
Zhen Chan
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tl;dr - I made a build and I think it might be bad. Need halp plz. This is my first MM, and I've tried my hand at putting together a Ninja/Nature MM. Usually I just piggyback off of the shoulders of giants with my builds, but in this case, I couldn't find any posted builds for this combo. That probably should've been a warning sign, but I waved as I passed it by. I know it isn't the best of combinations (Ninjas seem to do better with defense from what I've gathered), but I'm a slave to theme and this character concept is one I really liked. Another concession I'm making is that I have no MM attacks; I know for Ninjas the personal attacks boost crit chance ever so slightly, but my character is a forest monk and it didn't make sense for him to be shooting arrows at dudes. Also I don't really understand the incarnate system, so I ignored that entirely. I'm not very good at making builds, especially so for my first MM. I know you should approach building with a goal, and mine was to have the 3 clicky nature powers on near perma (the theory being while I'm sacrificing defense/res for recharge, surely the nature clickies will make up for that, right?). Also it seemed like having a very frequent smoke flash would be cool for the guaranteed crits. I went onto the test server and slotted my dude up, and solo ran some level 50 +4/x8 missions to see how it felt. Some general observations follow. Some may be due to my slotting/powers, some may be due to user error. The good: - Entangling aura is the real mvp, and gave the illusion that my ninjas were pretty durable because everybody was wrapped up in leaves most of the time. - Having near perma Overgrowth, Wild Bastion, and Wild Growth is pretty neat. Because of all the recharge, I'm able to hit smoke flash every 24 seconds or so. I can also shoot off Regrowth and Corrosive Enzymes every few seconds, so I'm usually pretty busy. I'm not sure I'd even have time to blast off the primary MM attacks if I had them. - Except for the 3 seconds of downtime where I have to hold my breath, having the 3 clickies + entangling + everything else seems to do a good job of keeping my ninjas alive through the fight. The bad: - I realized I don't know how power boost works. Does it aid the +res from Wild Growth? Boost the +def from Train Ninjas (in a meaningful way, at least)? This may have been a wasted power depending on those answers. - Spore Cloud seems like it helps keep my ninjas alive....when the anchor doesn't immediately start sprinting to the next group, which seems to always happen. It does a great job of pissing people off. I try to be more conscious about dropping Spore Cloud and popping it back on someone who is nearby and entangled. - I am very easily held/slept/stunned/everything. This can be catastrophic if it's time for the clickies. It's also annoying because it shuts off Lifegiving Spores so I'm left writhing in misery. Being chain-stunned usually results in death (for ninjas or me) as I can't spam Regrowth. - I think I expected too much self-protection from the nature buffs. I seem to be about as fragile as the ninjas. Warriors thought it was hilarious to hit me for more than half of my hp in an instant. I picked a +def patron pool for the extra LotG, but that may have been too greedy. - As long as I'm careful, I can slowly complete missions group by group. If I pull a second group, I have to valiantly sacrifice my ninjas to run away. - I don't think I've enhanced correctly, as I'm not sure if my ninjas are doing good damage. Granted this is +4/x8, and I've never run that on anything else so I'm not totally sure how long it should take. But it does seem to take its sweet time to clear a group. Thank you for any advice you can give me. Without further ado, the build: Forest Monk - Villain Mastermind Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: NinjasSecondary powerset: Nature AffinityPool powerset (#1): SpeedPool powerset (#2): LeadershipPool powerset (#3): FightingPool powerset (#4): FlightAncillary powerset: Mace Mastery ────────────────────────────── Powers taken: Level 1: Call Genin A: Superior Mark of Supremacy: Damage/Endurance3: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen3: Edict of the Master: Defense Bonus5: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura5: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown7: Soulbound Allegiance: Chance for Build Up Level 1: Corrosive Enzymes A: Invention: Accuracy Level 2: Regrowth A: Preventive Medicine: Chance for +Absorb7: Preventive Medicine: Heal/RechargeTime/Endurance9: Preventive Medicine: Heal/RechargeTime9: Preventive Medicine: Endurance/RechargeTime11: Preventive Medicine: Heal/Endurance34: Preventive Medicine: Heal Level 4: Wild Growth A: Gladiator's Armor: TP Protection +3% Def (All)11: Unbreakable Guard: +Max HP17: Unbreakable Guard: Resistance/Endurance/RechargeTime19: Unbreakable Guard: RechargeTime/Resistance19: Unbreakable Guard: Resistance/Endurance21: Unbreakable Guard: Resistance Level 6: Train Ninjas A: Reactive Defenses: Defense39: Reactive Defenses: Defense/Endurance39: Reactive Defenses: Endurance/RechargeTime39: Reactive Defenses: Defense/RechargeTime40: Reactive Defenses: Defense/Endurance/RechargeTime40: Reactive Defenses: Scaling Resist Damage Level 8: Hasten A: Invention: Recharge Reduction29: Invention: Recharge Reduction Level 10: Spore Cloud A: Dark Watcher's Despair: To Hit Debuff21: Dark Watcher's Despair: To Hit Debuff/Recharge27: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance29: Dark Watcher's Despair: To Hit Debuff/Endurance Level 12: Call Jounin A: Superior Mark of Supremacy: Accuracy/Damage13: Superior Mark of Supremacy: Accuracy/Damage/Endurance13: Sovereign Right: Resistance Bonus15: Expedient Reinforcement: Resist Bonus Aura for Pets15: Call to Arms: Defense Bonus Aura for Pets17: Expedient Reinforcement: Accuracy/Damage Level 14: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Red Fortune: Defense/Endurance45: Red Fortune: Defense/Recharge46: Red Fortune: Defense46: Red Fortune: Endurance/Recharge46: Red Fortune: Defense/Endurance/Recharge Level 16: Lifegiving Spores A: Panacea: Endurance/Recharge31: Panacea: Heal/Endurance31: Panacea: Heal/Recharge33: Panacea: Heal/Endurance/Recharge33: Panacea: Heal Level 18: Smoke Flash A: Invention: Recharge Reduction31: Invention: Recharge Reduction Level 20: Wild Bastion A: Panacea: Heal/Endurance34: Panacea: Endurance/Recharge34: Panacea: Heal/Recharge43: Panacea: Heal/Endurance/Recharge45: Panacea: Heal45: Numina's Convalesence: +Regeneration/+Recovery Level 22: Oni A: Superior Mark of Supremacy: Damage23: Superior Mark of Supremacy: Accuracy/Endurance23: Superior Command of the Mastermind: Damage/Endurance/Recharge25: Superior Command of the Mastermind: Accuracy/Damage25: Superior Command of the Mastermind: Damage/Endurance27: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge Level 24: Tactics A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 26: Kuji In Zen A: Panacea: +Hit Points/Endurance37: Panacea: Heal/Endurance40: Panacea: Endurance/Recharge48: Panacea: Heal/Recharge49: Panacea: Heal Level 28: Entangling Aura A: Unbreakable Constraint: Hold42: Unbreakable Constraint: Hold/Recharge42: Unbreakable Constraint: Hold/Endurance43: Unbreakable Constraint: Hold/Recharge/Accuracy43: Unbreakable Constraint: Chance for Smashing Damage Level 30: Overgrowth A: Invention: Recharge Reduction36: Invention: Recharge Reduction36: Adjusted Targeting: Recharge36: Adjusted Targeting: To Hit Buff37: Adjusted Targeting: To Hit Buff/Recharge Level 32: Kick (Empty) Level 35: Tough A: Steadfast Protection: Knockback Protection37: Steadfast Protection: Resistance/+Def 3% Level 38: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed47: Shield Wall: +Res (Teleportation), +5% Res (All)47: Luck of the Gambler: Defense/Endurance Level 41: Assault A: Invention: Endurance Reduction Level 44: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 47: Scorpion Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed48: Luck of the Gambler: Defense/Endurance48: Luck of the Gambler: Defense Level 49: Power Boost A: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Supremacy Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: Chance for +End42: Performance Shifter: EndMod |MBD;22894;1401;1868;BASE64;| 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Empowered with knowledge and embracing purples, I've cobbled together the below. I'm not sure if my Soothing Aura slotting is optimal, but I gave it a shot anyway. Also gets ol' PA a hair under 60s, which is nice! I'm sure I sacrificed a lot in the name of +recharge, but let me know what you think (especially if I'm just going to be a paper tiger ready to die immediately). Thanks! SecondTryMan - Hero Controller Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: Illusion ControlSecondary powerset: Pain DominationPool powerset (#1): FlightPool powerset (#2): SpeedPool powerset (#3): LeadershipPool powerset (#4): FightingEpic powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Blind A: Unbreakable Constraint: Hold3: Unbreakable Constraint: Chance for Smashing Damage3: Unbreakable Constraint: Hold/Recharge5: Unbreakable Constraint: Hold/Recharge/Accuracy25: Unbreakable Constraint: Recharge/Accuracy Level 1: Nullify Pain A: Panacea: Heal/Endurance5: Panacea: Endurance/Recharge7: Panacea: Heal/Recharge7: Panacea: Heal/Endurance/Recharge9: Panacea: Heal Level 2: Spectral Wounds A: Apocalypse: Damage9: Apocalypse: Damage/Recharge11: Apocalypse: Damage/Recharge/Accuracy11: Apocalypse: Recharge/Accuracy13: Apocalypse: Chance of Damage(Negative) Level 4: Soothe A: Preventive Medicine: Heal15: Preventive Medicine: Heal/Endurance15: Preventive Medicine: Endurance/RechargeTime17: Preventive Medicine: Heal/RechargeTime17: Preventive Medicine: Heal/RechargeTime/Endurance19: Preventive Medicine: Chance for +Absorb Level 6: Flash A: Superior Will of the Controller: Accuracy/Control Duration19: Superior Will of the Controller: Control Duration/Recharge21: Superior Will of the Controller: Endurance/Recharge21: Superior Will of the Controller: Accuracy/Control Duration/Endurance23: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge23: Superior Will of the Controller: Recharge/Chance for Psionic Damage Level 8: Superior Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed27: Luck of the Gambler: Defense Level 10: Deceive A: Coercive Persuasion : Contagious Confusion13: Coercive Persuasion : Confused31: Coercive Persuasion : Confused/Recharge33: Coercive Persuasion : Confused/Recharge/Accuracy33: Coercive Persuasion : Confused/Endurance Level 12: Group Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed25: Shield Wall: +Res (Teleportation), +5% Res (All) Level 14: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Hasten A: Invention: Recharge Reduction34: Invention: Recharge Reduction Level 18: Phantom Army A: Expedient Reinforcement: Accuracy/Recharge29: Expedient Reinforcement: Accuracy/Damage/Recharge31: Expedient Reinforcement: Endurance/Damage/Recharge31: Expedient Reinforcement: Accuracy/Damage42: Invention: Recharge Reduction43: Invention: Recharge Reduction Level 20: Soothing Aura A: Miracle: Heal27: Miracle: +Recovery34: Regenerative Tissue: +Regeneration Level 22: Spectral Terror A: Dark Watcher's Despair: Chance for Recharge Slow29: Cloud Senses: Chance for Negative Energy Damage36: Dark Watcher's Despair: To Hit Debuff37: Dark Watcher's Despair: To Hit Debuff/Recharge37: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance43: Glimpse of the Abyss: Chance of Damage(Psionic) Level 24: World of Pain A: Unbreakable Guard: Resistance46: Unbreakable Guard: Resistance/Endurance46: Unbreakable Guard: RechargeTime/Resistance46: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 26: Phantasm A: Expedient Reinforcement: Resist Bonus Aura for Pets37: Expedient Reinforcement: Accuracy/Recharge39: Expedient Reinforcement: Accuracy/Damage39: Expedient Reinforcement: Accuracy/Damage/Recharge39: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown43: Expedient Reinforcement: Damage/Endurance Level 28: Anguishing Cry A: Achilles' Heel: Chance for Res Debuff Level 30: Painbringer A: Power Transfer: Chance to Heal Self40: Power Transfer: EndMod40: Power Transfer: Damage/EndMod40: Power Transfer: Damage/Recharge42: Power Transfer: Damage/Accuracy/Endurance42: Power Transfer: Damage/Accuracy/Recharge/Endurance Level 32: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed33: Luck of the Gambler: Defense Level 35: Tactics A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 38: Boxing (Empty) Level 41: Tough A: Steadfast Protection: Resistance/+Def 3%45: Steadfast Protection: Knockback Protection45: Gladiator's Armor: TP Protection +3% Def (All) Level 44: Weave A: Reactive Defenses: Defense45: Reactive Defenses: Defense/Endurance47: Reactive Defenses: Endurance/RechargeTime48: Reactive Defenses: Defense/RechargeTime48: Reactive Defenses: Defense/Endurance/RechargeTime49: Reactive Defenses: Scaling Resist Damage Level 47: Indomitable Will A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Mind Over Body A: Unbreakable Guard: Resistance50: Unbreakable Guard: Resistance/Endurance50: Unbreakable Guard: RechargeTime/Resistance50: Unbreakable Guard: Resistance/Endurance/RechargeTime ────────────────────────────── Inherents: Level 1: Containment Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance47: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End48: Performance Shifter: EndMod |MBD;23043;1413;1884;BASE64;| |GwJaEdWbOoAWBzxZJtzPSykQDWxUvd91T49K0dkh4LbUnxlTxDmigUDQOZmJmRI6Vbx| |v2waSoxUKmXo9axadrr7eYPMGFf5Uv6raE+pTdVftXY2I/bJBImCBPfP3+/b+BOEwEi| |GRWEjy1iVGRvjZv0uvLqW1oTbVhCJRvTtOXKQozUXqWbV30vZjHKgUIVRAZDDNtnPTa| |eFQrPTaMhkWkVHRG1PTOQbl0l5/XuyRToj8GsoWPyJH4fcQ0Zyo5BKBH8ZOSL44C47t| |kRwrpMJ9uSBzt1Lv13EKH2dIwp3SAkrUeggjNLswiS76GGQQJbA1LpX2/svnX5Hb6ZL| |CHkFmucsPZlHDJfkL3bttsyWw33MOOeYKXMextaiz49KM10rOuzdsc+Hk97F2Wv6KGW| |VVnICucol1VB3atr7oXm3sj2nvk4btlxV6B5V2+d3/FEVvY+7pIj7U+Jy60dQ7Jf6Ja| |9CnTE9XLVRJu5Ino+3tTd9sKX4GtQTNT+TLuT8Ws/4X+stSfe1ydv8cjQvOBWhvdVZ1| |pCzqeATLfc72Tp/26J2bckx0/nkZIWloW1P65ZjJIEz3Xkm5w0G0uKSduQTmfW7vi9Q| |bnLCvc5f/ll8OpOkY6HKQEuz4kjwOoW+CQuJYUEQkDHGb6t1wTTIkfffp295lpseTW9| 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I did not realize that! I assume they would need to be attuned purples then? Back to the drawing board ;_;
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I've finally dinged fifty. I've got some respecs handy, so I'm looking to overhaul my dude. I do a lot of exemping so I tried to avoid purples generally (except for the unbreakable constraint in blind, which I already had handy). My main goal was Perma PA which I am just ever-so-annoyingly shy of. I know my defenses aren't all that great, but that's what the auto-taunt on PA is for, right? Any feedback, missed synergies, or wasted slot spotting is greatly appreciated. Thanks! FirstTryMan - Hero Controller Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: Illusion Control Secondary powerset: Pain Domination Pool powerset (#1): Flight Pool powerset (#2): Speed Pool powerset (#3): Leadership Pool powerset (#4): Fighting Epic powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Blind A: Basilisk's Gaze: Accuracy/Hold 3: Basilisk's Gaze: Recharge/Hold 3: Basilisk's Gaze: Chance for Recharge Slow 5: Basilisk's Gaze: Endurance/Recharge/Hold 47: Unbreakable Constraint: Chance for Smashing Damage Level 1: Nullify Pain A: Panacea: Heal/Endurance 5: Panacea: Endurance/Recharge 7: Panacea: Heal/Recharge 7: Panacea: Heal/Endurance/Recharge 9: Panacea: Heal Level 2: Spectral Wounds A: Cupid's Crush: Damage/Recharge 9: Cupid's Crush: Endurance/Recharge 11: Cupid's Crush: Accuracy/Damage/Endurance 11: Cupid's Crush: Accuracy/Damage/Recharge 13: Cupid's Crush: Accuracy/Damage/Endurance/Recharge 13: Cupid's Crush: Damage/Chance for Confuse Level 4: Soothe A: Preventive Medicine: Heal 15: Preventive Medicine: Heal/Endurance 15: Preventive Medicine: Endurance/RechargeTime 17: Preventive Medicine: Heal/RechargeTime 17: Preventive Medicine: Heal/RechargeTime/Endurance 19: Preventive Medicine: Chance for +Absorb Level 6: Flash A: Will of the Controller: Accuracy/Control Duration 19: Will of the Controller: Control Duration/Recharge 21: Will of the Controller: Endurance/Recharge 21: Will of the Controller: Accuracy/Control Duration/Endurance 23: Will of the Controller: Accuracy/Control Duration/Endurance/Recharge 23: Will of the Controller: Recharge/Chance for Psionic Damage Level 8: Superior Invisibility A: Reactive Defenses: Defense 25: Reactive Defenses: Defense/Endurance 25: Reactive Defenses: Endurance/RechargeTime 27: Reactive Defenses: Defense/RechargeTime 27: Reactive Defenses: Defense/Endurance/RechargeTime 29: Reactive Defenses: Scaling Resist Damage Level 10: Deceive A: Malaise's Illusions: Accuracy/Recharge 31: Malaise's Illusions: Chance of Damage(Psionic) 33: Malaise's Illusions: Endurance/Confused 33: Malaise's Illusions: Accuracy/Endurance 33: Malaise's Illusions: Accuracy/Confused/Recharge Level 12: Group Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 14: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Hasten A: Invention: Recharge Reduction 34: Invention: Recharge Reduction Level 18: Phantom Army A: Expedient Reinforcement: Accuracy/Recharge 29: Expedient Reinforcement: Accuracy/Damage/Recharge 31: Expedient Reinforcement: Endurance/Damage/Recharge 31: Expedient Reinforcement: Accuracy/Damage 42: Invention: Recharge Reduction 43: Invention: Recharge Reduction Level 20: Soothing Aura A: Regenerative Tissue: +Regeneration 34: Regenerative Tissue: Heal/Recharge 34: Regenerative Tissue: Heal/Endurance 36: Regenerative Tissue: Endurance/Recharge 36: Regenerative Tissue: Heal/Endurance/Recharge Level 22: Spectral Terror A: Dark Watcher's Despair: Chance for Recharge Slow 36: Dark Watcher's Despair: To Hit Debuff 37: Dark Watcher's Despair: To Hit Debuff/Recharge 37: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance 43: Glimpse of the Abyss: Chance of Damage(Psionic) 45: Overpowering Presence: RechargeTime/Energy Font Level 24: World of Pain A: Unbreakable Guard: Resistance 46: Unbreakable Guard: Resistance/Endurance 46: Unbreakable Guard: RechargeTime/Resistance 46: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 26: Phantasm A: Expedient Reinforcement: Resist Bonus Aura for Pets 37: Expedient Reinforcement: Accuracy/Recharge 39: Expedient Reinforcement: Accuracy/Damage 39: Expedient Reinforcement: Accuracy/Damage/Recharge 39: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown 43: Expedient Reinforcement: Damage/Endurance Level 28: Anguishing Cry A: Achilles' Heel: Chance for Res Debuff Level 30: Painbringer A: Power Transfer: Chance to Heal Self 40: Power Transfer: EndMod 40: Power Transfer: Damage/EndMod 40: Power Transfer: Damage/Recharge 42: Power Transfer: Damage/Accuracy/Endurance 42: Power Transfer: Damage/Accuracy/Recharge/Endurance Level 32: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 35: Tactics A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 38: Boxing (Empty) Level 41: Tough A: Steadfast Protection: Resistance/+Def 3% 45: Steadfast Protection: Knockback Protection 45: Gladiator's Armor: TP Protection +3% Def (All) Level 44: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 47: Indomitable Will A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Mind Over Body A: Unbreakable Guard: Resistance 50: Unbreakable Guard: Resistance/Endurance 50: Unbreakable Guard: RechargeTime/Resistance 50: Unbreakable Guard: Resistance/Endurance/RechargeTime ────────────────────────────── Inherents: Level 1: Containment Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance 47: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End 48: Performance Shifter: EndMod |MBD;22940;1379;1840;BASE64;| |G5tZACwKbBuZfSeOBuYtPTK/LkW69lSdiPjw2Q+IbSdtwaao2TRE3iw6XX2dsZU62fM| |2YF/KpqhNtaraE+pTdVc9NSLxZIOOYAvw7u/37f0JTmIctq8CjARh2f279Kpaca0OLe| |m0piJ/okq11f0TFxVnWrdiVu2dtIeMRBKLi3dAyNB1Dlyz+jbwkCJN87NuhkXaqOiFq| |R/GoHBqy6+NtYcTiPwcCt933vQrwO8hojZEJZYI9DHygdoXZ9LwG+JghZQ8+DtA5q6n| |bldwCo8wBIE7pX0UotZGYITWccKr18MQnaAE1gVjpoHfeHyL2FaVJLcdH+SVh/ygkvr| |0yPVzYFlmU17XcQN5ZgLOfV9K1Nn91HxXT167vdviwcl1MWZabklsslxXZ7qVkCCGbk| |uldteN3TENPGhg+mWE7qZY8luXYoXbunW08V5pfMYvNPVGaT86H11Sjq7qqIJ2IxV96| |+ws30whfgQVj+UH4jz9x3rlX6KdD+u5ytkaPI0KTgVoXPlSFaQrKjgEi33OBn6Ptui9| |RMheaExJNc3/5CFPMAgs9p5J4eoOgtXp4T2s+mznOYgrnMCszvb3NT+QpmOg9V/rvqY| 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Reserved, uploading new build shortly.
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Having played in game and leveling up more, I'm finding a pretty big disconnect between the extreme distances psychic offers, and the melee of martial (specifically, that burst, dragon's tail, and eagle claw are underwhelming). I am leaning towards taking those out, though this has a noticeable impact on my defense (specifically smashing/lethal and fire/cold). However, I could add in will domination to bump things up ever so slightly, and add a fly-hover LOTG package to bump up the ol' recharge a little. However I defer to anyone who knows what they're talking about!
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Howdy friends. This is my first build attempt at a blaster, much less this pairing. There's a weird choice of throw sand, which I don't think is that popular, but is a thematic must for my character. The slotting, however, was me trying to make the best out of a knowingly bad power pick (I'm a slave to theme, what can I say). Anyway, any feed back would be appreciated! psy martial.mxd
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The Emp with a Boomstick - Solo MoITF 54/8, No Insp
Zhen Chan replied to Lex Talion's topic in Defender
Empathy as a power set. It was my first main/50 in the olden days (I really like cleric classes, generally), so I'll never truly be able to leave it behind, but it just feels like I'm a relic of a bygone era. Obviously other defender power sets are obviously going to be better for soloing than the flagship team oriented support set; notwithstanding that fact, in a world packed with fully funded characters, the game feels different. Instead of teams becoming a sum greater than the parts, it's more along the lines of having 8 great solo'ers with some incidental composition/interaction, if that makes any sense. Within that lens I felt lackluster, and my faith waned. -
The Emp with a Boomstick - Solo MoITF 54/8, No Insp
Zhen Chan replied to Lex Talion's topic in Defender
As an emp whose faith is failing daily....do you mind posting a build?