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Giocondi

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Posts posted by Giocondi

  1. Stumbled upon this looking for a good fire/kin build. I can't seem to find a good one either 😞

     

    Your build looks like one of the sturdiest ones I have ever seen, nice S/L softcap defense and accompanying resists.

     

    I dont think bonfire needs that many slots nor does it need to be slotted for damage. Get the sudden acceleration Knockback to knockdown, the forced feedback recharge proc, and the annihilation chance for resist in there and it should be good to go. I like the focused accuracy pick and slotting kismet as well, I just don't know if in practice that will make your Fulcrum shift, Transfusion, and transference hit regularly as I don't see any accuracy enahncements in those powers.

     

    The last bit is that this build is super endurance heavy with recovery of 2.23 vs drain of 1.91, my kin is also endurance hungry (and I freaking hate it). God forbid transference misses I sit there as to not risk de-toggle. You would probably want the endurance reduction alpha incarnate. Summon Tarantula looks like its 4 slotted with no important bonuses. I would probably take poisonous ray to get some -res & -def vs AV's or take Disruptor blast and 6 slot if from the spare bonfire slots with damage for some post Fulcrum AOE.

     

    Other things folks do Is put procs into hot feet and a 1 or 2 in fire imps (chance for build up and knock down).

     

    I know this is 6 months late I, I just happened to stumble upon it. Let me know if you made any changes or if the build is working great for you!

  2. Howdy Folks.

     

    I recently took a look at the first tank I ever built on homecoming and *deep breath* I was ashamed of the state I left him in. So I took another stab at throwing together a respectable build and would love to get some feedback.

     

    So, if you have any expertise regarding Dark Armor or Electric Melee, I'd love your input.

     

    Some things I am unsure about:

    Skippable vs. Must have powers in both sets. Oppressive Gloom/Jacobs ladder

    Does dark still need knockback protection from enhancements? I currently have 3 kb protect slotted and want to know if that is correct.

    Is there a build variant that can get me some more Energy/Toxic resistance?

     

    I always love posting builds on here to get feedback from the best in the business. Thanks all.

     

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Electrical Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Death Shroud

    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (23) Superior Might of the Tanker - Damage/Recharge
    • (23) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (25) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (25) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (27) Superior Might of the Tanker - Recharge/Chance for +Res(All)

    Level 1: Charged Brawl

    • (A) Touch of Death - Accuracy/Damage
    • (5) Touch of Death - Damage/Endurance
    • (5) Touch of Death - Damage/Recharge
    • (7) Touch of Death - Damage/Endurance/Recharge
    • (7) Touch of Death - Chance of Damage(Negative)
    • (43) Touch of Death - Accuracy/Damage/Endurance

    Level 2: Dark Embrace

    • (A) Unbreakable Guard - Resistance
    • (3) Unbreakable Guard - Resistance/Endurance
    • (3) Unbreakable Guard - Endurance/RechargeTime
    • (11) Unbreakable Guard - RechargeTime/Resistance
    • (43) Unbreakable Guard - +Max HP
    • (45) Gladiator's Armor - TP Protection +3% Def (All)

    Level 4: Murky Cloud

    • (A) Unbreakable Guard - Resistance
    • (9) Unbreakable Guard - Resistance/Endurance
    • (9) Unbreakable Guard - Endurance/RechargeTime
    • (11) Unbreakable Guard - RechargeTime/Resistance
    • (45) Steadfast Protection - Resistance/+Def 3%
    • (46) Steadfast Protection - Knockback Protection

    Level 6: Havoc Punch

    • (A) Superior Gauntleted Fist - Accuracy/Damage
    • (13) Superior Gauntleted Fist - Damage/RechargeTime
    • (13) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
    • (15) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
    • (15) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime

    Level 8: Obsidian Shield

    • (A) Unbreakable Guard - Resistance
    • (17) Unbreakable Guard - Resistance/Endurance
    • (17) Unbreakable Guard - Endurance/RechargeTime
    • (19) Unbreakable Guard - RechargeTime/Resistance

    Level 10: Dark Regeneration

    • (A) Touch of the Nictus - Accuracy/Healing/Absorb
    • (34) Touch of the Nictus - Healing/Absorb/Recharge
    • (34) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (36) Theft of Essence - Chance for +Endurance

    Level 12: Taunt

    • (A) Perfect Zinger - Chance for Psi Damage

    Level 14: Cloak of Darkness

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (19) Luck of the Gambler - Defense/Endurance
    • (21) Luck of the Gambler - Defense/Recharge
    • (21) Luck of the Gambler - Defense
    • (50) Karma - Knockback Protection

    Level 16: Thunder Strike

    • (A) Armageddon - Damage
    • (27) Armageddon - Damage/Recharge
    • (29) Armageddon - Accuracy/Damage/Recharge
    • (29) Armageddon - Accuracy/Recharge
    • (34) Armageddon - Damage/Endurance

    Level 18: Cloak of Fear

    • (A) HamiO:Enzyme Exposure

    Level 20: Build Up

    • (A) Recharge Reduction IO

    Level 22: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (37) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (40) Reactive Defenses - Scaling Resist Damage

    Level 24: Super Jump

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 26: Kick

    • (A) Empty

    Level 28: Chain Induction

    • (A) Hecatomb - Damage
    • (36) Hecatomb - Damage/Recharge
    • (36) Hecatomb - Accuracy/Damage/Recharge
    • (37) Hecatomb - Accuracy/Recharge
    • (37) Hecatomb - Damage/Endurance

    Level 30: Tough

    • (A) Unbreakable Guard - Resistance
    • (31) Unbreakable Guard - Resistance/Endurance
    • (31) Unbreakable Guard - Endurance/RechargeTime
    • (31) Unbreakable Guard - RechargeTime/Resistance

    Level 32: Weave

    • (A) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense/Recharge
    • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 35: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance

    Level 38: Lightning Rod

    • (A) Superior Avalanche - Accuracy/Damage
    • (39) Superior Avalanche - Damage/Endurance
    • (39) Superior Avalanche - Accuracy/Damage/Endurance
    • (39) Superior Avalanche - Accuracy/Damage/Recharge
    • (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (40) Superior Gauntleted Fist - RechargeTime/+Absorb

    Level 41: Gloom

    • (A) Apocalypse - Damage
    • (42) Apocalypse - Accuracy/Damage/Recharge
    • (42) Apocalypse - Damage/Recharge
    • (42) Apocalypse - Accuracy/Recharge
    • (43) Apocalypse - Damage/Endurance

    Level 44: Darkest Night

    • (A) HamiO:Enzyme Exposure

    Level 47: Dark Obliteration

    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance

    Level 49: Hasten

    • (A) Recharge Reduction IO

    Level 1: Gauntlet 


    Level 1: Brawl

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  3. @Onlyasandwich Wow, amazing information in your responses and in such a quick time frame! You spoil me. I appreciate all your points and will definitely try out the proc options (I've never messed with them on a toon yet!). Thanks a million sammy!

     

    Edit: I did intend to proc out touch of fear but minds won't let me put the damage enhancements in the power and that's why it's blank 🙂

    • Thumbs Up 1
  4. Hello All,

     

    I put together what I think would be a respectable Rad/Dark Tanker and I would love some critique. My building prowess starts and ends at aim for 45% defense and get a whole mess of resistance. I most likely miss the forest through the trees with my enhancement choice but that's why I come here, humbly seeking guidance. I'm not super familiar with identifying magic thresholds outside defense and resist numbers. Will I do enough damage? Hit enemies consistently? Any specific critiques as well as general advice on building is appreciated.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Radiation Armor
    Secondary Power Set: Dark Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership

    Hero Profile:
    Level 1: Alpha Barrier

    • (A) Unbreakable Guard - Resistance
    • (3) Unbreakable Guard - Resistance/Endurance
    • (3) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (5) Unbreakable Guard - RechargeTime/Resistance
    • (5) Steadfast Protection - Resistance/+Def 3%
    • (7) Gladiator's Armor - TP Protection +3% Def (All)

    Level 1: Shadow Punch

    • (A) Touch of Death - Accuracy/Damage
    • (25) Touch of Death - Damage/Endurance
    • (25) Touch of Death - Damage/Recharge
    • (27) Touch of Death - Accuracy/Damage/Endurance
    • (27) Touch of Death - Damage/Endurance/Recharge
    • (33) Touch of Death - Chance of Damage(Negative)

    Level 2: Smite

    • (A) Superior Blistering Cold - Accuracy/Damage
    • (13) Superior Blistering Cold - Damage/Endurance
    • (13) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (15) Superior Blistering Cold - Accuracy/Damage/Recharge
    • (15) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

    Level 4: Gamma Boost

    • (A) Performance Shifter - Chance for +End

    Level 6: Proton Armor

    • (A) Unbreakable Guard - Resistance
    • (7) Unbreakable Guard - Resistance/Endurance
    • (9) Unbreakable Guard - RechargeTime/Resistance
    • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (11) Impervium Armor - Psionic Resistance

    Level 8: Shadow Maul

    • (A) Superior Gauntleted Fist - Accuracy/Damage
    • (17) Superior Gauntleted Fist - Damage/RechargeTime
    • (17) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
    • (19) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
    • (19) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
    • (33) Superior Gauntleted Fist - RechargeTime/+Absorb

    Level 10: Fallout Shelter

    • (A) Unbreakable Guard - +Max HP
    • (11) Impervium Armor - Psionic Resistance

    Level 12: Radiation Therapy

    • (A) Theft of Essence - Accuracy/Healing
    • (46) Theft of Essence - Healing/Recharge
    • (46) Theft of Essence - Chance for +Endurance

    Level 14: Taunt

    • (A) Empty

    Level 16: Beta Decay

    • (A) Achilles' Heel - Chance for Res Debuff
    • (46) Achilles' Heel - Defense Debuff

    Level 18: Particle Shielding

    • (A) Preventive Medicine - Heal
    • (34) Preventive Medicine - Heal/Endurance
    • (37) Preventive Medicine - Endurance/RechargeTime
    • (37) Preventive Medicine - Heal/RechargeTime
    • (40) Preventive Medicine - Heal/RechargeTime/Endurance
    • (42) Preventive Medicine - Chance for +Absorb

    Level 20: Siphon Life

    • (A) Hecatomb - Damage
    • (21) Hecatomb - Damage/Recharge
    • (21) Hecatomb - Accuracy/Damage/Recharge
    • (23) Hecatomb - Accuracy/Recharge
    • (23) Hecatomb - Damage/Endurance
    • (33) Hecatomb - Chance of Damage(Negative)

    Level 22: Touch of Fear

    • (A) Empty
    • (31) Empty
    • (48) Empty
    • (48) Empty
    • (48) Perfect Zinger - Chance for Psi Damage

    Level 24: Super Jump

    • (A) Empty

    Level 26: Ground Zero

    • (A) Superior Avalanche - Accuracy/Damage
    • (29) Superior Avalanche - Damage/Endurance
    • (29) Superior Avalanche - Accuracy/Damage/Endurance
    • (31) Superior Avalanche - Accuracy/Damage/Recharge
    • (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

    Level 28: Soul Drain

    • (A) Armageddon - Damage
    • (43) Armageddon - Damage/Recharge
    • (43) Armageddon - Accuracy/Damage/Recharge
    • (43) Armageddon - Accuracy/Recharge
    • (45) Armageddon - Damage/Endurance
    • (45) Armageddon - Chance for Fire Damage

    Level 30: Kick

    • (A) Empty

    Level 32: Meltdown

    • (A) Empty

    Level 35: Tough

    • (A) Unbreakable Guard - Resistance
    • (36) Unbreakable Guard - Resistance/Endurance
    • (36) Unbreakable Guard - RechargeTime/Resistance
    • (36) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (37) Impervium Armor - Psionic Resistance

    Level 38: Midnight Grasp

    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (39) Superior Might of the Tanker - Damage/Recharge
    • (39) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (39) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (40) Superior Might of the Tanker - Recharge/Chance for +Res(All)

    Level 41: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (42) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (42) Reactive Defenses - Scaling Resist Damage

    Level 44: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (45) Luck of the Gambler - Defense/Endurance
    • (50) Kismet - Accuracy +6%
    • (50) Luck of the Gambler - Defense

    Level 47: Hasten

    • (A) Recharge Reduction IO

    Level 49: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance

    Level 1: Brawl

    • (A) Empty

    Level 1: Gauntlet 


    Level 1: Prestige Power Dash

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  5. Thanks everyone for the replies. The answer is more or less what I expected. I am very familiar with the converter roulette to amass enough influence to buy what you want.

     

    What kind of drove this post was that sometimes, due to whatever reason, certain enhancement sets just seem to sell for way more than they should. And even though I can afford it, that voice inside my head prevents me from spending over my arbitrary threshold for that item.

     

    I think what @Yomo Kimyata first replied gave me precisely what I was looking for. Truth be told I tried to just message you directly with this question but couldn't figure out how to do that, so I just posted here and hoped!

     

    Thank you again everyone for the replies and general discussion.

    • Like 1
  6. Hello All,

     

    If I want to target a specific attuned version of an enhancement, is there a way I can go about doing that efficiently?

     

    For example, if my end goal is any attuned Basilisk's Gaze enhancement, I thought I could start with Paralytic and convert within 'Holds' until I got there, but in practice it was way too much of a converter dump.

     

    Is there some other technique I could use to accomplish this sort of thing?

     

    Thanks,

    Gio

    • Like 1
  7. If you are still taking folks I'd love to develop a familiar group of people to play with. I know it's unnecessary, but do you ever find yourself wishing you had more of a specific type of AT? I enjoy just about every AT and like filling gaps when needed!

  8. Pure enjoyment wise, I keep coming back to my Ice/Axe Viking tanker Theodoric buuuuuuut it just so happens my most recent 50 tanker is also a Rad/Dark Melee and I haven't even replaced the basic IO's because good lord that combo is just amazing. I'm honestly scared for the bad guys once I finally create a build I'm satisfied with.

  9. I think aside from Ice armor, you are looking for any set that has more than one aura to give it a leg up regarding aggro management. So I'd say Dark and Bio would be pretty good options both having 2 PBAOE toggles in the armor set, from their combine this with a primary that has another aura like Radiation and you are sitting pretty!

  10. Made some adjustments, this is probably as good as I'll get it. If someone sees any glaring weaknesses please let me know!

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Radiation Armor
    Secondary Power Set: Staff Fighting
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership

    Hero Profile:
    Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), GldArm-3defTpProc(3), StdPrt-ResDam/Def+(5)
    Level 1: Mercurial Blow -- TchofDth-Acc/Dmg(A), KntCmb-Acc/Dmg(5), KntCmb-Dmg/EndRdx(7), AchHee-ResDeb%(7), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(15)
    Level 2: Gamma Boost -- PwrTrns-+Heal(A), PrfShf-End%(45)
    Level 4: Guarded Spin -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(11)
    Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Max HP%(42), UnbGrd-Rchg/ResDam(42)
    Level 8: Radiation Therapy -- ThfofEss-+End%(A), ThfofEss-Heal/Rchg(15), Mrc-Heal/Rchg(21), DctWnd-Heal/Rchg(23)
    Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43)
    Level 12: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(46), PrfZng-Taunt/Rchg/Rng(48), PrfZng-Taunt/Rng(50), PrfZng-Dam%(50), PrfZng-Acc/Rchg(50)
    Level 14: Beta Decay -- AchHee-ResDeb%(A)
    Level 16: Eye of the Storm -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(17), SprMghoft-Acc/Dmg/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(19), SprMghoft-Acc/Dmg/EndRdx/Rchg(19), SprMghoft-Rchg/Res%(21)
    Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(40)
    Level 20: Staff Mastery 
    Level 22: Super Jump -- Jump-I(A)
    Level 24: Kick -- FrcFdb-Rechg%(A)
    Level 26: Ground Zero -- Arm-Dmg(A), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(33), AchHee-ResDeb%(43)
    Level 28: Serpent's Reach -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(29), SprGntFis-Acc/Dmg/Rchg(29), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(31)
    Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34)
    Level 32: Weave -- Rct-Def(A), Rct-Def/EndRdx(34), Rct-Def/Rchg(34), Rct-Def/EndRdx/Rchg(45)
    Level 35: Innocuous Strikes -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
    Level 38: Sky Splitter -- TchofDth-Acc/Dmg(A), KntCmb-Acc/Dmg(39), KntCmb-Dmg/EndRdx(39), TchofDth-Acc/Dmg/EndRdx(39), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40)
    Level 41: Hasten -- RechRdx-I(A), RechRdx-I(46)
    Level 44: Maneuvers -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(45), GifoftheA-Def/Rchg(46)
    Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), Rct-ResDam%(48)
    Level 49: Meltdown -- RechRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    Level 20: Form of the Body 
    Level 20: Form of the Mind 
    Level 20: Form of the Soul 
    ------------

     

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  11. I don't know if you are a new player completely or just new to the homecoming server, but I would advise that you start forming your own groups. To me, it sounds like you might be hopping into 8 man teams of whatever is being advertised and all those teams can have very experienced players, incarnate players exempting, and/or players will full set IO's. Homecoming gives you the freedom to make the game as difficult as you can handle. I promise you can log in right now and set mobs to +4 to your level and have them spawn in groups meant for 8 people and you will get killed faster than you can shoot off your heal. This is not your traditional MMORPG in its current form and you have to figure out how you like to play. Try starting your own group and limit it to 4 people running +2 mobs for 6 to 8 players. Some power combinations can decimate higher levels mobs and some leave you begging for mercy. This will all come with experience but I would just figure out how you would get the most enjoyment out of the game and then do that.

  12. 17 hours ago, xl8 said:

    Damage is under power info and effect tab. You have to know what numbers reflect good damage in terms of what the power's base damage is and what you can achieve fully slotted, with process chance enhancements after the damage potential is achieved. This is different for classes with high damage potential such as blasters, scrappers, and brutes. With these ATs, their potential damage bonus can (not always "will") be greater than the damage from the process enhancements. As a rule of thumb, once my damage is in the green (usually after 3 enhancements boosting damage are slotted), I switch to process enhs.


    For accuracy, go to "Options>Configuration>Exemping&Base Values and set the "Base to-hit" to 39. This will give you a good reflection of your actual accuracy against +4s. Once you change it to 39, you can leave it without having to change it again. Simply check the accuracy for each power under the "info tab" and slot until it is around 100%. This can vary from power to power; Blind will hit more times than your typical ranged attack so you can get away with it being in the 80s, but for something like Blaze you want 100 minimum. Usually with set bonuses and tactics switched on my attacks will be at 120%+.

    Thank you so much for taking the time to explain that! It will serve me well in the future no doubt!

    • Thanks 1
  13. Hello All,

     

    I'm not super tech savvy so please excuse the question if it is asinine for you.

     

    I want to move COH from my HDD to my SSD, is it as simple as copying the folder over? I followed the installation guide on this forum and have a games folder on my HDD drive with COH/Tequila/Vidiotmaps in it. Everything works great and I don't want to screw anything up, but any time I'm loading into a map that little voice in my head yells at me that I should be utilizing the SSD.

     

    Any advice is greatly appreciated.

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