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OmnibusOmnh

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Posts posted by OmnibusOmnh

  1. 55 minutes ago, Darmian said:

    I could see these as - bear with me - an Epic set.  Something you could thematically do missions for through Portal Corps/Grandville equivalent.  (And yes, Gold should have a variation too since Keyes was always screwing around with space distortion)  Or is that too far and would everyone prefer them as starting powers?  Whatever. Lot of thought gone into this.

    Oh yeah absolutely, a lot of potential to link with lore these themes can apply to anything however I choose control and assault as there were a limited number of those power sets in game and I wanted to add new ones.

    • Like 1
  2. 5 minutes ago, Shenanigunner said:

    An extraordinary post and the work is appreciated!

     

    I fear it may be beyond the reasonable capabilities of the current dev/economics model, though. This would be almost as big as rolling out CoV.

    Many thanks, I definitely appreciate recognitizing the work that went into it.

     

    I definitely just like to see this implemented because it induced a new theme and has plenty of opportunities

  3. Hello members of the forums, I have been recently playing a control based archetype and have noticed that's there is fairly few control powerset options for control and assault as opposed to melee or ranged. As someone who prefers being a melee combatant myself I never saw this as an issue, as many people (like myself) prefer to attack enemies up close or from a distance. So the shortage of option was never a concern to me. However after playing as a dominator myself, I recognize that it is a unique playstyle and I wanted to expand on the powerset choices. I though it would be cool to introduce new Control and Assault sets, to bring more selections for Controllers and Dominators. The new theme for this powerset, would deal with space and the cosmos, an idea that isn't implemented or explored in game for players. Hopefully these themes may reinvest people into Crowd Control or grant new options for those who traditionally enjoy it. So without further a due, here is my new powerset proposal.

     

    Huge thanks to @Vanden for providing the icons. You always provide a great deal of help and creative insight towards these sets.

    -Omnibus

     

    FYI

    Spatial - Will deal with manipulating and controlling space i.e. distance and how space is bent. Ex: Distorting the space time continuums, decreasing distance between an object etc... 

    Cosmic/Astro - Will deal with manipulating and controlling phenomenons within space and universe. Ex: Stars, asteroids, comets etc..

     

    Introducing a new theme to  Control and Assault powersets...

     

    Spatial Control

     

    Spatial Control allows you to distort the space time continuum, alter the distance between targets, and bend your surrounding environment. The sheer magnitude of altering space is so great it will often repel targets from the caster upon usage.

     

     Spatial Control is available as a primary set for Controllers & Dominators. The following table shows which powers are available and at what level:

     

      Power Level Effect
    68804359_1GravitationalPull.png.54c32cc6dcde6ecd5d10e2551b63b036.png Sinking Space  1 Ranged, Minor Damage (Smash), Foe Immobilize
    1828825399_2Displace.png.c506066cba81ae0dbdf364f265e6b426.png Displace 1 Ranged, Moderate Damage (Smash), Foe Teleport (Knockup)
    736037235_3Compression.png.edd0a49678cee3bf7f0e99e30cfda13c.png Compression 2 Ranged, Moderate DoT(Smash), Foe Hold
    2026068436_4Disperse.png.c99dba52cb3c470cc52810dec9fdb961.png Disperse 6 Ranged, Moderate Damage (Smash), Foe Knockback
    522069723_5EventHorizon.png.27c3769440fedcf32d93dfbf50263164.png Event Horizon 8 Targeted AoE, Minor DoT (Smash), Foe Immobilize
    1161765756_6SpaceTimeRift.png.81a7c40b26ec6de55ae4c60883baeeb6.png Space Time Rift 12 Location AoE, Foe Intangibility, Hold, Slow 
    2024170742_7BigCrunch.png.3c8ef865434fa0cc9354eebe9cb172da.png Big Crunch 18 Targeted AoE, Foe Hold
    1089920999_8Tesseract.png.bed84d13a1f299f80604ffe362f62974.png Tesseract 26 Ranged Foe teleport, Foe disorient, knockback
    847945431_9Abyss.png.1737e1592a9d0cbe91068d372288673f.png Abyss 32 Summon Abyss

     

    Powers


    These are the following powers in the Spatial Control powerset

    Damages will be adjusted to Dominators

     

    68804359_1GravitationalPull.png.54c32cc6dcde6ecd5d10e2551b63b036.png Sinking Space

    You warp space to transfer your foe into the gravitational pull of a much denser space beneath them, this foreign gravitational field is so immense it immobilizes them in place and deals minor DoT. 

     

    1828825399_2Displace.png.c506066cba81ae0dbdf364f265e6b426.png Displace

    You alter the distance of your opponent within space to move them upward in an instant, only for them to fall downward dealing moderate smashing damage. When use with Compression/Hold the caption DISTORT will appear above a target (as more space is being distorted), dealing an additional damage allowing for more devastating blows.

     

    736037235_3Compression.png.edd0a49678cee3bf7f0e99e30cfda13c.png Compression

    You crush all the space around a foe binding them, and removing their movement altogether. This attack limits your opponents space needed for them to move and deals moderate DoT.

     

    2026068436_4Disperse.png.c99dba52cb3c470cc52810dec9fdb961.png Disperse

    You alter space to scatter an attack many distances to berate the target in front of you. This attack deals moderate damage. When used with Compression/Hold the caption DISTORT will appear once more above a target dealing additional damage.

     

    522069723_5EventHorizon.png.27c3769440fedcf32d93dfbf50263164.png Event Horizon

    You select a target of your choosing into the event horizon of a black hole, a point of no return in which light cannot escape. This horizon encompasses over a widespread area immobilizing foes of the surrounding area of the foe of choice. This attack cannot be avoided if foes are in spherical distance of the targeted enemy.

     

    1161765756_6SpaceTimeRift.png.81a7c40b26ec6de55ae4c60883baeeb6.png Space Time Rift

    You open a rift on the space time continuum, this distortion of space freezes time around a spherical area of a location of you choosing, foes near the rift will experience a reduction of movement speed while enemies caught directly in it will be held temporally. Maintaining this rift is a taxing feat and will rapidly decrease the users endurance.

     

    602821517_7BigCrunch.png.7a4cc531e4923a381e8baa2f2ba09c19.png Big Crunch

     You compress the space over a widespread area and implode the surrounding environment forcing all foes in a spherical area of the target of your choice to be held. Foes after the affects ware of will still experience a 5 second reduction in movement before they are normal again.

     

    1089920999_8Tesseract.png.bed84d13a1f299f80604ffe362f62974.png Tesseract

    You open up a cubical wormhole, that transports enemies across space time to another distance. This spatial migration is very disorienting for an opponent and knocking them backwards stunning them for a brief period of time.

     

    1620698499_9Abyss.png.d42fecb6d0c3dffcaa919216501e867b.png Abyss

    You tear through the fabric of spacetime to depths of existence, to summon a gap in reality that unleashes a plethora of spatial based attacks for your assistance.

      

     

    Spatial Assault

    Spatial Assault allows you to disrupt the space time continuum to alter the movement of attacks and creating shifts in the fabric of reality often disorienting your foes.

     

     Spatial Assault is available as a secondary set for Controllers & Dominators. The following table shows which powers are available and at what level:

     

      Power Level Effect
    659658989_1ExpansiveBlast.png.55c9d877d92f91dd71445c11d0307f07.png Expansive Blast 1 Ranged, Minor Damage(Energy/Smash), Foe: Knockback
    1519577038_2MomentumStrike.png.eb5b2cf631ea9cb2e7870a96b7b0ded3.png Momentum Strike 2 Melee, High Damage(Smash/Energy), Foe: Disorient, Knockup
    image.png.4c9cc2700823782c2104ead3153d1ca7.png Ripple Effect 4 Ranged (Cone) Minor Damage(Lethal/Smash), Foe: High Knockback
    486271647_4DistortionWave.png.4dcdac2dbcd32ee856e714e7455f9c3d.png Distortion Wave 10 Ranged, Moderate Damage(Energy/Smash), Foe: Knockback, Slow, DoT proc
    image.png.0007c83bd7570f2241ebb31bfcd375e9.png Implosion 16 Self +Special +DMG Foe: Snare, - Fly
    928551910_6HiggsField.png.0101089d173b251be55b07f9a6e60129.png Higgs Field 20 Point Blank Area of Effect Melee, Moderate Damage(Smash/Energy), Foe Knockdown
    1183447051_7IntensePressure.png.2ddc00c85c37b21e865d6a684e8e3e51.png Intense Pressure 28 Melee, Extreme Damage(Energy/Smash), Foe: Disorient
    395437329_8Instance.png.29c11883eeb1ffec410a7dfec523b6a8.png Interval 35 Sniper, Superior Damage(Energy/Lethal), Foe: Knockback
    23012512_9Lightspeed.png.1bcd6ad586d93a1bfb1f1d434060a811.png Lightspeed 38 Close, Extreme Damage, Self Teleport, (Energy/Lethal), Foe: Knockback

     

    Powers


    These are the following powers in the Spatial Assault powerset

     

    659658989_1ExpansiveBlast.png.55c9d877d92f91dd71445c11d0307f07.png Expansive Blast

    You extend the movement of your attack through spacetime, creating a repulsing blast that repels a target backwards. Deals minor damage and has a chance for a slight knockback.

     

    1519577038_2MomentumStrike.png.eb5b2cf631ea9cb2e7870a96b7b0ded3.png Momentum Strike

    You manipulate space to reduce friction and attack your opponent at accelerated speeds, often disorienting a foe and dealing high damage. 

     

    image.png.225bfe191acc51f2f7eff82cf9904499.png Ripple Effect

    You create a ripple in the fabric of spacetime pushing back enemies away from the caster. Deals minor damage and will knockback a foe.

     

    486271647_4DistortionWave.png.4dcdac2dbcd32ee856e714e7455f9c3d.png Distortion Wave

    You distort the space time continuum and berate you opponent with a full wave of morphed space that overwhelms a foe surrounding environment, this disruption is so tense that reduces the movement of a foe and may do DoT on the same target if still in a similar area of the attack

     

    image.png.47681684a91fa9d0ffb52f373e8a19b1.png Implosion

    You implode the space around yourself slowing down your opponents movement speed and flight, while boosting spatial abilities, Type special

     

    928551910_6HiggsField.png.0101089d173b251be55b07f9a6e60129.png Higgs Field

    You generate a miniature field of warped space around you in which mass has grown exponentially. This sphere of space increase in mass prevents all foes surrounding the from getting up. Deals moderate damage, and knocks down enemies.

    Reference to Higgs mechanism in which all matter is given mass my this hypothetical structure/field, anything that has mass must be within or go through this field. 

     

    1183447051_7IntensePressure.png.2ddc00c85c37b21e865d6a684e8e3e51.png Intense Pressure

    You focus all the pressure of your surrounding environment reshaping the space time continuum, to bombard your target with the force of sheer pressure. The intensity of this attack is so immense it migrates to other opponent. Deals Extreme Damage, high chance for disorient.

     

    395437329_8Instance.png.29c11883eeb1ffec410a7dfec523b6a8.png Interval

    You expel a long distance attack that travels at Planck time, dealing superior damage. This attack can potentially disorient foes and knock them back. The sheer speed of this attack is such that the caster loses no momentum upon activation. This attack is instant. 

     

    23012512_9Lightspeed.png.1bcd6ad586d93a1bfb1f1d434060a811.png Lightspeed 

    You perform a strike that is so fast it moves at the speed of light, teleporting the caster into their opponent. Deals high damage and will knock back a foe.

     

     

    Cosmic Control

    Cosmic Control allows you to manipulate universal anomalies to restrict your foes movement and control celestial bodies. Controlling the cosmos itself cataclysmic feat and will often deal energy damage from your mastery of outer space. 

     

      Power Level Effect
    1972745784_1OrbitalGrasp.png.ef0cc504514228a0a07bc579824723df.png Orbital Grasp 1 Ranged, Minor Damage (Energy), Foe Immobilize
    808055641_2Vacuum.png.cef5fda981259630b848afb567551b81.png Vacuum 1 Ranged, Moderate Damage (Negative), Foe Knockup
    1283654664_3GalacticBind.png.c2460bf67abb28cbe389ee8aa13a3115.png Galactic Bind 2 Ranged, Moderate DoT(Energy/Negative), Foe Hold
    1768174627_4Blazar.png.fe425688f12ec34ed1f605bc5c76107f.png Blazar 6 Ranged, Moderate Damage (Energy/Fire), Foe Knockback
    1085803123_5AsteroidField.png.3b382a42ebf5d74b8fb5bd29f291ec29.png Asteroid Field 8 Targeted AoE, Minor DoT (Smash), Foe Snare
    1837833978_6StellarCore.png.b88323617e6447b0722df0f2576954ca.png Stellar Core 12 Location AoE, Superior DoT (Fire/Energy) Foe Slow, Disorient
    1720107499_7Nebula.png.9c67322519ffbe3bf8f2ad85c5673484.png Nebula 18 Targeted AoE, Foe Hold, -Perception
    1246570154_8QuantumTunneling.png.e9b5a3ae6ae5c943f7ac85b99cb3574f.png Quantum Tunneling 26 Ranged foe teleport, Foe confuse, knockback
    1561046999_9ExosolarOne.png.e2e588d3b0c3c95419f0e91117797bc8.png Extrasolars 32 Summon Bright Nova & White Dwarf

     

    Powers


    These are the following powers in the Cosmic Control powerset.

     

    1972745784_1OrbitalGrasp.png.ef0cc504514228a0a07bc579824723df.png Orbital Grasp

    You summon a vortex into the orbit of another planet underneath your opponent that's gravity is much larger than Earths, this immense pull of the target immobilizes them.

     

    808055641_2Vacuum.png.cef5fda981259630b848afb567551b81.png Vacuum

    You open a funnel in space generating a miniature black hole knocking them downward. Deals Moderate Damage, when used with hold the strength will amplify under the caption COLLISION.

     

    1283654664_3GalacticBind.png.c2460bf67abb28cbe389ee8aa13a3115.png Galactic Bind

    You encircle your opponent with a miniature galaxy bound at their center, the strength of the active galactic nucleus constricts the foes movement holding them in place dealing a moderate DoT.

     

    1768174627_4Blazar.png.fe425688f12ec34ed1f605bc5c76107f.png Blazar

    You jet forward a gleaming blast of scorching energy from the core of a galaxy, this attacks deals moderate damage and a slight chance for knockback. Deals moderate damage however when used with hold the strength will amplify under the caption COLLISION.

     

    1085803123_5AsteroidField.png.3b382a42ebf5d74b8fb5bd29f291ec29.png Asteroid Field

    You transform the battlefield into an area filled with asteroids, these asteroid bombard multiple targets restricting their movement and mobility. 

     

    1837833978_6StellarCore.png.b88323617e6447b0722df0f2576954ca.png Stellar Core

    Your mastery of the cosmos allows you to open a rift into the inner core of the sun, the heat from the sun is so immense it stuns your foes while severely limiting their mobility and ability to attack. This attack can be used on an area of your choosing

     

    1720107499_7Nebula.png.9c67322519ffbe3bf8f2ad85c5673484.png Nebula

    You unleash a nebula onto an opponent of your choice, the nuclear fusion generated from within these stellar clouds of dust holds a foe in place as it spreads outward over a widespread area affecting other nearby targets, negating their perception.

     

    1246570154_8QuantumTunneling.png.e9b5a3ae6ae5c943f7ac85b99cb3574f.png Quantum Tunneling

    You open a portal of a luminous galactic nucleus, this nucleus containing a supermassive black hole sucks in so much energy it instantly migrates your opponent to its location. The effect of this traveling ways in heavy on your foe, and will suffer from confusion whist in a state of panic. Slight chance for knockback.

     

    1561046999_9ExosolarOne.png.e2e588d3b0c3c95419f0e91117797bc8.png Extrasolars

    Your understanding of the cosmos allows you to transport various extraterrestrials to fight by your side. This being is capable of utilizing cosmos with a variety of energy based attacks.

     

     

    Astro Assault

    Astro Assault allows you to expel a variety of universal phenomenon's to project onto your opponents bombarding them with the objects from the night sky. Barraging your enemies celestial bodies of deep space a phenomenal feat and its cosmic impact will often degrade the defense of an opponent from the sheer magnitude of the attack.

     

      Power Level Effect
    247837652_1Meteor.png.2e8eef1e66c8b7425b7026b829817039.png Meteorite 1 Ranged, Minor Damage(Energy/Smash), Foe: Knockback
    755950250_2OrionArm.png.2d38332fc2c9be1a15da4f11ef258ea0.png Orion Arm 2 Melee, High Damage(Smash/Energy), Foe: Disorient
    1802973423_3LuminousIgnition.png.c99e1c3f78ac3f480dc384e949981d0f.png Igniting Sun 4 Ranged Minor Damage(Energy/Smash), Foe: High Knockback
    1619193781_4GalacticCyclone.png.89512d823724f0983f7d4c8fb5ba24b9.png Galactic Thrust 10 Ranged, Moderate Damage(Energy/Smash), Foe: Knockback
    24016833_5Heliopause.png.c172c81accfc2a80cfe1717c9483ceae.png Heliopause 16 Toggle: Self +Special Foe Repel, Knockdown
    1883615431_6Supernova.png.4efa818aa7e828d2ee8045fcbb974ca6.png Supernova 20 Point Blank Area of Effect Melee, High Damage(Fire/Energy)
    612545986_7CollapsingStar.png.d4d45e3611972ce9987f31f6cc682e64.png Collapsing Star 28 Melee, Extreme Damage(Energy/Smash), Foe: Disorient
    2116064421_8HalleysComet.png.d8ae941e981e2ff63d6604afcca2ccda.png Halley's Comet 35 Sniper, Superior Damage(Energy/Lethal), Foe: Knockback
    1702935221_9BigBang.png.3bec4e80b08e7938e7c7afbdf4698554.png Big Bang 38 Close, Superior Damage(Energy/Smash), +DMG, DEF (All) Foe: Knockback, -Perception over PBAoE

     

    Powers


     

    247837652_1Meteor.png.2e8eef1e66c8b7425b7026b829817039.png Meteorite

    You summon a meteorite from deep space to launch at your opponent knocking them down. Deals Minor Damage.

     

    755950250_2OrionArm.png.2d38332fc2c9be1a15da4f11ef258ea0.png Orion Arm

    You propel your arm forward harnessed by galactic energy for a single fatal swing disorienting a foe. Deals High Damage.

     

    1802973423_3LuminousIgnition.png.c99e1c3f78ac3f480dc384e949981d0f.png Igniting Sun

    You generate a miniature sun in the palms of your hands and cast it down outward to your opponent, knocking them backwards. Deals Minor Damage.

     

    1619193781_4GalacticCyclone.png.89512d823724f0983f7d4c8fb5ba24b9.png Galactic Thrust

    You circulate the air of your surrounding to create a miniature galaxy in which rapidly propels forward in a pressing strike, repelling foes caught in its path. Deals Moderate Damage.

     

    24016833_5Heliopause.png.c172c81accfc2a80cfe1717c9483ceae.png Heliopause

    You surround your self with the force of outer space, which stops all other external forces from gaining close contact with you. This attack when toggled repels foes when close to the caster.

     

    1883615431_6Supernova.png.4efa818aa7e828d2ee8045fcbb974ca6.png Supernova

    You show unleash an attack of a exploding star, this rapid expansion of stellar energy combust violently and easily scatters energy over a widespread area.

     

    612545986_7CollapsingStar.png.d4d45e3611972ce9987f31f6cc682e64.png Collapsing Star

    This move shows great mastery over the cosmos, as you lunge into the air and preform an attacks that compresses the energy of a supernova and concentrates it into a single blow affecting a single target. Will disorient a foe from the sheer impact. Deals Extreme Damage

     

    2116064421_8HalleysComet.png.d8ae941e981e2ff63d6604afcca2ccda.png Halley's Comet

    A focused blast of immense strength and speed for collected over traveling lightyears at a time. This is a sniper attack and is best fired from a distance as it can be interrupted. Deals Superior Damage

     

    1702935221_9BigBang.png.3bec4e80b08e7938e7c7afbdf4698554.png Big Bang

    A truly phenomenal feat, you bring forth the very spark of creation. You discharge the unbridled spark of existence across the battlefield, the massive radiance of this move forces all foes to loose their perception over a point blank area, as well as knockback foes and severely degrade their defensive and offensive capabilities. The energy brought forth from this attack is unrestricted you will gain a boost in you combat attributes from the rapid influx of energy.

     

    NEW FX & Animation for Visualization

     

    Icon                                        Power Name                                                Animation                                           FX

     

    68804359_1GravitationalPull.png.54c32cc6dcde6ecd5d10e2551b63b036.png

    Sinking Space

    Crush

    Target: Power Siphon (White)

    1828825399_2Displace.png.c506066cba81ae0dbdf364f265e6b426.png

    Displace

    Levitate

    Target: Teleport

    736037235_3Compression.png.edd0a49678cee3bf7f0e99e30cfda13c.png

    Compression

    Siphon Power

    Target: Unleashed Potential

    2026068436_4Disperse.png.c99dba52cb3c470cc52810dec9fdb961.png

    Disperse

    Transference

    Shockwave

    522069723_5EventHorizon.png.27c3769440fedcf32d93dfbf50263164.png

    Event Horizon                        

    Time Crawl

    Caster: Time Crawl

    Ground: Temporal Mending

    1161765756_6SpaceTimeRift.png.81a7c40b26ec6de55ae4c60883baeeb6.png

    Space Time Rift             

    Distortion Field

    Distortion Field & Reveal

    Target: Time Stop

    Surrounding Targets: Slow Movement 

    2024170742_7BigCrunch.png.3c8ef865434fa0cc9354eebe9cb172da.png

    Big Crunch               

    Time Stop

    Caster: Time Stop

    Target: Time Stop 

    Ground: Time's Juncture 

    1089920999_8Tesseract.png.bed84d13a1f299f80604ffe362f62974.png

    Tesseract

    Translocation

    Caster: Invent (Idle)

    Target: Time Shift

    847945431_9Abyss.png.1737e1592a9d0cbe91068d372288673f.png

    Abyss

    Rune of Protection

    Summon: Singularity (Black)

     

    659658989_1ExpansiveBlast.png.55c9d877d92f91dd71445c11d0307f07.png

    Expansive Blast

    Aging Touch

    Aging Touch

    1519577038_2MomentumStrike.png.eb5b2cf631ea9cb2e7870a96b7b0ded3.png

    Momentum Strike

    Telekinetic Blow

    Telekinetic Blow

    image.png.361cccdfad2afd2d12637b4681594c12.png

    Ripple Effect

    Wall of Force

    Wall of Force

    486271647_4DistortionWave.png.4dcdac2dbcd32ee856e714e7455f9c3d.png

    Distortion Wave

    Shockwave

    Sirens Song

    Ground: Fissure

    image.png.d6660698242654d06bdae5999b090468.png

    Implosion                   

    Chronos

    Sound Barrier

    928551910_6HiggsField.png.0101089d173b251be55b07f9a6e60129.png

    Higgs Field           

    Disruption Aura

    Mass Levitation

    1183447051_7IntensePressure.png.2ddc00c85c37b21e865d6a684e8e3e51.png

    Intense Pressure               

    Energy Transfer

    Target: Project Will & Shout

    Jump Effect: Project Will & Scream

    395437329_8Instance.png.29c11883eeb1ffec410a7dfec523b6a8.png

    Interval

    N/A

    Sound FX: Sniper Blast

    23012512_9Lightspeed.png.1bcd6ad586d93a1bfb1f1d434060a811.png

    Lightspeed

    Piercing Rounds

    Time Shift & Piercing Rounds w/o Weapon

     

    1972745784_1OrbitalGrasp.png.ef0cc504514228a0a07bc579824723df.png

    Orbital Grasp

    Crush

    Target: Positron Cell

    Ground: Space

    808055641_2Vacuum.png.cef5fda981259630b848afb567551b81.png

    Vacuum

    Dehydrate

    Dehydrate (Black)

    1283654664_3GalacticBind.png.c2460bf67abb28cbe389ee8aa13a3115.png

    Galactic Bind

    Time Crawl

    Time Crawl

    1768174627_4Blazar.png.fe425688f12ec34ed1f605bc5c76107f.png

    Blazar

    Power Burst

    Power Burst (Orange)

    1085803123_5AsteroidField.png.3b382a42ebf5d74b8fb5bd29f291ec29.png

    Asteroid Field                   

    Power Siphon 

    Target: Power Siphon (White) & Orbiting Death (Brown)

    1837833978_6StellarCore.png.b88323617e6447b0722df0f2576954ca.png

    Stellar Core          

    Dimension Shift

    Dimension Shift (Yellow)

    1720107499_7Nebula.png.9c67322519ffbe3bf8f2ad85c5673484.png

    Nebula         

    Steamy Mist

    Steamy Mist (Light Purple, Faded Green)

    1246570154_8QuantumTunneling.png.e9b5a3ae6ae5c943f7ac85b99cb3574f.png

    Quantum Tunneling

    Time Shift

    Time Shift

    1561046999_9ExosolarOne.png.e2e588d3b0c3c95419f0e91117797bc8.png

    Extrasolars

    Time Crawl

    Rikiti Portal

    Summon: White Dwarf & Bright Nova

     

    247837652_1Meteor.png.2e8eef1e66c8b7425b7026b829817039.png

    Meteorite

    Cosmic Burst (Bright Sniper Alt)

    Hurl Boulder w/out grab effect

    755950250_2OrionArm.png.2d38332fc2c9be1a15da4f11ef258ea0.png

    Orion Arm

    Sweeping Cross

    Time Crawl

    1802973423_3LuminousIgnition.png.c99e1c3f78ac3f480dc384e949981d0f.png

    Igniting Sun

    Neutron Bomb

    Neutron Bomb (Yellow) 

    1619193781_4GalacticCyclone.png.89512d823724f0983f7d4c8fb5ba24b9.png

    Galactic Thrust

    Hydro Blast

    Portal (Horizontal)

    24016833_5Heliopause.png.c172c81accfc2a80cfe1717c9483ceae.png

    Heliopause              

    Strength of Will

    Barrier Core (Alpha)

    1883615431_6Supernova.png.4efa818aa7e828d2ee8045fcbb974ca6.png

    Supernova     

    Chrono Shift

    Chrono Shift & Pulsar

    612545986_7CollapsingStar.png.d4d45e3611972ce9987f31f6cc682e64.png

    Collapsing Star         

    Incandescent Strike

    Incandescent Strike

    2116064421_8HalleysComet.png.d8ae941e981e2ff63d6604afcca2ccda.png

    Halley's Comet

    Moonbeam

    Moonbeam

    1702935221_9BigBang.png.3bec4e80b08e7938e7c7afbdf4698554.png

    Big Bang

    Thunder Clap

    Dawn Strike

     

    - Finally NEW Additional Animation and FX soon for Visualization

     

    Epilogue


    Thank you those who enjoyed viewing my proposal. This is an idea I want to see implemented in the came because of the lack of universal themes in this superpowered MMO. I would like to see more themes like this whether it is in a different set, however I choose control and assault as they were the ones I'd like to see get added onto the most and provides for a whole new range of themes and qualities we can add to powersets in the game. Some of these concept draw from quantum mechanics and scientific studies about deep space, so I hope if you caught some of the references. Nevertheless Hope you enjoyed exploring the cosmos.

     

     

     

     

    image.png

    • Like 5
    • Thanks 2
  4. 10 minutes ago, Player2 said:

     

    I love the idea of Ancillaries (or even just regular pools) that tap into the lore/abilities of the various NPC groups.  It would help establish the feel of characters built with those groups in mind as part of a backstory.

     

    Maybe we could see one for all the NPC groups of the game.  It seems like it could be a bit overwhelming, but you could have them be both unlockable (like how the Villain Patron Pools are) and mutually exclusive like the "origin" pools so you can only "join" one group.

     

    Honestly, I think I'd prefer it as optional Pools than Ancillary / Patron because a lot of NPC groups cap at lower levels and you shouldn't have to wait til higher levels to get access to add a little thematic flair to your character's powers, and making them pool powers would keep things simple by having each set be a universal to all ATs instead of trying to balance different powers for each AT.

     

    Absolutely, they would hypothetically be unlockable as you progress through Praetoria, 

    I was also thinking about adding the carnival, drudges, apparitions and talons from the First and Night Wards as well, but decided to stick to mainland Praetorian zones

  5. 34 minutes ago, Tyrannical said:

    @OmnibusOmnh looks good! Though, it's a little hard to tall which archetypes these powersets belong to. 😅

     

    I've been going over ancillary ideas re-using the Praetorian material that helped make the Force (PPD), Pain (Seers) and Arsenal (Clockwork) inspired powersets, and I may post these up soon!

     

     

    Whoops yeah not specific like blast, control or manipulation. Many thanks for looking into this though.

  6. 4 hours ago, Krzbrg1 said:

    I recently had the idea about a "disgusting" powerset for controllers and dominators....related to everything that makes you choke,vomit and gag. The animations and sounds for that are already in the game. I imagine skills from stink bombs over digestion fluids to mold sprays.....animations from plant and poison powersets could be recycled to create this one.

     

    Edit: I see, it was already mentioned. Count this as another thumbs up for a "disgusting" powerset. :))

    I think that is a very unique cool idea, gag animations similar to the infected in mercy island, Infection Control or Contamination perhaps, just some name I can picture for a set like that. I think it is an excellent opportunity.

  7. Hello @Tyrannical, this is my idea for Eco Friendly powersets for Praetorians. This is an expanded suggestion from @Vanden on Force Powers being better as APP on page 9, I decided that it would be a unique idea for those who start in Praetoria to have access to Praetorian based Pool Powers. These will focus on enemy factions from the main zones of Praetoria.

     

    Enforcement - PPD (Preatorian)

    You are able to project pure force to overwhelm your foes. Enforcement provides powers crowd control for the purpose of easing the populace and putting down insurrection among the clean streets of Praetoria, with many powers knocking down your foes or reducing their movement. Attacking a foe with single target Enforcement powers while they are affected by Force Cage will create a powerful disorient effect on them that may also disorient nearby foes.


    PowerBlast PowerBlast.png - Force Blast: A less common PPD power, which works as a heavier blast attack with knockback.


    KineticAttack TotalFocus.png - Force Maul: A less common melee power, dealing higher damage and knockdown.

     

    ElectricalBolt TelsaCage.png - Force Cage: A few PPD have this power, fitting into the ranged sleep power seen in some blast sets.


    ForceField RepulsionBomb.png - Impact Bomb: Unique to Investigators, this is perfect for a ranged AoE with knockdown and chance to disorient.


    PowerBlast PowerBurst.png - Force Burst: A Suppressor-only ranged attack with knockback, adjusted to have higher damage and short range.

     

    Mind Mastery (Awakening) - Seers

    You gain access to Praetor Tilman's Seer network to unleash uncontrollable psychic energy to manipulate others and overwhelm ones psyche to beyond normal their normal capacity.

     

    Awakened MentalBlast.png - Psychic Blast: A common Awakened power, deals moderate psionic damage and can slightly reduce a targets speed.


    Awakened PsionicThrash.png - Psionic Thrash: A common Awakened power, dealing higher damage over a conical area, reduces movement speed and prohibits flying.

     

    Awakened PsionicWounds.png - Psionic Wounds: A few Awakened have this power, target is meant to believe they are suffering real wounds due to the casters hallucinations, however those wounds become real at the end of the procedure. 


    Awakened Subdue.png - Subdue: Common Seer and Awakened power, using your own hyperactive mind you confine your foes neurological network from taking any action in moving from their location.

     

    Awakened PsionicTorment.png - Psionic Torment: A few awakened have this power, you create painful visions from the mind of your target, caster is allowed to summon seers from their targets psyche.

    • Awakened SummonSeers Oppressor.png - Summon Seers: Summon a seer from the seer network to fight by your side

     

    Nano Assembly - Clockwork (Praetorian)

    You have altered your body to gain cyber mechanical enhancement through the prestige of Clockworks from Neuron and Anti Matter.

     

    PowerBlast PowerBolts.png - Plasma Blast: A common Clockwork power, deals moderate energy damage and can slightly reduce a targets regeneration and offers slight knockdown.


    PowerBlast PowerBurst.png - Plasma Spray: A common Clockwork power, dealing moderate damage over a conical area, reduces movement speed and regeneration.

     

    Regeneration FastHealing.png - Fast Repair: Standard Regeneration heal move, heals caster and restores lost hit points an increased rate.


    ElectricalBolt TelsaCage.png - Particle Stunner: Unique to Builders, capable of dazing the most resilient of targets

     

    PowerBlast PowerBurst.png - Anti Matter Beam: Common Clockwork boss attack, unique to Dismantlers and Lifter, release a blast of anti matter from their core to emit a destructive blast onto an opponent.

     

    Renegade - Destroyers

    You gear up to leave a rampage on all those who pose a threat to your way especially to those in a position of authority. Renegade allows the caster to engage in street like gang war combat that often involves combustion leaving scorching trail.

     

    AssaultWeapons ARM30grenade.png - Molotov Cocktail: A common Blast Master attack, blows up a target over a widespread area leaving a burning trail upon impact.


    AssaultWeapons ARBurst.png - Overhead Slam: A common Crusher attack, dealing high damage knocking down a foe.

     

    AssaultWeapons ARM30grenade.png - Rocket Launcher: Unique to Rocket Girl, launches an M30 grenade from you barrel knocking foes back, could add reduce movement speed or perception


    Temporary PVP BuffDefense.png - Field Resistance: Basic resistance, Common among most Destroyers, it is only natural that your consistent exposure to blast and detonations would leave you resilient to most forms of damage.

     

     

    SuperStrength Hurl.png - Hurl: Basic Super Strength attack, upgraded to deal high damage and work at both close and far distances,  still deals knockback.

     

     

    Psychokinesis - Syndicates

    You choose to involve your self on the dark underground and pickup various telekinetic assets and combat skills to enhance your physical state, allowing greater fortitude, as well as to project surrounding matter from the environment your mind.

     

     image.png.b6a332ea4762f96bfedd54637eebb4ec.png Chain Gun: A unique Syndicate attack, sprays a massive bolts of lead into a target dealing high lethal damage over time. Grants accuracy. 


    DualBlades Special2.png - Sweeping Strike: Attack from Dual Blades used by Sword Masters, dealing extreme damage in a conical area providing a minus regen.

     

    KineticBoost SiphonPower.png - Kinetic Drain: Essentially Siphon Power but used on Foe to harness their strength to enhance your own


     image.png.356ff25ba73f90464a2665d789737f56.png - Kinetic Shackles: Basically Crush from Gravity Control, used by the Telekineticist, renders a target immobilized.

     

    image.png.792a3cca35dc518ade321a0c32fe2462.png - Crane Kick: Attack from Martial Arts, deals high smashing damage and knocks down does.

     

    Evolution - Ghouls

    You take experimental medications to increase your strength and release your primal fury at the risk of you losing  your humanity.

     

    SuperStrength Jab.png - Jab: A common Ghoul attack, deals minor damage and a slight chance of Disorienting a foe. 


    SuperSpeed Flurry.png - Flurry of Fist: A common ghoul attack that deals moderate DoT in a conical area providing a minus regen.

     

    Invulnerability ResToPhysicalDmg.png - Amplification: Basic resistance to Lethal and Smashing through your genetic enhancements.


    SavageMelee Shred.png -Manslaying Swipe: Attack from Savage Melee, just same animation and FX as Shred deals high damage renders foe in a state of fear.

     

    PsychicBlast PsychicWail.png - Death and Glory: Self Suicide attack unique to Ghouls, available for players when they reach low HP, releases a detonation dealing high damage and heals allies nearby.

     

    Opposition - The Resistance

    You utilize the gadgets of those who seek to overturn tyranny and fight for the cause of liberation. 

     

    PowerPunch EnergyPunch.png - Power Punch: A common Energy Melee attack, deals moderate smashing damage and a slight chance of Disorienting a foe. 


    AssaultWeapons ARBurst.png - Heavy Burst: A common Resistance attack made from customized rifles that shoot energy projectiles in a conical area dealing moderate damage lowering a foes defense.

     

    Gadgets TargetingDrone.png - Targeting Drone: Basic Resistance move, this laser drone provides improvement to your change to hit and perception at a phenomenal rate.


    SuperReflexes FocusedFighting.png - Unreliable Stealth (That is the actual name?): Basic Stealth move, provides self stealth for a limited time and adds defense.

     

    Thugs TargetedRangedHeavyDmg.png - Overcharged Shot: Unique to Resistance Officers, deals high energy and lethal damage and lowers foes regeneration rate.

     

     

     

     

     

     

     

    • Like 9
  8. 16 hours ago, Monos King said:

    It would be great to see some of these added as new Pool options, if nothing else. Pool powers can be somewhat lacking in advanced themes compared to what they could be.

    Absolutely, I have already begun looking into options for new pool and epic pool powers as @Tyrannical has mentioned. Possible ideas I have been looking into were based on popular media but unique in its own right. Botanical remedies, charms and possible affects and enhancements through alchemy.

     

    • Abnormality (Enhancements through alchemy to provide great strength and support beyond normal capacity
    • Azothry (Expands normal alchemy doesn't require philosopher's Stone (Based of Alkahestry)
    • Automechanics machinery used to enhance physical qualities and an extension of the users body. (Inspired by automail
    • Like 1
  9. 7 hours ago, Greycat said:

    So... you want to remove the echo maps all together? That's what it sounds like.

     

    No thanks. And I don't think "space" is a problem. The maps being there do not preclude "more changes later."  You may not like them or find them interesting. That's fine, you don't have to go there. They hurt nobody by existing.

     

    As far as doing "anything fun?" Fun's defined by the person having (or not having) it. The old Dark Astoria is a big part of several characters, for me. As is Galaxy. (By the way, as far as "moving the badges to the official maps," where would you move the Galaxy badges? There's no non-Echo version of it. The tutorial's not the same.) Not to mention several of the badges have specific relevance to *those* maps - and, of course, getting both Atlas and Echo:Atlas gives a specific badge of its own, as well.

     

     

    I couldn't agree more, not only to they provide a sense of nostalgia, it acts as an Easter egg for the game and provides insight for incarnates as to how echo works in a creative way by exploring old zones.

    • Like 3
  10. On 12/31/2020 at 3:45 PM, Dragon Crush said:

    While it sounds cool, I have a bit of trouble picturing someone who is supposed to have mastery of the 4 fundamental forces as anything less than an incarnate level threat, so low game would be weird.

    I totally see that, I try to make utilizing all the forces of matter as a progressionary thing. The more force you master the stronger you become. You able to harness more force gradually so your immediately overpowered of the bat. 

  11. On 12/30/2020 at 3:23 PM, Infinitum said:

    I think this idea no matter how much its modified will always be too close to kinetic melee and maybe a few attributes from a few other sets.

     

    Not a bad idea though if kinetic melee didn't already exist - let KM get fixed and you have force melee then.

     

    I wouldnt be opposed to it, but its addition IMO wouldn't really add enough unique to warrant the expense in time to create it.

     

    But 

     

    If someone else thought otherwise I would play it.

    Absolutely, they are definitely similar however the theme is different. I made the connection to kinetic mainly to show my thought process/journey of forming the idea for force melee. To showcase a new idea with the basis of an existing powerset. 

     

    Nevertheless there is an obvious relation, I try to counteract this by expanding on each of the forces allowing for more diversity in attacks hopefully providing more differentiation apart from kinetic.

     

    Many thanks for considering the option I do hope you forward to playing this is it were to be implemented.

  12. 3 hours ago, Greycat said:

    1. You'll note I also mention mind control, not just psi melee.

    2. The suggestion expands concepts available for the characters using both. Which can inspire people who didn't like the look of the sets before to play them. Or inspire those who did to make more.

    Apologies for the misunderstanding

     

    I think I understand your proposal of implementing a new option of animation (much like soul Noir) for dark melee, that allows for more of a psychic of telekinetic feel, whist still keeping the traditional animation. It is definitely an idea worth looking into despite a gray area that is left to interpretation. I have no intent on putting down this idea, I look forward to seeing how these animation can be altered.

    • Like 1
  13. 4 hours ago, Player2 said:

    That last statement doesn't track.

     

    Conjure weapons or hard energy constructs with your mind...  manipulate foes from a distance... sheer mental fortitude...  usage of hand gestures justified.

     

    Nope, definitely not "justified."  Not unjustifiable... it works within a specific character concept (Psylocke), but the idea isn't that Psionic Melee should be changed to exclude these animations, it's that alternate low movement animations should also be an option.

    I definitely agree with you my apologies for misunderstanding I think it would be great to implement newer animation that reflect more of the psychic nature of the attack and should be implemented in game.

    • Like 1
  14. I personally don't think the animations should change because provides a unique affect to create a new feeling but it should be faster, the whole point for having slower animations was to show a strong attack. A great burst of energy being thrusted onto an opponent.

     

    It was supposed to be satisfying to charge up energy then watch your foes HP deteriorate. But some of the attacks were nerfed, making the long animations that was supposed to be unique to that powerset feel less gratifying and a waste of time compared to it's fast paste melee counterparts.

     

    It's kinetic energy literally the energy responsible for movement, it should be faster, especially if it's not going to carry out the satisfaction of dealing a strong attack. Both these problems need to be fixed. If kinetic melees animation is to remain unique it needs to deal more damage to show your charging a strong attack, if not (at worst) the animations need to preform faster. And I do not want to have to alter the movement of the set. My preference is that it needs to reobtain it's former strength that it had on the live server before it got better.

     

    • Like 1
  15. On 12/31/2020 at 11:09 AM, Greycat said:

    Just because it might fit...

     

    Psi melee. Mind control. Why are we waving our hands around? Wouldn't it just be cool - or unsettling - to have your character just *stand* there and have things happen?

     

    All right, it wouldn't fit every character, but it'd just be interesting to have an animation-less - even effect-less - Mind control and Psi melee. Just think of it - enemies attack, and you just stand there ... while they get hit with psi blades, thrown in the air, the works. No waving your hands around, no circles appearing from  your forehead. Just you, calmly standing in the eye of a storm of psionic mayhem.

     

    It could be an ... interesting option.

    I understand where you are coming from, however I believe the whole preface for psionic melee was to conjure weapons or hard energy based constructs with your mind. The same mental force used to manipulate foes from a distance, to do your bidding are the exact same forces used to manipulate constructs that is shaped to your choosing with your sheer mental fortitude. Using your mind to project your will in the form of constructs makes the whole usage for hand gestures justified. I personally don't see an issue with it considering the psychic aura while preforming attacks already provides a mental feel, like telekinetic blow that conjures a psychic hand from you mind before you uplift foes. 

  16. On 1/2/2021 at 7:36 AM, Zepp said:

    I like:

    • increasing secondary effects
    • Vulnerability Mark adjustments
    • Overwatch (though the numbers may need to shift)

    I don't like:

    • tying vulnerability mark to T1/T2 powers
    • feast/famine meter style play
    • O/D stancing style play

    The Overwatch feature and Marking adjustments could completely replace Opportunity modes (with some adjustments to values). Removing the meter and moderating the effects would make this much more consistent and reliable.

     

    Suggestions:

    • Simplify - any ST attack will create a mark that has a -15% resist that does not stack from the same caster; allies within 100' gain +7.5% ToHit and +End/Heal on Mark defeat (scaling by level and target HP/End). 
    • Revise - your ideas are above average and interesting, revising your post to make the ideas more accessible would increase accessibility.

    Having a vulnerability mark will help sentinels to unleash greater potential in combat and will help make them stand out as it's own schedule.

     

    In regards to simplification, a long well thought out post is required if you want to express all the changes you want to implement and analyze the playstyle altogether to make it better.

     

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