to everyone, whether they're mezzed or not. It'd be nice if it damaged everyone, and did a little extra damage to those that resisted the mez effects. I feel like it's going to be a tight build, like Bio, because you'll want to take every single power. Now to hope the Mids team gets Mids Reborn updated to include all these new powersets and changes! And for it to go Live!