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Easter Bunny

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  1. Due to the severe storms that have been pounding the country and cutting off power to people for significant stretches of time, we decided to extend the deadline for the Challenge: The Great Outdoors contest by 2 days. The new deadline is TUESDAY, JANUARY 23 at 9 PM EST. That's more than another week to work up your very own Nature view/retreat/refuge/park, what have you. Plenty of time! And we encourage even you new people to give it a try, because you never know what you're gong to be really good at until you give it a try.

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  2. Great Outdoors Base Submission Form:

    Reminder, the deadline for the contest is Tuesday
    , January 23rd at 9pm EST 

    SG Leader's Global:
    Discord handle (if applicable): 
    Base or SG Name:
    Shard:
    Passcode:
    Other associated contributors; up to 4 more people: 

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  3. Community Challenge: The Great Outdoors
                           - A Base Building Contest - 

    OutdoorsChallenge.thumb.jpg.f8d1483b38a4d0b0020847ab78f0260c.jpg

    Special Guest Challenger: Wravis (Jibily)

    The Challenge:
    Wravis has decided it's time to branch out with a new challenge and wood you believe it, you're all invited! That's right, a tree-mendous nature base contest. No walls! No buildings! Just nature! Minimal paths and man-made bridges. Tents and camping stuff is okay. Litter and/or discarded items are acceptable (but bad for the planet). 
    It's time to dig deep and sprout your creative ideas because the timer starts... NOW!


    Additional Criteria:

    The judges will be looking for the following in your bases:
     

    • No visible base walls: Builders can choose whether they want to build in base or above, just be sure to camouflage those walls
    • Foliage color realism, or thematically appropriate surrealism
    • Unique land formations (Did you just use a flat plane and default rocks and hills? Or did you terraform?
      Hint: Terraform
      =happy judges)
    • Cohesion: Do the various pieces come together to look like an actual scene in nature?

     

    Rules:

    • Contest begins the moment this post drops - so it's already started! - and ends on January 23rd at 9pm EST *Contest end date extension due to RL storms/outages*

    • Challenges are judged by the CRs and Wravis

    • Post your base code on this entry thread by the deadline to enter

    • Entries may be solo work, or collaborations

    • Valid entries must be made in a base created after the start of the contest. Meaning, all bases will have SG/VG codes higher than the following:

      - Everlasting: 31729
      - Excelsior: 28869

      - Indomitable: 10127
      - Reunion: 8020
      - Torchbearer: 13394

       

    HC-Awarded Prizes:

    The Winner of the Contest will get: 

    • 2000 Merits
    • The gold title "Great Outdoors Champion"


    And More...
    For the Fine Print and additional info on Community Challenges (like, "How do I become a Special Guest Challenger??) please read the sister post here from CR Dacy.

    As always, please have fun, challenge yourself and see what you can do!
    - CR's Dacy & Easter Bunny and Special Guest Challenger Wravis

    *Disclaimer: Contest judging is subjective and everyone's tastes are different. Please be kind to our judges who volunteer their time to run these community events. If you have any issues, please contact Dacy and Easter Bunny here or on Discord!

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  4. Archived Tips & Tricks:
    Here you can find the original posts as you might remember them prior to 2024:
     

    Base Builders Cheat Sheet by Impish Kat

    Base Builders FAQ by Impish Kat
    Base Building Video Guides by Dacy
    Light Sources - Which Ones Actually Make Light by Raevyn_Darke

    Raevyn's Guide to Base Teleporters (or, See the World on Less Than 5 Inf a Day) by Raevyn_Darke

    And thrown in for good measure, a great post that doesn't get updated often enough:

    The MacGyver Manual, or "You used X to make Y?!? by Raevyn_Darke


    Thank you once again to Dacy, Impish Kat and Raevyn_Darke for your contributions to the community!
     


    Return to the Table of Contents

  5. FAQ

    Adapted from Base Builders FAQ by Impish Kat

     

    These are questions that we see quite often on Discord and in the Homecoming forums.  It is not necessarily a complete Q&A. 

     

    Now, in no particular order...

     

    Can we please have more storage?

    Highly unlikely.  Keep in mind that there is an item limit of 20K items for the entire base.  There was a time when the devs tried to raise that limit, but it broke things in disastrous ways.  Each piece of salvage, inspiration, or enhancement gets stored directly to the base map, which means they essentially become base items.

    The upside to this is that you cannot delete a room if there is salvage in the units.

     

    Can we please have AH?

    The Auction House is not accessible in instanced maps, which bases are.  The short reason is because it puts a massive load on the mapservers.

     

    Can I belong to two super groups and have a personal base?

    No, a character cannot belong to two super groups.  However, you may want to create a personal base with an alt, then coalition it with the larger super group.

     

    Can coalition members access storage?

    Unfortunately not.  This is the drawback if you are trying to have a personal side base.  Coalition members cannot access storage.  They can, however, use the portals, craft, and empowerment stations (they would need the salvage in their personal stash).

     

    Can I invite my alts to my super group?

    Yes!  Simply use the slash command /altinvite charactername.  You can also promote and demote sg members even if they are offline.

     

    Why am I not earning prestige in sg mode?

    Prestige has been disabled.  It does not cost anything to build a base.

     

    Can more than one person edit at a time?

    Nope.  Only one person can work in edit mode.

     

    How do I set a passcode?

    Use the slash command /sgpasscode yourpassword.  This will generate a passcode with your chosen word and an appended number.  Look for it in the system spam in your chat window.  Write it down.  Give it to friends to access your base.

     

    Can I delete the entrance room?

    Nope.  The base entrance room holds the code for the base editor.  Consequently, it is a permanent fixture. You cannot delete the entrance room.  You can move the portal to any room you like, but you cannot delete the entrance room.

     

    Can I access the editor from another room besides the entrance?

    Yes.  /editbase 1 to enter edit mode, /editbase 0 to exit

     

    Do I need power and control?

    A few medical items do need power and control.  For most other things, power and control has been disabled.

     

    How do I rotate items?

    Alt; spin an item on primary axis

    Ctrl + Alt; rotate item on secondary axis

    Shift + Alt; rotate item on tertiary axis

     

    How do I stack items on top of each other?

    Use F5 to change the items attachment mode to "surface".  Use F1 to disable the grid for precision placement.

     

    What does room clipping do?

    Room clipping (F3) allows you to sink items into the walls and place items in doorways.  However, items must always be connected to a room.  No matter how much you clip or float them, they must still be within or touching a rooms boundaries.

     

    What does angle snap do?

    Angle snap cycles through angles that an item will snap to when rotating. You can also set a custom angle with the slash command /anglesnap #degrees.

     

    Can I duplicate or copy an item?

    Unfortunately not.  You have to pull each item from the editor one at a time.

     

    Can I scale an item down/up?

    Nope.  Items are baked into their own scale.

     

    Can I group items together?

    There is no function or command to do so at this time.

     

    How do I move a room with stuff in it?

    Moving decorated rooms is a PITA.  It can be done... you just have to make sure that absolutely nothing is touching the walls.  Even anything on the floor must be moved away from the walls.  Also, there needs to be an absolutely clear space for a connecting door at the place you intend to move the room to.  The tiniest vent or cable touching a wall will prevent the room from either moving or attaching to the new spot.

     

    How do I get open skies?

    One of the styles for high ceilings is open sky.  It will show the default world sky.  You must have the section set to the highest ceiling to see it.

     

    How do I change the default sky?

    Use the slash command /base_default_sky [0-16] as described in the Getting Started section of this guide.

     

    What are sky "boxes"?  How do they work?

    There is a sky option in the item tabs.  These are box volumes of sky effects. When placed in an area that has the open sky ceiling, you will see the chosen sky effect.

     

    Can I customize NPCs?

    No, they like to customize themselves.  NPCs will change every time the base map is loaded.

     

    What's going on with the lingering fx?

    Certain items with fx will leave a ghost when moved.  This can get worse the longer you stay in edit mode.  Recommend exiting the base to reset.  Sometimes logging out of the game is necessary.

     

    Yikes!  I have duplicate entrance portals!

    This is actually fairly rare.  If exiting the base, or re-logging the game does not fix it, you may need to wait for the next server maintenance.  You can also submit a help ticket, or try contacting an @OnDuty GM in Discord to help.

     

    Yikes! I've encased my entrance portal in a wall/pillar!

    Make sure you are in "create room", "place item", or "current room" mode.  When you have a section highlighted, you will notice that the object window shows a graphic that is divided into sections; two sections on top, one large middle section, and two sections on bottom.  You can add/remove the sections as desired with that graphic.

     

    Yikes!  I've deleted something I didn't intend to.

    Ctrl + Z is your new best friend.  You can undo up to 8 levels.  However, according to the i25 patch notes, touching a storage item in any way clears all undo history.

     

    Are there any working doors?

    Not as items.  But you can create clickable doors with the teleport system.  Hide a porter in/behind a door, but leave enough out to be clickable.

     

    How do teleporters and beacons work?

    Teleporters must be paired with beacons to work.  They are connected by proximity.  Teleport and beacon styles must match; arcane 'porters to arcane beacons, tech 'porters to tech beacons.  Each teleporter can support 10 beacons.

     

    What are teleport points, and how do they work?

    These are new, specifically to be used within the base.  You can now create intra-base porters.  There are new beacons that match the points. Teleport points are the landing spots that the corresponding beacons tell the 'porters to go to. Teleporters and beacons must still be matched up (by proximity and by style) to transport to a point.  The point itself can be placed anywhere.

     

    How do I build outside?

    To build on top of a base, follow these steps:

        1.      Enable room clipping

        2.      Fill a section (or room) with a wall pillar

        3.      Put stuff on top of it.

        4.      You can build above up to a height of 900 or a low of -2,000 but you still have to stay close to the lateral edges of the base plot (or room).

     

    How do I move between inside and outside?

    To move between while in edit mode, you may want to set a section with "open sky" ceilings and use that as a "doorway". 

    To travel between indoor and outside while in normal game, you will need to set up some intra-base teleporters.

     

    How does outdoor lighting work?

    Outdoor lighting brings ambient light to the entire world (including inside the base) as if it were a zone.  As it cycles through day/night you will get all the shades of outdoor lighting.

    But there's a catch.

    Outdoor lighting disables indoor ambient light, and also breaks lamps and other functional item light sources.

    At this time, we cannot have both.

     

    Why can't I see things that are far away?

    Your draw distance may be low.  To adjust, use the slash command /vis_scale # and set it for any value from 1-20. (hint: 20 is best)

     

    Can I delete a room above/below an outer build?

    Not a good idea.  No matter how much an item is clipped or floated, it must still remain in contact with its room boundaries.  Deleting a room will delete all its items.

    The exception to this is that you cannot delete a room if there are salvage units with stored items.

     

    Can I save and move my base to another server?

    Yes and No.  You can save your base for posterity with a demorecord.  It will create a file with all the base information.  However, Homecoming does not support moving it between servers.  There is also no guarantee that another private server will be able to do so.

     

    What happens if I transfer my character to another server?

    If you move a character to another server, they will lose their sg membership. If that character is the sole member of a base, both the sg and the base will be lost to the void.
     


    Return to the Table of Contents

  6. Base Teleporters
    Kicking off this section with one of Dacy's Quick Tips series on the subject:
     

    COH Base Quick Tips: Interior Base Teleporters

    The how-to for how to connect the pieces so you can zip about your base in no time!
     



    The remainder of this section is verbatim from Raevyn_Darke's Raevyn's Guide to Base Teleporters (or, See the World on Less Than 5 Inf a Day)

    Take it away, Raevyn:

     

    Between the forums and the Discord channel, I see a lot of folks confused about setting up base teleporters. It's easy to do once you understand the principles, but since there are things that aren't self-evident, I decided to put together a little guide. (With pictures and everything! Ooh! Ahh!)

     

    I've separated my lame jokes from the main text by using a different font color for your convenience.  ;D

     

    Contents of this Teleport Guide:

    1. The Basics
    2. The Components
    3. Setting Up a Zone Teleporter
    4. Setting Up an In-Base Teleporter
    5. Troubleshooting
    6. Tips, Tricks, & Tidbits

     


     

    #1: The Basics

    (or, What's All This Hullaballoo About Teleporters, Now?)

     

    Base teleporters are, in the simplest terms, a base item you can click that will move your character to somewhere else. Because real heroes & villains don't take cabs, and car insurance in Paragon is just outrageous.

     

    What base teleporters can do:

    • They can transport a player to any city/hazard/trial zone that has a beacon and matches their alignment.
    • They can transport a player to another spot within the base, a new function since the old days that's super-cool.

     

    What base teleporters cannot do:

    • They cannot transport you to zones you can't access. (i.e., Heroes can't go to villain zones or vice-versa, and low-level Praetorians can't go to Primal Earth.)  Silly baby goldsiders, you can't escape Cole's utopia that easily, muahaha!
    • They cannot transport you from city zones into the base. (Though, as noted by justicebeliever--thanks!--you can get a base teleporter power by collecting badges or purchasing it from the P2W vendor.)
    • They cannot change where you zone in to the base when you use a base portal, or make it so different people will zone into the base in different spots.  No making the peons turn up in the back alley by the dumpster while the CEO shows up in the penthouse suite; sorry.

     

    A note on "Secret Entrance" Portals:

     

    Despite being a type of portal, the "secret entrance" is an entirely different beast than a teleporter, with different rules.
    • The secret entrance cannot be deleted.  So much for that Poe-themed base idea.
    • There can be only one secret entrance.  ...#highlander...  If you ever see more than one, it's a glitch; leaving the base empty of peopleimage.jpeg.81b2e95bf48d6334ea5ba9348c890150.jpeg for 20 minutes should reset it.
    • Though the secret entrance can be moved anywhere in the base, the entrance room can't be resized or deleted.
    • Typing /stuck will return you to the secret entrance.
    • Anyone entering the base through the secret entrance will always be facing south.  And it just goes south from there! Haha! A-haha...ha...*cough* 😒
    • Leaving via the secret entrance will return you to the zone you were in before you entered the base.  Déjà vu, or a glitch in the Matrix? You decide. If you entered using a base portal, you'll reappear beside it; if you entered any other way, you'll reappear at the zone's designated teleport spot. (Thanks to justicebeliever for the clarification. 🙂 )


    Okay, so now that we know what teleporters are and aren't, how do they work?

     

     

     

    #2: The Components

    (or, 'Porters & Beacons & 'Port Points, Oh My)

     

    Regular teleporters (i.e., the "teleport to zone" types from the live era) have two parts:

     

                                                                   Teleporter                                                                               Beacon
                                                             (the thing you click)                                                                (the place you go)

    Arcane Example:            X7jXKZT.thumb.jpg.2413cb0fa0f738a417eabf715098bf22.jpg            ArcaneBeacon.jpg.de285f915c5fa192f98371173caa9fb6.jpg


    Tech Example:                TechPort.jpg.771e529c897f8fcb15044bf3b5b15578.jpg            TechBeacon.jpg.ac1cbed051d012c475cf442b8395289d.jpg

     

     PI Paragon's VP of Engineering, Karen, agreed to be in these photos to provide a sense of scale. She's a shapeshifter and a bit of a clothes-horse, but so dependable and dedicated--I never see her leave her office!

     

    For in-base teleporters, there's one other component, a teleport point...but we'll come back to that in a bit.

     


     

    #3: Setting Up a Zone Teleporter

    (or, Transportation by IKEA)

     

    To make a working zone teleporter, all you need is a teleport device and a beacon of the same style placed within range. That's it!

     

    Back in my day, we only had one basic and one advanced 'porter for each style...and you needed a special Transportation Room and enough power to run the thing...and even then, the basic 'porters would only go to two places, uphill, BOTH WAYSThese young whipper-snappers and their free, pretty, 10-destination porters don't know how good they have it! Muttergrumblemumumble...

     

    (I'm totally kidding about the grumbling, to be clear. They can pry the new porters from my cold dead hands.)

     

    The beacons, up to ten per teleporter, can be placed anywhere...above the porter, behind it, buried in the floor, wherever...as long as they are within range. You can tell if a beacon is in range in two ways:

     



    Telepad.jpg.0d0223c277e1ede97c2abb59a67d623b.jpg

     

    Click on the beacon, and make sure there's a yellow box around the teleporter (or vice versa).

    -or-

    Click on either the beacon or teleporter, and check the object description box (the "Info" tab for beacons, or the "Aux" tab for the teleporter). The attached items should be listed.

     

     


     

    #4: Setting Up an In-Base Teleporter

    (or, "But I Don't Wanna Go Outside, Mom!")

     

    For teleporting to another area within the base, there's one more piece you need: a teleport point.

     

    Regular beacons teleport you to zone points the game already knows how to find. So, to make an in-base teleporter work, you need to explain to the game where you want people to end up. That's where this tab comes in:

     

    TPpoint.jpg.2c5427d264652087bda31b55fbb96f24.jpg

     

    Currently, there are ten points available to place inside your base. When placed, they look like this:

     

    KarenPoint.jpg.93f1093bac28ecaf3c436abe131047af.jpg

     

    VP Karen not included.

     

    So, let's say you want to teleport from your office to your bathroom. When you gotta go, you gotta go, amirite?

     

    To do that:

    • In your office, put a teleport device.
    • In your office, put an Aleph beacon.
    • In your bathroom, put the Aleph teleport point.

    (Teleport points don't have a style, and can be used with either arcane or tech devices.)

     

    And voila, you can teleport directly from the office to the potty. Base Teleporters: Bringing you proper hydration without fear since 2019.

     

    Note, the above setup will only get you to the bathroom. If you want to teleport back, you'll need to repeat the steps above, except in the opposite direction and using a second teleport point.

     


     

    #5: Troubleshooting

    (or, LIEZ!! It doesn't work!! UR AY FRAUD AN SHUD B ASHAYMED!!)

     

    I hope that amused someone because typing like that made me die a little inside.

     

    If you've placed a teleporter and it doesn't work the way it should, there are a few things to check:

     

    • Did the beacon connect to the wrong teleporter?
      • If you have two teleporters close together, the beacon may have linked to a different one than you expected. And next thing you know, the teleporter and the beacon are arguing about infidelity on Dr. Phil.
    • Are you trying to connect more than ten destinations to a single porter?
      • Any beyond ten won't connect. That's what happens when you let the henchmen do the math.
    • Are you using a functional teleporter?
      • As one might imagine, teleporters labeled as inactive or destroyed won't work, but it's an easy mis-click. Now where do I get a portal repair tech at 3 AM on a Saturday?!?

        The second-most common problem:

    • Is your character the right alignment to see the zones in question?
      • A villain character can't go to hero zones, and vice versa, so the list will be blank even if the beacons are connected and working properly. Nice try, Lord Recluse.

        And--*drum roll*-- the biggie:

    • Is your beacon the same style as your teleporter?
      • Items from the tech tab will not connect to items from the arcane tab; the styles must matchArcane & tech elements in the same teleporter ensemble is so last season.

     

                     Remember...

     

    Arcane1.jpg.fcf55f36a1804947c61783c4be851e9a.jpg goes with Arcane2.thumb.jpg.8a49bc01012bf8166b6cda1337a1b28f.jpg

     

    Tech1.jpg.ef5a865e78bcd3b0c71061c702d27867.jpg goes with Tech2.thumb.jpg.f58706b84dc0e9107de9853a6ffb2158.jpg


     

    #6: Tips, Tricks, & Tidbits

    (or, Things You Wish You'd Known Before Wasting That Last 3 Hours)

     

    • The order zones appear in any teleport listing is according to the zone's ID number in the internal database. The only way you can affect the list order is to link beacons to separate teleporters. We won't discuss how long I tried to alphabetize the teleport beacons before I learned this.
    • I (like a number of other folks, it seems) like to set up my zone 'porters with one for blueside city zones, one for blueside hazard/trial zones, one for redside zones, and one for everything else (although our current base has them split up slightly more for aesthetic reasons). If you aren't sure/can't remember which zones are which, this wiki page may help; it has zones separated by alignment, and you can sort the list by type or level.
    • None of the teleporters are tintable, except the Oranbegan Portal in the Arcane tab. That one lets you recolor the runes that circle around the edge of the portal. I see a red portal and I want to paint it black...
    • There are currently no doors in the base builder that open/close...but you can simulate one using in-base teleporters. You'll need two teleporters (the Interdimensional Shard is a popular choice because it's small), two beacons, and two teleport points. Place the Shards as far inside your doors as you like, as long as enough sticks out for people to click on. Place Beacon A on one side of the door, and Point A on the other...then place Beacon B on that side, and Point B back on the original side, as noted in this high-quality illustration:
       
      [Point A, Beacon B, Teleporter]  {[DOOR(S)]}  [Point B, Beacon A, Teleporter]
      Great, there goes our whole graphic design budget.
       
      Note, you'll want to use two teleporters and make sure your beacons connect the way you intend, because otherwise both destinations would show up on the same teleport list, and someone could inadvertently teleport to where they already are. Ha ha, suckers. Er, I mean...  :-X
    • Whatever direction you're facing when you click an in-base teleport point, that's the same way you'll be facing when you come out the other side. (As ajax34i observes, the points -- and the Secret Entrance, for that matter -- do have directional arrows you can see using the Hidden Markers option...but they don't seem to actually be correct or do anything.)  Turn around, bright eyes...
    • Since you're actually teleporting instead of using the door like a door, you have the option of putting the "other side of the door" anywhere in the base you like. It doesn't have to be physically near the original door.  And they'll never know they've been fooled! MUAHAHAHA!! ...well, unless they look at the map.
    • If devious hidden doors are your jam, you can easily bury your teleporter almost all the way inside pretty much anything...secret door hidden in the bookshelf, anyone? From Catgoyle: "For semi-secret in-base teleports, the globes are about the right size to fit the "interdimensional shard" into (and I hide the beacon under the floor -- enable room clipping)."  Just make sure Alfred doesn't set it off accidentally while dusting Wayne Manor.
    • There's no way to re-name the in-base teleport points. What you see is what you getFun Fact: I learned that the point names are letters in the Hebrew alphabet. Thanks, Google!
    • Clicking a teleporter always brings up a pop-up destination menu, even if you only link one beacon. At present, there's no way to make it click-and-go like mission doors.
    • Some of the flatter teleporters (the Carnival of Light portal, etc.) are difficult to select once they've been placed. In addition to the usual camera angle shuffle, it can help to hold shift, which helps you click objects hidden behind other things. If all else fails, you can choose "Current Room," sell off the portal, and start over.
    • If a sound/visual effect remains after you delete a teleporter, leaving the base for 20 minutes should reset the map. Anybody else entering the base in that time will prevent the reset; stowaways walk the plank.
    • WanderingAries adds that if you've read all this and decided it's too much work, you can always coalition with someone who's built zone teleporters already and use theirs. 😉

      Return to the Table of Contents

  7. Light Sources
    Adapted from Light Sources - Which Ones Actually Make Light by Raevyn_Darke

    Note: Since this list is from 2019 it is no longer comprehensive - but it is still a handy guide

     

    Makes

    Light

    ||

    When

    Buried

    Yes

    No

    ||

    Yes

    No

    ||

    Item

    x

     

    ||

     

    x

    ||

    Wall Torch

    x

     

    ||

     

    x

    ||

    Bonfire

    x

     

    ||

    x

     

    ||

    Floor Torch

    x

     

    ||

    x

     

    ||

    Hanging Fluorescent

    x

     

    ||

    x

     

    ||

    Medium Light Column

    x

     

    ||

    x

     

    ||

    Recessed Fluorescent 1

    x

     

    ||

    x

     

    ||

    Recessed Fluorescent 2

    x

     

    ||

    x

     

    ||

    Small Light Column

    x

     

    ||

    x

     

    ||

    Tech Lamp 2

    x

     

    ||

     

    x

    ||

    Accent Lamp

    x

     

    ||

     

    x

    ||

    Adjustable Floor Lamp

    x

     

    ||

    x

     

    ||

    Ceiling Spot 1

    x

     

    ||

    x

     

    ||

    Ceiling Spot 2

    x

     

    ||

     

    x

    ||

    Desk Lamp 1

    x

     

    ||

     

    x

    ||

    Desk Lamp 2

    x

     

    ||

    x

     

    ||

    Floodlight

    x

     

    ||

     

    x

    ||

    Floor Lamp

    x

     

    ||

    x

     

    ||

    Fluorescent Light

    x

     

    ||

    x

     

    ||

    Gas Lamp 1

    x

     

    ||

    x

     

    ||

    Gas Lamp 2

    x

     

    ||

    x

     

    ||

    Hanging Lamp

    x

     

    ||

     

    x

    ||

    Large Accent Lamp

    x

     

    ||

     

    x

    ||

    Large Adjustable Lamp

    x

     

    ||

    x

     

    ||

    Large Ceiling Spot 1

    x

     

    ||

    x

     

    ||

    Large Ceiling Spot 2

    x

     

    ||

    x

     

    ||

    Large Ceiling Spot 2 (Off)

    x

     

    ||

     

    x

    ||

    Large Floor Lamp

    x

     

    ||

    x

     

    ||

    Large Fluorescent Light

    x

     

    ||

    x

     

    ||

    Large Hanging Lamp

    x

     

    ||

     

    x

    ||

    Large Reading Lamp

    x

     

    ||

    x

     

    ||

    Large Shoji Lamp

    x

     

    ||

    x

     

    ||

    Large Shoji Wall Lamp

    x

     

    ||

    x

     

    ||

    Large Wall Light

    x

     

    ||

    x

     

    ||

    Shoji Lamp

    x

     

    ||

    x

     

    ||

    Street Light 1

    x

     

    ||

    x

     

    ||

    Street Light 2

    x

     

    || 

    x

     

    ||

    Gas Lamp

    x

     

    || 

    x

     

    ||

    Red Light

    x

     

    || 

    x

     

    ||

    Red Hanging Light 1

    x

     

    || 

    x

     

    ||

    Red Hanging Light 2

    x

     

    || 

    x

     

    ||

    Green Light

    x

     

    || 

    x

     

    ||

    Green Hanging Light 1

    x

     

    || 

    x

     

    ||

    Green Hanging Light 2

    x

     

    || 

    x

     

    ||

    Blue Light

    x

     

    || 

    x

     

    ||

    Blue Hanging Light 2

    x

     

    || 

    x

     

    ||

    Blue Hanging Light 1

    x

     

    || 

    x

     

    ||

    CoT Light Crystal

    x

     

    || 

    x

     

    ||

    Docklight 1

    x

     

    || 

    x

     

    ||

    Docklight 2


  8. SG Music
    Adapted from the Base Building Cheat Sheet by Impish Kat 

    How To:
    Entering the command: /sgmusic "filename" will play the given sound file in the supergroup base, using the Music channel. You must have base editing permissions to use this command.

     

    This will play any sound file from inside the piggs or data folders. Everybody who enters the base will hear the music you selected if it is in the pigg files; but if you place your own .ogg files in your data/sound/ogg folder, only you (and those who have a file with the same name in that folder) will hear it.

     

    The music will update in real time if you use the command while inside your base, so you can use this to pseudo-DJ events in your base.

     

    File names that end in _loop will loop forever, that's how the game's always worked. So if you use /sgmusic "levelup7" it will play the level up sound once (when you enter the base) and then be silent, but if you use /sgmusic "Objective_loop" it will play the glowies sound forever (and drive everybody insane looking for it.)

     

    To remove the music, use /sgmusic ""; currently playing music will fade out, not abruptly stop.


    Music/Sound Files:

    Here is a list of all sound files including music, ambient loops, and even SFX for all the powers as they appear in the files: https://pastebin.com/HugC2rA0

     

     

    Impish Kat noticed that most of the time you only need to use the last portion of the file name and without the .ogg.  For instance: the file AtlasPark_AtlasPlaza.ogg only needs AtlasPlaza to run with the /sgmusic command.

    However, some files did require using the full file name.  So, it might take a couple tries to get it right.

     

    Impish Kat was unable to get a normal file to loop by adding that parameter. 

    Also, most of the files marked "unused" did not want to play for me.
     


  9. Getting Started:

    From the Base Building Cheat Sheet by Impish Kat 

     

    Keys:

     

    Shift = Hold for vertical movement

    Ctrl = Hold for horizontal movement

    Alt = Hold for spin

    Shift + Alt or Ctrl = hold for 360 spin

    F1 = Cycle through grid sizes

    F2 = Cycle through snap angle degrees

    F3 = Enable or Disable room clipping

    F5 = Cycle through anchor points (floor, wall, ceiling, surface)

    Shift + Tab = Cycle through visible items

    Ctrl + Z = Undo

     

    The Slash commands:

     

    /editbase [1/0] = Turn base editing on or off. 1 = on, 0 = off

    /unbindleftdoubleclick = To prevent your character from "randomly" porting across the base and into the base floor

    /visscale [1/5] = Set the vis scale while in the base. Technically, I believe the number can go as high as 99, but I haven't seen any difference after 5

    /gridsnap [value] = Set item placement grid to [value] degrees. Default grid = 1

    /anglesnap [value] = Set rotation value to [value] degrees. Default snap = 5

    /roomclip [1/0] -- 0 = In parent room, 1 = no constraints

    /seeeverything [1/0] = See the boundary boxes for everything in the base. 1 = on, 0 = off

    /stuck - To get back to the base portal

    /sg_passcode [word] = Set the base passcode to [word]-<game generatednumer>  (note: you need to be on a character with base edit permissions to use this command.)

    /basedefaultsky <0-16> - Set the default sky setting to one of 16 preset values:

     

          0 - Praetoria

          1 - Atlas Park 

          2 - Boomtown 

          3 - Mercy Island 

          4 - Grandville 

          5 - Cimerora 

          6 - Night Ward 

          7 - Shadow Shard 

          8 - Storm Palace 

          9 - Dense Fog 

         10 - Rikti Invasion 

         11 - Zombie Apocalypse 

         12 - Praetorian Invasion 

         13 - Lighted Paths 

         14 - Shadowed Paths 

         15 - Spaaaaaaaaaace!

         16 - Dimensional Ripple

     

    Getting Started (Video Guides):

    From Dacy's Video Guides 
     

    A selection of Dacy's video tutorials with first time builders in mind:


  10. Hello Builders and Builders-to-Be! 

    In an effort by the GM's to clean up the forum we've been asked to take a look at the Base Building pins. This guide is our attempt to consolidate some of the important tricks, tips and guides that our community has provided.


    You can click HERE to find a list of the original pins as you might remember them prior to 2024

     



        We are excited to partner with the
    Community Base Directory! 

    This version is designed with enhanced search customization and created so that your base entries cannot be added, removed or tampered with. Please! Give it a look and submit new entries / updates!

     



    What follows next is our attempt to provide all that same information into one post. Here is a table of contents with links to help you land at the info you want to know:

    Table of Contents:


    City of Base Builders Discord:

    https://discord.gg/p5wGMHhuP2
    I personally think it is the single greatest resource for base builders, new, intermediate or seasoned - if you are looking to explore and learn more about the Base Building Community you are - officially - invited! 

    Happy Building!
    Dacy & Easter Bunny

    • Like 2
    • Thumbs Up 1
  11. This virtual wall of text is here to honor the builders and their bases that have won official Homecoming Base Building Contests and Challenges. Let their achievements be a source of inspiration for all of us.


    ~~~~~~~~~~~~~~~~~~~~ 2024 ~~~~~~~~~~~~~~~~~~~~

      The Great Outdoors Challenge Winner

    Everlasting | FAECAVE-31825 | Fae Caverns | By @Aalya

    ~~~~~~~~~~~~~~~~~~~~ 2023 ~~~~~~~~~~~~~~~~~~~~


     Annual Base Contest Champions (by Shard)

    Everlasting:
    LAVA-24772 | Lava.. | By @Interrabang | Utility Base Champion
    DARKCOVEN-5519 | The Dark Coven | By @ScarredSilencer | Roleplay Base under 7k Items Champion
    DEEP-16353 | The Deep Star | By @Riptide6 | Roleplay Base over 7k Items Champion
    VAULTLUXE-17647 | Vault Luxe | By @BBBadger & @Easter Bunny | Community Choice Base

    Excelsior:
    STATION-18074 | The Station | By @Garbage Wizard | Utility Base Champion
    SN-9845 | Super Nation | By @Gem | Multipurpose Base under 7k Items Champion
    315-6811 | Shades of Arachnos | By @Gio Valia | Multipurpose Base over 7k Items Champion




     Hungry Games Challenge Winner

    Everlasting | CRUMBS-29402 | Hole in the Wall | By @Interrabang



     Base Scrawl Challenge Winner

    Everlasting | SCUBA-29707 | Sea Sanctuary | By @Interrabang



     Halloween Base Contest Winners (by Shard)

    Everlasting | TOT-30018 | Trick or Treat | By @Lunar Witch 
    Excelsior | HALLOWEEN-23459 | EJO Halloween | By @EJOPhoenix & @Inferno Girl
    Excelsior | MANOR-19011 | Mischief Manor | By @EnnVee
    Torchbearer | HAUNT-10265 | The Haunt | By @DawL



    ~~~~~~~~~~~~~~~~~~~~ 2020 ~~~~~~~~~~~~~~~~~~~~


     1st Annual Base Contest Winners

    Everlasting | BRIERROSE-8446 | Grimmsel College | By @Phoebus Imago | Base Contest Winner
    Everlasting |
    SIMULACRUM-6940 | Simulacrum | By @Veracor | Base Contest Finalist
    Excelsior |
    ONES-5030 | The Invincible Ones | By @Dacy | Base Contest Runner-Up
    Everlasting |
    RATCITY-2259 | R.A.T.S. | By @Crazy Cat@Paragon Champion; @Havox; @Owt; @OokySpooks | Base Contest Runner-Up
    Everlasting |
    PSHOPPING-13668 | Paragon Galleria | By @TwentySix | Base Contest Runner-Up
    Everlasting |
    GHOST-1471 | The Pagoda | By @Squidget | Community Choice Base


    Congratulations to our esteemed inductees, and may their achievements continue to inspire architects, builders, and visionaries for generations to come. Thank you.

    • Like 3
  12. Ghouls and Goblins,

    After weeks of spine-chilling suspense and hair-raising entries, we are thrilled to announce the winners of our
    Halloween Base Contest. The competition was fang-tastic, with entries that raised the spirits of all who dared to enter!

    As always, I would like to give a monstrous round of applause to all who dared to share their haunted creations. Your efforts and creativity truly made this event a success!

    Now, winners, prepare to receive your boo-tiful prizes…. (Keep those cobwebs clear for delivery!)

    Joining the Witch House handing out treats on Everlasting this year, we have:
     

    Spoiler

    “Trick or Treat”
    By @Lunar Witch
    TOT-30018


    Jumping shards over to Excelsior, our two winning Halloween Host Bases are:
     

    Spoiler

    “EJO Halloween”
    By @EJOPhoenix and Jonalynne (@Inferno Girl)
    HALLOWEEN-23459

    “Mischief Manor”
    By @EnnVee
    MANOR-19011


    Rounding out our list for Haunt Host winners this year is Torchbearer:
     

    Spoiler

    “The Haunt”
    By @Anyad and @DawL
    HAUNT-10265


    Sadly we did not receive any entries from Indomitable or Reunion You were sorely missed!

    And lastly, but never least, our “
    Haunted Halloween Base Winner” for most theme-appropriate base NOT hosting the Trick or Treat Giveaway is:

     

    Spoiler

    “Eerie Defenders”
    By @Mage45 and Stealthnight (Mascot)
    MONSTER-25383 (Everlasting)


    Each of these entries exhibited a unique and haunting atmosphere, captivating our senses and leaving us spellbound.

    Thank you, everyone, for being part of this unforgettable journey through the realm of the supernatural. Until next time, may your Halloween be filled with frights and your pumpkins be perpetually grinning!


    Creep it real,
    CR Dacy and CR Easter Bunny

    • Like 3
    • Thanks 2
    • Thumbs Up 2
  13. Heroes and Villains of HC -

     

    Hold onto your brushes, art aficionados, because we've reached the finale of our incredibly close base art contest! 

     

    But first, a heartfelt round of applause for all of our participants who poured their souls onto the canvas - your passion and creativity truly shone through! Your masterpieces remind us that art isn't just about winning, but about sharing the beauty of imagination. ❤️ Thank you, all.


    And now, after an intense round of deliberation, we are thrilled to unveil the winner:

    Spoiler

    @Interrabang!
    "Sea Sanctuary"
    SCUBA-29707 on Everlasting


    Let's give them a standing ovation for their astounding talent and dedication!


    But wait! The drama doesn't end there! The race was so tight that we couldn't overlook the breathtaking pieces by our runners-up. Each stroke of genius made this a photo-finish affair that left us judges in awe:

    I truly cannot stress enough that all of these bases need to be seen to be appreciated! Please do yourselves a favor and give them a look. You'll be happy that you did!

    In alphabetical order:

     

    Spoiler

    "Night Sky"
    By @Aalya
    SKY-29730 on Everlasting


    "Paragon Kinda Fine Arts Academy"
    By @Lunar Witch
    DINORAMA-29705 on Everlasting


    "POPTART"
    By @Jessica
    POPTART-27273 on Excelsior


    Well done, each of you. You should be proud of what you've accomplished! I can guarantee that each of us judges will continue to visit and share your work with others - so if at all possible, I implore you to keep these bases public! 'Cause we ain't done enjoying them yet! 

    Stay tuned for more artistic adventures and captivating contests in basing! 

    Until then, keep inspiring and keep creating, because every stroke brings us closer to a more colorful world.

    Eagerly embracing creativity,

    CR Dacy, CR Easter Bunny and special guest Challenger Garbage Wizard!

    • Like 2
    • Thumbs Up 3
  14. Base Scrawl Base Submission Form:

    Reminder, the deadline for the contest is Saturday, August 19, 2023 at 6pm Eastern (11pm GMT).


    SG Leader's Global:
    Discord handle (if applicable): 
    Base or SG Name:
    Shard:
    Passcode:
    Other associated contributors; up to 4 more people: 

    • Like 2
  15. Community Challenge: Base Scrawl
                      - A Base Building Contest - 

    base_Scrawl.thumb.jpg.5d23633dd8ea9b4225042a72d070be0a.jpg
    (Arty the Alien featured above is an example of 2D art created in base by Garbage Wizard)

    Special Guest Challenger: Garbage Wizard

    The Challenge:
    Garbage Wizard challenges YOU to get messy and flex your creative muscles to create a one-of-a-kind work of 2D art in the editor! Whether it's elaborate pixel art, a funky mural, a funny character, or some bussin' graffiti, the choice is yours and anything goes! Just be sure it abides by the Homecoming Code of Conduct.
     

    Rules:

    • Contest begins the moment this post drops - so it's already started! - and ends on August 19th at 6pm EDT

    • Challenges are judged by the CRs and Garbage Wizard

    • This is a 2D art challenge only. You CAN draw on the floor, or the wall, or the ceiling - or all 3! - but no 3D structures this time. And we won't be looking for any scene setting on this challenge

    • Any materials may be used to create your art

    • All works of art must abide by the Homecoming Code of Conduct

    • Post your base code on this entry thread by the deadline to enter

    • Entries may be solo work, or collaborations

    • Valid entries must be made in a base created after the start of the contest. Meaning, all bases will have SG/VG codes higher than the following:

      - Everlasting: 29703
      - Excelsior: 27245

      - Indomitable: 9887
      - Reunion: 7785
      - Torchbearer: 13106


    Recommendations:

    • We suggest that you create your works of art inside the base entry room for the least amount of shift.

    • Some bases suffer worse shift than others. Test your design early to see how bad shift might be. 

    • Try out different walls (North, East, South, West) to see which holds a design best
       

    Prizes:

    The Winner of the Contest will get: 

    • 2000 Merits
    • The gold title "Base Scrawl Champion"


    In addition to this, Garbage Wizard is also contributing 500 Million Inf each to the Top 3 Runner-ups

    And More...
    For the Fine Print and additional info on Community Challenges (like, "How do I become a Special Guest Challenger??) please read the sister post here from CR Dacy.

    As always, please have fun, challenge yourself and see what you can do!
    - CR's Dacy & Easter Bunny and Special Guest Challenger Garbage Wizard

    *Disclaimer: Contest judging is subjective and everyone's tastes are different. Please be kind to our judges who volunteer their time to run these community events. If you have any issues, please contact Dacy and Easter Bunny here or on Discord!

    • Like 5
  16. This post marks the end of the challenge! A whole - very - fashionable one hour later...

    Thank you to EVERYONE who dedicated their time to playing along. We judges are incredibly excited to see what you've dished up for us all! 

    We will endeavor to announce the victor by weekend's end. Thanks again! ❤️

    • Like 3
    • Thumbs Up 2
  17. Community Challenge: The Hungry Games
                            - A Base Building Contest - 

    HongryGamesChallenge.thumb.png.94eaa8aeb77684f14d7cd229dfe64471.png

    Special Guest Challenger: Gizmouse from R.A.T.S. on Everlasting

    The Challenge:
    "We RATS love-love to nibble and eat all kinds of food things! But so many eat-place buildings are WAY too fancy for average rat-ones to go. Reserving seats??? UHG!! Who has time for that?!" We are wanting to see-see more DOWN TO EARTH eating places. Not fancy-pants restaurants on private islands - But the cheap-quick spots a Hero or Villain or Rat would stop at for a quick bite! Ball Pit Drive Throughs, Greasy-Spoon Diners, Food Trucks, Street Noodle Booths, Hot Dog Carts, Milkshake Shops, Seaside Grill Pits --- As long as there's no guest book and flip flops meet the dress code, show us a place we can grab a quick bite to eat.
    Size doesn't matter, especially with a 2 Week Time Limit on construction from start to finish! But we don't want to eat our burgers in a void, so show us a small scene with a BIG attitude that drips with as much personality as it does grease!"

     

    Rules:

    • Contest begins NOW - Yes, right now! - and ends on July 21st, 11pm GMT / 6pm Eastern

    • Challenges are judged by the CRs and Gizmouse

    • Size does not matter - you are not required to fill your base plot to complete the challenge

    • Post your base code on this entry thread by the deadline to enter

    • Entries may be solo work, or collaborations

    • Valid entries must be made in a base created after the start of the contest. Meaning, all entered bases will have SG/VG codes higher than the following:

      - Everlasting: 29394
      - Excelsior: 26900

      - Indomitable: 9853
      - Reunion: 7750
      - Torchbearer: 13061

     

    Prizes:

    The Winner of the Contest will get: 

    • 2000 Merits
    • The gold title "Hungry Games Champion"

     

    In addition to this, Gizmouse is also contributing 3 Billion Inf  to give to the Top 6 Picks, 500 Million Inf each

    And More...
    For the Fine Print and additional info on Community Challenges (like, "How do I become a Special Guest Challenger??) please read the sister post here from CR Dacy.


    Okay, Homecoming - Please have fun, challenge yourself and see what you can do!

    - CR's Dacy & Easter Bunny and Special Guest Challenger Gizmouse

    *Disclaimer: Contest judging is subjective and everyone's tastes are different. Please be kind to our judges who volunteer their time to run these community events. If you have any issues, please contact Dacy and Easter Bunny here or on Discord!

    • Like 5
  18. UPDATE: If you are still in the process of showing up to vote for the community choice, you may enter the base and find

    me or someone else AFK with a sign up with instructions to follow. This is to cover the gaps in our schedule, so that when you come to a base to vote, no matter what time, you can do so if you follow the instructions. Thank you!

    - Dacy and EB

    • Like 1
    • Banjo 1
  19. Aw 💔 I’m very sorry, SupaFreak. I apologize for the communication error. We definitely wanted you to be there. 
     

    But I hope I can put your mind at ease by saying that, yes, Finalists may resubmit their bases for consideration in future contests 🙂

     

    - EB

    • Like 2
  20. Better late than never?? I hope...

    Here are the Poll Center hours for the remainder of the week:

    2034011638_PollingSchedule.thumb.png.2d6228657174256a3d5cda029674266f.png

    Please note: Dacy will also be leading a handful of tours this week as well. The tour schedule is:
    Wednesday: Tour at 8pm EDT - Meet at the portal in Kallisti Wharf (Everlasting)
    Friday "Night" / Saturday Morning: 12:30am EDT (5/6) - Meet at the portal in Kallisti Wharf (Everlasting)
    Saturday Day: Tour at 2pm EDT - Meet at the portal in Kallisti Wharf (Everlasting)
                           Tour at 8pm EDT - Meet at the portal in Kallisti Wharf (Everlasting)

    • Thumbs Up 1
    • Banjo 1
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