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Flat Line

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Posts posted by Flat Line

  1. I've been running an Electric/Electric build and find it very good for actively defending itself. 

    They're are a lot of powers you can slot for knockdown. You also get frequent stuns and energy drains for free. 

     

    I find it feels a little like playing a dominator with a lot more damage. Knockdown is a great form of control.

     

    My other/first blaster is Energy/Energy maxed out with flight and ranged defence. He works very well, has good survivability and damage. But, it's a more borring playstyle... 

     

    With IOs pretty much any build can work with a little tinkering on mids. There's always a way to keep a blaster alive and thriving nowadays. 

  2. On Blasters, I think knockdown is the way to go!

    My main is an Energy/Energy. And I’m currently leveling an Electric/Electric. I didn’t think I’d get even MORE knockdown and control with */Electric.

     

    Not only is knockdown great control/damage mitigation. It also makes you really feel super heroic!

  3. Personally, I’ve gone will full defences.

     

    But, I think there’s a strong argument that the game was better before specialized IOs.

     

    I remember a time when Blasters were scary to play, and I loved it.

     

    That play style sort of exists on Dominators. But everything can be so tanky nowadays it just gets boring.

     

    Thanks for the post though! I’m inspired to make an “old school” no defence / high damage build!

  4. Enjoyed reading this forum and I thought I'd give the build a shot.

    I used Tex's build as a back bone. But, I subbed in flight (my preferred movement style), and tried to increase defence for survivability and recharge. (I was hoping for permanent Dom without needing hasten up, but fell a little short).

    1755184930_ScreenShot2022-08-14at10_39_12PM.thumb.png.a2480473df5ff8c624c56ea63dcde28c.png

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    PsyStorm: Level 50 Science Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Psionic Assault
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Mesmerize -- FrtHyp-Plct%(A)
    Level 1: Psionic Dart -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/EndRdx/Rchg(5), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/Rchg(7)
    Level 2: Mind Probe -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(9), CrsImp-Dmg/Rchg(9), CrsImp-Acc/Dmg/Rchg(11), CrsImp-Acc/Dmg/EndRdx(11), Mk'Bit-Dam%(13)
    Level 4: Telekinetic Thrust -- Hct-Dam%(A), Hct-Dmg/EndRdx(13), Hct-Acc/Rchg(15), Hct-Acc/Dmg/Rchg(15), Hct-Dmg/Rchg(17), FrcFdb-Rechg%(17)
    Level 6: Dominate -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(19), Dcm-Dmg/Rchg(19), Dcm-Acc/Dmg/Rchg(21), Dcm-Build%(21), Lck-%Hold(23)
    Level 8: Confuse -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprAscoft-EndRdx/Rchg(25), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprAscoft-Rchg/+Dmg%(29)
    Level 10: Mass Hypnosis -- CaloftheS-Heal%(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27)
    Level 14: Super Speed -- Clr-Stlth(A)
    Level 16: Hover -- LucoftheG-Def/Rchg+(A)
    Level 18: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(29), BslGaz-EndRdx/Rchg/Hold(31), BslGaz-Acc/Rchg(31)
    Level 20: Drain Psyche -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(31), DctWnd-Heal/Rchg(33), EffAdp-Acc/Rchg(33), DctWnd-Heal/EndRdx/Rchg(33), DctWnd-Rchg(45)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43)
    Level 26: Terrify -- Rgn-Dmg(A), Rgn-Dmg/Rchg(34), Rgn-Acc/Dmg/Rchg(34), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(36), Bmbdmt-+FireDmg(45)
    Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(50)
    Level 30: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(43)
    Level 32: Mass Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(36), CrcPrs-Conf(36), CrcPrs-Conf/Rchg(37), CrcPrs-Acc/Conf/Rchg(37), CrcPrs-Acc/Rchg(37)
    Level 35: Psionic Lance -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dmg/ActRdx/Rchg(39), StnoftheM-Acc/Dmg(39), StnoftheM-Dmg/EndRdx(40), GldJvl-Dam%(40)
    Level 38: Psychic Shockwave -- Erd-%Dam(A), Arm-Dam%(40), Arm-Dmg/EndRdx(42), Arm-Acc/Rchg(42), Arm-Acc/Dmg/Rchg(42), Arm-Dmg/Rchg(43)
    Level 41: Sleet -- CrtSpd-EndRdx/Rchg/Slow(A), CrtSpd-Rng/Slow(45), CrtSpd-Acc/Slow(46), AchHee-DefDeb(46), AchHee-DefDeb/Rchg(50), AchHee-ResDeb%(50)
    Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 47: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), Ksm-ToHit+(48), LucoftheG-Def/EndRdx(48)
    Level 49: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 1: Domination 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Jump-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5)
    Level 1: Stamina -- PwrTrns-+Heal(A)
    Level 49: Quick Form 
    Level 14: Speed Phase 
    Level 50: Eye of the Magus 
    Level 50: Freedom Phalanx Reserve 
    Level 50: Geas of the Kind Ones 
    Level 50: The Atlas Medallion 
    Level 50: Task Force Commander 
    Level 50: Vanguard Medal 
    Level 50: Portal Jockey 
    Level 50: Elusive Mind 
    Level 30: Afterburner 
    Level 50: Musculature Core Paragon 
    Level 50: Barrier Core Epiphany 
    Level 50: Assault Radial Embodiment 
    Level 50: Ion Radial Final Judgement 
    Level 50: Diamagnetic Radial Flawless Interface 
    Level 50: Robotic Drones Core Superior Ally 
    ------------

  5. 1 hour ago, tidge said:

     

    I see things I would do differently, but the only one I feel compelled to speak to is that I would swap the sets in Confuse and Mass Confusion. The %Contagious Confusion %proc is better in the single-target power, and the AoE power is a better spot for %damage.


    That’s a very fair point.

    I’ve been back and forth on it. 
    I find I like Contagious on Mass Confusion at higher levels. But, it’s definitely better on Confuse at lower levels.

     

    Thinking about it, I might switch it back… it’s nice to have a build that also exemplars well..

  6. Thanks!

     

    Those numbers help a lot. I’m going to play around with a new build based around what you’ve got. Sounds fun to play!

     

    My plan with the above build was to get near caped ranged defence and blast/control from hover.

     

  7. 1 hour ago, BlingBaby said:

    This is how I built my Mind/Energy//Psi. I like the idea of just setting Domination to autofire and having it go on its own. I have Hasten and Mind Link bound to my Q and E buttons, respectively. I'm considering binding Power Boost to a button as well, but don't have that done yet. Focusing on recharge, I find it pretty easy to cycle Power Boosted Unleash Potential and Mind Link with Barrier to keep myself with pretty high defense most of the time.

     

    Incidentally, without Hasten, I can still lose permadom by having a long animation power go off, being slowed, or by queuing up a power that is slightly out of range and having that take the place of the autoclicked Domination button. So, I like the idea of being able to perma while having the benefits of Hasten, but not depending on Hasten.


    This sounds great!
    I’ve been using Mind/Energy/Primal - Mostly for the AoE attacks. Slotted for knockdown, Energy Torrent and Energy Blast also add more control.

    I was planning on Mind/Energy/Soul - To try for better defences (but haven’t tried it yet)

     

    But Mind/Energy/Psi with a lot of recharge sounds great for concept! I also really like the idea of casual hasten, but not needed for perm dom.

     

    How are your defences without boosting from powers? I like to keep ranged at 35-45. 

    PsyStorm - Mind Energy - Mark VI Ranged Exemp.png

    • Thumbs Up 1
  8. 4 hours ago, laudwic said:

     

    You mean the Force Feedback Proc, right?  I've just started an Earth/Energy and I'm curious how if putting that Proc in a good number of powers is worth it.

     


    Yes, that’s the one!

     

    You definitely notice when they go off. But, they don’t stack with each other (Mids makes it seam like they do).

    They also create their own frantic playstyle where you feel like you need to constantly attack and fish for the proc. At that point it defeats the purpose, and I may as well just use hasten…

    • Thanks 1
  9. I tried with a Mind/Energy.

    For the same reason above, I didn’t want to have to watch the hasten timer.

    My plan was to use Sudden Acceleration in the ranged Energy attacks. That way I wouldn’t be loosing out to much on set bonuses.

     

    Turns out it just didn’t proc enough to work. So, I’m back to using hasten.

    • Like 1
  10. On 7/6/2020 at 9:46 AM, Plutoria said:

    First was a Earth/NRG then made a MC/NRG ( didnt have to soft cap either of them, Def in the 30-35 range, resist type didn't matter. always +4/8, perma dom) I then became curious about fortunatas and haven't touched my Doms again sadly. Earth was for sure the easiest and safest but MC allowed me to ramp up kill speed.


    Any change of seeing your Mind/Energy farm build and how you go about farming with it?

     

    I main a Mind/Energy and would mind dedicating a build slot to farming. 

  11. On 1/5/2022 at 4:11 AM, Tuft said:

     

    Note that CoH is unable to switch audio device once it has been started. So, in order for it to work with my Bluetooth headset, I have to first plug in the headset, make sure it works, *then* I start CoH entirely from scratch. And if the headset for some reason loses connection, e.g I bring it with me too far from my computer or Discord messes with my audio settings, I have to log off entirely and restart CoH to get the audio to work again. 

     

    This is an old issue, I remember complaining about it back on live.

     

    You nailed it, this was it!

    As soon as I relaunched with my headphones plugged in, there was no problem.

     

    Thank you!

  12. 12 hours ago, Psilencer said:

     

    This is the first I'm hearing of a +100 recharge proc.  What set is that in?  Sounds awesome.  I love having my nukes up fast.


    It’s in the Knockback set. 
    I’m drawing a blank on the name…

    There are a few builds on this forum where they really abuse those procs for crazy recharge numbers. 
    Personally, I’ve found it doesn’t proc often enough to stack much. But getting it to be up once fairly often does make a big difference!

  13. 1 hour ago, TheGentlemanGhostronaut said:

    I want to do a slow-play character, mostly will be solo/duo though I'll dip into TF's every now and then.

    Themeatically the character is all ingenuity and training, so I'm going for either Pistols or Assault Rifle, with Devices/Traps, but it's not something I've ever done before so I was wondering which AT and combo you guys think will be most interesting.


    Devices can be fun solo. Especially if you like a slower play style, setting up trip mines and traps.

    Blasters are my favourite at the moment. They offer a challenge in that they aren’t as invincible as most of the other classes. 
    They can also be made very strong for end game content.

    • Like 1
  14. 1 hour ago, nebber said:

     

    Force Feedback has a quite low proc rate, 2ppm, compared to the more standard 3.5ppm for damage procs / 4.5ppm for purple procs.   Also only lasts 5 seconds when triggered, so that limits how much you can stack it.  Since you've got your ST attacks with the FF proc slotted for recharge, this also drops proc rate in those. Per your slotting, looks like your power burst has a 30% chance of procing FF; snipe: 50%; and torrent 21% chance per target (so higher chance with more targets hit).   Looks like the numbers back up your observation - the proc not really making you a recharge machine. 


    Yeah...

    it’s not terrible, put it’s not the glorious idea I hoped for.

     

    Thanks for the numbers! It definitely helps to understand whats going on.

    • Like 1
  15. 53 minutes ago, FlammeFatale said:

    Hello,

     

    Be aware that the chain (Repulsion Bomb + Explosive Blast + Energy Torrent) is not huge DPS compared to Spring Attack + Nova.  But it is still better than nothing. Usually I insert a snipe in the middle.

     

    Else I just dinged 50 and I have my doubts about Force of Nature. I don't like the stamina drop at the end. It is possible to alleviate it with Energize. But one must not forget to use Energize while Force of Nature is on. For the moment I'll keep it, but it is a question mark. I could replace it with a last LOTG mule. Or maybe I'll keep it. 

     

    The +rech proc. If you mean the Force feedback one, I also have my doubts about it. I used it on other toons and I noticed that one is far from enough. It tends to proc when one doesn't need it and not to proc when one needs it .  Also , Mids is misguiding. The recharge numbers in Mids assume that the proc is always on, which is very, and I mean very very, far from reality.

     

    I guess to make it work, one would need at least 3 in a main attack chain. Which I guess is not feasible with most characters. In the energy/energy blaster case, I don't see where I could fit 3 FF procs in an attack chain that makes sense. And also, too much would be given up (KB to KD, -res proc...).

     

     


    I’m currently running with 4 in my attack chain. (Snipe, Burst, Explosive Blast, Torrent). It doesn’t seem to proc nearly enough. 
    It also makes you want to rush. Because if you aren’t fighting, it’s not proc-ing. 

     

  16. 4 hours ago, FlammeFatale said:

    Here is my version.

     

    So far it is only level 45, but it feels very promising in game. A few remarks:

     

    - Inspired buy my Elec/Shield stalker, I choose to use Spring Attack. I am pretty happy with this choice. Spring attack has a triple effect: softening the mobs a bit, knocking them down, and applying the -res proc very reliably. I then apply Nova. Spring Attack is really fun when used from hovering above the mobs, the blaster looks like a dive bomber.

     

    - So my first AOE attack chain is Spring Attack + Nova. When Nova is on cooldown, I use my second AOE attack chain: Repulsion Bomb + Explosive Blast + Energy Torrent. It takes longer to kill mobs this way and can require some kiting or hovering. But it is an alternative to waiting for Nova to be up again.

     

    - I choose to cap ranged defense only. I have another build with capped S/L on top of ranged, but feel it gives up too much in recharge. Recharge is I feel what I need the most with this character.

     

     

    Cobalt Man - KB to KD.mxd 5.23 kB · 2 downloads


     

    I hadn’t really considered repulsion bomb!

    I could slot it instead of a melee attack at the end of the build. I like the idea of using it when Nova is down.

     

    I played the last version of the build last night. It feels a little sluggish compared to my normal build. I don’t think I ever noticed the +rech proc stacking. And it didn’t seem to proc all that often. Pretty disappointing really.

     

    I think I might have to go back to the drawing board. Maybe even have to pick up Hasten which I was trying to avoid...

  17. 1 minute ago, Nemu said:

    Bolt over blast because of the cast time. In the end it's your pick. I prefer the T1, some others like the T2.

     

    Power push does no damage, I figured if you want that 3.75% defense you might as well put it into a power that does damage. Makos offer better overall bonuses than thunderstrike but it's your pick, the net defense is the same.

     

    Yeah, I was just playing around some more with it. 

    I think keeping the extra Mako is better. 

     

    I'm thinking of Power Push instead of Power Boost or Boost Range. 

    Using Intuition instead of Musculature, I could still get a 20% range boost. But 33% damage instead of 45%. Though it seems if I'm using Aim and Build up I'm capping damage anyways.

  18. 1 hour ago, Nemu said:

    Aim and build up come way too late. Those are really useful early game when your acc/damage enhancement values are lowered due to exemping and when your defenses aren't mature yet. Dead things don't hit back. You can alternate these every or every other group and give yourself a nice damage/acc boost.

     

    Pro-tip: Activate aim/build up on your way over to mobs, not when you are ready to engage. Play this game long enough and you'll get a sense of map layout and where the next mob will be. If you are clicking aim/build up when you get to the mob in preparation for the alpha strike then prepare to nuke corpses.

     

    Your over-emphasis on procs on the AoEs means they have very low acc and they are slotted below ED values for damage, and you picked up aim/build up/tactics late. Which means if you ever exemp and starting doing +4/8 on a team you are sitting at 60ish% chance to hit on those AoEs. That's a tad low for my tastes. I typically build for 95% chance to hit against +4s with tactics turned on. I suppose this doesn't matter if you don't plan to exemp.

     

    3 piece explosive strike is a poor way to get ranged defense if it means not being able to enhance your damage close to the ED cap, the proc is nice, but with a 12 base recharge cone it won't be consistent. Sticking the FF proc is always recommended because the trigger provides so much value, a damage proc though, for this power, not so much. I tend not to proc monster powers that recharge in 10 seconds or less if it means I can't enhance it to the ED damage cap or get a useful set bonus from other options.

     

    6 slots for 2.5% range defense is a terrible deal. Outside of the blaster defiant barrage ATO set I would not pursue the 2.5% range defense at 6 slots unless I'm absolutely at my last resort. There are other cheaper and more slot efficient ways to get range defense.

     

    I don't see the point of power push, it's recharge is too short to be even a proc mule, and even as a proc mule there's no ACC slotting. I'd take a melee attack instead and put a full set of makos in for 3.75 range defense. That's a much better investment for 6 slots than slotting either aim or temp invuln.

     

    I don't like splitting off the PVP and reactive defense uniques as single slot wonders. Both those sets offer +HP at 3 slots. My typical way of slotting is Weave - 1 LOTG7.5 and 3 piece Gladiator Shield with the unique, Manuevers - 1 LOTG7.5 and 3 piece reactive defense with the unique. You get full ED enhancement values out of both powers and a nice +hp bonus.

     

    You are also trying too hard on the S/L resist cap. With blaster HP 75% S/L resist vs 60ish% will mean very little to your overall survival. That difference is inconsequential if you are facing trash mobs, and inconsequential when you go against the hard stuff. When you get hit hard you are still going to pop a green by reflex, that 9-10% extra resist won't be a game changer.

     

    I'm also assuming you are willing to invest in this build on account of the winters, purples and PVP sets. I'd get a overwhelming force KD IO in either explosive or energy torrent.

     

    I tuned your build. It's much more slot efficient and much more exemp friendly. You offense and defense will both be 90% mature by level 30, as that is how I like to build all my characters. It also has 50% slow resist and a faster hover. I prefer power boost to boost range, but you can pick whatever for the level 49 slot.

     

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Science Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Power Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
    Level 1: Power Thrust -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11)
    Level 2: Energy Torrent -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(13), Bmbdmt-Dam(13), Bmbdmt-+FireDmg(15), ExpStr-Dam%(15), FrcFdb-Rechg%(17)
    Level 4: Super Speed -- WntGif-ResSlow(A), Clr-Stlth(49)
    Level 6: Power Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Rchg/Dmg%(27)
    Level 8: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(17), FrcFdb-Rechg%(19), Dmg-I(19), StnoftheM-Dam%(21), Dcm-Build%(21)
    Level 10: Build Up -- RctRtc-Pcptn(A)
    Level 12: Aim -- GssSynFr--Build%(A)
    Level 14: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(40), BlsoftheZ-ResKB(40), Ksm-ToHit+(42)
    Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(27), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(29), NmnCnv-Heal(31), NmnCnv-Regen/Rcvry+(31)
    Level 18: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(40)
    Level 20: Afterburner -- LucoftheG-Def/Rchg+(A)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- GldArm-3defTpProc(A), HO:Ribo(42), ResDam-I(46)
    Level 26: Explosive Blast -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), Ann-Acc/Dmg/EndRdx(36), Ann-ResDeb%(36), OvrFrc-Dam/KB(36), FrcFdb-Rechg%(37)
    Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(33), ShlWal-Def(34), ShlWal-ResDam/Re TP(34)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(33), Rct-ResDam%(33)
    Level 32: Nova -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(39), Arm-Dam%(39), SuddAcc--KB/+KD(39)
    Level 35: Personal Force Field -- LucoftheG-Def/Rchg+(A)
    Level 38: Tactics -- AdjTrg-ToHit/EndRdx(A)
    Level 41: Temp Invulnerability -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(42), RctArm-ResDam/EndRdx/Rchg(43), RctArm-ResDam(43), UnbGrd-Max HP%(43)
    Level 44: Energy Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(46)
    Level 47: Bone Smasher -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(47), Mk'Bit-Dmg/Rchg(47), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48), Mk'Bit-Dam%(48)
    Level 49: Power Boost -- RechRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 49: Quick Form
    Level 50: Freedom Phalanx Reserve
    Level 50: Portal Jockey
    Level 50: Task Force Commander
    Level 50: The Atlas Medallion
    ------------

     

     

     

    Thanks Nemu!

     

    I really like what you've done with it!

    Any reason for Power Bolt over Power Blast? I figure with a high recharge build it's better to go for the higher damage? Are you looking at the short cast time?

     

    Putting the melee powers at the end also makes a lot more sense.

     

    You're also right that I neglected the Accuracy. I was a little too focused on only Damage, resistance, and Defense!

     

     

    I made a switch between Power Bolt and Power Burst and added Winters Bite to maintain the defense bonus and pick up another Force Feedback Proc.

     

     

    I also wanted to keep Power Push in there. It's not a deal breaker to loose it, but swapping with one of the melee attack was the only place I saw. Maintaining the deffense, but loosing 5% resistance and 3% damage buff... Not sure if it was worth that..

     

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Flatline: Level 50 Science Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Power Bolt -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(7)
    Level 1: Power Thrust -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11)
    Level 2: Energy Torrent -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(13), Bmbdmt-Dam(13), Bmbdmt-+FireDmg(15), ExpStr-Dam%(15), FrcFdb-Rechg%(17)
    Level 4: Super Speed -- WntGif-ResSlow(A), Clr-Stlth(49)
    Level 6: Power Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg/EndRdx(23), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Dmg/EndRdx/Acc/Rchg(25), FrcFdb-Rechg%(27)
    Level 8: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(17), StnoftheM-Dam%(19), Dmg-I(19), Dcm-Build%(21), FrcFdb-Rechg%(21)
    Level 10: Build Up -- RctRtc-Pcptn(A)
    Level 12: Aim -- GssSynFr--Build%(A)
    Level 14: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(40), BlsoftheZ-ResKB(40), Ksm-ToHit+(42)
    Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(27), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(29), NmnCnv-Heal(31), NmnCnv-Regen/Rcvry+(31)
    Level 18: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(40)
    Level 20: Afterburner -- LucoftheG-Def/Rchg+(A)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- GldArm-3defTpProc(A), HO:Ribo(42), ResDam-I(46)
    Level 26: Explosive Blast -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), Ann-Acc/Dmg/EndRdx(36), Ann-ResDeb%(36), OvrFrc-Dam/KB(36), FrcFdb-Rechg%(37)
    Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(33), ShlWal-Def(34), ShlWal-ResDam/Re TP(34)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(33), Rct-ResDam%(33)
    Level 32: Nova -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(39), Arm-Dam%(39), SuddAcc--KB/+KD(39)
    Level 35: Personal Force Field -- LucoftheG-Def/Rchg+(A)
    Level 38: Tactics -- AdjTrg-ToHit/EndRdx(A)
    Level 41: Temp Invulnerability -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(42), RctArm-ResDam/EndRdx/Rchg(43), RctArm-ResDam(43), UnbGrd-Max HP%(43)
    Level 44: Power Push -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(45), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(46), Thn-Dmg/EndRdx/Rchg(46)
    Level 47: Bone Smasher -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(47), Mk'Bit-Dmg/Rchg(47), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48), Mk'Bit-Dam%(48)
    Level 49: Boost Range -- RechRdx-I(A)
    Level 1: Defiance 
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Flight-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 49: Quick Form 
    Level 50: Freedom Phalanx Reserve 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    Level 50: Intuition Radial Paragon 
    Level 50: Ion Core Final Judgement 
    Level 50: Diamagnetic Radial Flawless Interface 
    Level 50: Robotic Drones Core Superior Ally 
    Level 50: Clarion Core Epiphany 
    Level 50: Assault Core Embodiment 
    ------------

     

     

     

  19. Just now, Elia87 said:

    Why pick the force mastery APP and not say, Soul or something else?


    I really like Personal Force Field.
       It’s a nice ‘Oh Shit’ power.

       I use it to tank. Or gather mobs for a Nova.

       I also like to ‘Stealth’ to the end of missions.

       Being able to be as invulnerable as possible for as long as you want is just really nice to have.

       Also a luck of the gambler slot (so I don’t need something like Vengeance, because I’m trying to minimize clicks).

     

    Temp Invulnerability is also a nice resistance shield. It’s also costume friendly.

     

    I liked the powers in both Ice and Fire. There are some nice controls in there. But I dislike the look of them. And while Bonfire is really good, it takes a little to long to set up. And just going through my regular attack cycle seems to be better.

     

    I think if I were in melee more, scorpion shield would be good.

     

    I haven’t tried Soul. Though it seems very popular. I think the main reason being I’d have to go into melee more often. And it would be more clicks before an attack. With Aim and Build up, I’m already at 1 or 2.

  20. Thanks nebber, 

    You were right about the damage cap! I just verified it.

     

    I also agree with what you're saying: Having control to front load Aim and Build Up or divide them over multiple spawns. I was trying to minimize clicks. But, I think in this case it could be worth it. 

    I started shying away from clicks when I had Hasten on Auto. And then trying to constantly click: Energize, Aim, Build Up, Boost Range, and Power Boost. I was also clicking those powers more often than I needed to because of such high recharge...

    All in all, I think 2 clicks for Aim and/or Build up should be manageable. Boost Range is for a pretty rare situation (I'm wondering if Assault would be a better choice?). 

     

    Here's where I'm at right now:

     

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Flatline: Level 50 Science Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
    Level 1: Power Thrust -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Dam%(15), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42)
    Level 2: Energy Torrent -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(7), ExpStr-Dam%(9), Bmbdmt-+FireDmg(9), PstBls-Dam%(11), FrcFdb-Rechg%(11)
    Level 4: Super Speed -- Clr-Stlth(A), Clr-RunSpd(25)
    Level 6: Power Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(13), SprWntBit-Acc/Dmg/EndRdx(21), SprWntBit-Acc/Dmg/Rchg(21), SprWntBit-Dmg/EndRdx/Acc/Rchg(23), FrcFdb-Rechg%(23)
    Level 8: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx/Rchg(25), StnoftheM-Dam%(27), Apc-Dam%(27), Dcm-Build%(29), FrcFdb-Rechg%(29)
    Level 10: Energy Punch -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(31), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(46), SprBlsWrt-Rchg/Dmg%(46)
    Level 12: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19)
    Level 14: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(15), WntGif-ResSlow(43)
    Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/EndRdx/Rchg(17), NmnCnv-Heal(17), NmnCnv-Regen/Rcvry+(19), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(34)
    Level 18: Afterburner -- LucoftheG-Def/Rchg+(A)
    Level 20: Kick -- Acc-I(A)
    Level 22: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(36)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/Rchg(48)
    Level 26: Explosive Blast -- Bmbdmt-Dam(A), Bmbdmt-+FireDmg(34), Ann-ResDeb%(34), Bmbdmt-Acc/Dam/Rech(36), SuddAcc--KB/+KD(40), FrcFdb-Rechg%(40)
    Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(31), Rct-Def(45)
    Level 30: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
    Level 32: Nova -- Arm-Dam%(A), Arm-Dmg/Rchg(36), Arm-Dmg(37), Arm-Acc/Dmg/Rchg(37), Arm-Dmg/EndRdx(37), SuddAcc--KB/+KD(39)
    Level 35: Personal Force Field -- LucoftheG-Def/Rchg+(A)
    Level 38: Power Push -- VllofVlc-Acc/KB(A)
    Level 41: Temp Invulnerability -- GldArm-End/Res(A), GldArm-RechRes(42), GldArm-RechEnd(43), GldArm-Res/Rech/End(45), GldArm-ResDam(46), GldArm-3defTpProc(48)
    Level 44: Aim -- AdjTrg-ToHit/Rchg(A)
    Level 47: Tactics -- RctRtc-Pcptn(A)
    Level 49: Boost Range -- RechRdx-I(A)
    Level 1: Defiance 
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 2: Swift -- Flight-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 49: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Ion Core Final Judgement 
    Level 50: Assault Core Embodiment 
    Level 50: Clarion Core Epiphany 
    Level 50: Diamagnetic Radial Flawless Interface 
    Level 50: Intuition Radial Paragon 
    Level 50: Robotic Drones Core Superior Ally 
    ------------

     

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