Jump to content

Anderoth

Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by Anderoth

  1. Actually another issue. Since we are talking about "unaffectable" pets. Targeting macros need to ignore them. I set up a macro for "target_custom_near alive mypet" to try to heal my pets more quickly in a pinch. However it keeps targeting the ghosts most of the time. If we can not heal, buff or do anything else with them, just pretend unaffectable pets are not even there unless specified by name in macros.
  2. This is also a huge issue with the new Necromancy changes that create all the ghosts. I can only heal one pet as all the other jumps are wasted on unaffectable pet ghosts. Chain abilities need to ignore unaffectable pets, either by not using up a jump count or just skipping them altogether in the chaining code. Skipping would be preferable so it wouldn't require animating chains that are doing nothing. I hope adding a "!unaffectable" to the target check would be doable and they are willing to make the change.
  3. Just rolled a stone/stone brute and learned Fault. Then I began noticing odd things. I had Fault activate on a pair of lost and nothing happened in a cave mission. No roll. No miss. Nothing. I thought, "weird". Then I began noticing other odd things. Scenario one: The next mission I noticed multiple misses on a single target. So I looked at the combat log. The power is rolling 2 attack rolls, with different chances to hit. One hit but it said it missed. The second missed and it said it missed. Then the Lt. got knocked down and stunned. No damage. Scenario two: I killed the Lt. and left the minion. Then just hit fault alone over and over until I got a damage hit. Both rolls hit and the target was knocked down and took damage. Scenario three: So now I spammed fault until I finally got the first attack roll to miss and the second to hit. No knockback or stun happened, I only got damage. So it appears fault does two attack rolls for different things. I have attached pics of my combat log for all three scenarios explained above. If this is normal I never noticed anything like it before. Hope it can be fixed or changed to a single attack roll. Hitting once can sometimes be hard enough. I don't want to have to roll twice at lower levels.😄
×
×
  • Create New...