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Gammos
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Wow! I had no idea. This frees up so much more room for activities! =D
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Thank you so much for the insight! I definitely didn't know about that change to Preventative Medicine's unique not needing to be in a passive power to work. Is this a change for all enhancements (like Perf Shifter for example)? Or only for unique IO's such as Steadfast's +3% Def (All). I think where my headspace was at the time, I was chasing set bonuses and not really factoring in logic in some areas. Your thoughts on recharge debuffs (and debuffs in general) are spot on. I'm going to think on this, because I rather like the idea of being soft capped in Melee. I'm not married to the Energy Epic so I will play around and see if another Epic works better for this toon. Thanks again!
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Evening folks! I've been gone a few years and I'm struggling to catch up on all the changes since roughly '22 lol. That being said, I created this Rad/ Fire Tank for general funsies and teaming a few years ago. I would really like to know where I can improve on this build. I recognize there's most likely a few oversights on my end, and some slots that need to be shifted. As it stands right now, I'm Melee capped and hit 90%+ on most Res segments (overboard on some so there could be slot switching in those cases). I don't know how the new changes affect the viability of this build so I'm calling on the experts to lend me a hand. Thanks in advance!
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Hello everyone! I figured it would be easier to revive this old thread instead of creating a new one. with all the changes that have happened to Tanks in the last 3 years, I wanted to refresh and update my SD/DM Tank. Right now, he's super sturdy but I'm sure he's not optimized. I'm looking for great defense, good AoE and overall survivability. On this current build, I'm checking all three boxes. If you wise experts would take a look at this and see where I could improve, especially with all the new changes in the last few issues (such as being able to skip Shadow Punch altogether), I would be eternally grateful! Here's the current build I have: Data Link
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Yes I noticed. I slotted the Lady Grey IOs to help increase the debuff potential. It sits at -17.42% (In Mids) and when I tried to increase it further, I only saw it go up to -17.97% which wasn't worth any extra slots. At one point I had -to-hit slotting in there also, but I took those out to add to Radiation Therapy It's definitely up there with Icy Bastion (Stalker Ice Armor) IMO. The only reason I have SJ there is for the slow resistance IO. I don't really use travel powers anymore, mostly rely on NJ+Sprint+Swift. Maybe I can swap out SJ and switch Maneuvers to lvl 30 so I can pick up Meltdown at 38. If I use Ageless Radial, it will help my debuff resistance across the board, including slows right?
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Definitely going to go after the Accolades, thanks for the reminder! So, I wrestled between Keeping Meltdown vs going for Tactics. The main reason I went for Tactics is because I didn't have enhanced perception built in the build. Therefore, things like Arachnos were blinding me and I would have to pop a yellow (if I had one) to see them. Meltdown is a great power though...Especially for harder content. I have to factor in Incarnates also because there might be some benefits I haven't considered also
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Lol very true! I mistook my HP being blue for being at the regen cap instead of just being at full health haha. Here's where I stand on that: Is there anything you would change in the build to add more HP? In a way that doesn't sacrifice anything too much I suppose
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Update: So, After taking all that everyone said into consideration, I altered my build on the test server and I must say, i'm so much happier with this new build! I realized I was really giving wayyyy too many slots towards endurance recovery when it wasn't necessary for Rad with the all the baked in endurance recovery tools. Instead, I diverted those slots so I was able to add more regen into the mix without sacrificing too much damage. EM is a beast and the toon feels very life and death sometimes, which keeps things exciting. I'm playing +3/8 and I was able to handle Carnies and Arachnos with this build. That being said, anything that attacks my regen is a serious threat, so I have to be careful. However, I haven't even started testing Incarnates yet so i'd say I'm in pretty good shape! Here's the updated build. Let me know if you see any further little tweaks I can make: Data Chunk: Full Build:
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Good to know! Might make one soon 🙂
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I'm not sure if you've already made your preliminary decisions yet or not. I'd like to throw Claws/Nin into the ring. An amazing blend of ST and AoE plus (full chain potential for both). Nin provides a great balance of steady protection with utility clicks and enough speed potential to make standard travel powers irrelevant. It's enough clicks to keep me engaged without feeling like a chore. Plus he's super zippy and I can play bounce in and out of mobs, destroying them from multiple angles...I can't say enough good things about the paring. My Claws/Nin is a Tiger turned ninja assassin named Klawe 🙂 Cheers! @Gammos
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Energy Melee Attack Chains, ATOs and a Build for review
Gammos replied to TungstenShark's topic in Scrapper
Thanks! I'm glad I know that for future planning 😄 -
Energy Melee Attack Chains, ATOs and a Build for review
Gammos replied to TungstenShark's topic in Scrapper
Is it because it's an IO bonus versus a set bonus so they count as two separate lanes? -
Energy Melee Attack Chains, ATOs and a Build for review
Gammos replied to TungstenShark's topic in Scrapper
By this, am I to assume that the rule of 5 applies to bonuses that offer the same percentages as well? In other words, if I have 5 LotG 7.5% recharge increases, and I have some random other set that provides 7.5% recharge, that extra set would not be counted? Or were you just saying 6 10% recharge bonuses were overkill at that point? -
Honestly, I've so far avoided Bio because it seems a little too complicated for me at first glance haha. Combo systems have always been a little challenging for...part of why DB and I never really got along when it was first introduced haha. I know it's not the same and I do want to try it sometime soon though!
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Update: By just tweaking my playstyle a bit and keeping Particle Shielding up at all times, I was able to clear an Arachnos mission without dying (+2/8). I enjoy near death playstyles (My main on live was a F/F Blaster), so I look forward to tweaking this build and getting better at Rad Armor. I play so many Def based powersets so it's nice to switch it up now and then..
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I will check it out, thank you!
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Definitely using this strategy. By the time you realize you need it, the long animations of the powers leave you dead in the water
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I think that's really the issue for me. Even though i'm leveling up this toon through missions and the like, i'm still not getting a grasp of how to best approach survivability. You saying it's a hybrid set is super helpful bc I hadn't really considered that! I'm going to rebuild with that frame of mind
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Good morning! I am leveling an EM/Rad scrapper who is currently at lvl 47. I actually really enjoy playing with him but I feel as though I cannot seem to grasp the strength's of Rad. I don't have as much issue with EM because it's pretty straightforward. I took the below build to test server last night and got steamrolled multiple times (I auto-completed). Granted it was Arachnos so that might be why. Another mish I tried was Council and I got through it, but not as smoothly as I wanted. Both of these missions were set to +3/8 so I could really test out this build I made. I'm not an expert with Mids so if anyone could please take a look and offer advice, I would appreciate it! Also, can anyone offer insight as to Rad's strengths and challenges? When it comes to large mobs, I must be doing something wrong. Thank you! Export Link: Full Build:
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Testing a new "melee friendly" Fort build/ Couple IO Questions
Gammos replied to Gammos's topic in Arachnos Soldier & Widow
Thats a point I forgot to really take into consideration. I was basing it off of the numbers I was seeing from Mids. That's true, i'll be keeping it! I'll look into it and adjust! Finally you need to understand the fundamentals of proc builds. Those builds need a few things to function: I'll need some real world experience with the build to be able to observe and fine tune things to fix holes. This is great thinking. I picked up Ageless as a way to help deal with Endurance and recharge speed. Which is where my thinking was for getting ML to perma status. I could be off however! Honestly I never even looked into Field Medic! I'm in shock because that's such an amazing power and I could definitely fit it into my build somehow. Thank you for your feedback! I appreciate you taking the time to lay all those points out. I will look into your build and gain some playtime with my Fort so I can see where the room for improvement is, and what powers I've chosen that are kind of unecessary. Thanks again! -
Testing a new "melee friendly" Fort build/ Couple IO Questions
Gammos replied to Gammos's topic in Arachnos Soldier & Widow
Solid points! Thanks for the feedback! Arachnos are definitely a pain! -
Testing a new "melee friendly" Fort build/ Couple IO Questions
Gammos replied to Gammos's topic in Arachnos Soldier & Widow
Thanks for your feedback! So I kept those within the build for the soft control aspects (- recharge etc.). I may end up switching out one day however. Spin is awesome indeed. I can probably switch the places of Psychic Scream (16) and Spin (38). Good idea! I thought about getting Aid Self at some point. If I find myself on the ground too often, then i'll respec it in. Much appreciated! -
Testing a new "melee friendly" Fort build/ Couple IO Questions
Gammos replied to Gammos's topic in Arachnos Soldier & Widow
Alright, so I tweaked the build a bit and settled on this build I'm bringing to live. I ended up taking both Total Dom and Aura of Confusion because they ended up being amazing panic buttons lol. My last two powers were kind of placed there since I didn't have anything else I really wanted. Mystic Flight because I needed some vertical movement and Vengeance to help the team in case of opportunity. I'm looking forward to bringing this to live! -
Testing a new "melee friendly" Fort build/ Couple IO Questions
Gammos replied to Gammos's topic in Arachnos Soldier & Widow
Ok perfect that makes sense! Yes they use endurance like a bottomless pit. I did some testing last night and I realized I don't need tough to survive. I'm going to swap out that power pool and test some other options out. First i'll see how AoC and aid self work in this build. Maybe try an APP next...or even Teleport pool... *starts tinkering* Yes that was intentional. I use Ninja run, sprint and movement bonuses to get places in a zippy manner. I also get jetpacks for vertical movement. I may not have added them to the build. I tested with SS at one point and I didn't feel it was necessary with all the new travel options available. These days almost everyone has a team TP option haha. Thanks again for your expertise!