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Posts posted by boggo2300
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1 minute ago, biostem said:
The "pro" is that it permits a character who would not use technological means of flight to still benefit from something already available in the P2W vendor.
so thats not possible by taking flight huh? you know an actual POWER? this is silly, not a single compelling reason has been given for this change, I'm out the fanatic desire for more for less is too tiring to deal with
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2 minutes ago, biostem said:
You are certainly entitled to your opinion, but I disagree that "feature creep" will "kill the game". You may not be arguing to add features to the game - instead, you are arguing to enforce the status quo. Neither are inherently bad positions to take, provided you can actually support your position. If all you have are opinions... well that's not going to make much headway.
that plays both ways, there has been nothing pro this change but opinions either, silly argument to make about it really
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3 minutes ago, biostem said:
It's time-gated in 2 senses of the term; 1. you need to get the inf to buy it, (a relatively small amount, admittedly), and 2. it only lasts about 30 minutes each purchase. Regardless, the power(s) are already in the game. Whether using it has the graphical element of a Sky Raider Jetpack, a Goldbricker Jet pack, or, (what's being requested), no jet pack, what's the difference to your game play?
I'm not the one trying to change anything and add feature creep, so it seems silly that I need to justify myself further than I have, which is, I think the continual feature creep from these "quality of life" changes constantly piling up will in my opinion kill the game
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Just now, biostem said:
Providing an option for a time-gated temp flight power without the jetpack graphical element is hardly "degrading the systems the game was built around".
i it was still actually time gated that would mean something, however the time gate is now a minor inconvenience and nothing more
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Just now, Bossk_Hogg said:
So you want to wait for people to putter along to get to the mission? Or try and take down the rikti/arachnos flyer on sub hover speed? Or not have to deal with the hassle of navigating red side early zones without some dumb jetpack clipping in their face.
It's opposing a minor QOL adjustment to punish people for not playing your way. One something that has ZERO impact you. And primarily targets roleplayer types.
why so aggressive to people who don't do as you wish? calm down, believe it or not other people are allowed to have opinions, I'm not calling for changes to be made, I'm just saying degrading the systems the game was built around more are a bad idea, you don't need to jump down my throat about it
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10 minutes ago, Heraclea said:
Alan Parsons Project - A Dream Within a Dream / The Raven
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1 minute ago, Bossk_Hogg said:
So if you like the pack you get the full benefit, but want to punish anyone else by denying a pure cosmetic change? Seems a petty hill to die on...
no I want the jetpacks slowed because they are not powers, I think they are too useful and have since they were introduced, I think all the "temp" travel powers are WAY overpowered
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1 minute ago, siolfir said:
(too rude?)
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4 minutes ago, siolfir said:
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1 minute ago, siolfir said:
Well, while we're on ladies and Lionel Richie...
I present to you, the Dutch entry for weirdest music video of all time (and possibly most disturbing)
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10 minutes ago, Oubliette_Red said:
Now we're going here...
Bob Marley - Three Little Birdsoh yeah? well take this!!!
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1 minute ago, biostem said:
Makes sense. Perhaps it could have lower base values and an energy cost about on par with combat jumping's. That'd mean you'd have to invest pretty heavily to make it a full travel power replacement, but perhaps it could *not* suffer from suppression, as a bit of a counterbalance.
I think you're on the right track there, I suspect it will be a tricky one to balance, but this is definitely a good start
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6 hours ago, quixoteprog said:
Yes, it is!
you guys think too small
Arguing on internet forums is the endgame for LIFE
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7 hours ago, Bill Z Bubba said:
Similar discussions went on for weeks on the pre-snap forums about incarnate leveling. Some people absolutely loved how everyone was forced to team to get anywhere. Any discussion about speeding up the solo path was met with damn near hysteria.
Guess who's laughing now, #*&$(*#$&(*#&$#?!?!?!
some seedy middle manager in Seoul?
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pretty good all up, though I think your free running is a little powerful for a non-travel pool, I think by slotting it, and combining with hurdle and swift you may end up replacing both SS and SJ or at least being able to
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8 hours ago, siolfir said:
This one should've been really predictable...
well you went there...
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7 hours ago, Snarky said:
Rogues are varied. In fact Villains (and yes they are bad Bad BAD) are not one size fits all
Many villains do not set out to be bad just for it’s own sake. Their motivation can sometimes be singular, nearly always pursued with complete disregard for others and usually a train wreck of tragedy. But that does not mean they set out to be bad. Some are straight up seeking world domination and/or destruction it is true
Rogues are even more complex than villains. Generally not bent on world destruction or even a single minded focus that gets people killed en masse. Yet they are everything from armed robbers who will shoot guards to scientists seeking to create the perfect X without care for environmental impacts
Heros...yeah Blue Shield beating down a teen and creating Clockwork King?
Vigilantes. That is a fun take on villains. Is Dexter a Vigilante or a Villain?
the conversation is deep waters
this is also a comic game, so the complexity is skipped by the genre 😛
Dexter is a Villain, he doesn't kill for the greater good (Vigilante) he kills other villains to hide his own crimes, I will go out on a bit of a limb and claim the Punisher is NOT a vigilante, I would characterise him as a rogue at best, bordering on villain, he kills not (again) for the greater good, but revenge 😄
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48 minutes ago, Bossk_Hogg said:
The jetpacks? All they're asking for is more skins (or specifically an invisible one) to something already in game. This is an odd request to oppose.
I would withdraw my objection if all the jetpacks were slowed further, like maybe half speed
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55 minutes ago, Bossk_Hogg said:
It's already been marginalized as much as it would be. This is just a cosmetics QOL adjustment for something already in game.
no it will encourage people who hate the jet pack to skip the power selection therefore further marginalising it, I already object to the endless jetpacks, so I'm hardly going to see this as anything else
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14 minutes ago, siolfir said:
Well, while we're breaking stuff
...probably don't want the volume up on this one if you're at work.
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1 minute ago, siolfir said:
mwahaha
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3 minutes ago, Haijinx said:
TP would be great if you could put an IO in it that got rid of that dumb hover hang time
Then you could do the whole Nightcrawler thing with binds.
actually considering why that's there, I think being able to turn it off at Null would be appropriate
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11 minutes ago, Zepp said:
Current formats:
Examples: Concealment, Leadership, Medicine, Presence,
Requirements:
- Lvl 4 no powers
- Lvl 4 no powers
- Lvl 14 one power
- Lvl 14 two powers
- Lvl 14 two powers
Examples: Flight, Leaping, Speed, Teleportation
Requirements:
- Lvl 4 no powers
- Lvl 4 no powers
- Lvl 4 no powers
- Lvl 14 two powers
- Lvl 14 two powers
Examples: Fighting
Requirements:
- Lvl 4 no powers
- Lvl 4 no powers
- Lvl 14 one power
- Lvl 14 one power
- Lvl 14 two powers
Examples: Force of Will, Sorcery
Requirements:
- Lvl 4 no powers
- Lvl 4 no powers
- Lvl 4 no powers
- Lvl 14 two powers
- Lvl 20 two powers
So you have four styles: Support, Travel, Fighting, and Origins. Unfortunately, this leads to an uneven feel to the pool power sets. My preference would be to convert all the power pool sets to the same distribution:
- Lvl 4 no powers
- Lvl 4 no powers
- Lvl 4 no powers
- Lvl 14 one powers
- Lvl 20 two powers
Some of the pool power set orders may need to change and T5 powers may need to up their game, and also TP needs a full-on make-over. But that being said, I think that small adjustment could lead to a better overall experience.
I don't think there would be any issue changing pool powers like this, again, balance checking would be needed, but I think the idea is good
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14 minutes ago, CaptainSalerno said:
Thank you all for your comments 😊. I am new to the game so I appreciate feedback from more experienced player. When I wrote down that proposal I saw them more as QoL than Power creep. My understanding, and I may be wrong, is that we are already at a point where a properly build character can steamroll everything so freeing a couple of slots or making a toogle auto won't change that too much. Not that my proposal would ever be implemented in the game. 😝
the super easy mode only comes in once you get IO set enhancements and Incarnate powers, your proposal will be affecting from level 4 onward effectively shifting the power creep downwards to their (though only slightly, but it's a start) plus power slots are rarely the limitation anymore now we have inherent fitness, enhancement slots are and most pool powers never get extra slots, and some of us LIKE click on demand powers, they are ways to build tactics around, hope this helps explain why I am so against your proposal
Charging for Powerlevelling to level 50
in General Discussion
Posted
pretty sure he got a fat bonus though...