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Hargn

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Everything posted by Hargn

  1. Here you go (not mine but I don't remember where I got it, sorry for the lack of credits): Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: War Mace Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mu Mastery Hero Profile: Level 1: Pulverize -- Empty(A) Level 1: Kinetic Shield -- ShlWal-ResDam/Re TP(A), ShlWal-Def(3), ShlWal-Def/EndRdx(3), ShlWal-Def/EndRdx/Rchg(5) Level 2: Jawbreaker -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(5), SprCrtStr-Acc/Dmg(7), SprCrtStr-Dmg/Rchg(7), SprCrtStr-Acc/Dmg/Rchg(9), SprCrtStr-Dmg/EndRdx/Rchg(9) Level 4: Super Jump -- Empty(A) Level 6: Power Shield -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(11), Rct-Def(11), Rct-Def/EndRdx(13) Level 8: Clobber -- Hct-Dam%(A), Hct-Dmg/EndRdx(13), Hct-Dmg(40), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(46) Level 10: Entropic Aura -- EndRdx-I(A) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(48) Level 14: Dampening Field -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(15), ImpArm-ResDam(15), ResDam-I(37), ImpArm-ResDam/EndRdx(39) Level 16: Energy Protection -- Ags-Psi/Status(A), ImpArm-ResPsi(17), ImpArm-ResDam(17), ImpArm-ResDam/EndRdx(37) Level 18: Whirling Mace -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(19), ScrDrv-Acc/Dmg(19), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(36), ScrDrv-Acc/Rchg(37) Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), RedFrt-Def(21), RedFrt-Def/EndRdx(21) Level 22: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(23), AdjTrg-ToHit/EndRdx/Rchg(23), GssSynFr--Build%(25) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Shatter -- Arm-Dam%(A), Arm-Dmg/EndRdx(27), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31), FuroftheG-ResDeb%(34) Level 28: Energize -- Prv-Heal/Rchg/EndRdx(A), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(29), Prv-Heal(31), Prv-Absorb%(50), Prv-Heal/EndRdx(50) Level 30: Boxing -- Empty(A) Level 32: Crowd Control -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg(33), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(34), SprScrStr-Dmg/EndRdx/Rchg(34) Level 35: Energy Drain -- EffAdp-EndMod/Acc/Rchg(A), PrfShf-EndMod/Acc/Rchg(36), EffAdp-Acc/Rchg(50) Level 38: Mu Bolts -- Apc-Dam%(A), Apc-Dmg/EndRdx(39), Apc-Dmg(39), Apc-Dmg/Rchg(40), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46) Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(42), Rgn-Dmg(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(43) Level 44: Tough -- GldArm-3defTpProc(A), ImpArm-ResPsi(45), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx(45) Level 47: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(48), RedFrt-Def/EndRdx(48) Level 49: Overload -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Musculature Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1446;663;1326;HEX;| |78DA6594CB4E53511486F7694F29BD0045A42DD0022D500A2D87968BC65B88E1621| |448481838C463D9D6C6069A161474E40BE8C4B9268E9CF8205E1FC28937C0C48123| |5357CFFFD3107BD2E6EBFEF7BAEDB5D7E9FAC152F0ED8DA70BCAE85C2CDBB5DAD66| |6A16A572ABAEA59B78BA5826A3C5EF9464EF5AD755DD6DABA6DCB2FBBA0634D7D49| |DFD33B356D2DEFE86AF170EBFA7ED556C18DDDDDB2B5A6ED4A69A7E877169B15ADB| |73B9C9F2BA5E2FD3DD90860556E2C23CB9552C1DADCB3CB0F1AB9F625496D4F570F| |A35243AA514758F1A9CB471E653614C351DC6AD5AD54DE54AE5BE40A68DE04A3619| |AAABAC7D026F6B6C1B63BA40DB6DF250B6044DAE06666B793B94DA27998D9D36B38| |56FEDFC8E43F068327607F187D6C64F6665CD89B04C753E438389906A72640AFF8F| |A0CC3C9EC4B08F23E15966001E43602CC3DFD5796715379C4BE037B6647C470B4CE| |09E1B8300D8E6695E3931AC5BA5D7CBA7896AE79C40BD12774EA43DB98D876F32CD| |D4F10E7DC63F22138F2883C00470F419FF8F6208FAB87759FEF24FD609FD8F422BE| |BBF7357A107E49BE02A36FC0A4F421C23E4432E84D948C4B9C3ED6D9770DF6FD57C| |94BE0E065F20A9858E0FD89EF00E27A067E428B7D277F80835FC1FC11F90D34A4A6| |382725EE4CCAA0441B6225439F6135FC897C47BE07131FC88F60407C93B87D57F29| |9CB39D9C80B30FF1C557F11D331C61FCB434BE5C82CA76B8A536591D3E09FA05269| |FAA62F429BB840CE90B39CCC39721E74CB49339C9ACC0CEACD726AB29C9A2CA7C61| |45B8B376F9D4E2C6F7E9A371F94B3E6D8B91C6D62E6FF6FFC90D97CE3EB932DBBB9| |1625DFA2CCB628732DCA5A8BB26136FF3D94E128BE50F33FA17EE4975D83BB5398C| |093B35A02FD393EABA561F7EBAC360C6DB547C053FE03CF37DA18| |-------------------------------------------------------------------|
  2. Hello, could you find anything on this bug ? Not a major one but having transparent trays cause some visibility problems when playing.
  3. QFT Sentinel hidden mechanic: "Team confuse"
  4. Thanks a lot, I'm going to try it asap.
  5. Thanks
  6. Hello. Do anyone have a Whip Kin build ?
  7. Always been an issue on my part, not related to last patch.
  8. Hello, I got the same issue.
  9. Here:
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