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brasilgringo

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Everything posted by brasilgringo

  1. PS i can't figure out how to do the long-form / short-form Forum post of the build without the forum returning an error, hence the data-chunk only. Sorry about that. Fixed build above.
  2. Hi team - returning player (9+ years ago)... been trying to play some new powersets. Toying with the idea of a Dark/Savage/Ice dom. Did a bunch of board research and after modifying some builds I saw (for Dark/Fire and others for Savage) came up with this. It's got about 40% S/L def and ~40% ranged def. I figured with a small purple or Fearsome Stare I woudl soft-cap. I tried to proc out Unkindness, Call Hawk, and Feral Charge. I'm really liking Feral Charge and Savage on my stalker. Went Ice epic for the +Def shield plus team-friendly Sleet and some extra AOE in Ice Storm. Dropped the Umbral Beast as I figured it wouldn't add as much as the other stuff I took. Tried to stick a set with dmg proc into Rending Flurry assuming I could use it esp with stacks that make the PBAOE bigger. I think it's permadom / perma-hasten. Very open to suggestions and criticism. Love to get some feedback! Thanks all. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Mutation Dominator Primary Power Set: Darkness Control Secondary Power Set: Savage Assault Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Ice Mastery Villain Profile: Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-Rchg/Hold(3), BslGaz-Acc/Rchg(5) Level 1: Call Swarm -- AchHee-ResDeb%(A) Level 2: Living Shadows -- EnfOpr-Acc/Immob(A), EnfOpr-Acc/Rchg(5), EnfOpr-EndRdx/Immob(34), EnfOpr-Acc/EndRdx(37) Level 4: Vicious Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(6), Mk'Bit-Dam%(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(6), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(6) Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Conf/EndRdx(15), CrcPrs-Acc/Rchg(17), CrcPrs-Conf%(17) Level 8: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(19), CldSns-Acc/Rchg(19), CldSns-ToHitDeb/EndRdx/Rchg(21), CldSns-Acc/EndRdx/Rchg(21), CldSns-%Dam(23) Level 10: Unkindness -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(11), Ann-ResDeb%(23), AchHee-ResDeb%(25), ShlBrk-%Dam(25), TchofLadG-%Dam(27) Level 12: Heart of Darkness -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprAscoft-EndRdx/Rchg(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprAscoft-Rchg/+Dmg%(33) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 16: Spot Prey -- RechRdx-I(A) Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(29), ExpRnf-+Res(Pets)(29), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40) Level 20: Rending Flurry -- Obl-Dmg(A), Obl-Dmg/Rchg(31), Obl-%Dam(34), Obl-Acc/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-Acc/Dmg/Rchg(50) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 24: Kick -- KBDist-I(A) Level 26: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-Rchg/Hold(37), BslGaz-EndRdx/Rchg/Hold(37) Level 28: Super Speed -- BlsoftheZ-ResKB(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36) Level 32: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34) Level 35: Call Hawk -- Apc-Dmg(A), Apc-Dam%(39), Thn-Acc/Dmg/Rchg(40), GldJvl-Dam%(42), CldSns-%Dam(42), FrcFdb-Rechg%(42) Level 38: Feral Charge -- Hct-Dmg(A), Hct-Dam%(39), TchofDth-Dam%(43), Mk'Bit-Dam%(43), GldStr-%Dam(45), FrcFdb-Rechg%(45) Level 41: Sleet -- RechRdx-I(A) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(46) Level 47: Ice Storm -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(7) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-End%(7) Level 50: Intuition Radial Paragon Level 1: Blood Frenzy Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1504;709;1418;HEX;| |78DA6594CB4F135114C6EF3CDA52686D2B8F9647A12D8F3EA90CA05B63408D48131| |2B66A9DC05846B06DDAC1E8D2857B35316EFD0BDC8AAF857F803B5F0B773E70A3E0| |6327301EE63BB44D3A49F3EBFDEE3977BE73EE690BB7E67D4FCEDF392DA4C0DC865| |EAF17E72B37CCB26E556A1D854D4BB7CC4A5911F478E89368EC15E72A65AB56D9C8| |CFEBB5F5B241692CC49A2167EA757D73C3CA2FEB37F59271B4149D4B15CA5BAE1AC| |6AACFF9BA68E855B35CF23B8B736669CDA255E0686BD5A8D5D7CCEAC0D9AAB992BF| |B062140B7ADD326AB79B3E23E42C459FBDB0E0C756C45B5988A847C81F99EF41F51| 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  3. Hey one more silly question. Where / how do you get the Stalker's Guile and Assassin's Mark IOs ? Can't seem to find them in the auction house. This page https://archive.paragonwiki.com/wiki/Archetype_Enhancements seems to say you have to buy them with merits (and then upgrade them with enhancement catalysts). Can't tell if it's out of date or if there's another way to get them. Thanks.
  4. Great feedback here folks, thank you! Especially @Croax for what looks like a nifty build accomplishing a lot of what I was trying to do. You all have given me some great ideas to consider - Much appreciated!
  5. Thanks @Hyperstrike! Yes indeed, my Mids-Fu is pretty poor - I think the new Mids Reborn has features I still need to learn. It's been a long hiatus. I kind of hit the wall on the build after like an hour. Couple questions: 1) Worth getting rid of Shred? It's not in Frosticus' build at all for Savage ... could swap it for Maneuvers with a free slot to place a Kismet +acc? Worth it? Or did you keep it for Flashback stuff? 2) Why the Force Feedback proc in Kick? Kick doesn't seem like it would get used? 3) Would it be worth taking 2 slots out of the PPP hold to put 1 more proc each into Hemmorhage and Savage Leap? Frosticus seemed to say they work well with procs? I didn't think having a hold was worth it? Maybe I'm wrong. It's been forever since I played. He loaded Hemm and Leap up with 4 procs each I think, all dmg procs in Hemm and 3 dmg and 1 -RES in Leap. He also put 3 dmg procs and chance for Hide in Assassin's Strike. 4) Maybe worth sneaking Shadow Meld in for an oh-crap +def button? I like that you built for some Psionic Resitance, bascially got perma-hasten, that's cool. Thanks, boss.
  6. Hi team - picking up CoH again after like 8 years of being away (I was Granite Agent on the old forums). I loved @Frosticuswrite up on Savage Melee for stalkers, and I liked @Croax's /Inv builds. I've been trying to glom them together while keeping (a) Frosticus' frankenslotting for procs in several key Sav powers, and (b) what I think is the invuln goal of Resistance to S/L >75% and Def to S/L:/F/C/E/N at 45%+. But my mids-fu is pretty rusty. I'm feeling pretty lost. Feels like a lot of extra slots and not terribly helpful powers (Tough? is it really neeed on invlun? I just grabbed it for the free slot). Also can't figure up how to slot up the PPP AOE like frosticus did. I would really be grateful for some feeback and tuning. Thanks in advance! Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Savage Melee Secondary Power Set: Invulnerability Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Maiming Slash -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(17), SprStlGl-Acc/Dmg/Rchg(17), SprStlGl-Dmg/EndRdx/Rchg(19), SprStlGl-Acc/Dmg/EndRdx/Rchg(19), Empty(11) Level 1: Hide -- Ksm-ToHit+(A), Rct-ResDam%(23) Level 2: Super Speed -- Run-I(A) Level 4: Resist Physical Damage -- StdPrt-ResDam/Def+(A) Level 6: Assassin's Frenzy -- SprStlGl-Rchg/Hide%(A), Hct-Dmg(7), Hct-Acc/Dmg/Rchg(7), TchofDth-Dam%(9), Mk'Bit-Dam%(9), GldStr-%Dam(21) Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(23), GssSynFr--ToHit/Rchg(25), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--ToHit(34) Level 10: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-EndRdx/Rchg(45) Level 12: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(40), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(46) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Unyielding -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(36) Level 18: Rending Flurry -- Empty(A) Level 20: Environmental Resistance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(42), TtnCtn-ResDam(42), TtnCtn-ResDam/EndRdx(43) Level 22: [Empty] -- Empty(A), Empty(13), Empty(13) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25) Level 26: Hemorrhage -- Hct-Dmg/Rchg(A), Dmg-I(27), Hct-Dam%(27), TchofDth-Dam%(29), Mk'Bit-Dam%(29), GldStr-%Dam(31) Level 28: Reinforced -- ShlWal-ResDam/Re TP(A), ShlWal-Def(36), ShlWal-Def/EndRdx(36), ShlWal-Def/EndRdx/Rchg(46) Level 30: Boxing -- Empty(A) Level 32: Savage Leap -- Arm-Dmg(A), Arm-Dmg/EndRdx(33), Arm-Dam%(33), Erd-%Dam(33), Obl-%Dam(34), FuroftheG-ResDeb%(34) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46) Level 38: Moonbeam -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Acc/Dmg(39), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(40) Level 41: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(42) Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 47: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(48) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 50: Musculature Core Paragon Level 50: Assault Core Embodiment Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Longbow Radial Superior Ally Level 1: Blood Frenzy ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1484;695;1390;HEX;| |78DA65944B4F135114C7EF3C2A16A8505B1E8596D22A7468CB48D5850B0D0B1153A| |04AD2C46D33C2B54C9894A62D44967E05377C011FE06BEDC285FA097CF0F023E842| |34C1E7C2D4C3FC0FB6A6934C7F77FEF7BCEEB9F736777BAAF3D9D53B9342F15D76A| |C6AB590AF59CEB2AC787256D15ED0043D6DF40EB05CC849474A336FAD5945898FE8| |D1D494BC254B5569664B6BAB4E4956AC9BB663D7D645FBFCCA8A63E6CB522E76BAC| |3396995ED52D1E77E4CDBC5A51A7D751D4D2DCA4A75C92E87AE94ED05F328767E65| |D529E4AC6A4D56D6FBA99E34BD2F0CC14FDD23DE50A9195D74BF65BE034FBE676E8| 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|-------------------------------------------------------------------|
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