Jump to content

Flat Line

Members
  • Posts

    83
  • Joined

  • Last visited

Posts posted by Flat Line

  1. 29 minutes ago, nebber said:

     

    My Mids shows -- Buildup: +20% tohit, +100% damagebuff.  Aim:  +50% tohit, +62.5% damagebufff.

    You can look at the powers' numbers in greater detail if you chose 'Data View' - hit control-D when hovering the mouse over a power.  Quite helpful for when the little summary box doesn't tell you everything you need to know.

     


    Thanks, those numbers make more sense. Also, makes the argument for Build up easy.

     

    Something is still off with my mids. I was looking on the damage output of Nova. It increased by the same amount wether I had Aim or Build up on... But, I know mids can be buggy.

  2. 15 minutes ago, Akisan said:

    Not very familiar with NRG/NRG, since I play Archery/Ice, but wanted to chime in on that Aim vs. Build-up point:  I tend to favor build-up over aim when building, as neither grant perception on their own, and both can slot the +perception IO (and, except in very rare situations, the +damage is more important than the +to-hit).


    Thanks!

    I didn’t know they take the same sets. With set bonuses and Tactic, I’m not too worried about accuracy.

    That’s a simple swap on this build 🙂

  3. 53 minutes ago, Nemu said:

    What I would do, power boost can boost your to hit against to-hit debuffs and buff your defense too so I'd keep it. Tactics will solve your perception issues and you can fit that in relatively early.

     

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 49 Magic Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Concealment
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Power Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11)
    Level 1: Power Thrust -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(33), Mk'Bit-Dam%(34)
    Level 2: Energy Torrent -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(3), SprFrzBls-Acc/Dmg(3), SprFrzBls-Dmg/EndRdx/Acc/Rchg(5), Dmg-I(5), Bmbdmt-+FireDmg(7)
    Level 4: Build Up -- EncAcc-ToHit/Rchg(A), EncAcc-ToHit/Rchg/EndRdx(49)
    Level 6: Power Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37), FrcFdb-Rechg%(40)
    Level 8: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Acc/ActRdx/Rng(34), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(36), Dcm-Build%(42)
    Level 10: Stealth -- LucoftheG-Def/Rchg+(A)
    Level 12: Aim -- GssSynFr--Build%(A)
    Level 14: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(15), BlsoftheZ-ResKB(15), Ksm-ToHit+(17)
    Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal(25), NmnCnv-Regen/Rcvry+(25)
    Level 18: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(19), WntGif-ResSlow(46)
    Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(21), Rct-Def/EndRdx(21), Rct-ResDam%(23)
    Level 22: Tactics -- EncAcc-ToHit(A), EncAcc-ToHit/Rchg/EndRdx(45)
    Level 24: Boxing -- Empty(A)
    Level 26: Explosive Blast -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(27), SprFrzBls-Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/EndRdx(29), Ann-ResDeb%(29), Ann-Acc/Dmg(33)
    Level 28: Tough -- GldArm-3defTpProc(A)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(31)
    Level 32: Nova -- SuddAcc--KB/+KD(A), FuroftheG-ResDeb%(42), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(43), Arm-Dam%(43), Arm-Dmg/Rchg(43)
    Level 35: Personal Force Field -- LucoftheG-Def/Rchg+(A)
    Level 38: Bone Smasher -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(40)
    Level 41: Temp Invulnerability -- StdPrt-ResDam/Def+(A), HO:Ribo(45), ResDam-I(45)
    Level 44: Force of Nature -- Ags-ResDam/Rchg(A), UnbGrd-Rchg/ResDam(46), TtnCtn-ResDam/Rchg(46)
    Level 47: Energy Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(47), Mk'Bit-Dmg/Rchg(47), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48), Mk'Bit-Dam%(48)
    Level 49: Power Boost -- RechRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- UnbLea-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 49: Quick Form
    ------------

     

    Also, a slowed blaster is a dead blaster. I don't like hover but it's your build. I did cram in enough slow resist so that you can at least move around faster after you waste a breakfree on a web-nade, or if you are grounded in a slow patch/caltrops field/etc...

     

    Thanks, that's a nice build!

     

    I like the 'chance for build up' in snipe. And the '- resist' in Explosive Blast also seems like a really good idea!

     

    Good point about the slow resist, so I added some in with 'Winter's Gift' in Fly. I dropped the +Max HP from Tough to do it. But I think that might be a better tradeoff.

     

    Adding the procs lost me 0.7 in Smashing/Lethal Resistance, but upped my defense slightly. 

     

    Here's where I'm at:

     

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Flatline: Level 50 Science Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
    Level 1: Power Thrust -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Dam%(15), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42)
    Level 2: Energy Torrent -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(7), ExpStr-Dam%(9), Bmbdmt-+FireDmg(9), PstBls-Dam%(11), FrcFdb-Rechg%(11)
    Level 4: Super Speed -- Clr-Stlth(A), Clr-RunSpd(25)
    Level 6: Power Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(13), SprWntBit-Acc/Dmg/EndRdx(21), SprWntBit-Acc/Dmg/Rchg(21), SprWntBit-Dmg/EndRdx/Acc/Rchg(23), FrcFdb-Rechg%(23)
    Level 8: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx/Rchg(25), StnoftheM-Dam%(27), Apc-Dam%(27), Dcm-Build%(29), FrcFdb-Rechg%(29)
    Level 10: Energy Punch -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(31), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(46), SprBlsWrt-Rchg/Dmg%(46)
    Level 12: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19)
    Level 14: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(15), WntGif-ResSlow(43)
    Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/EndRdx/Rchg(17), NmnCnv-Heal(17), NmnCnv-Regen/Rcvry+(19), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(34)
    Level 18: Afterburner -- LucoftheG-Def/Rchg+(A)
    Level 20: Kick -- Acc-I(A)
    Level 22: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(36)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/Rchg(48)
    Level 26: Explosive Blast -- Bmbdmt-Dam(A), Bmbdmt-+FireDmg(34), Ann-ResDeb%(34), Bmbdmt-Acc/Dam/Rech(36), SuddAcc--KB/+KD(40), FrcFdb-Rechg%(40)
    Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(31), Rct-Def(45)
    Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
    Level 32: Nova -- Arm-Dam%(A), Arm-Dmg/Rchg(36), Arm-Dmg(37), Arm-Acc/Dmg/Rchg(37), Arm-Dmg/EndRdx(37), SuddAcc--KB/+KD(39)
    Level 35: Personal Force Field -- LucoftheG-Def/Rchg+(A)
    Level 38: Power Push -- VllofVlc-Acc/KB(A)
    Level 41: Temp Invulnerability -- GldArm-End/Res(A), GldArm-RechRes(42), GldArm-RechEnd(43), GldArm-Res/Rech/End(45), GldArm-ResDam(46), GldArm-3defTpProc(48)
    Level 44: Aim -- RctRtc-Pcptn(A)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Boost Range -- RechRdx-I(A)
    Level 1: Defiance 
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 2: Swift -- Flight-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 49: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Ion Core Final Judgement 
    Level 50: Assault Core Embodiment 
    Level 50: Clarion Core Epiphany 
    Level 50: Diamagnetic Radial Flawless Interface 
    Level 50: Intuition Radial Paragon 
    Level 50: Robotic Drones Core Superior Ally 
    ------------

     

     

  4. I'm mostly hover blasting. Though, the defense values are high enough that I don't really need to. Especially because Diamagnetic gives the -5% to hit.

     

    Super Speed is there with the Stealth IO. That gives perfect Stealth. I wanted this build to be Exemplar friendly. So I can stealth missions at level 4. 

     

    Power Boots definitely isn't necessary. I'm not sure what else to put there, Maybe Assault?  I use it for the defense bonus mainly. 

     

    The reason I went Aim instead of Build up was for the perception increase. 

     

    Good point on Energize! I didn't know if it would be enough. Maybe I can use those 2 slots in Power Push and get another 2% ranged defense. 

     

    I sure have looked at devices! It wasn't an easy choice between the two. I just though Energize is too good to pass on... The occasion Power Thrust also feels so good and super heroic!

  5. Hello Everyone, 

     

    Through long searching and playing various ATs/builds (since the early days or this game), I've finally settled on a main (maybe only) toon. 

    I've been working on this build for a while. Learning a lot from these forums. 

    My Goals were to take advantage of high recharge (A la Mad King), without sacrificing defense. 

    • I opted not to take Hasten, instead relying on set recharges and procs. 
    • I also didn't take build up, instead using Aim on a high recharge and having the build up proc in Tactics.
    • I only took the melee attacks for set bonuses. I'm not a big fan for melee in this game. Though the occasional Power Thrust is hilarious/awesome! 
    • I tried opting for Toggles over Clicks. Energize is on Auto taking care of any endurance issues. I prefer to have a less busy playstyle. As is I'm still having to often click Aim and Power Boost.

     

    I'm looking for feedback from build experts out there. I've also seen a few people ask for an up to date Eng/Eng build. So this can be there for others too.

     

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Flatline: Level 50 Science Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
    Level 1: Power Thrust -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45), Mk'Bit-Dam%(48)
    Level 2: Energy Torrent -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(7), ExpStr-Dam%(9), Bmbdmt-+FireDmg(9), PstBls-Dam%(11), FrcFdb-Rechg%(11)
    Level 4: Super Speed -- Clr-Stlth(A), Clr-RunSpd(25)
    Level 6: Power Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(13), SprWntBit-Acc/Dmg/EndRdx(21), SprWntBit-Acc/Dmg/Rchg(21), SprWntBit-Dmg/EndRdx/Acc/Rchg(23), FrcFdb-Rechg%(23)
    Level 8: Sniper Blast -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(25), ExcCnt-Dmg/ActRdx(27), ExcCnt-Dmg/Rng(27), ExcCnt-Dmg/Rchg(29), FrcFdb-Rechg%(29)
    Level 10: Energy Punch -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(31), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(46), SprBlsWrt-Rchg/Dmg%(46)
    Level 12: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19)
    Level 14: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(15)
    Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/EndRdx/Rchg(17), NmnCnv-Heal(17), NmnCnv-Regen/Rcvry+(19), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(34)
    Level 18: Afterburner -- LucoftheG-Def/Rchg+(A)
    Level 20: Kick -- Acc-I(A)
    Level 22: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(36), UnbGrd-Max HP%(43)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(39)
    Level 26: Explosive Blast -- Bmbdmt-Dam(A), Bmbdmt-+FireDmg(34), Bmbdmt-Dam/Rech(34), Bmbdmt-Acc/Dam/Rech(36), SuddAcc--KB/+KD(40), FrcFdb-Rechg%(40)
    Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(31), Rct-Def(45)
    Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
    Level 32: Nova -- Arm-Dam%(A), Arm-Dmg/Rchg(36), Arm-Dmg(37), Arm-Acc/Dmg/Rchg(37), Arm-Dmg/EndRdx(37), SuddAcc--KB/+KD(39)
    Level 35: Personal Force Field -- LucoftheG-Def/Rchg+(A)
    Level 38: Power Push -- VllofVlc-Acc/KB(A)
    Level 41: Temp Invulnerability -- GldArm-End/Res(A), GldArm-RechRes(42), GldArm-RechEnd(43), GldArm-Res/Rech/End(45), GldArm-ResDam(46), GldArm-3defTpProc(48)
    Level 44: Aim -- RctRtc-Pcptn(A)
    Level 47: Power Boost -- RechRdx-I(A)
    Level 49: Boost Range -- RechRdx-I(A)
    Level 1: Defiance 
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 2: Swift -- Flight-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
    Level 49: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Ion Core Final Judgement 
    Level 50: Assault Core Embodiment 
    Level 50: Clarion Core Epiphany 
    Level 50: Diamagnetic Radial Flawless Interface 
    Level 50: Intuition Radial Paragon 
    Level 50: Robotic Drones Core Superior Ally 
    ------------

     

     

  6. Also, if you’re slotting Energy Blasts single targets with a proc, consider slotting the +100 recharge proc. 

    With those procs slotted, you can have your Nova up sub 30 seconds. Then you’re doing Nova Damage in the 1200 Range twice as often as other sets even with the KB to KD in Nova.

     

    There is a lot you can do with pretty much all the sets in this game. Energy isn’t the flavour of the month right now. But you can build it to be better than most if you put in the time.

  7. 1 hour ago, Elia87 said:

    So from what I can understand: energy blasters lose some dmg because they have to slot the KB to KD enhancement right?


    Not necessarily. There is a cap on damage enhancements, and it’s not hard to hit it. 
    Many sets have a utility proc somewhere. In the case of energy, I have a KB to KD proc in the two AoEs (not Energy Torrent, because it’s awesome without it).

    The only ‘tax’ I can see is that you could be slotting a damage proc instead. That would give a bump in damage when it procs.

     

    If you didn’t take Energy Blast, you could also slot Overwhelming Force to an AoE power. You’d end up with the same thing: a proc that will give KD to a power that didn’t have it.

  8. This is exactly what I do!

    I really like to focus on one character and minimize alt-itis. So dumping a lot of influence into three builds is no big deal.

    I usually make one Ranged Blaster and have him Exemplar friendly. Then a melee Blapper. And a PvP build. 
    Though I may drop the PvP build because I haven’t PvP’d in many years.

     

    Also, you can macro the build swap. Just make sure to turn your toggles back on!

    /macro B1 select_build 1

  9. 1 hour ago, TygerDarkstorm said:

    You play whatever you think is fun. If you're looking to max damage, then fire/fire/fire is the way to go. Energy is not top damage, but it can be a lot of fun to send mobs flying and watch them ragdoll. This game is not so hard that you can't play what you want to play.


    Yeah, this game isn’t that hard. 
    with enough effort you could make just about any combination able to solo the game. Some will just do it faster than others. So make something that you’ll enjoy the ride with.

     

    Personally, after trying A LOT of different combinations since the game first launched, I’ve settled on an Eng/Eng blaster as my main. I sometimes still think about a Dominator or Controller, but always come back to my Eng/Eng blaster.

    With it, I can solo the game. And I add a ton of damage to teams, can pull mobs, I can even sort of tank in a pinch. And I offer a lot of control/damage mitigation with KB and KD. With an alternate build, I can even go full Blapper and add stuns to the mix.

     

    But to each their own. In a way, I like that there aren’t that many Energy blasters around. It lets me shine that much more 🙂

     

  10. Personally my 4th level pick is almost always Super Speed.

    If you can afford it, add the Celerity Stealth IO. Then you have perfect invisibility and can stealth many missions already at level 4!
     

    As a travel power, I generally prefer Flight and take Hover, Fly and Afterburner (now called something else) soon after.

     

    To answer your other question flight on follow just pulls you on a straight line to your target. If your in a melee mob you tend to get pushed up over top of your target (not a bad thing!)

  11. 1 hour ago, TygerDarkstorm said:

    Knockback while solo is great, idk what you're talking about, lol. I used to hate it until I started seeing the logic behind it from others here. If the enemy is ragdolling through the air and then has to pick themselves up, that's more time for you to not be getting hit and pummel them some more. It's great when you're on a squishy AT like a blaster. And you can always get hover and hover above the mobs' heads and turn your KB into KD without needing to spend slots on the KB -> KD IO.


    Completely agree!

    Knockback is very miss understood. 
    Anyone who’s actually spent time leveling and playing and Energy/Energy blaster knows that when you get Energy Torrent your survivability goes way up!

     

    Personally I slot Nova and Explosive Blast with KB to KD. These are the only two powers that can scatter and be hard to control. Otherwise you kill single targets so fast it isn’t an issue. And Energy Torrent is very easy to control. KB is KD when you are hovering above targets too.
     

    Energize also pretty much means you never need to look and your endurance bar. Run as many toggles or endurance heavy powers as you want. Put this power on auto and never think about it. AND it gives you very good healing on top. Worry about getting ranged defence to 45% and you’re very hard to kill.

     

    Boot range let’s you be the best puller on the team. You can also breeze through some content by being able to hit and not get hit back.

     

    On top of all this, you can slot the excellent recharge proc that gives +100 recharge. Personally, I don’t like having to click hasten. And this means I don’t need hasten at all. Or you could taken hasten on top and have the most ridiculous recharge in the game.

     

    Another great benefit of KB on teams is you can KB stragglers back in to your teams or kill zones too.

    • Like 1
  12. Going for positional defence IOs is an easy one. I personally went for ranged. But Smashing/Lethal might work better for your build/play style.

     

    I personally also like using a Smashing/Lethal resistance  shield from the epics for the few attacks that hit.

    A lot of people prefer Scorpion Shield if they are going for Smashing/Lethal defence.

     

    As for standard defence powers that I try to fit into every build:

     

    Hover and or Combat Jumping

     

    If you go flight, afterburner is a good panic button.

     

    Tough and Weave

     

    And Maneuvers.

  13. I know this type of build usually gets a lot of ‘pushback’....

    But it can be a viable way to control.

    I mostly play an Energy/Energy Blaster, and I find smart knockback with Energy Torrent, Power Push, and (drawing a blank... tier 1 punch) very effective at damage mitigation and control.

    I slot the Nova and Energy Blast with KB to KD, they are otherwise a little hard to control. But they still offer a lot with KD.

     

    The trick is to be careful. If you don’t control it, you’re just slowing things down. Or trolling the melee ATs. Or worst case, pushing anchors around.

     

    Done right it’s fun, and looks awesome!

    • Like 2
  14. 1 hour ago, jk421 said:

     

    I am going to try Force Mastery with PFF, Temp Invuln and Repulsion Bomb. 


    I haven’t tried repulsion bomb. Repulsion field felt pretty underwhelming. Maybe I didn’t slot it enough, but it rarely seemed to hit... 

  15. I went with Force Mastery.

    I like Personal Force field as an ‘oh shit’ power. It makes hospital visits a very rare thing. It can also be used to ‘stealth’ missions without actually stealthing. You’re just about untouchable with it, and can still click on glowies. It’s also a luck of the gambler slot. Lots to like.

    Worth noting that Afterburner can also do all of the above on a high defence build in a pinch. But Personal Force field is very reliable.

     

    The shield in the set is also costume friendly.

     

    I do really like the versatility of Fire Mastery though. My third build slot is a PvP build I never use... Might just put a Fire Mastery build in there : )

  16. 5 minutes ago, jk421 said:

     

     

    I was thinking of slotting KB to KD in Energy Torrent/Explosive Blast to KD from range.  Then enter into melee range to hit them with Atom Smasher/EB/Nova.

     

    I was thinking of taking Bonfire for evn more KD hilarity.  Not sure about the extra control from Radioactive Cloud but going into melee range so much it certainly might help.

     

    Thanks for the feedback!


    I had the same idea to boost AoE damage. And using Bonfire, Torrent, Explosive Blast, Nova. All with KB to KD.

     

    I ended up respecing out of fire mastery. Not because Bonfire isn’t good. It worked great! I just really didn’t like the look of fire shield. Bonfire does definitely add more control and damage though. Char is also a nice power too... Maybe I’ll add it back for a third build...

     

    I also removed the KB to KD from Energy Torrent. The Knockback is just a great control on it. I took it early and it adds a lot of survivability during your first 25 levels before your defence really kicks in.

    The shorter range on Energy Torrent can also be a good thing because when it knocks guys back, they are still in range of your other attacks.

     

  17. The hate on Energy is overblown.

    Personally, I only use KB to KD on Explosive Blast and Nova. 
    Everything else is easy to control either with hover blasting and knocking them into the ground or using walls as backstops.

    There are also a lot if situations where I want to knock back. Energy Torrent or Power Push are great for that.

     

    I find it’s a fun power set that looks great. And it keeps you thinking on how to use your knock back instead or to pushing buttons (which gets pretty boring IMHO).

  18. 1 hour ago, MTeague said:

    I know, I don't have Hasten, and that makes me a heretic, but I haven't felt a need for it. I've always got a couple attacks up and ready to use. 

    Adrenal Booster is such a wonderful Oh-Crap! key, particularly for some of the First Ward stuff.


    Personally, I think hasten on most builds is overrated.

    I try and avoid it unless I don’t have something else to put my auto-click on.

    Mostly playing Energy/Energy nowadays, so it goes on Energize.


    To the original post: I think it’s a great way to go!

    Just focusing on damage can get boring after a while. It’s nice to build for more tools in the toolbox!

  19. I mainly played Eng/Eng on live and now on Homecoming.

    So hopefully I can help a little.

     

    Personally, I like keeping Attuned sets. I sometimes exemplar and play Ouroboros missions. But you have three build slots. So you could always make another build for maximizing level 50 content.

     

    Seems like everyone uses Scorpion Shield... It’s ok I guess. It only adds to Smashing/Lethal defence. Personally, I built for Ranged defence and used the electric shield to get my Resistance capped. I’m at over 45 ranged defence and 75 Smashing/Lethal resistance. It’s nice to have a high resistance when playing against AVs or Elite Bosses that can strip your defence.

     

    I like Afterburner a lot. It’s nice to be fast, and it slots a Luck of the Gambler. But even better if you’re building for Ranged Defence, it puts you way over the top. 
    You can use it as an “Oh Sh@t button”. You can also use it to “stealth” missions. You can’t attack while it’s on, But you CAN click glowies!

     

    There are a lot of ways you can build. I usually end up using all three slots for alt builds. 

    • Like 1
  20. I personally went Energy/Energy.

    It does very well as a ranged only blaster. You can also have a secondary build that does melee very well too.

     

    Though, I think if I were to build him again I’d go devices. I prefer toggles to clicks and devices adds a lot of variety.

     

×
×
  • Create New...