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Captain Citadel

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Everything posted by Captain Citadel

  1. Either remove the crash and leave the power alone, or remove the crash and remove the ability to stack. The way my build is currently set up, I can take both the 50+5 standard recharge IOs out of Rage and have a 2-second window between duration and recharge. Meaning I can set it to auto-fire and be punished if a support player shows up with a recharge buff. Oh, or if I use my Ageless Core Epiphany, which I slotted specifically because as a Tanker I want to support my team. Replenishing their endurance and boosting their recharge rates. You know, things that are supposed to be helpful. What am I supposed to do with those two slots? Put a To-Hit set in there? Knockout Blow and Foot Stomp already have 345.6% and 283.9% accuracy bonuses, respectively. The only useful thing I can slot would be two pieces of Adjusted Targeting for a whopping 2% damage increase. That damage buff isn't going to help much while I'm eating a -999% damage debuff that I cannot build to avoid without ripping all the global recharge out of my build that I slotted to make Knockout Blow and Foot Stomp better, not solely for the benefit of having 2 stacks of Rage for 50 seconds. I can generally rely on group buffs to make up for the resistance and defense debuffs from the crash, and I could always use Ageless Core Epiphany to eat the endurance penalty, but the -999% damage debuff makes me feel like Super Strength is anything but super.
  2. I would really like to see the crash removed. It's not fun, it feels antithetical to the concept of Super Strength, and frankly it's not like the set is in danger of topping damage charts even relative to other melee sets. Also, while we're at it, can we get a Minimal FX option for Rage? On my Invuln/SS tanker it's rather nice to have the visuals for all my armor turned off, but I'm constantly glowing because I have Rage perma'd (and with a window of two stacks, which is why I really don't want to have to micromanage it to avoid crashing).
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