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Kruhl Sentru

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  1. Not sure what happened, but the chat filter got borked. You so much as capitalize a letter, even just the first letter, and it can't tell it's a swear word anymore. Ever heard the phrase ffs? Actually spell it out, chat filter can't see it. Look, I know some people don't like the filter. That's why you can turn it off. If you want to make that option more obvious, or easier to find, or even have it toggled off by default, fine. Just keep it functional.
  2. Any chance, while you're looking into "tanking", you could look at the scrapper threat level? Tankers are this game's primary tank, with high hp and ~33% better defense powers. Brutes are the secondary tank, generating faster aggro, but lacking the boosted defense powers. Kheldians can act as a backup/tertiary tank in dwarf form, but lack a full array of powers. Scrappers generate 50% more threat than normal ATs, but fall even behind Kheldians in both durability and taunting. For those who don't know, every AT has a built-in stat called "Threat Level" that can be viewed in the combat attributes window, 'basic' tab, near the bottom. For most ATs, this is 2. It acts as a multiplier on your threat generated. A few rare powers have been known to lower it (such as illusion's improved invisibility), but it's usually just a done deal. For Tankers and Brutes, this is set to 4 - hence the +400% taunt you used to see on all their powers. But, Scrappers, a pure melee dps AT, have both Challenge, a single target, fast recharging taunt, and a threat level of 3, increasing all threat generated by 50%. At least you can choose to skip Challenge if you want, but that threat level is permanent. If I'm not mistaken, this would be a holdover from pre-ED days. Scrappers were pretty tough then, and were a secondary tank. Afterwards, they lost that ability. Now, while some can be decently durable (and need to be, considering the amount of damage flying around in melee range), they aren't really a tank at all. If they are, they'd be the, what, quartiary tank? Instead of helping, this boosted threat mostly just makes it harder for tankers to keep aggro off of a high dps scrapper (brutes generate more threat, so they probably won't have as much trouble). And believe me, I've had some builds that yanked aggro off of tankers in a heartbeat. Anything not outright hit with the taunt status effect, at least. It'd be nice to at least include it as an option from Null the Gull, if there's any opposition to the change, as many of us would rather not be pulling so much aggro as a DPS AT. Of course, I don't expect a smaller, almost unheard of issue to get much attention, but I figured it's worth a shot.
  3. Here's a few things I'd like considered: A 'classic' server for those who don't want the game to be changed. I personally like the updates, but I know not everyone agrees. It just makes sense to me, then, that having one or more 'classic' servers could help alleviate the issues. Reconsideration of S.C.O.R.E.'s changes. Most are pretty awesome, but some don't make sense to me. I feel that a serious review of the changes could go a long ways. Stability. Balance. Some of this stuff was in beta for a reason. For example, while the idea of the Vigilant is cool and all, they still can't keep up with scrappers or blasters. They don't have the DPS, and lack durability or taunting to be a hybrid tank. The devs had told us that Vigilants needed a more clear role in a team, and I agree. Likewise, a number of other options still need more polish, if possible. Regarding vet rewards and DLC: Either make them available to all, or readily able to re-earn, possibly with both an option for paying or not paying. I spent a LOT of cash on this game, and I'm not alone. I'd really hate to lose all that, and in the current state, I won't, so that's fine. I'm just tossing out this in case we don't just straight up use i25 as-is. A review of "low-hanging fruit", if you will. For example, why do we need IO's to turn KB to KD? Why not just use Null the Gull for a global setting? Sure, if you've got like, one power, that's fine, or maybe two or three, but what about stuff like Khelds or Energy Blast? It's pretty expensive, and sucks up IO slots, while being practically required. Likewise, there are lots of other, simple, easy fixes I feel players could use. Here's a bit of trivia: did you know Scrappers, a DPS AT, generate 50% more threat than a standard AT? Everyone has a threat level, normally set to '2', that acts as a multiplier of generated threat. Tanks and Brutes have a 4, and Scrappers, 3. Back before massive defense nerfs and Enhancement Diversification, Scrappers were a secondary tank, so having a taunt and boosted threat made total sense. Now, Tankers are still the primary tank, Brutes are your secondary tank, and Kheld 'Dwarf' form is a sort of tertiary tank. Scrappers fall behind even them, so they're, what, a quartiary tank? Maybe use Null the Gull to turn down that threat level to 2 or something, so Scrappers can stop pulling aggro of off Tankers. And, if they haven't taunted an enemy, the threat generated by a Tanker is not enough to match the combined DPS and threat level of a Scrapper in many instances. So, again, lots of low-hanging fruit out there, changes that should have been implemented a long, long time ago. Long asked for upgrades! Masterminds, for example, have virtually no real customization of pets. They also have a measly 7 primary powersets. I'll be using some of the stuff in game, with a few minor tweaks, we could more pet sets. Illusion Control's pets, or maybe the spider bots from Arachnos and the Bane spiders come to mind. Maybe mine the Lore pets a bit for easily worked with assets. More powersets being spread to other ATs is another good one. Like, why can't Scrappers use Energy Melee? A few tweaks should fix that up. Just follow the patterns set by the original devs, and you're golden. That kind of stuff could allow for faster addition of new options, and with a smaller team, it probably won't be easy to add much in the way of entirely new content. Kick P2W to the curb. No one needs that garbage. It's not the end of the world if we don't have double xp at all times, and what I really want is to make sure this game never goes full P2W. Sure, P2W makes good money in the short term, but I guarantee you, the losses add up over the long run. Just don't do it. I'm not sure if this exists, but perhaps some actual policing of some sort of rules of conduct. Most people are pretty good folks here, but we don't need things like racism, trolling, griefing, etc. to end up showing up with nothing more than an ignore list to stop it. Trust me, this is still the internet, and there are still plenty of troubles that can show up. Anyways, this post is more of a brainstorm than anything. I doubt I'll get everything, I'm just looking to toss out some ideas that might help. Also, a side note: assuming no chaos of life (y'know, like BOOM pc died kinda random stuff), I plan on making a Let's Play series of the game, once it's fully legal. I know there are plenty of other content creators out there as well, some who even jumped the gun a bit. It's not like I'm some big time LPer, it's more of a hobby for me, but I'm sure plenty of peeps are looking forward to likewise getting those videos and streams out once this is all done. Just letting you know, we're still rooting for you in the negotiations. 😃
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