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Posts posted by Xandyr
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Did a 4 man ITF last night on my Rad/spines tank. The only issue I had was the Cimoreans in large groups. I would get a large group and just stand there and let my quills whittle them down. Over time, their attacks lowered my defenses and I started taking more hits. I'd have to start using all the powers at my disposal to stay alive and "arrest" them. Course, I guess any tanker that stands in a mob while only using a damage aura would have that issue.
At one point while taking on Romy in the end, I had an emergency and had to go AFK(wife needed help with my 2 nieces). I came back about 5 mi utes later, and I was still standing toe to toe with Romy (and was actually still holding his aggro while the blaster,corr, and scrapper were attacking him).
All in all, I'm pretty satisfied with this tank and set up.
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34 minutes ago, Infinitum said:
Excelsior. Seriously. Please look us up we would love for you to take up residence with us even if its an honorary member. lol we have a few of those also. But we are very active, very crazy in a good way and I seriously want to see how to carry invul to the next level.
I'm on Excelsior also!
This has been a great topic IMO and some awesome responses/interests/opinions.
I ended up making a Radiation Armor/Spines/Mu tank. Almost fully slotted the way I want, and still have incarnates to go. Capped a few resistances, very strong defense numbers, then throw in the -to hit debuffs from aura and darkest night....good stuff.
My global is @Scarlett Angel. Holler anytime I'm on and would love to team with any of y'all!
On 11/2/2019 at 10:00 AM, Jon said:- 1
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3 hours ago, Jon said:
I definitely suggest Invulnerability. That set is stupidly good on Tankers. You can softcap your defense to all types except Psionic, have capped S/L resists, and capped HP. It's immensely survivable.
What is the HP cap? 2800?
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14 minutes ago, Falsey said:
My vote goes to either Dark/ or Ice/.
Ice will always have a special place in my heart as it was the most fun tank I've ever played. Nothing else compares to it when it comes to raw aggro management.
Dark, on the other hand, is an underplayed set but I really love playing it. The Energy resistance can be brought to a very respectable number while still capping Melee Defense. These are the numbers I can get on my DA/Rad (ATO proc active):
I might roll a classic Fire/Fire, just because it feels nostalgic and can still be very solid.
I've already got a Dark/MA. His Melee/AoE/Ranged defense is soft capped. It's a pretty fun(and a little rare) set
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Hi all !
So, my first tank I made on Homecoming (by the way, can't say THANK YOU enough for bringing back our City) was a Bio/Rad. I've gotten him fully Incarnated out, and he's a BEAST. Since level 50, he's only died twice (both times were on a TF fighting Mother Mayhem(?) and I died in the patches of doom not knowing what they were. Anyway...I've done that TF again, and now knowing about those patches, i haven't died. He's pretty awesome .
Then I rolled a Dark Armor/MA tank. Got him to 50, slotted out,etc. He has never died. I refer to him as a "tanktroller". I can literally/em newspaper and keep mobs stunned and/or feared. There's something to be said about having your Melee/Ranged/AoE defense softcapped at all times. If I get hit, I've got a nice heal to keep me going. It's a fun set, and very "controllerish" due to stuns and fear.
Now, I'm thinking that it might be time for me to make yet another tank. Of course, it'll have to be strong,pretty,and durable. One that refuses to die. I played Stone Armor on live, and hated that I almost always had to have a Kinetics with me...so scratch that set.
What other sets have y'all played that are nigh I destructible? One that holds aggro and refuses to faceplant?
I'm thinking WP (especially since I've never played that set past 18). Dont have much knowledge of Rad Armor.
Convince me what my next tank should be!
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On 10/3/2019 at 5:33 PM, Troo said:
As I read it I think this was the zero 50 list as of 9/3 (ish). Maybe this has the missing sentinels? I realize you may be looking for builds not attempted at all..
Archetype Primary Secondary Level 50s Total Attempts Blaster Assault Rifle Darkness Manipulation 0 198 Brute Street Justice Stone Armor 0 90 Brute Savage Melee Ice Armor 0 82 Brute Ice Melee Regeneration 0 67 Brute Katana Stone Armor 0 24 Brute Spines Energy Aura 0 24 Brute Ice Melee Super Reflexes 0 21 Brute Stone Melee Super Reflexes 0 14 Controller Ice Control Sonic Resonance 0 47 Controller Ice Control Traps 0 25 Corruptor Assault Rifle Force Field 0 81 Corruptor Dual Pistols Trick Arrow 0 73 Corruptor Electrical Blast Traps 0 54 Corruptor Energy Blast Nature Affinity 0 47 Corruptor Dark Blast Traps 0 37 Corruptor Radiation Blast Traps 0 31 Corruptor Assault Rifle Thermal Radiation 0 25 Corruptor Water Blast Trick Arrow 0 19 Corruptor Psychic Blast Trick Arrow 0 4 Defender Cold Domination Archery 0 301 Defender Cold Domination Assault Rifle 0 143 Defender Time Manipulation Assault Rifle 0 64 Defender Storm Summoning Beam Rifle 0 29 Defender Storm Summoning Assault Rifle 0 24 Defender Traps Energy Blast 0 22 Defender Sonic Resonance Assault Rifle 0 18 Defender Traps Psychic Blast 0 12 Defender Trick Arrow Electrical Blast 0 5 Defender Trick Arrow Radiation Blast 0 3 Mastermind Beast Mastery Traps 0 335 Mastermind Necromancy Trick Arrow 0 65 Scrapper Dual Blades Ice Armor 0 93 Scrapper Ice Melee Radiation Armor 0 39 Scrapper Ice Melee Super Reflexes 0 30 Scrapper Ice Melee Invulnerability 0 20 Scrapper Kinetic Attack Dark Armor 0 46 Scrapper War Mace Ice Armor 0 21 Sentinel Archery Invulnerability 0 107 Sentinel Archery Electric Armor 0 71 Sentinel Energy Blast Ice Armor 0 26 Sentinel Archery Ice Armor 0 24 Sentinel Assault Rifle Ice Armor 0 24 Stalker Broad Sword Dark Armor 0 213 Stalker Ninja Sword Fiery Aura 0 65 Stalker Claws Fiery Aura 0 56 Stalker Ice Melee Ninjitsu 0 49 Stalker Broad Sword Fiery Aura 0 36 Stalker Kinetic Attack Ice Armor 0 30 Stalker Claws Ice Armor 0 29 Stalker Dark Melee Fiery Aura 0 27 Stalker Martial Arts Fiery Aura 0 21 Stalker Martial Arts Radiation Armor 0 21 Stalker Kinetic Attack Fiery Aura 0 14 Stalker Fiery Melee Electric Armor 0 12 Stalker Martial Arts Ice Armor 0 11 Stalker Martial Arts Dark Armor 0 68 Stalker Dark Melee Ice Armor 0 37 Tanker Fiery Aura Street Justice 0 79 Tanker Electric Armor Savage Melee 0 60 Tanker Fiery Aura Kinetic Attack 0 46 Tanker Bio Organic Armor Ice Melee 0 43 Tanker Super Reflexes Battle Axe 0 43 Tanker Dark Armor Kinetic Attack 0 40 Tanker Super Reflexes Spines 0 40 Tanker Dark Armor Martial Arts 0 37 Tanker Dark Armor Street Justice 0 54 Tanker Super Reflexes Ice Melee 0 19 I've had a level 50 Dark Armor/Martial Arts tank for quite some time now.
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Hi folks. I've yet to really play a Sentinel yet...mainly bc I've really been enjoying my tank(s) and playing a couple of MMs. I think I'll delve into this new class, but I know nothing about them. I looked at doing a Dark/Energy Aura Sentinel, but I'm open to anything.
From what I've gathered, they're basically a ranged scrapper? Decent ranged damage and decent defense? Their inherent power is Opportunity? What exactly is that? On a team, what "role" are you? Damage? Semi-tank?
So, please enlighten me. Thanks in advance!
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There is now a level 50 DA/MA tank.
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1 hour ago, StrikerFox said:
Slotting meant to be used with T4 Musculature Core/Radial or T4 Intuition Radial.
Lich:
Superior Mark of Supremacy - Dam
Superior Command of the Mastermind - Dam/End
Endoplasm Exposure - Acc/Mez
Superior Mark of Supremacy - Acc/End
Cloud Sense proc
Superior Command of the Mastermind - Rech/+AoE Defense AuraDark Servant: Full set of Cloud Sense IOs, mainly for the set bonuses and majority of its powers have -tohit debuff.
I was planning on putting that Superior Command of the Mastermind-Recharge/ + AoE Defense Aura into Soul Extraction (along with all the other + Pet Resistance and + Pet Defense IOs. Those alone will add like 35% Resistance and 10% Defense to pets).
What IO bonuses do you shoot for? On my Masterminds I always go for Recovery, Accuracy, Recharge,Defense.
Thanks
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Hi all
I've decided I want a Zombie MM (mainly because I never really had one). I thought about pairing it with /Radiation for debuffs, but decided to go /Dark for heals, soft control(fear and hold), debuffs, and for Dark Servant.
My main question is how do you all slot the Lich and Dark Servant? I was thinking about putting 1 or 2 -To Hit Debuffs in each to help with survivability.
I have experience with MMs (lvl 50 Thugs/Cold which is a fun set, had a lvl 50 Demon/Time and a lvl 50 Thugs/Storm back on Live). I've only played Dark on a Corruptor (and slotted the Servant with Heal/Accurate Heal IO sets). I've been stockpiling influence in order to fund this character ( a Mortician/Undertaker type them and the zombies are named after dead presidents).
Thanks for any advice on the build,slotting,ideas,etc etc.
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I've had a thugs/cold for quite some time.
Might be time for a new tank
in Tanker
Posted
Can someone post the link that describes the upcoming tank changes?