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twozerofoxtrot

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Posts posted by twozerofoxtrot

  1. 4 hours ago, Laucianna said:


    I mean VEATs did just get some updates and HEATs were left out?

     

    Yes, exactly.

     

    Often when something gets a major rework, that's it for them for a while. We shouldn't realistically expect another major update for VEATs for years, if ever.

     

    But they've left the terrible VEAT inherent completely untouched. 

     

    If HEATs get their arguably somewhat better inherent buffed during their balance pass, I feel it would be manifestly unfair. 

  2. I can't believe I'm saying this because it's incredibly petty and I try to stay above these kinds of things but...

     

    It would be pretty messed up if Kheld inherents got a rework and VEAT inherent was left as is after their rework.

     

    Either both Epic AT categories should have their inherents improved, or none. As it is, the Kheld inherent is already more visibly impactful than the VEAT one. 

     

    Well, in any sort of groups, atleast.

     

     

     

     

  3. On 3/21/2024 at 11:15 AM, Photon said:

    but I am also considering willpower

     

    Don't.

     

    Stop, drop that thought and never return to it.

     

    Willpower is easily, without hyperbole, the worst version of itself on a Stalker and the worst Stalker secondary you could possibly pick.

     

    Stalker Willpower trades:

    1) Quick Recovery for Hide

    2) Rise to the Challenge for Reconstruction

     

    The first might be a necessary evil but the second is an affront. It takes the keystone ability that allows Willpower to work and replaces it with a pithy self heal. 

     

    It no longer scales survivability with the amount of enemies in melee, and no longer debuffs the ToHit of those enemies around you.

     

    Oh and of course, you lose time in your attack chain to click that heal. Not the absolute worst thing in the world but it does hurt more on Dual Blades.

     

    Take Ninjitsu and feel the love. Slot LotG +Recharges in the Def powers. Throw Caltrops when things get hairy. Have a click heal but also soft capped defenses.

     

    Thanks for coming to my TED Talk.

    • Like 1
  4. 2 hours ago, KingCeddd03 said:

    Level 1: Health

    • A: Panacea: +Hit Points/Endurance
    • 3: Numina's Convalesence: Heal
    • 11: Numina's Convalesence: +Regeneration/+Recovery
    • 11: Miracle: +Recovery

     

    Level 1: Stamina

    • A: Efficacy Adaptor: EndMod
    • 3: Power Transfer: Chance to Heal Self

     

    Sorry for not looking over your whole build, but just here I noticed two improvements to be made.

     

    1) As a Willpower brute you have zero need of that Numina Heal IO in Health. You have bonkers regen thanks to Rise to the Challenge, the amount you're getting out of slotting Health with a Heal IO is inconsequential. Free this slot up for another power.

     

    2) Replace the Slotting in Stamina with Perf Shifter Endmod + Chance for Endurance. 

     

    If you really feel that hard up for Power Transfer's heal, move that slot from Health to Stamina and put it there. But you shouldn't, because you have Siphon Life.

  5. 6 hours ago, Sovera said:

    What's making you starry eyed are the procs and the raw damage of MG

    6 hours ago, Sovera said:

    Dark Melee is not very special outside its utility and this pairing does not make use of it unlike something like Stone Armor or Shield who would welcome a heal and endurance.

     

     

    Counterpoint:

     

    Because of all the healing, endurance, and layered protection you generate between dark and bio, you are free to offensively proc slot (and be in Offensive Adaptation) a *lot* more than if you were to use the utility tools for utility sakes. You can reliably proc out for damage:

     

    Siphon Life

    Soul Drain

    Dark Consumption

    Midnight Grasp

    DNA Siphon

     

    And maybe a few others but honestly you're gonna want some set bonuses.

     

    There's probably other sets that do it better, but OP's point that this combo does good damage due to proc slotting ia valid.

     

    • Like 1
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  6. 8 minutes ago, Purrfekshawn said:

    Have these pools been forgotten?

     

    No. More like deliberately avoided.

     

    Many of the unique aspects of these powersets have been worked in elsewhere. 

     

    Jetpack's Turbo Boost became Afterburner in the travel power revamp.

     

    Freerunning's concepts and animations were worked in elsewhere. You have a similar power in Stealth Pool now, with respect to an enhanceable run/jump hybrid. Freerunning's animations are what the travel power customization for Blitz and Parkour use.

     

    Life Support System can be found in the functionality of Sentinel Regen's Second Wind.

     

    The only signature/unique power you don't really see is Force Barrier, and I get why. Click absorbs are very powerful in this game, and it might be a balancing concern to give everyone access to them (though personally I'd be fine with it).

     

    Everything else is sort of already in the game and available. Not really bringing anything new with a blasting attack, and immobilize net, throwing dagger, etc.

     

    I think this is why the Devs haven't brought those other powersets in.

  7. On 3/8/2024 at 1:14 AM, StarseedWarrior said:

    Hey all I need some help with how to build this character, first is this a good combo? I wanted something with pets that I can fight in melee with. Thanks everyone.

     

    Martial Pumps out a nice amount of AoE in melee and while the damage isn't the highest, the aoes have knockdown. Use this to your benefit and slot Force Feedback proc in Spinning Kick and Dragon's tail to help keep your recharge low for Perma-PA.

     

    You can (and should) take Cross Punch from the Fighting pool and do the same. You can use it to face your targets, then use Spinning Kick afterward to ensure you're oriented correctly. 

     

    This will allow you to spam out AoE damage and KD while your pets do the single target damage.

    • Thanks 1
  8. 13 hours ago, DoctorDitko said:

    IIRC, on Live, Jim Butcher, writer of the Harry Dresden stories (and the great Furies series) kept getting reported and genericked. For playing Harry Dresden.

     

    Pretty sure he's still playing this character on Everlasting. 

     

    Or... someone else took the name, because they're online as I post this.

  9. 12 minutes ago, Arnabas said:

    That's my issue though... I generally play based on concept and don't really look at optimization, but I need various elements (costume, bio, fun factor) to come together for me to stick with a character. I haven't found what feels fun (for me) with Time yet.

     

    Have you played with Grav/Time yet?

     

    Early on it feels blasty, later when you have Wormhole and Singularity, you can port enemies right to you while running time's juncture and they'll be helplessly pummeled to death by your pet- which can be damage boosted by Temporal Selection. Just remember to slot KD>KB on Wormhole and Singularity. 

     

    Theme wise, this works for an astronaut, alien, or anyone who is traveling through the cosmos and might be affected by, or produced from the interaction between time, gravity, and relativity. Names like "Doctor Relativity" or "The Cosmoneer" are open to you with this theme, outer-spacey themes with plenty of room to be serious, tongue-in-cheek, or campy.

    • Like 3
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  10. I'm not certain but I think new issues have to drive the game plot forward significantly and that's why we've been at issue 27 for several years now.

     

    But honestly the plot has moved forward a lot. The Goldbrickers almost became pan-dimensional overlords. Crey is clearly up to something big, and we're in for a world of hurt when their ominously hinted at uber clone gets loose. That's to say nothing of the Dixie Flatlined former Vahzilok sleeper agent who's only barely being kept on a leash by a techno-anarchist former Freakshow heavy.

     

    If you haven't been keeping up with the lore and more subtle plot beats, some of this might sound surprising but it has been there for you to discover. The problem is that it's been spaced out over 2-3 years and seven pages now, so it's kind of hard to see that.

     

    This doesn't even touch on the bevy of powers changes, challenge modes, and new sets since i26 ended.

     

    So yeah, I have no issues with turning a new page on how we define future updates. Maybe with our all-volunteer dev team which grows and shrink due to invidual real-life demands, and their passion projects along with, it makes sense to move to a different naming convention.

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