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Sergio

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  1. Still 3rd
  2. Ok many thanks for the builds. I've been testing them and did 3 missions a piece. Build 1 averaged 8 mins to complete Build 2 averaged 13 mins to complete Build 3 averaged 15 mins to complete. All 3 were very solid and could have gone afk with no issues. However build 1 for some reason gave me knockback instead of knockup/down. Very strange.
  3. Caulderone wrote:- Hero Profile: Level 1: Charged Armor -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(23), UnbGrd-Max HP%:50(23) Level 1: Charged Brawl -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(3), SprMghoft-Acc/Dmg/Rchg:50(3), SprMghoft-Dmg/EndRdx/Rchg:50(5), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(5), SprMghoft-Rchg/Res%:50(7) Level 2: Conductive Shield -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(34), UnbGrd-ResDam/EndRdx/Rchg:50(36), UnbGrd-Rchg/ResDam:50(37) Level 4: Jacobs Ladder -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(7), SprGntFis-Acc/Dmg/Rchg:50(9), SprGntFis-Dmg/EndRdx/Rchg:50(9), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(11), SprGntFis-Rchg/+Absorb:50(11) Level 6: Static Shield -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(37), UnbGrd-Rchg/ResDam:50(40), UnbGrd-EndRdx/Rchg:50(46) Level 8: Grounded -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(43), TtnCtn-ResDam:50(46), TtnCtn-ResDam/EndRdx:50(46) Level 10: Fly -- WntGif-ResSlow:50(A) Level 12: Energize -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(13), Prv-EndRdx/Rchg:50(13), Prv-Heal/Rchg:50(15), Prv-Heal/Rchg/EndRdx:50(15), Prv-Absorb%:50(17) Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17) Level 16: Lightning Field -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(19), ScrDrv-Acc/Dmg/EndRdx:50(19), Mlt-Acc/Dmg/EndRdx:50(21) Level 18: Lightning Reflexes -- Run-I:50(A) Level 20: Boxing -- AbsAmz-Stun:50(A), AbsAmz-Acc/Stun/Rchg:50(43), AbsAmz-Stun/Rchg:50(43), AbsAmz-Acc/Rchg:50(45), AbsAmz-EndRdx/Stun:50(45), AbsAmz-ToHitDeb%:50(45) Level 22: Tough -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(42), UnbGrd-ResDam/EndRdx/Rchg:50(42), UnbGrd-EndRdx/Rchg:50(42) Level 24: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(25), Rct-EndRdx/Rchg:50(25), Rct-Def/Rchg:50(33), Rct-Def/EndRdx/Rchg:50(34), Rct-ResDam%:50(34) Level 26: Power Sink -- EffAdp-EndMod:50(A), EffAdp-EndMod/EndRdx:50(27), EffAdp-EndMod/Rchg:50(27) Level 28: Chain Induction -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(29), Hct-Acc/Dmg/Rchg:50(29), Hct-Acc/Rchg:50(31), Hct-Dmg/EndRdx:50(33), Hct-Dam%:50(33) Level 30: Build Up -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-EndRdx/Rchg:50(31), AdjTrg-Rchg:50(31) Level 32: Stealth -- LucoftheG-Def/Rchg+:50(A) Level 35: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg:50(A), AdjTrg-EndRdx/Rchg:50(36), AdjTrg-ToHit/EndRdx:50(36) Level 38: Lightning Rod -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(39), Arm-Acc/Dmg/Rchg:50(39), Arm-Acc/Rchg:50(39), Arm-Dmg/EndRdx:50(40), Arm-Dam%:50(40) Level 41: Grant Invisibility -- LucoftheG-Def/Rchg+:50(A) Level 44: Invisibility -- LucoftheG-Def/Rchg+:50(A) Level 47: Hover -- ShlWal-ResDam/Re TP:50(A), LucoftheG-Def/Rchg+:50(48) Level 49: Afterburner -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(50), BlsoftheZ-ResKB:50(50), LucoftheG-Def/Rchg+:50(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd:50(A) Level 2: Rest -- RechRdx-I:50(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(48), Mrc-Rcvry+:40(48) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A) Level 50: Musculature Radial Paragon ------------ Perhaps I'm reading it wrong but removing Thunderstrike and then removing any fighting weapon from the Epic Pool seems to be going against what I was originally asking for, ie more fighting power. Or is there method in your apparent madness ?
  4. Anyone wanna translate ?
  5. Yes and no, before, when I clicked my Judgement Pyronic it would fire first time every time (and like you say a 90 second wait). Now that I have my T3 Hybrid, it only clicks after 5 or 6 attempts (the number of attempts is random from 3 attempts to just won't work but 5 or 6 is most common ). The icon reduces in size for a fraction of a second (as if it has been clicked) then goes back to normal.
  6. I've had my T4 judgement Pyronic for a while now and it's been pretty decent. Yesterday I got my T3 Hybrid Assault, and now my T4 Pyronic seldom fires whilst my Hybrid Assault is running. Is there a natural conflict or is there a bug?
  7. Hi all, I've got this Tanker who's an electric / electric. Now as survivability goes, he's awesome. However he's a level 50 and if he hits a level 1 villain with his most powerful attack chain, the villain looks at him with disdain and turns back and continues pulling the woman's purse from her. I desperately need a build where he can actually do some damage, any helpers please?
  8. Yeah it turns out whilst I was away I was disconnected from the server and my wife logged me back in, presumably tank first.
  9. I put my farmer in a mission and tagged my lowly tank as a doorman (to keep the riff-raff out). All well and good until half way round the map when something came up and I had to go out. I took both out of the mission to sell their goodies, and went on my merry way. When I returned (several hours later) I put them both back in the mission only to find I was tackling 3 baddies rather than 15-20. It would appear the game had made my doorman the leader whilst I was away. How very odd
  10. So you can actually change the aggro cap?. How do you do that other than using the Chat bidoofa and going from +4x1 to +4x8 ?
  11. I've done literally thousands of mobs, sometimes 3 at a time, all at my level or above. And not once has my Fury bar got beyond 90%. If 100% is not achievable why not alter 90% so it reads 100%, or am I not hitting the right mobs to get me to that illusive 100% mark ?
  12. A big FLUFFY unicorn
  13. I assume in the dark distant past it had some point but I cant for the life of me see the purpose of it now. You get some freebie weapon like Tranq Dart that it too weak for even a level 2 villain. Or is there some very important element of the game I haven't quite stumbled upon.
  14. Lol I must have an old Mids with a new version number.
  15. Not at my computer at the mo but from memory on the right click one says TB and a four digit number. The other say TorchBearer
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