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29 ExcellentAbout TrashBasher
- Birthday 12/12/1965
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Thanks, it makes sense now. Strange that I have never seen that stated before. I guess I missed that ...many many times 🙂
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I see a lot of builds use this power, but am unsure why. Since it is a typed defense and not positional, you have to slot for typed defense which is much harder to do. Now, having said that, perhaps I am missing a key factor in Defense. Is the reason because if you are hit with a "smashing/energy" attack, your Smashing Defense will be applied to both halves of the power and most attacks have a S/L component so essentially S/L defense covers most damage? Thanks!
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What qualifies as a source? From what I know, Sonic T1 and T2 are both 20%, but they do not stack. If the player is a source then Sonic Attack and a TA Resistance debuff do not stack, removing the use of Sonic, which is only made ok with the Resistance debuff.
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I have a question about resistance Debuffs. Do they stack? If I went TA-Sonic, does the Sonic Debuff stack with the TA Debuffs? (I assume so) Does the Entangling Debuff stack with the Disruption Arrow? (I assume no)
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Thank for the reply. I was thinking the same thing to be honest. It seems like a good power, but because of the other powers, it seems superfluous.
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I have an Earth/Earth Dom on the go and I was wondering which I should take. Quicksand is a T-AoE 90% slow, so is handy, but Mud Pots is a PBAoE damage aura toggle, with a 50% slow. I wonder if Earthquake kind of makes Quicksand less of a need. Any input would be helpful.
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Thanks. It appears that I wasn't really missing anything that makes it bad. It was just an option for me and I will chose the T9 in Ninja which might help on occasion and it can be a mule for LoTG and Kismet +6 acc.
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I have read that Smoke Flash is maligned, just take the temp power kind of thing. But Placate (M4) is ST and Smoke Flash is AoE (M3), so that kind of implies Placate is pointless as well. Am I missing anything else?
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True, but people expect to be on xp teams, so this is a way for people to specifically find like minded players. Adjust the rewards if necessary. The obvious answer is to just make it a request as you LFG, but nobody does that. Add it as an option is Search? Not sure, but this is not a hard thing to find ideas.
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Problem: Need for more variety in the game. Solution 1: Official Option for small teams. We can choose to set teams to smaller sizes, but players are not expecting it. Every team is always "LF3M" so that is the expectation. Support for teams < 5 would be great. I prefer teams in the 2-4 range as there is more intimacy, more banter, more obvious roles and your impact is more evident. Solution 2: Cloning SG mates to NPCs, or a similar type of option. I enjoy the randomness of having an NPC sidekick, so it would be nice to have the ability to sidekick an NPC with costumes, ATs and powersets based on player characters. If that is too hard, perhaps simplified versions of the Costume-AT. Have a stable of NPCs ala the Costume Slots, and select one after you enter a mission solo. If you add another member to your team, the NPC disappears after 60 seconds. If your NPC dies, your rewards are diminished by 25%, if they survive, they are buffed by 5%, or something that is appropriate.
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/bind w "+forward$$powexec_name Domination" Fires off Domination when it is available and you walk forward. Since "Domination" isn't "recharging" you don't get that message and it doesn't prevent your auto cast from firing.
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Here is a trick I use, the "recharging" notification is a pain, but I can ignore it. /bind w "+forward$$powexec_name Domination" I also use q to "targetenemynear$$face$$powexecname fast activating melee power"
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I have recently taken up a KM/SR scrapper and I really like it. I don't play like a robot trying to get the highest DPS I can. I just enjoy trying to get the damage from Power Siphon and taking stuff out as fast as possible, but when you are in game, it isn't so smooth. One thing that is not mentioned is that Concentrated Strike has a bonus base accuracy, 90% vs 75% for normal powers. It also has a higher DPS than all but Smashing Blow, so it is a good choice when the PS buff is off but your damage bonus is still high. It is fun to take out a mob with one CS running at 150%+ damage bonus. I find repulsing Torrent to be fun from time to time and the PBAoE packs a wallop when boosted. My basic play is to find the Boss, throw Weaken Resolve, PS, follow, drive up the damage bonus and then Burst. If I have a number of lowbies, I tend to switch targets if I can then Burst. What is the average damage bonus? No idea, but over 60% seems reasonable for sure, and when you Burst at 150%+ you get solid results.
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Question, is Explosive Shuriken a full AOE, I think some documentation says it is only a bit of splash AoE, but that is minor, say 15% of the full damage.
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New to MM, not thrilled, what am I missing?
TrashBasher replied to TrashBasher's topic in Mastermind
Ahhhh, this seems likley. I have a passive bind and that didn't work, so speed is the issue. I need to get them out of my range asap.